2010-11-20 10:37:14 +00:00
|
|
|
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
2010-05-29 07:25:38 +00:00
|
|
|
#ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H
|
|
|
|
#define GAME_CLIENT_COMPONENTS_DAMAGEIND_H
|
|
|
|
#include <base/vmath.h>
|
|
|
|
#include <game/client/component.h>
|
|
|
|
|
|
|
|
class CDamageInd : public CComponent
|
|
|
|
{
|
|
|
|
int64 m_Lastupdate;
|
|
|
|
struct CItem
|
|
|
|
{
|
|
|
|
vec2 m_Pos;
|
|
|
|
vec2 m_Dir;
|
|
|
|
float m_Life;
|
|
|
|
float m_StartAngle;
|
|
|
|
};
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
MAX_ITEMS=64,
|
|
|
|
};
|
|
|
|
|
|
|
|
CItem m_aItems[MAX_ITEMS];
|
|
|
|
int m_NumItems;
|
|
|
|
|
|
|
|
CItem *CreateI();
|
|
|
|
void DestroyI(CItem *i);
|
|
|
|
|
|
|
|
public:
|
|
|
|
CDamageInd();
|
|
|
|
|
|
|
|
void Create(vec2 Pos, vec2 Dir);
|
|
|
|
virtual void OnRender();
|
|
|
|
};
|
|
|
|
#endif
|