ddnet/src/engine/shared/network_server.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
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#include <engine/console.h>
#include "config.h"
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#include "netban.h"
#include "network.h"
#include <engine/external/md5/md5.h>
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#include <engine/message.h>
#include <engine/shared/protocol.h>
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const int DummyMapCrc = 0xF2774639;
static const unsigned char g_aDummyMapData[] = {0x44, 0x41, 0x54, 0x41, 0x4, 0x0, 0x0, 0x0, 0xd0, 0x0, 0x0, 0x0, 0xd0, 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x94, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x3c, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x64, 0x0, 0x0, 0x0, 0x64, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe5, 0xed, 0xe1, 0xc7, 0x80, 0x80, 0x80, 0x80, 0x0, 0x80, 0x80, 0x80, 0x0, 0x0, 0x5, 0x0, 0x48, 0x0, 0x0, 0x0, 0x50, 0x74, 0xae, 0x57, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0xff, 0x0, 0x0, 0x0, 0xff, 0x0, 0x0, 0x0, 0xff, 0x0, 0x0, 0x0, 0xff, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0xe5, 0xed, 0xe1, 0xc7, 0x80, 0x80, 0x80, 0x80, 0x0, 0x80, 0x80, 0x80};
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static SECURITY_TOKEN ToSecurityToken(const unsigned char* pData)
{
return (int)pData[0] | (pData[1] << 8) | (pData[2] << 16) | (pData[3] << 24);
}
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bool CNetServer::Open(NETADDR BindAddr, CNetBan *pNetBan, int MaxClients, int MaxClientsPerIP, int Flags)
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{
// zero out the whole structure
mem_zero(this, sizeof(*this));
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// open socket
m_Socket = net_udp_create(BindAddr);
if(!m_Socket.type)
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return false;
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m_pNetBan = pNetBan;
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// clamp clients
m_MaxClients = MaxClients;
if(m_MaxClients > NET_MAX_CLIENTS)
m_MaxClients = NET_MAX_CLIENTS;
if(m_MaxClients < 1)
m_MaxClients = 1;
m_MaxClientsPerIP = MaxClientsPerIP;
m_NumConAttempts = 0;
m_TimeNumConAttempts = time_get();
secure_random_fill(m_SecurityTokenSeed, sizeof(m_SecurityTokenSeed));
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for(int i = 0; i < NET_MAX_CLIENTS; i++)
m_aSlots[i].m_Connection.Init(m_Socket, true);
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return true;
}
int CNetServer::SetCallbacks(NETFUNC_NEWCLIENT pfnNewClient, NETFUNC_DELCLIENT pfnDelClient, void *pUser)
{
m_pfnNewClient = pfnNewClient;
m_pfnDelClient = pfnDelClient;
m_UserPtr = pUser;
return 0;
}
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int CNetServer::SetCallbacks(NETFUNC_NEWCLIENT pfnNewClient, NETFUNC_NEWCLIENT_NOAUTH pfnNewClientNoAuth, NETFUNC_DELCLIENT pfnDelClient, void *pUser)
{
m_pfnNewClient = pfnNewClient;
m_pfnNewClientNoAuth = pfnNewClientNoAuth;
m_pfnDelClient = pfnDelClient;
m_UserPtr = pUser;
return 0;
}
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int CNetServer::Close()
{
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// TODO: implement me
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return 0;
}
int CNetServer::Drop(int ClientID, const char *pReason)
{
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// TODO: insert lots of checks here
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/*NETADDR Addr = ClientAddr(ClientID);
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dbg_msg("net_server", "client dropped. cid=%d ip=%d.%d.%d.%d reason=\"%s\"",
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ClientID,
Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3],
pReason
);*/
if(m_pfnDelClient)
m_pfnDelClient(ClientID, pReason, m_UserPtr);
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m_aSlots[ClientID].m_Connection.Disconnect(pReason);
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return 0;
}
int CNetServer::Update()
{
for(int i = 0; i < MaxClients(); i++)
{
m_aSlots[i].m_Connection.Update();
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if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR &&
(!m_aSlots[i].m_Connection.m_TimeoutProtected ||
!m_aSlots[i].m_Connection.m_TimeoutSituation))
{
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Drop(i, m_aSlots[i].m_Connection.ErrorString());
}
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}
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return 0;
}
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SECURITY_TOKEN CNetServer::GetToken(const NETADDR &Addr)
{
md5_state_t md5;
md5_byte_t digest[16];
SECURITY_TOKEN SecurityToken;
md5_init(&md5);
md5_append(&md5, (unsigned char*)m_SecurityTokenSeed, sizeof(m_SecurityTokenSeed));
md5_append(&md5, (unsigned char*)&Addr, sizeof(Addr));
md5_finish(&md5, digest);
SecurityToken = *(SECURITY_TOKEN*)digest;
if (SecurityToken == NET_SECURITY_TOKEN_UNKNOWN ||
SecurityToken == NET_SECURITY_TOKEN_UNSUPPORTED)
SecurityToken = 1;
return SecurityToken;
}
void CNetServer::SendControl(NETADDR &Addr, int ControlMsg, const void *pExtra, int ExtraSize, SECURITY_TOKEN SecurityToken)
{
CNetBase::SendControlMsg(m_Socket, &Addr, 0, ControlMsg, pExtra, ExtraSize, SecurityToken);
}
int CNetServer::NumClientsWithAddr(NETADDR Addr)
{
NETADDR ThisAddr = Addr, OtherAddr;
int FoundAddr = 0;
ThisAddr.port = 0;
for(int i = 0; i < MaxClients(); ++i)
{
if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_OFFLINE)
continue;
OtherAddr = *m_aSlots[i].m_Connection.PeerAddress();
OtherAddr.port = 0;
if(!net_addr_comp(&ThisAddr, &OtherAddr))
FoundAddr++;
}
return FoundAddr;
}
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int CNetServer::TryAcceptClient(NETADDR &Addr, SECURITY_TOKEN SecurityToken, bool NoAuth)
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{
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if (g_Config.m_Debug)
dbg_msg("security", "try to accept client");
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// check for sv_max_clients_per_ip
if (NumClientsWithAddr(Addr) + 1 > m_MaxClientsPerIP)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Only %d players with the same IP are allowed", m_MaxClientsPerIP);
CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, aBuf, sizeof(aBuf), SecurityToken);
return -1; // failed to add client
}
int Slot = -1;
for(int i = 0; i < MaxClients(); i++)
{
if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_OFFLINE)
{
Slot = i;
break;
}
}
if (Slot == -1)
{
const char FullMsg[] = "This server is full";
CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, FullMsg, sizeof(FullMsg), SecurityToken);
return -1; // failed to add client
}
// init connection slot
m_aSlots[Slot].m_Connection.DirectInit(Addr, SecurityToken);
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if (g_Config.m_Debug)
{
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(&Addr, aAddrStr, sizeof(aAddrStr), true);
dbg_msg("security", "Client accepted %s", aAddrStr);
}
if (NoAuth)
m_pfnNewClientNoAuth(Slot, m_UserPtr);
else
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m_pfnNewClient(Slot, m_UserPtr);
return Slot; // done
}
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void CNetServer::SendMsgs(NETADDR &Addr, const CMsgPacker *Msgs[], int num)
{
CNetPacketConstruct m_Construct;
mem_zero(&m_Construct, sizeof(m_Construct));
unsigned char *pChunkData = &m_Construct.m_aChunkData[m_Construct.m_DataSize];
for (int i = 0; i < num; i++)
{
const CMsgPacker *pMsg = Msgs[i];
CNetChunkHeader Header;
Header.m_Flags = 0;
Header.m_Size = pMsg->Size();
Header.m_Sequence = 0;
pChunkData = Header.Pack(pChunkData);
mem_copy(pChunkData, pMsg->Data(), pMsg->Size());
*((unsigned char*)pChunkData) <<= 1;
*((unsigned char*)pChunkData) |= 1;
pChunkData += pMsg->Size();
m_Construct.m_NumChunks++;
}
//
m_Construct.m_DataSize = (int)(pChunkData-m_Construct.m_aChunkData);
CNetBase::SendPacket(m_Socket, &Addr, &m_Construct, GetToken(Addr));
}
// connection-less msg packet without token-support
void CNetServer::OnPreConnMsg(NETADDR &Addr, CNetPacketConstruct &Packet)
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{
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bool IsCtrl = Packet.m_Flags&NET_PACKETFLAG_CONTROL;
int CtrlMsg = m_RecvUnpacker.m_Data.m_aChunkData[0];
// log flooding
//TODO: remove
if (g_Config.m_Debug)
{
int64 Now = time_get();
if (Now - m_TimeNumConAttempts > time_freq())
// reset
m_NumConAttempts = 0;
m_NumConAttempts++;
if (m_NumConAttempts > 100)
{
dbg_msg("security", "flooding detected");
m_TimeNumConAttempts = Now;
m_NumConAttempts = 0;
}
}
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if (IsCtrl && CtrlMsg == NET_CTRLMSG_CONNECT)
{
// simulate accept
SendControl(Addr, NET_CTRLMSG_CONNECTACCEPT, SECURITY_TOKEN_MAGIC,
sizeof(SECURITY_TOKEN_MAGIC), NET_SECURITY_TOKEN_UNSUPPORTED);
// Begin vanilla compatible token handshake
// The idea is to pack a security token in the gametick
// parameter of NETMSG_SNAPEMPTY. The Client then will
// return the token/gametick in NETMSG_INPUT, allowing
// us to validate the token.
// https://github.com/eeeee/ddnet/commit/b8e40a244af4e242dc568aa34854c5754c75a39a
// Before we can send NETMSG_SNAPEMPTY, the client needs
// to load a map, otherwise it might crash. The map
// should be as small as is possible and directly available
// to the client. Therefor a dummy map is sent in the same
// packet.
// send mapchange + map data + con_ready + 3 x empty snap (with token)
CMsgPacker MapChangeMsg(NETMSG_MAP_CHANGE);
MapChangeMsg.AddString("dummy", 0);
MapChangeMsg.AddInt(DummyMapCrc);
MapChangeMsg.AddInt(sizeof(g_aDummyMapData));
CMsgPacker MapDataMsg(NETMSG_MAP_DATA);
MapDataMsg.AddInt(1); // last chunk
MapDataMsg.AddInt(DummyMapCrc); // crc
MapDataMsg.AddInt(0); // chunk index
MapDataMsg.AddInt(sizeof(g_aDummyMapData)); // map size
MapDataMsg.AddRaw(g_aDummyMapData, sizeof(g_aDummyMapData)); // map data
CMsgPacker ConReadyMsg(NETMSG_CON_READY);
CMsgPacker SnapEmptyMsg(NETMSG_SNAPEMPTY);
SECURITY_TOKEN SecurityToken = GetVanillaToken(Addr);
SnapEmptyMsg.AddInt((int)SecurityToken);
SnapEmptyMsg.AddInt((int)SecurityToken + 1);
// send all chunks/msgs in one packet
const CMsgPacker *Msgs[] = {&MapChangeMsg, &MapDataMsg, &ConReadyMsg,
&SnapEmptyMsg, &SnapEmptyMsg, &SnapEmptyMsg};
SendMsgs(Addr, Msgs, 6);
}
else if(!IsCtrl)
{
CNetChunkHeader h;
unsigned char *pData = Packet.m_aChunkData;
pData = h.Unpack(pData);
CUnpacker Unpacker;
Unpacker.Reset(pData, h.m_Size);
int Msg = Unpacker.GetInt() >> 1;
if (Msg == NETMSG_INPUT)
{
SECURITY_TOKEN SecurityToken = Unpacker.GetInt();
if (SecurityToken == GetVanillaToken(Addr))
{
if (g_Config.m_Debug)
dbg_msg("security", "token correct (vanilla handshake)");
// try to accept client skipping auth state
TryAcceptClient(Addr, NET_SECURITY_TOKEN_UNSUPPORTED, true);
}
else if (g_Config.m_Debug)
dbg_msg("security", "invalid token (vanilla handshake)");
}
else
{
if (g_Config.m_Debug)
{
dbg_msg("security", "invalid preconn msg %d", Msg);
}
}
}
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}
void CNetServer::OnTokenCtrlMsg(NETADDR &Addr, int ControlMsg, const CNetPacketConstruct &Packet)
{
if (ClientExists(Addr))
return; // silently ignore
if (ControlMsg == NET_CTRLMSG_CONNECT)
{
bool SupportsToken = Packet.m_DataSize >=
(int)(1 + sizeof(SECURITY_TOKEN_MAGIC) + sizeof(SECURITY_TOKEN));
if (SupportsToken)
{
// response connection request with token
SECURITY_TOKEN Token = GetToken(Addr);
SendControl(Addr, NET_CTRLMSG_CONNECTACCEPT, SECURITY_TOKEN_MAGIC, sizeof(SECURITY_TOKEN_MAGIC), Token);
}
}
else if (ControlMsg == NET_CTRLMSG_ACCEPT && Packet.m_DataSize == 1 + sizeof(SECURITY_TOKEN))
{
SECURITY_TOKEN Token = ToSecurityToken(&Packet.m_aChunkData[1]);
if (Token == GetToken(Addr))
{
// correct token
// try to accept client
TryAcceptClient(Addr, Token);
}
else
{
// invalid token
if (g_Config.m_Debug)
dbg_msg("security", "invalid token");
}
}
}
bool CNetServer::ClientExists(const NETADDR &Addr)
{
for(int i = 0; i < MaxClients(); i++)
{
if(m_aSlots[i].m_Connection.State() != NET_CONNSTATE_OFFLINE &&
net_addr_comp(m_aSlots[i].m_Connection.PeerAddress(), &Addr) == 0)
{
// found
return true;
}
}
// doesn't exist
return false;
}
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/*
TODO: chopp up this function into smaller working parts
*/
int CNetServer::Recv(CNetChunk *pChunk)
{
while(1)
{
NETADDR Addr;
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// check for a chunk
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if(m_RecvUnpacker.FetchChunk(pChunk))
return 1;
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// TODO: empty the recvinfo
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int Bytes = net_udp_recv(m_Socket, &Addr, m_RecvUnpacker.m_aBuffer, NET_MAX_PACKETSIZE);
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// no more packets for now
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if(Bytes <= 0)
break;
// check if we just should drop the packet
char aBuf[128];
if(NetBan() && NetBan()->IsBanned(&Addr, aBuf, sizeof(aBuf)))
{
// banned, reply with a message
CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, aBuf, str_length(aBuf)+1, NET_SECURITY_TOKEN_UNSUPPORTED);
continue;
}
bool Found = false;
if(CNetBase::UnpackPacket(m_RecvUnpacker.m_aBuffer, Bytes, &m_RecvUnpacker.m_Data) == 0)
{
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if(m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_CONNLESS)
{
pChunk->m_Flags = NETSENDFLAG_CONNLESS;
pChunk->m_ClientID = -1;
pChunk->m_Address = Addr;
pChunk->m_DataSize = m_RecvUnpacker.m_Data.m_DataSize;
pChunk->m_pData = m_RecvUnpacker.m_Data.m_aChunkData;
return 1;
}
else
{
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// normal packet, find matching slot
bool Found = false;
for(int i = 0; i < MaxClients(); i++)
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{
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if(net_addr_comp(m_aSlots[i].m_Connection.PeerAddress(), &Addr) == 0)
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{
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if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_OFFLINE ||
m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR)
continue;
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Found = true;
if(m_aSlots[i].m_Connection.Feed(&m_RecvUnpacker.m_Data, &Addr))
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{
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if(m_RecvUnpacker.m_Data.m_DataSize)
m_RecvUnpacker.Start(&Addr, &m_aSlots[i].m_Connection, i);
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}
}
}
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if (!Found)
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{
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if(m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_CONTROL &&
m_RecvUnpacker.m_Data.m_DataSize > 1)
// got control msg with extra size (should support token)
OnTokenCtrlMsg(Addr, m_RecvUnpacker.m_Data.m_aChunkData[0], m_RecvUnpacker.m_Data);
else
// got connection-less ctrl or sys msg
OnPreConnMsg(Addr, m_RecvUnpacker.m_Data);
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}
}
}
}
return 0;
}
int CNetServer::Send(CNetChunk *pChunk)
{
if(pChunk->m_DataSize >= NET_MAX_PAYLOAD)
{
dbg_msg("netserver", "packet payload too big. %d. dropping packet", pChunk->m_DataSize);
return -1;
}
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if(pChunk->m_Flags&NETSENDFLAG_CONNLESS)
{
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// send connectionless packet
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CNetBase::SendPacketConnless(m_Socket, &pChunk->m_Address, pChunk->m_pData, pChunk->m_DataSize);
}
else
{
int Flags = 0;
dbg_assert(pChunk->m_ClientID >= 0, "errornous client id");
dbg_assert(pChunk->m_ClientID < MaxClients(), "errornous client id");
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if(pChunk->m_Flags&NETSENDFLAG_VITAL)
Flags = NET_CHUNKFLAG_VITAL;
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if(m_aSlots[pChunk->m_ClientID].m_Connection.QueueChunk(Flags, pChunk->m_DataSize, pChunk->m_pData) == 0)
{
if(pChunk->m_Flags&NETSENDFLAG_FLUSH)
m_aSlots[pChunk->m_ClientID].m_Connection.Flush();
}
else
{
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//Drop(pChunk->m_ClientID, "Error sending data");
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}
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}
return 0;
}
void CNetServer::SetMaxClientsPerIP(int Max)
{
// clamp
if(Max < 1)
Max = 1;
else if(Max > NET_MAX_CLIENTS)
Max = NET_MAX_CLIENTS;
m_MaxClientsPerIP = Max;
}
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bool CNetServer::SetTimedOut(int ClientID, int OrigID)
{
if (m_aSlots[ClientID].m_Connection.State() != NET_CONNSTATE_ERROR)
return false;
m_aSlots[ClientID].m_Connection.SetTimedOut(ClientAddr(OrigID), m_aSlots[OrigID].m_Connection.SeqSequence(), m_aSlots[OrigID].m_Connection.AckSequence(), m_aSlots[OrigID].m_Connection.SecurityToken());
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m_aSlots[OrigID].m_Connection.Reset();
return true;
}
void CNetServer::SetTimeoutProtected(int ClientID)
{
m_aSlots[ClientID].m_Connection.m_TimeoutProtected = true;
}
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int CNetServer::ResetErrorString(int ClientID)
{
m_aSlots[ClientID].m_Connection.ResetErrorString();
return 0;
}
const char *CNetServer::ErrorString(int ClientID)
{
return m_aSlots[ClientID].m_Connection.ErrorString();
}