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196 lines
4.3 KiB
C
196 lines
4.3 KiB
C
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#ifndef ENGINE_SERVER_SERVER_H
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#define ENGINE_SERVER_SERVER_H
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#include <engine/server.h>
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class CSnapIDPool
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{
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enum
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{
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MAX_IDS = 16*1024,
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};
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class CID
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{
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public:
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short m_Next;
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short m_State; // 0 = free, 1 = alloced, 2 = timed
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int m_Timeout;
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};
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CID m_aIDs[MAX_IDS];
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int m_FirstFree;
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int m_FirstTimed;
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int m_LastTimed;
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int m_Usage;
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int m_InUsage;
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public:
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CSnapIDPool();
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void Reset();
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void RemoveFirstTimeout();
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int NewID();
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void TimeoutIDs();
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void FreeID(int Id);
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};
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class CServer : public IServer
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{
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class IGameServer *m_pGameServer;
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class IConsole *m_pConsole;
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class IStorage *m_pStorage;
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public:
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class IGameServer *GameServer() { return m_pGameServer; }
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class IConsole *Console() { return m_pConsole; }
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class IStorage *Storage() { return m_pStorage; }
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class CEngine *Engine() { return &m_Engine; }
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class CClient
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{
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public:
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enum
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{
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STATE_EMPTY = 0,
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STATE_AUTH,
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STATE_CONNECTING,
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STATE_READY,
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STATE_INGAME,
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SNAPRATE_INIT=0,
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SNAPRATE_FULL,
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SNAPRATE_RECOVER
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};
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class CInput
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{
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public:
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int m_aData[MAX_INPUT_SIZE];
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int m_GameTick; // the tick that was chosen for the input
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};
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// connection state info
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int m_State;
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int m_Latency;
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int m_SnapRate;
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int m_LastAckedSnapshot;
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int m_LastInputTick;
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CSnapshotStorage m_Snapshots;
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CInput m_LatestInput;
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CInput m_aInputs[200]; // TODO: handle input better
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int m_CurrentInput;
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char m_aName[MAX_NAME_LENGTH];
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char m_aClan[MAX_CLANNAME_LENGTH];
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int m_Score;
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int m_Authed;
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void Reset();
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};
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CClient m_aClients[MAX_CLIENTS];
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CSnapshotDelta m_SnapshotDelta;
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CSnapshotBuilder m_SnapshotBuilder;
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CSnapIDPool m_IDPool;
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CNetServer m_NetServer;
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IEngineMap *m_pMap;
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int64 m_GameStartTime;
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//int m_CurrentGameTick;
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int m_RunServer;
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char m_aBrowseinfoGametype[16];
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int m_BrowseinfoProgression;
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int64 m_Lastheartbeat;
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//static NETADDR4 master_server;
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char m_aCurrentMap[64];
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int m_CurrentMapCrc;
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unsigned char *m_pCurrentMapData;
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int m_CurrentMapSize;
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CDemoRecorder m_DemoRecorder;
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CEngine m_Engine;
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CRegister m_Register;
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CServer();
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int TrySetClientName(int ClientID, const char *pName);
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virtual void SetClientName(int ClientID, const char *pName);
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virtual void SetClientScore(int ClientID, int Score);
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virtual void SetBrowseInfo(const char *pGameType, int Progression);
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void Kick(int ClientID, const char *pReason);
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//int Tick()
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int64 TickStartTime(int Tick);
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//int TickSpeed()
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int Init();
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int GetClientInfo(int ClientID, CClientInfo *pInfo);
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void GetClientIP(int ClientID, char *pIPString, int Size);
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const char *ClientName(int ClientId);
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bool ClientIngame(int ClientID);
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int *LatestInput(int ClientId, int *size);
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virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId);
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int SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System);
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void DoSnapshot();
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static int NewClientCallback(int ClientId, void *pUser);
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static int DelClientCallback(int ClientId, void *pUser);
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void SendMap(int ClientId);
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void SendRconLine(int ClientId, const char *pLine);
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static void SendRconLineAuthed(const char *pLine, void *pUser);
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void ProcessClientPacket(CNetChunk *pPacket);
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void SendServerInfo(NETADDR *pAddr, int Token);
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void UpdateServerInfo();
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int BanAdd(NETADDR Addr, int Seconds);
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int BanRemove(NETADDR Addr);
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void PumpNetwork();
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int LoadMap(const char *pMapName);
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void InitEngine(const char *pAppname);
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void InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterServer);
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int Run();
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static void ConKick(IConsole::IResult *pResult, void *pUser);
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static void ConBan(IConsole::IResult *pResult, void *pUser);
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static void ConUnban(IConsole::IResult *pResult, void *pUser);
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static void ConBans(IConsole::IResult *pResult, void *pUser);
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static void ConStatus(IConsole::IResult *pResult, void *pUser);
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static void ConShutdown(IConsole::IResult *pResult, void *pUser);
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static void ConRecord(IConsole::IResult *pResult, void *pUser);
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static void ConStopRecord(IConsole::IResult *pResult, void *pUser);
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static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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void RegisterCommands();
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virtual int SnapNewID();
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virtual void SnapFreeID(int ID);
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virtual void *SnapNewItem(int Type, int Id, int Size);
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void SnapSetStaticsize(int ItemType, int Size);
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};
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#endif
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