ddnet/src/engine/serverbrowser.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SERVERBROWSER_H
#define ENGINE_SERVERBROWSER_H
#include "kernel.h"
/*
Structure: CServerInfo
*/
class CServerInfo
{
public:
/*
Structure: CInfoPlayer
*/
class CPlayer
{
public:
char m_aName[48];
int m_Score;
} ;
int m_SortedIndex;
int m_ServerIndex;
NETADDR m_NetAddr;
int m_QuickSearchHit;
int m_MaxPlayers;
int m_NumPlayers;
int m_Flags;
int m_Favorite;
int m_Latency; // in ms
char m_aGameType[16];
char m_aName[64];
char m_aMap[32];
char m_aVersion[32];
char m_aAddress[24];
CPlayer m_aPlayers[16];
};
class IServerBrowser : public IInterface
{
MACRO_INTERFACE("serverbrowser", 0)
public:
/* Constants: Server Browser Sorting
SORT_NAME - Sort by name.
SORT_PING - Sort by ping.
SORT_MAP - Sort by map
SORT_GAMETYPE - Sort by game type. DM, TDM etc.
SORT_NUMPLAYERS - Sort after how many players there are on the server.
*/
enum{
SORT_NAME = 0,
SORT_PING,
SORT_MAP,
SORT_GAMETYPE,
SORT_NUMPLAYERS,
QUICK_SERVERNAME=1,
QUICK_PLAYERNAME=2,
QUICK_MAPNAME=4,
TYPE_INTERNET = 0,
TYPE_LAN = 1,
TYPE_FAVORITES = 2,
SET_MASTER_ADD=1,
SET_FAV_ADD,
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SET_TOKEN
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};
virtual void Refresh(int Type) = 0;
virtual bool IsRefreshing() const = 0;
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virtual bool IsRefreshingMasters() const = 0;
virtual int LoadingProgression() const = 0;
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virtual int NumServers() const = 0;
virtual int NumSortedServers() const = 0;
virtual const CServerInfo *SortedGet(int Index) const = 0;
virtual bool IsFavorite(const NETADDR &Addr) const = 0;
virtual void AddFavorite(const NETADDR &Addr) = 0;
virtual void RemoveFavorite(const NETADDR &Addr) = 0;
};
#endif