ddnet/src/engine/server/server.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SERVER_SERVER_H
#define ENGINE_SERVER_SERVER_H
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#include <engine/engine.h>
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#include <engine/server.h>
#include <engine/map.h>
#include <engine/shared/demo.h>
#include <engine/shared/protocol.h>
#include <engine/shared/snapshot.h>
#include <engine/shared/network.h>
#include <engine/server/register.h>
#include <engine/shared/console.h>
#include <base/math.h>
#include <engine/shared/mapchecker.h>
#include <engine/shared/econ.h>
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#include <engine/shared/fifo.h>
#include <engine/shared/netban.h>
#include <engine/shared/uuid_manager.h>
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#include "authmanager.h"
#if defined (CONF_SQL)
#include "sql_connector.h"
#include "sql_server.h"
#endif
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class CSnapIDPool
{
enum
{
MAX_IDS = 16*1024,
};
class CID
{
public:
short m_Next;
short m_State; // 0 = free, 1 = alloced, 2 = timed
int m_Timeout;
};
CID m_aIDs[MAX_IDS];
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int m_FirstFree;
int m_FirstTimed;
int m_LastTimed;
int m_Usage;
int m_InUsage;
public:
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CSnapIDPool();
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void Reset();
void RemoveFirstTimeout();
int NewID();
void TimeoutIDs();
void FreeID(int ID);
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};
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class CServerBan : public CNetBan
{
class CServer *m_pServer;
template<class T> int BanExt(T *pBanPool, const typename T::CDataType *pData, int Seconds, const char *pReason);
public:
class CServer *Server() const { return m_pServer; }
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void InitServerBan(class IConsole *pConsole, class IStorage *pStorage, class CServer *pServer);
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virtual int BanAddr(const NETADDR *pAddr, int Seconds, const char *pReason);
virtual int BanRange(const CNetRange *pRange, int Seconds, const char *pReason);
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static void ConBanExt(class IConsole::IResult *pResult, void *pUser);
};
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class CServer : public IServer
{
class IGameServer *m_pGameServer;
class IConsole *m_pConsole;
class IStorage *m_pStorage;
#if defined (CONF_SQL)
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CSqlServer *m_apSqlReadServers[MAX_SQLSERVERS];
CSqlServer *m_apSqlWriteServers[MAX_SQLSERVERS];
#endif
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public:
class IGameServer *GameServer() { return m_pGameServer; }
class IConsole *Console() { return m_pConsole; }
class IStorage *Storage() { return m_pStorage; }
enum
{
MAX_RCONCMD_SEND=16,
};
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class CClient
{
public:
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enum
{
STATE_EMPTY = 0,
STATE_AUTH,
STATE_CONNECTING,
STATE_READY,
STATE_INGAME,
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SNAPRATE_INIT=0,
SNAPRATE_FULL,
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SNAPRATE_RECOVER,
DNSBL_STATE_NONE=0,
DNSBL_STATE_PENDING,
DNSBL_STATE_BLACKLISTED,
DNSBL_STATE_WHITELISTED,
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};
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class CInput
{
public:
int m_aData[MAX_INPUT_SIZE];
int m_GameTick; // the tick that was chosen for the input
};
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// connection state info
int m_State;
int m_Latency;
int m_SnapRate;
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float m_Traffic;
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int64 m_TrafficSince;
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int m_LastAckedSnapshot;
int m_LastInputTick;
CSnapshotStorage m_Snapshots;
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CInput m_LatestInput;
CInput m_aInputs[200]; // TODO: handle input better
int m_CurrentInput;
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char m_aName[MAX_NAME_LENGTH];
char m_aClan[MAX_CLAN_LENGTH];
int m_Country;
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int m_Score;
int m_Authed;
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int m_AuthKey;
int m_AuthTries;
int m_NextMapChunk;
const IConsole::CCommandInfo *m_pRconCmdToSend;
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void Reset();
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// DDRace
NETADDR m_Addr;
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// DNSBL
int m_DnsblState;
CHostLookup m_DnsblLookup;
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};
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CClient m_aClients[MAX_CLIENTS];
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int IdMap[MAX_CLIENTS * VANILLA_MAX_CLIENTS];
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CSnapshotDelta m_SnapshotDelta;
CSnapshotBuilder m_SnapshotBuilder;
CSnapIDPool m_IDPool;
CNetServer m_NetServer;
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CEcon m_Econ;
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#if defined(CONF_FAMILY_UNIX)
CFifo m_Fifo;
#endif
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CServerBan m_ServerBan;
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IEngineMap *m_pMap;
int64 m_GameStartTime;
//int m_CurrentGameTick;
int m_RunServer;
int m_MapReload;
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bool m_ReloadedWhenEmpty;
int m_RconClientID;
int m_RconAuthLevel;
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int m_PrintCBIndex;
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int64 m_Lastheartbeat;
//static NETADDR4 master_server;
char m_aCurrentMap[64];
unsigned m_CurrentMapCrc;
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unsigned char *m_pCurrentMapData;
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unsigned int m_CurrentMapSize;
CDemoRecorder m_aDemoRecorder[MAX_CLIENTS+1];
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CRegister m_Register;
CMapChecker m_MapChecker;
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CAuthManager m_AuthManager;
int m_RconRestrict;
bool m_ServerInfoHighLoad;
int64 m_ServerInfoFirstRequest;
int m_ServerInfoNumRequests;
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CServer();
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int TrySetClientName(int ClientID, const char *pName);
virtual void SetClientName(int ClientID, const char *pName);
virtual void SetClientClan(int ClientID, char const *pClan);
virtual void SetClientCountry(int ClientID, int Country);
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virtual void SetClientScore(int ClientID, int Score);
void Kick(int ClientID, const char *pReason);
void DemoRecorder_HandleAutoStart();
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bool DemoRecorder_IsRecording();
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//int Tick()
int64 TickStartTime(int Tick);
//int TickSpeed()
int Init();
void SetRconCID(int ClientID);
bool IsAuthed(int ClientID);
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int GetClientInfo(int ClientID, CClientInfo *pInfo);
void GetClientAddr(int ClientID, char *pAddrStr, int Size);
const char *ClientName(int ClientID);
const char *ClientClan(int ClientID);
int ClientCountry(int ClientID);
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bool ClientIngame(int ClientID);
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int MaxClients() const;
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virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID);
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int SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System);
void DoSnapshot();
static int NewClientCallback(int ClientID, void *pUser);
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static int NewClientNoAuthCallback(int ClientID, bool Reset, void *pUser);
static int DelClientCallback(int ClientID, const char *pReason, void *pUser);
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static int ClientRejoinCallback(int ClientID, void *pUser);
void SendMap(int ClientID);
void SendMapData(int ClientID, int Chunk);
void SendConnectionReady(int ClientID);
void SendRconLine(int ClientID, const char *pLine);
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static void SendRconLineAuthed(const char *pLine, void *pUser, bool Highlighted = false);
void SendRconCmdAdd(const IConsole::CCommandInfo *pCommandInfo, int ClientID);
void SendRconCmdRem(const IConsole::CCommandInfo *pCommandInfo, int ClientID);
void UpdateClientRconCommands();
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void ProcessClientPacket(CNetChunk *pPacket);
void SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool SendClients);
void SendServerInfoConnless(const NETADDR *pAddr, int Token, int Type);
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void UpdateServerInfo();
void PumpNetwork();
char *GetMapName();
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int LoadMap(const char *pMapName);
void SaveDemo(int ClientID, float Time);
void StartRecord(int ClientID);
void StopRecord(int ClientID);
bool IsRecording(int ClientID);
void InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterServer, IConsole *pConsole);
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int Run();
static void ConTestingCommands(IConsole::IResult *pResult, void *pUser);
static void ConRescue(IConsole::IResult *pResult, void *pUser);
static void ConKick(IConsole::IResult *pResult, void *pUser);
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static void ConStatus(IConsole::IResult *pResult, void *pUser);
static void ConShutdown(IConsole::IResult *pResult, void *pUser);
static void ConRecord(IConsole::IResult *pResult, void *pUser);
static void ConStopRecord(IConsole::IResult *pResult, void *pUser);
static void ConMapReload(IConsole::IResult *pResult, void *pUser);
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static void ConLogout(IConsole::IResult *pResult, void *pUser);
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static void ConDnsblStatus(IConsole::IResult *pResult, void *pUser);
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static void ConAuthAdd(IConsole::IResult *pResult, void *pUser);
static void ConAuthAddHashed(IConsole::IResult *pResult, void *pUser);
static void ConAuthUpdate(IConsole::IResult *pResult, void *pUser);
static void ConAuthUpdateHashed(IConsole::IResult *pResult, void *pUser);
static void ConAuthRemove(IConsole::IResult *pResult, void *pUser);
static void ConAuthList(IConsole::IResult *pResult, void *pUser);
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static void StatusImpl(IConsole::IResult *pResult, void *pUser, bool DnsblBlacklistedOnly);
#if defined (CONF_SQL)
// console commands for sqlmasters
static void ConAddSqlServer(IConsole::IResult *pResult, void *pUserData);
static void ConDumpSqlServers(IConsole::IResult *pResult, void *pUserData);
static void CreateTablesThread(void *pData);
#endif
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static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainCommandAccessUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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void LogoutClient(int ClientID, const char *pReason);
void LogoutKey(int Key, const char *pReason);
void ConchainRconPasswordChangeGeneric(int Level, IConsole::IResult *pResult);
static void ConchainRconPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainRconModPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainRconHelperPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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void RegisterCommands();
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virtual int SnapNewID();
virtual void SnapFreeID(int ID);
virtual void *SnapNewItem(int Type, int ID, int Size);
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void SnapSetStaticsize(int ItemType, int Size);
// DDRace
void GetClientAddr(int ClientID, NETADDR *pAddr);
int m_aPrevStates[MAX_CLIENTS];
const char *GetAnnouncementLine(char const *FileName);
unsigned m_AnnouncementLastLine;
void RestrictRconOutput(int ClientID) { m_RconRestrict = ClientID; }
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virtual int* GetIdMap(int ClientID);
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void InitDnsbl(int ClientID);
bool DnsblWhite(int ClientID)
{
return m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_NONE ||
m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_WHITELISTED;
}
void AuthRemoveKey(int KeySlot);
bool ClientPrevIngame(int ClientID) { return m_aPrevStates[ClientID] == CClient::STATE_INGAME; };
const char *GetNetErrorString(int ClientID) { return m_NetServer.ErrorString(ClientID); };
void ResetNetErrorString(int ClientID) { m_NetServer.ResetErrorString(ClientID); };
bool SetTimedOut(int ClientID, int OrigID);
void SetTimeoutProtected(int ClientID) { m_NetServer.SetTimeoutProtected(ClientID); };
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};
#endif