ddnet/src/engine/serverbrowser.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SERVERBROWSER_H
#define ENGINE_SERVERBROWSER_H
#include <engine/shared/protocol.h>
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#include "kernel.h"
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#define DDNET_INFO "ddnet-info.json"
#define DDNET_INFO_TMP DDNET_INFO ".tmp"
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/*
Structure: CServerInfo
*/
class CServerInfo
{
public:
/*
Structure: CInfoClient
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*/
class CClient
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{
public:
char m_aName[MAX_NAME_LENGTH];
char m_aClan[MAX_CLAN_LENGTH];
int m_Country;
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int m_Score;
bool m_Player;
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int m_FriendState;
};
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int m_SortedIndex;
int m_ServerIndex;
int m_Type;
uint64 m_ReceivedPackets;
int m_NumReceivedClients;
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NETADDR m_NetAddr;
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int m_QuickSearchHit;
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int m_FriendState;
int m_MaxClients;
int m_NumClients;
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int m_MaxPlayers;
int m_NumPlayers;
int m_Flags;
int m_Favorite;
int m_Latency; // in ms
int m_HasRank;
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char m_aGameType[16];
char m_aName[64];
char m_aMap[32];
int m_MapCrc;
int m_MapSize;
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char m_aVersion[32];
char m_aAddress[NETADDR_MAXSTRSIZE];
CClient m_aClients[MAX_CLIENTS];
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};
bool IsVanilla(const CServerInfo *pInfo);
bool IsCatch(const CServerInfo *pInfo);
bool IsInsta(const CServerInfo *pInfo);
bool IsFNG(const CServerInfo *pInfo);
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bool IsRace(const CServerInfo *pInfo);
bool IsFastCap(const CServerInfo *pInfo);
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bool IsDDRace(const CServerInfo *pInfo);
bool IsDDNet(const CServerInfo *pInfo);
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bool Is64Player(const CServerInfo *pInfo);
bool IsPlus(const CServerInfo *pInfo);
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class IServerBrowser : public IInterface
{
MACRO_INTERFACE("serverbrowser", 0)
public:
/* Constants: Server Browser Sorting
SORT_NAME - Sort by name.
SORT_PING - Sort by ping.
SORT_MAP - Sort by map
SORT_GAMETYPE - Sort by game type. DM, TDM etc.
SORT_NUMPLAYERS - Sort after how many players there are on the server.
*/
enum{
SORT_NAME = 0,
SORT_PING,
SORT_MAP,
SORT_GAMETYPE,
SORT_NUMPLAYERS,
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QUICK_SERVERNAME=1,
QUICK_PLAYER=2,
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QUICK_MAPNAME=4,
TYPE_NONE = 0,
TYPE_INTERNET = 1,
TYPE_LAN = 2,
TYPE_FAVORITES = 3,
TYPE_DDNET = 4,
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SET_MASTER_ADD=1,
SET_FAV_ADD,
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SET_DDNET_ADD,
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SET_TOKEN
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};
virtual void Refresh(int Type) = 0;
virtual bool IsRefreshing() const = 0;
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virtual bool IsRefreshingMasters() const = 0;
virtual int LoadingProgression() const = 0;
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virtual int NumServers() const = 0;
virtual int FilteredPlayers(const CServerInfo &Item) const = 0;
virtual int Players(const CServerInfo &Item) const = 0;
virtual int Max(const CServerInfo &Item) const = 0;
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virtual int NumSortedServers() const = 0;
virtual const CServerInfo *SortedGet(int Index) const = 0;
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virtual bool IsFavorite(const NETADDR &Addr) const = 0;
virtual void AddFavorite(const NETADDR &Addr) = 0;
virtual void RemoveFavorite(const NETADDR &Addr) = 0;
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virtual int NumDDNetCountries() = 0;
virtual int GetDDNetCountryFlag(int Index) = 0;
virtual const char *GetDDNetCountryName(int Index) = 0;
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virtual int NumDDNetTypes() = 0;
virtual const char *GetDDNetType(int Index) = 0;
virtual void DDNetFilterAdd(char *pFilter, const char *pName) = 0;
virtual void DDNetFilterRem(char *pFilter, const char *pName) = 0;
virtual bool DDNetFiltered(char *pFilter, const char *pName) = 0;
virtual void DDNetCountryFilterClean() = 0;
virtual void DDNetTypeFilterClean() = 0;
virtual int GetCurrentType() = 0;
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};
#endif