2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
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#define GAME_CLIENT_COMPONENTS_PLAYERS_H
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#include <game/client/component.h>
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class CPlayers : public CComponent
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2011-04-13 18:37:12 +00:00
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{
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2017-09-09 22:57:32 +00:00
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friend class CGhost;
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2012-01-08 14:44:49 +00:00
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CTeeRenderInfo m_aRenderInfo[MAX_CLIENTS];
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2019-04-21 16:20:53 +00:00
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void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha = 1.0f);
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2010-05-29 07:25:38 +00:00
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void RenderPlayer(
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2010-07-05 18:57:07 +00:00
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const CNetObj_Character *pPrevChar,
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const CNetObj_Character *pPlayerChar,
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2017-09-09 22:57:32 +00:00
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const CTeeRenderInfo *pRenderInfo,
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int ClientID,
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float Intra = 0.f
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2011-04-13 18:37:12 +00:00
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);
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2010-05-29 07:25:38 +00:00
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void RenderHook(
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const CNetObj_Character *pPrevChar,
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const CNetObj_Character *pPlayerChar,
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2017-09-09 22:57:32 +00:00
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const CTeeRenderInfo *pRenderInfo,
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int ClientID,
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float Intra = 0.f
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2013-10-09 14:02:23 +00:00
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);
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2018-03-13 20:52:44 +00:00
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int m_WeaponEmoteQuadContainerIndex;
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int m_DirectionQuadContainerIndex;
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int m_WeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS];
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2010-05-29 07:25:38 +00:00
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public:
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2018-03-13 20:52:44 +00:00
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vec2 m_CurPredictedPos[MAX_CLIENTS];
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virtual void OnInit();
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2010-05-29 07:25:38 +00:00
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virtual void OnRender();
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};
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#endif
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