ddnet/src/game/client/components/players.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
#define GAME_CLIENT_COMPONENTS_PLAYERS_H
#include <game/client/component.h>
class CPlayers : public CComponent
{
friend class CGhost;
CTeeRenderInfo m_aRenderInfo[MAX_CLIENTS];
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void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset);
void RenderPlayer(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CTeeRenderInfo *pRenderInfo,
int ClientID,
const vec2 &Position,
float Intra = 0.f
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/* vec2 &PrevPredPos,
vec2 &SmoothPos,
int &MoveCnt
*/
);
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void RenderHook(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CTeeRenderInfo *pRenderInfo,
int ClientID,
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const vec2 &Position,
const vec2 &PositionTo,
float Intra = 0.f
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);
void Predict(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPrevInfo,
const CNetObj_PlayerInfo *pPlayerInfo,
vec2 &PrevPredPos,
vec2 &SmoothPos,
int &MoveCnt,
vec2 &Position
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);
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public:
virtual void OnRender();
};
#endif