ddnet/src/game/client/components/damageind.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#define GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#include <base/vmath.h>
#include <game/client/component.h>
class CDamageInd : public CComponent
{
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int64_t m_Lastupdate;
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struct CItem
{
vec2 m_Pos;
vec2 m_Dir;
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float m_StartTime;
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float m_StartAngle;
};
enum
{
MAX_ITEMS = 64,
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};
CItem m_aItems[MAX_ITEMS];
int m_NumItems;
CItem *CreateI();
void DestroyI(CItem *pItem);
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int m_DmgIndQuadContainerIndex;
public:
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CDamageInd();
virtual int Sizeof() const override { return sizeof(*this); }
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void Create(vec2 Pos, vec2 Dir);
void Reset();
virtual void OnRender() override;
virtual void OnInit() override;
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};
#endif