fixed the broken damage indicators

This commit is contained in:
Magnus Auvinen 2011-12-31 10:15:54 +01:00
parent 7a36a103ae
commit 4e923442e4
2 changed files with 11 additions and 8 deletions

View file

@ -38,7 +38,7 @@ void CDamageInd::Create(vec2 Pos, vec2 Dir)
if (i)
{
i->m_Pos = Pos;
i->m_Life = 0.75f;
i->m_StartTime = Client()->LocalTime();
i->m_Dir = Dir*-1;
i->m_StartAngle = (( (float)rand()/(float)RAND_MAX) - 1.0f) * 2.0f * pi;
}
@ -46,19 +46,19 @@ void CDamageInd::Create(vec2 Pos, vec2 Dir)
void CDamageInd::OnRender()
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
for(int i = 0; i < m_NumItems;)
{
vec2 Pos = mix(m_aItems[i].m_Pos+m_aItems[i].m_Dir*75.0f, m_aItems[i].m_Pos, clamp((m_aItems[i].m_Life-0.60f)/0.15f, 0.0f, 1.0f));
m_aItems[i].m_Life -= Client()->FrameTime();
if(m_aItems[i].m_Life < 0.0f)
float Life = 0.75f - (Client()->LocalTime() - m_aItems[i].m_StartTime);
if(Life < 0.0f)
DestroyI(&m_aItems[i]);
else
{
Graphics()->SetColor(1.0f,1.0f,1.0f, m_aItems[i].m_Life/0.1f);
Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + m_aItems[i].m_Life * 2.0f);
vec2 Pos = mix(m_aItems[i].m_Pos+m_aItems[i].m_Dir*75.0f, m_aItems[i].m_Pos, clamp((Life-0.60f)/0.15f, 0.0f, 1.0f));
Graphics()->SetColor(1.0f,1.0f,1.0f, Life/0.1f);
Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + Life * 2.0f);
RenderTools()->SelectSprite(SPRITE_STAR1);
RenderTools()->DrawSprite(Pos.x, Pos.y, 48.0f);
i++;
@ -66,3 +66,6 @@ void CDamageInd::OnRender()
}
Graphics()->QuadsEnd();
}

View file

@ -12,7 +12,7 @@ class CDamageInd : public CComponent
{
vec2 m_Pos;
vec2 m_Dir;
float m_Life;
float m_StartTime;
float m_StartAngle;
};