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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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# include <base/math.h>
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# include <base/system.h>
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# include <engine/config.h>
# include <engine/console.h>
# include <engine/engine.h>
# include <engine/map.h>
# include <engine/masterserver.h>
# include <engine/server.h>
# include <engine/storage.h>
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# include <engine/shared/compression.h>
# include <engine/shared/config.h>
# include <engine/shared/datafile.h>
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# include <engine/shared/demo.h>
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# include <engine/shared/econ.h>
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# include <engine/shared/filecollection.h>
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# include <engine/shared/mapchecker.h>
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# include <engine/shared/netban.h>
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# include <engine/shared/network.h>
# include <engine/shared/packer.h>
# include <engine/shared/protocol.h>
# include <engine/shared/snapshot.h>
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# include <mastersrv/mastersrv.h>
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// DDRace
# include <string.h>
# include <vector>
# include <engine/shared/linereader.h>
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# include "register.h"
# include "server.h"
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# include "fifoconsole.h"
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# if defined(CONF_FAMILY_WINDOWS)
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# define _WIN32_WINNT 0x0501
# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
# endif
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static const char * StrUTF8Ltrim ( const char * pStr )
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{
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while ( * pStr )
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{
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const char * pStrOld = pStr ;
int Code = str_utf8_decode ( & pStr ) ;
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// check if unicode is not empty
if ( Code > 0x20 & & Code ! = 0xA0 & & Code ! = 0x034F & & ( Code < 0x2000 | | Code > 0x200F ) & & ( Code < 0x2028 | | Code > 0x202F ) & &
( Code < 0x205F | | Code > 0x2064 ) & & ( Code < 0x206A | | Code > 0x206F ) & & ( Code < 0xFE00 | | Code > 0xFE0F ) & &
Code ! = 0xFEFF & & ( Code < 0xFFF9 | | Code > 0xFFFC ) )
{
return pStrOld ;
}
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}
return pStr ;
}
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static void StrUTF8Rtrim ( char * pStr )
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{
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const char * p = pStr ;
const char * pEnd = 0 ;
while ( * p )
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{
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const char * pStrOld = p ;
int Code = str_utf8_decode ( & p ) ;
// check if unicode is not empty
if ( Code > 0x20 & & Code ! = 0xA0 & & Code ! = 0x034F & & ( Code < 0x2000 | | Code > 0x200F ) & & ( Code < 0x2028 | | Code > 0x202F ) & &
( Code < 0x205F | | Code > 0x2064 ) & & ( Code < 0x206A | | Code > 0x206F ) & & ( Code < 0xFE00 | | Code > 0xFE0F ) & &
Code ! = 0xFEFF & & ( Code < 0xFFF9 | | Code > 0xFFFC ) )
{
pEnd = 0 ;
}
else if ( pEnd = = 0 )
pEnd = pStrOld ;
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}
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if ( pEnd ! = 0 )
* ( const_cast < char * > ( pEnd ) ) = 0 ;
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}
CSnapIDPool : : CSnapIDPool ( )
{
Reset ( ) ;
}
void CSnapIDPool : : Reset ( )
{
for ( int i = 0 ; i < MAX_IDS ; i + + )
{
m_aIDs [ i ] . m_Next = i + 1 ;
m_aIDs [ i ] . m_State = 0 ;
}
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m_aIDs [ MAX_IDS - 1 ] . m_Next = - 1 ;
m_FirstFree = 0 ;
m_FirstTimed = - 1 ;
m_LastTimed = - 1 ;
m_Usage = 0 ;
m_InUsage = 0 ;
}
void CSnapIDPool : : RemoveFirstTimeout ( )
{
int NextTimed = m_aIDs [ m_FirstTimed ] . m_Next ;
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// add it to the free list
m_aIDs [ m_FirstTimed ] . m_Next = m_FirstFree ;
m_aIDs [ m_FirstTimed ] . m_State = 0 ;
m_FirstFree = m_FirstTimed ;
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// remove it from the timed list
m_FirstTimed = NextTimed ;
if ( m_FirstTimed = = - 1 )
m_LastTimed = - 1 ;
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m_Usage - - ;
}
int CSnapIDPool : : NewID ( )
{
int64 Now = time_get ( ) ;
// process timed ids
while ( m_FirstTimed ! = - 1 & & m_aIDs [ m_FirstTimed ] . m_Timeout < Now )
RemoveFirstTimeout ( ) ;
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int ID = m_FirstFree ;
dbg_assert ( ID ! = - 1 , " id error " ) ;
if ( ID = = - 1 )
return ID ;
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m_FirstFree = m_aIDs [ m_FirstFree ] . m_Next ;
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m_aIDs [ ID ] . m_State = 1 ;
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m_Usage + + ;
m_InUsage + + ;
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return ID ;
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}
void CSnapIDPool : : TimeoutIDs ( )
{
// process timed ids
while ( m_FirstTimed ! = - 1 )
RemoveFirstTimeout ( ) ;
}
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void CSnapIDPool : : FreeID ( int ID )
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{
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if ( ID < 0 )
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return ;
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dbg_assert ( m_aIDs [ ID ] . m_State = = 1 , " id is not alloced " ) ;
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m_InUsage - - ;
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m_aIDs [ ID ] . m_State = 2 ;
m_aIDs [ ID ] . m_Timeout = time_get ( ) + time_freq ( ) * 5 ;
m_aIDs [ ID ] . m_Next = - 1 ;
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if ( m_LastTimed ! = - 1 )
{
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m_aIDs [ m_LastTimed ] . m_Next = ID ;
m_LastTimed = ID ;
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}
else
{
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m_FirstTimed = ID ;
m_LastTimed = ID ;
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}
}
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void CServerBan : : Init ( IConsole * pConsole , IStorage * pStorage , CServer * pServer )
{
CNetBan : : Init ( pConsole , pStorage ) ;
m_pServer = pServer ;
// overwrites base command, todo: improve this
Console ( ) - > Register ( " ban " , " s?ir " , CFGFLAG_SERVER | CFGFLAG_STORE , ConBanExt , this , " Ban player with ip/client id for x minutes for any reason " ) ;
}
template < class T >
int CServerBan : : BanExt ( T * pBanPool , const typename T : : CDataType * pData , int Seconds , const char * pReason )
{
// validate address
if ( Server ( ) - > m_RconClientID > = 0 & & Server ( ) - > m_RconClientID < MAX_CLIENTS & &
Server ( ) - > m_aClients [ Server ( ) - > m_RconClientID ] . m_State ! = CServer : : CClient : : STATE_EMPTY )
{
if ( NetMatch ( pData , Server ( ) - > m_NetServer . ClientAddr ( Server ( ) - > m_RconClientID ) ) )
{
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " net_ban " , " ban error (you can't ban yourself) " ) ;
return - 1 ;
}
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( i = = Server ( ) - > m_RconClientID | | Server ( ) - > m_aClients [ i ] . m_State = = CServer : : CClient : : STATE_EMPTY )
continue ;
if ( Server ( ) - > m_aClients [ i ] . m_Authed > = Server ( ) - > m_RconAuthLevel & & NetMatch ( pData , Server ( ) - > m_NetServer . ClientAddr ( i ) ) )
{
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " net_ban " , " ban error (command denied) " ) ;
return - 1 ;
}
}
}
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else if ( Server ( ) - > m_RconClientID = = IServer : : RCON_CID_VOTE )
{
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( Server ( ) - > m_aClients [ i ] . m_State = = CServer : : CClient : : STATE_EMPTY )
continue ;
if ( Server ( ) - > m_aClients [ i ] . m_Authed ! = CServer : : AUTHED_NO & & NetMatch ( pData , Server ( ) - > m_NetServer . ClientAddr ( i ) ) )
{
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " net_ban " , " ban error (command denied) " ) ;
return - 1 ;
}
}
}
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int Result = Ban ( pBanPool , pData , Seconds , pReason ) ;
if ( Result ! = 0 )
return Result ;
// drop banned clients
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typename T : : CDataType Data = * pData ;
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for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( Server ( ) - > m_aClients [ i ] . m_State = = CServer : : CClient : : STATE_EMPTY )
continue ;
if ( NetMatch ( & Data , Server ( ) - > m_NetServer . ClientAddr ( i ) ) )
{
CNetHash NetHash ( & Data ) ;
char aBuf [ 256 ] ;
MakeBanInfo ( pBanPool - > Find ( & Data , & NetHash ) , aBuf , sizeof ( aBuf ) , MSGTYPE_PLAYER ) ;
Server ( ) - > m_NetServer . Drop ( i , aBuf ) ;
}
}
return Result ;
}
int CServerBan : : BanAddr ( const NETADDR * pAddr , int Seconds , const char * pReason )
{
return BanExt ( & m_BanAddrPool , pAddr , Seconds , pReason ) ;
}
int CServerBan : : BanRange ( const CNetRange * pRange , int Seconds , const char * pReason )
{
if ( pRange - > IsValid ( ) )
return BanExt ( & m_BanRangePool , pRange , Seconds , pReason ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " net_ban " , " ban failed (invalid range) " ) ;
return - 1 ;
}
void CServerBan : : ConBanExt ( IConsole : : IResult * pResult , void * pUser )
{
CServerBan * pThis = static_cast < CServerBan * > ( pUser ) ;
const char * pStr = pResult - > GetString ( 0 ) ;
int Minutes = pResult - > NumArguments ( ) > 1 ? clamp ( pResult - > GetInteger ( 1 ) , 0 , 44640 ) : 30 ;
const char * pReason = pResult - > NumArguments ( ) > 2 ? pResult - > GetString ( 2 ) : " No reason given " ;
if ( StrAllnum ( pStr ) )
{
int ClientID = str_toint ( pStr ) ;
if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | pThis - > Server ( ) - > m_aClients [ ClientID ] . m_State = = CServer : : CClient : : STATE_EMPTY )
pThis - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " net_ban " , " ban error (invalid client id) " ) ;
else
pThis - > BanAddr ( pThis - > Server ( ) - > m_NetServer . ClientAddr ( ClientID ) , Minutes * 60 , pReason ) ;
}
else
ConBan ( pResult , pUser ) ;
}
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void CServer : : CClient : : Reset ( )
{
// reset input
for ( int i = 0 ; i < 200 ; i + + )
m_aInputs [ i ] . m_GameTick = - 1 ;
m_CurrentInput = 0 ;
mem_zero ( & m_LatestInput , sizeof ( m_LatestInput ) ) ;
m_Snapshots . PurgeAll ( ) ;
m_LastAckedSnapshot = - 1 ;
m_LastInputTick = - 1 ;
m_SnapRate = CClient : : SNAPRATE_INIT ;
m_Score = 0 ;
}
CServer : : CServer ( ) : m_DemoRecorder ( & m_SnapshotDelta )
{
m_TickSpeed = SERVER_TICK_SPEED ;
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m_pGameServer = 0 ;
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m_CurrentGameTick = 0 ;
m_RunServer = 1 ;
m_pCurrentMapData = 0 ;
m_CurrentMapSize = 0 ;
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m_MapReload = 0 ;
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m_RconClientID = IServer : : RCON_CID_SERV ;
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m_RconAuthLevel = AUTHED_ADMIN ;
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m_RconRestrict = - 1 ;
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Init ( ) ;
}
int CServer : : TrySetClientName ( int ClientID , const char * pName )
{
char aTrimmedName [ 64 ] ;
// trim the name
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str_copy ( aTrimmedName , StrUTF8Ltrim ( pName ) , sizeof ( aTrimmedName ) ) ;
StrUTF8Rtrim ( aTrimmedName ) ;
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// check if new and old name are the same
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if ( m_aClients [ ClientID ] . m_aName [ 0 ] & & str_comp ( m_aClients [ ClientID ] . m_aName , aTrimmedName ) = = 0 )
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return 0 ;
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char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " '%s' -> '%s' " , pName , aTrimmedName ) ;
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Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , " server " , aBuf ) ;
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pName = aTrimmedName ;
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// check for empty names
if ( ! pName [ 0 ] )
return - 1 ;
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// make sure that two clients doesn't have the same name
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
if ( i ! = ClientID & & m_aClients [ i ] . m_State > = CClient : : STATE_READY )
{
if ( str_comp ( pName , m_aClients [ i ] . m_aName ) = = 0 )
return - 1 ;
}
// set the client name
str_copy ( m_aClients [ ClientID ] . m_aName , pName , MAX_NAME_LENGTH ) ;
return 0 ;
}
void CServer : : SetClientName ( int ClientID , const char * pName )
{
if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | m_aClients [ ClientID ] . m_State < CClient : : STATE_READY )
return ;
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if ( ! pName )
return ;
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char aNameTry [ MAX_NAME_LENGTH ] ;
str_copy ( aNameTry , pName , MAX_NAME_LENGTH ) ;
if ( TrySetClientName ( ClientID , aNameTry ) )
{
// auto rename
for ( int i = 1 ; ; i + + )
{
str_format ( aNameTry , MAX_NAME_LENGTH , " (%d)%s " , i , pName ) ;
if ( TrySetClientName ( ClientID , aNameTry ) = = 0 )
break ;
}
}
}
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void CServer : : SetClientClan ( int ClientID , const char * pClan )
{
if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | m_aClients [ ClientID ] . m_State < CClient : : STATE_READY | | ! pClan )
return ;
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str_copy ( m_aClients [ ClientID ] . m_aClan , pClan , MAX_CLAN_LENGTH ) ;
}
void CServer : : SetClientCountry ( int ClientID , int Country )
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{
if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | m_aClients [ ClientID ] . m_State < CClient : : STATE_READY )
return ;
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m_aClients [ ClientID ] . m_Country = Country ;
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}
void CServer : : SetClientScore ( int ClientID , int Score )
{
if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | m_aClients [ ClientID ] . m_State < CClient : : STATE_READY )
return ;
m_aClients [ ClientID ] . m_Score = Score ;
}
void CServer : : Kick ( int ClientID , const char * pReason )
{
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if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | m_aClients [ ClientID ] . m_State = = CClient : : STATE_EMPTY )
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{
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " invalid client id to kick " ) ;
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return ;
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}
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else if ( m_RconClientID = = ClientID )
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{
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " you can't kick yourself " ) ;
return ;
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}
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else if ( m_aClients [ ClientID ] . m_Authed > m_RconAuthLevel )
{
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " kick command denied " ) ;
return ;
}
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m_NetServer . Drop ( ClientID , pReason ) ;
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}
/*int CServer::Tick()
{
return m_CurrentGameTick ;
} */
int64 CServer : : TickStartTime ( int Tick )
{
return m_GameStartTime + ( time_freq ( ) * Tick ) / SERVER_TICK_SPEED ;
}
/*int CServer::TickSpeed()
{
return SERVER_TICK_SPEED ;
} */
int CServer : : Init ( )
{
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
m_aClients [ i ] . m_State = CClient : : STATE_EMPTY ;
m_aClients [ i ] . m_aName [ 0 ] = 0 ;
m_aClients [ i ] . m_aClan [ 0 ] = 0 ;
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m_aClients [ i ] . m_Country = - 1 ;
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m_aClients [ i ] . m_Snapshots . Init ( ) ;
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m_aClients [ i ] . m_Traffic = 0 ;
m_aClients [ i ] . m_TrafficSince = 0 ;
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}
m_CurrentGameTick = 0 ;
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m_AnnouncementLastLine = 0 ;
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memset ( m_aPrevStates , CClient : : STATE_EMPTY , MAX_CLIENTS * sizeof ( int ) ) ;
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return 0 ;
}
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void CServer : : SetRconCID ( int ClientID )
{
m_RconClientID = ClientID ;
}
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bool CServer : : IsAuthed ( int ClientID )
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{
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return m_aClients [ ClientID ] . m_Authed ;
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}
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int CServer : : GetClientInfo ( int ClientID , CClientInfo * pInfo )
{
dbg_assert ( ClientID > = 0 & & ClientID < MAX_CLIENTS , " client_id is not valid " ) ;
dbg_assert ( pInfo ! = 0 , " info can not be null " ) ;
if ( m_aClients [ ClientID ] . m_State = = CClient : : STATE_INGAME )
{
pInfo - > m_pName = m_aClients [ ClientID ] . m_aName ;
pInfo - > m_Latency = m_aClients [ ClientID ] . m_Latency ;
return 1 ;
}
return 0 ;
}
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void CServer : : GetClientAddr ( int ClientID , char * pAddrStr , int Size )
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{
if ( ClientID > = 0 & & ClientID < MAX_CLIENTS & & m_aClients [ ClientID ] . m_State = = CClient : : STATE_INGAME )
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net_addr_str ( m_NetServer . ClientAddr ( ClientID ) , pAddrStr , Size , false ) ;
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}
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const char * CServer : : ClientName ( int ClientID )
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{
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if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | m_aClients [ ClientID ] . m_State = = CServer : : CClient : : STATE_EMPTY )
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return " (invalid) " ;
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if ( m_aClients [ ClientID ] . m_State = = CServer : : CClient : : STATE_INGAME )
return m_aClients [ ClientID ] . m_aName ;
else
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return " (connecting) " ;
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}
const char * CServer : : ClientClan ( int ClientID )
{
if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | m_aClients [ ClientID ] . m_State = = CServer : : CClient : : STATE_EMPTY )
return " " ;
if ( m_aClients [ ClientID ] . m_State = = CServer : : CClient : : STATE_INGAME )
return m_aClients [ ClientID ] . m_aClan ;
else
return " " ;
}
int CServer : : ClientCountry ( int ClientID )
{
if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | m_aClients [ ClientID ] . m_State = = CServer : : CClient : : STATE_EMPTY )
return - 1 ;
if ( m_aClients [ ClientID ] . m_State = = CServer : : CClient : : STATE_INGAME )
return m_aClients [ ClientID ] . m_Country ;
else
return - 1 ;
}
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bool CServer : : ClientIngame ( int ClientID )
{
return ClientID > = 0 & & ClientID < MAX_CLIENTS & & m_aClients [ ClientID ] . m_State = = CServer : : CClient : : STATE_INGAME ;
}
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int CServer : : MaxClients ( ) const
{
return m_NetServer . MaxClients ( ) ;
}
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int CServer : : SendMsg ( CMsgPacker * pMsg , int Flags , int ClientID )
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{
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return SendMsgEx ( pMsg , Flags , ClientID , false ) ;
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}
int CServer : : SendMsgEx ( CMsgPacker * pMsg , int Flags , int ClientID , bool System )
{
CNetChunk Packet ;
if ( ! pMsg )
return - 1 ;
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mem_zero ( & Packet , sizeof ( CNetChunk ) ) ;
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Packet . m_ClientID = ClientID ;
Packet . m_pData = pMsg - > Data ( ) ;
Packet . m_DataSize = pMsg - > Size ( ) ;
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// HACK: modify the message id in the packet and store the system flag
* ( ( unsigned char * ) Packet . m_pData ) < < = 1 ;
if ( System )
* ( ( unsigned char * ) Packet . m_pData ) | = 1 ;
if ( Flags & MSGFLAG_VITAL )
Packet . m_Flags | = NETSENDFLAG_VITAL ;
if ( Flags & MSGFLAG_FLUSH )
Packet . m_Flags | = NETSENDFLAG_FLUSH ;
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// write message to demo recorder
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if ( m_DemoRecorder . IsRecording ( ) & & ! ( Flags & MSGFLAG_NORECORD ) )
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m_DemoRecorder . RecordMessage ( pMsg - > Data ( ) , pMsg - > Size ( ) ) ;
if ( ! ( Flags & MSGFLAG_NOSEND ) )
{
if ( ClientID = = - 1 )
{
// broadcast
int i ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
if ( m_aClients [ i ] . m_State = = CClient : : STATE_INGAME )
{
Packet . m_ClientID = i ;
m_NetServer . Send ( & Packet ) ;
}
}
else
m_NetServer . Send ( & Packet ) ;
}
return 0 ;
}
void CServer : : DoSnapshot ( )
{
GameServer ( ) - > OnPreSnap ( ) ;
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// create snapshot for demo recording
if ( m_DemoRecorder . IsRecording ( ) )
{
char aData [ CSnapshot : : MAX_SIZE ] ;
int SnapshotSize ;
// build snap and possibly add some messages
m_SnapshotBuilder . Init ( ) ;
GameServer ( ) - > OnSnap ( - 1 ) ;
SnapshotSize = m_SnapshotBuilder . Finish ( aData ) ;
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// write snapshot
m_DemoRecorder . RecordSnapshot ( Tick ( ) , aData , SnapshotSize ) ;
}
// create snapshots for all clients
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
// client must be ingame to recive snapshots
if ( m_aClients [ i ] . m_State ! = CClient : : STATE_INGAME )
continue ;
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// this client is trying to recover, don't spam snapshots
if ( m_aClients [ i ] . m_SnapRate = = CClient : : SNAPRATE_RECOVER & & ( Tick ( ) % 50 ) ! = 0 )
continue ;
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// this client is trying to recover, don't spam snapshots
if ( m_aClients [ i ] . m_SnapRate = = CClient : : SNAPRATE_INIT & & ( Tick ( ) % 10 ) ! = 0 )
continue ;
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{
char aData [ CSnapshot : : MAX_SIZE ] ;
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CSnapshot * pData = ( CSnapshot * ) aData ; // Fix compiler warning for strict-aliasing
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char aDeltaData [ CSnapshot : : MAX_SIZE ] ;
char aCompData [ CSnapshot : : MAX_SIZE ] ;
int SnapshotSize ;
int Crc ;
static CSnapshot EmptySnap ;
CSnapshot * pDeltashot = & EmptySnap ;
int DeltashotSize ;
int DeltaTick = - 1 ;
int DeltaSize ;
m_SnapshotBuilder . Init ( ) ;
GameServer ( ) - > OnSnap ( i ) ;
// finish snapshot
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SnapshotSize = m_SnapshotBuilder . Finish ( pData ) ;
Crc = pData - > Crc ( ) ;
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// remove old snapshos
// keep 3 seconds worth of snapshots
m_aClients [ i ] . m_Snapshots . PurgeUntil ( m_CurrentGameTick - SERVER_TICK_SPEED * 3 ) ;
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// save it the snapshot
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m_aClients [ i ] . m_Snapshots . Add ( m_CurrentGameTick , time_get ( ) , SnapshotSize , pData , 0 ) ;
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// find snapshot that we can preform delta against
EmptySnap . Clear ( ) ;
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{
DeltashotSize = m_aClients [ i ] . m_Snapshots . Get ( m_aClients [ i ] . m_LastAckedSnapshot , 0 , & pDeltashot , 0 ) ;
if ( DeltashotSize > = 0 )
DeltaTick = m_aClients [ i ] . m_LastAckedSnapshot ;
else
{
// no acked package found, force client to recover rate
if ( m_aClients [ i ] . m_SnapRate = = CClient : : SNAPRATE_FULL )
m_aClients [ i ] . m_SnapRate = CClient : : SNAPRATE_RECOVER ;
}
}
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// create delta
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DeltaSize = m_SnapshotDelta . CreateDelta ( pDeltashot , pData , aDeltaData ) ;
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if ( DeltaSize )
{
// compress it
int SnapshotSize ;
const int MaxSize = MAX_SNAPSHOT_PACKSIZE ;
int NumPackets ;
SnapshotSize = CVariableInt : : Compress ( aDeltaData , DeltaSize , aCompData ) ;
NumPackets = ( SnapshotSize + MaxSize - 1 ) / MaxSize ;
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for ( int n = 0 , Left = SnapshotSize ; Left ; n + + )
{
int Chunk = Left < MaxSize ? Left : MaxSize ;
Left - = Chunk ;
if ( NumPackets = = 1 )
{
CMsgPacker Msg ( NETMSG_SNAPSINGLE ) ;
Msg . AddInt ( m_CurrentGameTick ) ;
Msg . AddInt ( m_CurrentGameTick - DeltaTick ) ;
Msg . AddInt ( Crc ) ;
Msg . AddInt ( Chunk ) ;
Msg . AddRaw ( & aCompData [ n * MaxSize ] , Chunk ) ;
SendMsgEx ( & Msg , MSGFLAG_FLUSH , i , true ) ;
}
else
{
CMsgPacker Msg ( NETMSG_SNAP ) ;
Msg . AddInt ( m_CurrentGameTick ) ;
Msg . AddInt ( m_CurrentGameTick - DeltaTick ) ;
Msg . AddInt ( NumPackets ) ;
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Msg . AddInt ( n ) ;
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Msg . AddInt ( Crc ) ;
Msg . AddInt ( Chunk ) ;
Msg . AddRaw ( & aCompData [ n * MaxSize ] , Chunk ) ;
SendMsgEx ( & Msg , MSGFLAG_FLUSH , i , true ) ;
}
}
}
else
{
CMsgPacker Msg ( NETMSG_SNAPEMPTY ) ;
Msg . AddInt ( m_CurrentGameTick ) ;
Msg . AddInt ( m_CurrentGameTick - DeltaTick ) ;
SendMsgEx ( & Msg , MSGFLAG_FLUSH , i , true ) ;
}
}
}
GameServer ( ) - > OnPostSnap ( ) ;
}
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int CServer : : NewClientCallback ( int ClientID , void * pUser )
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{
CServer * pThis = ( CServer * ) pUser ;
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pThis - > m_aClients [ ClientID ] . m_State = CClient : : STATE_AUTH ;
pThis - > m_aClients [ ClientID ] . m_aName [ 0 ] = 0 ;
pThis - > m_aClients [ ClientID ] . m_aClan [ 0 ] = 0 ;
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pThis - > m_aClients [ ClientID ] . m_Country = - 1 ;
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pThis - > m_aClients [ ClientID ] . m_Authed = AUTHED_NO ;
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pThis - > m_aClients [ ClientID ] . m_AuthTries = 0 ;
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pThis - > m_aClients [ ClientID ] . m_pRconCmdToSend = 0 ;
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pThis - > m_aClients [ ClientID ] . m_Traffic = 0 ;
pThis - > m_aClients [ ClientID ] . m_TrafficSince = 0 ;
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pThis - > m_aClients [ ClientID ] . Reset ( ) ;
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return 0 ;
}
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int CServer : : DelClientCallback ( int ClientID , const char * pReason , void * pUser )
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{
CServer * pThis = ( CServer * ) pUser ;
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char aAddrStr [ NETADDR_MAXSTRSIZE ] ;
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net_addr_str ( pThis - > m_NetServer . ClientAddr ( ClientID ) , aAddrStr , sizeof ( aAddrStr ) , true ) ;
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char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " client dropped. cid=%d addr=%s reason='%s' " , ClientID , aAddrStr , pReason ) ;
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pThis - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , " server " , aBuf ) ;
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// notify the mod about the drop
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if ( pThis - > m_aClients [ ClientID ] . m_State > = CClient : : STATE_READY )
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pThis - > GameServer ( ) - > OnClientDrop ( ClientID , pReason ) ;
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pThis - > m_aClients [ ClientID ] . m_State = CClient : : STATE_EMPTY ;
pThis - > m_aClients [ ClientID ] . m_aName [ 0 ] = 0 ;
pThis - > m_aClients [ ClientID ] . m_aClan [ 0 ] = 0 ;
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pThis - > m_aClients [ ClientID ] . m_Country = - 1 ;
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pThis - > m_aClients [ ClientID ] . m_Authed = AUTHED_NO ;
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pThis - > m_aClients [ ClientID ] . m_AuthTries = 0 ;
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pThis - > m_aClients [ ClientID ] . m_pRconCmdToSend = 0 ;
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pThis - > m_aClients [ ClientID ] . m_Traffic = 0 ;
pThis - > m_aClients [ ClientID ] . m_TrafficSince = 0 ;
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pThis - > m_aPrevStates [ ClientID ] = CClient : : STATE_EMPTY ;
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pThis - > m_aClients [ ClientID ] . m_Snapshots . PurgeAll ( ) ;
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return 0 ;
}
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static int lastsent [ MAX_CLIENTS ] ;
static int lastask [ MAX_CLIENTS ] ;
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static int lastasktick [ MAX_CLIENTS ] ;
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void CServer : : SendMap ( int ClientID )
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{
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lastsent [ ClientID ] = 0 ;
lastask [ ClientID ] = 0 ;
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lastasktick [ ClientID ] = Tick ( ) ;
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CMsgPacker Msg ( NETMSG_MAP_CHANGE ) ;
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Msg . AddString ( GetMapName ( ) , 0 ) ;
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Msg . AddInt ( m_CurrentMapCrc ) ;
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Msg . AddInt ( m_CurrentMapSize ) ;
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SendMsgEx ( & Msg , MSGFLAG_VITAL | MSGFLAG_FLUSH , ClientID , true ) ;
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}
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void CServer : : SendConnectionReady ( int ClientID )
{
CMsgPacker Msg ( NETMSG_CON_READY ) ;
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SendMsgEx ( & Msg , MSGFLAG_VITAL | MSGFLAG_FLUSH , ClientID , true ) ;
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}
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void CServer : : SendRconLine ( int ClientID , const char * pLine )
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{
CMsgPacker Msg ( NETMSG_RCON_LINE ) ;
Msg . AddString ( pLine , 512 ) ;
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SendMsgEx ( & Msg , MSGFLAG_VITAL , ClientID , true ) ;
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}
void CServer : : SendRconLineAuthed ( const char * pLine , void * pUser )
{
CServer * pThis = ( CServer * ) pUser ;
static volatile int ReentryGuard = 0 ;
int i ;
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if ( ReentryGuard ) return ;
ReentryGuard + + ;
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for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( pThis - > m_aClients [ i ] . m_State ! = CClient : : STATE_EMPTY & & pThis - > m_aClients [ i ] . m_Authed > = pThis - > m_RconAuthLevel & & ( pThis - > m_RconRestrict = = - 1 | | pThis - > m_RconRestrict = = i ) )
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pThis - > SendRconLine ( i , pLine ) ;
}
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ReentryGuard - - ;
}
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void CServer : : SendRconCmdAdd ( const IConsole : : CCommandInfo * pCommandInfo , int ClientID )
{
CMsgPacker Msg ( NETMSG_RCON_CMD_ADD ) ;
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Msg . AddString ( pCommandInfo - > m_pName , IConsole : : TEMPCMD_NAME_LENGTH ) ;
Msg . AddString ( pCommandInfo - > m_pHelp , IConsole : : TEMPCMD_HELP_LENGTH ) ;
Msg . AddString ( pCommandInfo - > m_pParams , IConsole : : TEMPCMD_PARAMS_LENGTH ) ;
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SendMsgEx ( & Msg , MSGFLAG_VITAL , ClientID , true ) ;
}
void CServer : : SendRconCmdRem ( const IConsole : : CCommandInfo * pCommandInfo , int ClientID )
{
CMsgPacker Msg ( NETMSG_RCON_CMD_REM ) ;
Msg . AddString ( pCommandInfo - > m_pName , 256 ) ;
SendMsgEx ( & Msg , MSGFLAG_VITAL , ClientID , true ) ;
}
void CServer : : UpdateClientRconCommands ( )
{
int ClientID = Tick ( ) % MAX_CLIENTS ;
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if ( m_aClients [ ClientID ] . m_State ! = CClient : : STATE_EMPTY & & m_aClients [ ClientID ] . m_Authed )
{
int ConsoleAccessLevel = m_aClients [ ClientID ] . m_Authed = = AUTHED_ADMIN ? IConsole : : ACCESS_LEVEL_ADMIN : IConsole : : ACCESS_LEVEL_MOD ;
for ( int i = 0 ; i < MAX_RCONCMD_SEND & & m_aClients [ ClientID ] . m_pRconCmdToSend ; + + i )
{
SendRconCmdAdd ( m_aClients [ ClientID ] . m_pRconCmdToSend , ClientID ) ;
m_aClients [ ClientID ] . m_pRconCmdToSend = m_aClients [ ClientID ] . m_pRconCmdToSend - > NextCommandInfo ( ConsoleAccessLevel , CFGFLAG_SERVER ) ;
}
}
}
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void CServer : : ProcessClientPacket ( CNetChunk * pPacket )
{
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int ClientID = pPacket - > m_ClientID ;
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CUnpacker Unpacker ;
Unpacker . Reset ( pPacket - > m_pData , pPacket - > m_DataSize ) ;
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// unpack msgid and system flag
int Msg = Unpacker . GetInt ( ) ;
int Sys = Msg & 1 ;
Msg > > = 1 ;
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if ( Unpacker . Error ( ) )
return ;
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if ( g_Config . m_SvNetlimit & & Msg ! = NETMSG_REQUEST_MAP_DATA )
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{
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int64 Now = time_get ( ) ;
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int64 Diff = Now - m_aClients [ ClientID ] . m_TrafficSince ;
float Alpha = g_Config . m_SvNetlimitAlpha / 100.0 ;
float Limit = ( float ) g_Config . m_SvNetlimit * 1024 / time_freq ( ) ;
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if ( m_aClients [ ClientID ] . m_Traffic > Limit )
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{
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m_NetServer . NetBan ( ) - > BanAddr ( & pPacket - > m_Address , 600 , " Stressing network " ) ;
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return ;
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}
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if ( Diff > 100 )
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{
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m_aClients [ ClientID ] . m_Traffic = ( Alpha * ( ( float ) pPacket - > m_DataSize / Diff ) ) + ( 1.0 - Alpha ) * m_aClients [ ClientID ] . m_Traffic ;
m_aClients [ ClientID ] . m_TrafficSince = Now ;
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}
}
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if ( Sys )
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{
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// system message
if ( Msg = = NETMSG_INFO )
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{
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if ( m_aClients [ ClientID ] . m_State = = CClient : : STATE_AUTH )
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{
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const char * pVersion = Unpacker . GetString ( CUnpacker : : SANITIZE_CC ) ;
if ( str_comp ( pVersion , GameServer ( ) - > NetVersion ( ) ) ! = 0 )
{
// wrong version
char aReason [ 256 ] ;
str_format ( aReason , sizeof ( aReason ) , " Wrong version. Server is running '%s' and client '%s' " , GameServer ( ) - > NetVersion ( ) , pVersion ) ;
m_NetServer . Drop ( ClientID , aReason ) ;
return ;
}
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const char * pPassword = Unpacker . GetString ( CUnpacker : : SANITIZE_CC ) ;
if ( g_Config . m_Password [ 0 ] ! = 0 & & str_comp ( g_Config . m_Password , pPassword ) ! = 0 )
{
// wrong password
m_NetServer . Drop ( ClientID , " Wrong password " ) ;
return ;
}
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// reserved slot
if ( ClientID > = ( g_Config . m_SvMaxClients - g_Config . m_SvReservedSlots ) & & g_Config . m_SvReservedSlotsPass [ 0 ] ! = 0 & & strcmp ( g_Config . m_SvReservedSlotsPass , pPassword ) ! = 0 )
{
m_NetServer . Drop ( ClientID , " This server is full " ) ;
return ;
}
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m_aClients [ ClientID ] . m_State = CClient : : STATE_CONNECTING ;
SendMap ( ClientID ) ;
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}
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}
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else if ( Msg = = NETMSG_REQUEST_MAP_DATA )
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{
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if ( m_aClients [ ClientID ] . m_State < CClient : : STATE_CONNECTING )
return ; // no map w/o password, sorry guys
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int Chunk = Unpacker . GetInt ( ) ;
int ChunkSize = 1024 - 128 ;
int Offset = Chunk * ChunkSize ;
int Last = 0 ;
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lastask [ ClientID ] = Chunk ;
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lastasktick [ ClientID ] = Tick ( ) ;
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if ( Chunk = = 0 )
{
lastsent [ ClientID ] = 0 ;
}
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// drop faulty map data requests
if ( Chunk < 0 | | Offset > m_CurrentMapSize )
return ;
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if ( Offset + ChunkSize > = m_CurrentMapSize )
{
ChunkSize = m_CurrentMapSize - Offset ;
if ( ChunkSize < 0 )
ChunkSize = 0 ;
Last = 1 ;
}
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if ( lastsent [ ClientID ] < Chunk + g_Config . m_SvMapWindow & & g_Config . m_SvFastDownload )
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return ;
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CMsgPacker Msg ( NETMSG_MAP_DATA ) ;
Msg . AddInt ( Last ) ;
Msg . AddInt ( m_CurrentMapCrc ) ;
Msg . AddInt ( Chunk ) ;
Msg . AddInt ( ChunkSize ) ;
Msg . AddRaw ( & m_pCurrentMapData [ Offset ] , ChunkSize ) ;
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SendMsgEx ( & Msg , MSGFLAG_FLUSH , ClientID , true ) ;
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if ( g_Config . m_Debug )
{
char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " sending chunk %d with size %d " , Chunk , ChunkSize ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " server " , aBuf ) ;
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}
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}
else if ( Msg = = NETMSG_READY )
{
if ( m_aClients [ ClientID ] . m_State = = CClient : : STATE_CONNECTING )
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{
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char aAddrStr [ NETADDR_MAXSTRSIZE ] ;
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net_addr_str ( m_NetServer . ClientAddr ( ClientID ) , aAddrStr , sizeof ( aAddrStr ) , true ) ;
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char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " player is ready. ClientID=%x addr=%s " , ClientID , aAddrStr ) ;
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Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , " server " , aBuf ) ;
m_aClients [ ClientID ] . m_State = CClient : : STATE_READY ;
GameServer ( ) - > OnClientConnected ( ClientID ) ;
SendConnectionReady ( ClientID ) ;
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}
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}
else if ( Msg = = NETMSG_ENTERGAME )
{
if ( m_aClients [ ClientID ] . m_State = = CClient : : STATE_READY & & GameServer ( ) - > IsClientReady ( ClientID ) )
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{
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char aAddrStr [ NETADDR_MAXSTRSIZE ] ;
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net_addr_str ( m_NetServer . ClientAddr ( ClientID ) , aAddrStr , sizeof ( aAddrStr ) , true ) ;
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char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " player has entered the game. ClientID=%x addr=%s " , ClientID , aAddrStr ) ;
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Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
m_aClients [ ClientID ] . m_State = CClient : : STATE_INGAME ;
GameServer ( ) - > OnClientEnter ( ClientID ) ;
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}
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}
else if ( Msg = = NETMSG_INPUT )
{
CClient : : CInput * pInput ;
int64 TagTime ;
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m_aClients [ ClientID ] . m_LastAckedSnapshot = Unpacker . GetInt ( ) ;
int IntendedTick = Unpacker . GetInt ( ) ;
int Size = Unpacker . GetInt ( ) ;
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// check for errors
if ( Unpacker . Error ( ) | | Size / 4 > MAX_INPUT_SIZE )
return ;
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if ( m_aClients [ ClientID ] . m_LastAckedSnapshot > 0 )
m_aClients [ ClientID ] . m_SnapRate = CClient : : SNAPRATE_FULL ;
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if ( m_aClients [ ClientID ] . m_Snapshots . Get ( m_aClients [ ClientID ] . m_LastAckedSnapshot , & TagTime , 0 , 0 ) > = 0 )
m_aClients [ ClientID ] . m_Latency = ( int ) ( ( ( time_get ( ) - TagTime ) * 1000 ) / time_freq ( ) ) ;
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// add message to report the input timing
// skip packets that are old
if ( IntendedTick > m_aClients [ ClientID ] . m_LastInputTick )
{
int TimeLeft = ( ( TickStartTime ( IntendedTick ) - time_get ( ) ) * 1000 ) / time_freq ( ) ;
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CMsgPacker Msg ( NETMSG_INPUTTIMING ) ;
Msg . AddInt ( IntendedTick ) ;
Msg . AddInt ( TimeLeft ) ;
SendMsgEx ( & Msg , 0 , ClientID , true ) ;
}
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m_aClients [ ClientID ] . m_LastInputTick = IntendedTick ;
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pInput = & m_aClients [ ClientID ] . m_aInputs [ m_aClients [ ClientID ] . m_CurrentInput ] ;
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if ( IntendedTick < = Tick ( ) )
IntendedTick = Tick ( ) + 1 ;
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pInput - > m_GameTick = IntendedTick ;
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for ( int i = 0 ; i < Size / 4 ; i + + )
pInput - > m_aData [ i ] = Unpacker . GetInt ( ) ;
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mem_copy ( m_aClients [ ClientID ] . m_LatestInput . m_aData , pInput - > m_aData , MAX_INPUT_SIZE * sizeof ( int ) ) ;
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m_aClients [ ClientID ] . m_CurrentInput + + ;
m_aClients [ ClientID ] . m_CurrentInput % = 200 ;
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// call the mod with the fresh input data
if ( m_aClients [ ClientID ] . m_State = = CClient : : STATE_INGAME )
GameServer ( ) - > OnClientDirectInput ( ClientID , m_aClients [ ClientID ] . m_LatestInput . m_aData ) ;
}
else if ( Msg = = NETMSG_RCON_CMD )
{
const char * pCmd = Unpacker . GetString ( ) ;
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if ( Unpacker . Error ( ) = = 0 & & m_aClients [ ClientID ] . m_Authed )
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{
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char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " ClientID=%d rcon='%s' " , ClientID , pCmd ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , " server " , aBuf ) ;
m_RconClientID = ClientID ;
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m_RconAuthLevel = m_aClients [ ClientID ] . m_Authed ;
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Console ( ) - > SetAccessLevel ( m_aClients [ ClientID ] . m_Authed = = AUTHED_ADMIN ? IConsole : : ACCESS_LEVEL_ADMIN : m_aClients [ ClientID ] . m_Authed = = AUTHED_MOD ? IConsole : : ACCESS_LEVEL_MOD : IConsole : : ACCESS_LEVEL_USER ) ;
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Console ( ) - > ExecuteLineFlag ( pCmd , CFGFLAG_SERVER , ClientID ) ;
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Console ( ) - > SetAccessLevel ( IConsole : : ACCESS_LEVEL_ADMIN ) ;
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m_RconClientID = IServer : : RCON_CID_SERV ;
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m_RconAuthLevel = AUTHED_ADMIN ;
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}
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}
else if ( Msg = = NETMSG_RCON_AUTH )
{
const char * pPw ;
Unpacker . GetString ( ) ; // login name, not used
pPw = Unpacker . GetString ( CUnpacker : : SANITIZE_CC ) ;
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if ( Unpacker . Error ( ) = = 0 )
{
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if ( g_Config . m_SvRconPassword [ 0 ] = = 0 & & g_Config . m_SvRconModPassword [ 0 ] = = 0 )
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{
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SendRconLine ( ClientID , " No rcon password set on server. Set sv_rcon_password and/or sv_rcon_mod_password to enable the remote console. " ) ;
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}
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else if ( g_Config . m_SvRconPassword [ 0 ] & & str_comp ( pPw , g_Config . m_SvRconPassword ) = = 0 )
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{
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CMsgPacker Msg ( NETMSG_RCON_AUTH_STATUS ) ;
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Msg . AddInt ( 1 ) ; //authed
Msg . AddInt ( 1 ) ; //cmdlist
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SendMsgEx ( & Msg , MSGFLAG_VITAL , ClientID , true ) ;
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m_aClients [ ClientID ] . m_Authed = AUTHED_ADMIN ;
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int SendRconCmds = Unpacker . GetInt ( ) ;
if ( Unpacker . Error ( ) = = 0 & & SendRconCmds )
m_aClients [ ClientID ] . m_pRconCmdToSend = Console ( ) - > FirstCommandInfo ( IConsole : : ACCESS_LEVEL_ADMIN , CFGFLAG_SERVER ) ;
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SendRconLine ( ClientID , " Admin authentication successful. Full remote console access granted. " ) ;
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char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " ClientID=%d authed (admin) " , ClientID ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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// DDRace
GameServer ( ) - > OnSetAuthed ( ClientID , AUTHED_ADMIN ) ;
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}
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else if ( g_Config . m_SvRconModPassword [ 0 ] & & str_comp ( pPw , g_Config . m_SvRconModPassword ) = = 0 )
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{
CMsgPacker Msg ( NETMSG_RCON_AUTH_STATUS ) ;
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Msg . AddInt ( 1 ) ; //authed
Msg . AddInt ( 1 ) ; //cmdlist
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SendMsgEx ( & Msg , MSGFLAG_VITAL , ClientID , true ) ;
m_aClients [ ClientID ] . m_Authed = AUTHED_MOD ;
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int SendRconCmds = Unpacker . GetInt ( ) ;
if ( Unpacker . Error ( ) = = 0 & & SendRconCmds )
m_aClients [ ClientID ] . m_pRconCmdToSend = Console ( ) - > FirstCommandInfo ( IConsole : : ACCESS_LEVEL_MOD , CFGFLAG_SERVER ) ;
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SendRconLine ( ClientID , " Moderator authentication successful. Limited remote console access granted. " ) ;
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char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " ClientID=%d authed (moderator) " , ClientID ) ;
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Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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// DDRace
GameServer ( ) - > OnSetAuthed ( ClientID , AUTHED_MOD ) ;
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}
else if ( g_Config . m_SvRconMaxTries )
{
m_aClients [ ClientID ] . m_AuthTries + + ;
char aBuf [ 128 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " Wrong password %d/%d. " , m_aClients [ ClientID ] . m_AuthTries , g_Config . m_SvRconMaxTries ) ;
SendRconLine ( ClientID , aBuf ) ;
if ( m_aClients [ ClientID ] . m_AuthTries > = g_Config . m_SvRconMaxTries )
2010-10-11 01:50:43 +00:00
{
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if ( ! g_Config . m_SvRconBantime )
m_NetServer . Drop ( ClientID , " Too many remote console authentication tries " ) ;
else
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m_ServerBan . BanAddr ( m_NetServer . ClientAddr ( ClientID ) , g_Config . m_SvRconBantime * 60 , " Too many remote console authentication tries " ) ;
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}
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}
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else
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{
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SendRconLine ( ClientID , " Wrong password. " ) ;
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}
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}
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}
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else if ( Msg = = NETMSG_PING )
{
CMsgPacker Msg ( NETMSG_PING_REPLY ) ;
SendMsgEx ( & Msg , 0 , ClientID , true ) ;
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}
else
{
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if ( g_Config . m_Debug )
{
char aHex [ ] = " 0123456789ABCDEF " ;
char aBuf [ 512 ] ;
for ( int b = 0 ; b < pPacket - > m_DataSize & & b < 32 ; b + + )
{
aBuf [ b * 3 ] = aHex [ ( ( const unsigned char * ) pPacket - > m_pData ) [ b ] > > 4 ] ;
aBuf [ b * 3 + 1 ] = aHex [ ( ( const unsigned char * ) pPacket - > m_pData ) [ b ] & 0xf ] ;
aBuf [ b * 3 + 2 ] = ' ' ;
aBuf [ b * 3 + 3 ] = 0 ;
}
char aBufMsg [ 256 ] ;
str_format ( aBufMsg , sizeof ( aBufMsg ) , " strange message ClientID=%d msg=%d data_size=%d " , ClientID , Msg , pPacket - > m_DataSize ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " server " , aBufMsg ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " server " , aBuf ) ;
}
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}
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}
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else
{
// game message
if ( m_aClients [ ClientID ] . m_State > = CClient : : STATE_READY )
GameServer ( ) - > OnMessage ( Msg , & Unpacker , ClientID ) ;
}
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}
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2011-12-29 22:36:53 +00:00
void CServer : : SendServerInfo ( const NETADDR * pAddr , int Token )
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{
CNetChunk Packet ;
CPacker p ;
char aBuf [ 128 ] ;
// count the players
2011-03-20 14:33:49 +00:00
int PlayerCount = 0 , ClientCount = 0 ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( m_aClients [ i ] . m_State ! = CClient : : STATE_EMPTY )
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{
if ( GameServer ( ) - > IsClientPlayer ( i ) )
PlayerCount + + ;
2011-04-13 18:37:12 +00:00
2011-03-20 14:33:49 +00:00
ClientCount + + ;
}
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}
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
p . Reset ( ) ;
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p . AddRaw ( SERVERBROWSE_INFO , sizeof ( SERVERBROWSE_INFO ) ) ;
str_format ( aBuf , sizeof ( aBuf ) , " %d " , Token ) ;
p . AddString ( aBuf , 6 ) ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
p . AddString ( GameServer ( ) - > Version ( ) , 32 ) ;
p . AddString ( g_Config . m_SvName , 64 ) ;
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p . AddString ( GetMapName ( ) , 32 ) ;
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// gametype
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p . AddString ( GameServer ( ) - > GameType ( ) , 16 ) ;
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// flags
int i = 0 ;
2011-04-13 18:37:12 +00:00
if ( g_Config . m_Password [ 0 ] ) // password set
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i | = SERVER_FLAG_PASSWORD ;
str_format ( aBuf , sizeof ( aBuf ) , " %d " , i ) ;
p . AddString ( aBuf , 2 ) ;
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str_format ( aBuf , sizeof ( aBuf ) , " %d " , PlayerCount ) ; p . AddString ( aBuf , 3 ) ; // num players
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str_format ( aBuf , sizeof ( aBuf ) , " %d " , max ( m_NetServer . MaxClients ( ) - g_Config . m_SvSpectatorSlots - g_Config . m_SvReservedSlots , PlayerCount ) ) ; p . AddString ( aBuf , 3 ) ; // max players
2011-04-13 18:37:12 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %d " , ClientCount ) ; p . AddString ( aBuf , 3 ) ; // num clients
2011-04-20 14:56:03 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %d " , max ( m_NetServer . MaxClients ( ) - g_Config . m_SvReservedSlots , ClientCount ) ) ; p . AddString ( aBuf , 3 ) ; // max clients
2010-05-29 07:25:38 +00:00
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( m_aClients [ i ] . m_State ! = CClient : : STATE_EMPTY )
{
2011-04-13 18:37:12 +00:00
p . AddString ( ClientName ( i ) , MAX_NAME_LENGTH ) ; // client name
p . AddString ( ClientClan ( i ) , MAX_CLAN_LENGTH ) ; // client clan
str_format ( aBuf , sizeof ( aBuf ) , " %d " , m_aClients [ i ] . m_Country ) ; p . AddString ( aBuf , 6 ) ; // client country
str_format ( aBuf , sizeof ( aBuf ) , " %d " , m_aClients [ i ] . m_Score ) ; p . AddString ( aBuf , 6 ) ; // client score
str_format ( aBuf , sizeof ( aBuf ) , " %d " , GameServer ( ) - > IsClientPlayer ( i ) ? 1 : 0 ) ; p . AddString ( aBuf , 2 ) ; // is player?
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}
}
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
Packet . m_ClientID = - 1 ;
Packet . m_Address = * pAddr ;
Packet . m_Flags = NETSENDFLAG_CONNLESS ;
Packet . m_DataSize = p . Size ( ) ;
Packet . m_pData = p . Data ( ) ;
m_NetServer . Send ( & Packet ) ;
}
void CServer : : UpdateServerInfo ( )
{
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( m_aClients [ i ] . m_State ! = CClient : : STATE_EMPTY )
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SendServerInfo ( m_NetServer . ClientAddr ( i ) , - 1 ) ;
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}
}
void CServer : : PumpNetwork ( )
{
CNetChunk Packet ;
m_NetServer . Update ( ) ;
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2010-05-29 07:25:38 +00:00
// process packets
while ( m_NetServer . Recv ( & Packet ) )
{
if ( Packet . m_ClientID = = - 1 )
{
// stateless
if ( ! m_Register . RegisterProcessPacket ( & Packet ) )
{
if ( Packet . m_DataSize = = sizeof ( SERVERBROWSE_GETINFO ) + 1 & &
mem_comp ( Packet . m_pData , SERVERBROWSE_GETINFO , sizeof ( SERVERBROWSE_GETINFO ) ) = = 0 )
{
SendServerInfo ( & Packet . m_Address , ( ( unsigned char * ) Packet . m_pData ) [ sizeof ( SERVERBROWSE_GETINFO ) ] ) ;
}
}
}
else
ProcessClientPacket ( & Packet ) ;
}
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if ( g_Config . m_SvFastDownload )
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{
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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{
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if ( m_aClients [ i ] . m_State ! = CClient : : STATE_CONNECTING )
continue ;
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if ( lastasktick [ i ] < Tick ( ) - TickSpeed ( ) )
{
lastsent [ i ] = lastask [ i ] ;
lastasktick [ i ] = Tick ( ) ;
}
2012-11-14 18:34:23 +00:00
if ( lastask [ i ] < lastsent [ i ] - g_Config . m_SvMapWindow )
continue ;
int Chunk = lastsent [ i ] + + ;
int ChunkSize = 1024 - 128 ;
int Offset = Chunk * ChunkSize ;
int Last = 0 ;
// drop faulty map data requests
if ( Chunk < 0 | | Offset > m_CurrentMapSize )
continue ;
if ( Offset + ChunkSize > = m_CurrentMapSize )
{
ChunkSize = m_CurrentMapSize - Offset ;
if ( ChunkSize < 0 )
ChunkSize = 0 ;
Last = 1 ;
}
CMsgPacker Msg ( NETMSG_MAP_DATA ) ;
Msg . AddInt ( Last ) ;
Msg . AddInt ( m_CurrentMapCrc ) ;
Msg . AddInt ( Chunk ) ;
Msg . AddInt ( ChunkSize ) ;
Msg . AddRaw ( & m_pCurrentMapData [ Offset ] , ChunkSize ) ;
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SendMsgEx ( & Msg , MSGFLAG_FLUSH , i , true ) ;
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if ( g_Config . m_Debug )
{
char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " sending chunk %d with size %d " , Chunk , ChunkSize ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " server " , aBuf ) ;
}
2012-04-13 23:30:18 +00:00
}
}
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m_ServerBan . Update ( ) ;
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m_Econ . Update ( ) ;
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}
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char * CServer : : GetMapName ( )
{
// get the name of the map without his path
char * pMapShortName = & g_Config . m_SvMap [ 0 ] ;
for ( int i = 0 ; i < str_length ( g_Config . m_SvMap ) - 1 ; i + + )
{
if ( g_Config . m_SvMap [ i ] = = ' / ' | | g_Config . m_SvMap [ i ] = = ' \\ ' )
pMapShortName = & g_Config . m_SvMap [ i + 1 ] ;
}
return pMapShortName ;
}
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int CServer : : LoadMap ( const char * pMapName )
{
//DATAFILE *df;
char aBuf [ 512 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " maps/%s.map " , pMapName ) ;
2011-04-13 18:37:12 +00:00
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/*df = datafile_load(buf);
if ( ! df )
return 0 ; */
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// check for valid standard map
if ( ! m_MapChecker . ReadAndValidateMap ( Storage ( ) , aBuf , IStorage : : TYPE_ALL ) )
{
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " mapchecker " , " invalid standard map " ) ;
return 0 ;
}
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
if ( ! m_pMap - > Load ( aBuf ) )
return 0 ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
// stop recording when we change map
m_DemoRecorder . Stop ( ) ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
// reinit snapshot ids
m_IDPool . TimeoutIDs ( ) ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
// get the crc of the map
m_CurrentMapCrc = m_pMap - > Crc ( ) ;
2010-08-17 22:06:00 +00:00
char aBufMsg [ 256 ] ;
str_format ( aBufMsg , sizeof ( aBufMsg ) , " %s crc is %08x " , aBuf , m_CurrentMapCrc ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , " server " , aBufMsg ) ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
str_copy ( m_aCurrentMap , pMapName , sizeof ( m_aCurrentMap ) ) ;
//map_set(df);
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// load complete map into memory for download
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{
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IOHANDLE File = Storage ( ) - > OpenFile ( aBuf , IOFLAG_READ , IStorage : : TYPE_ALL ) ;
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m_CurrentMapSize = ( int ) io_length ( File ) ;
if ( m_pCurrentMapData )
mem_free ( m_pCurrentMapData ) ;
m_pCurrentMapData = ( unsigned char * ) mem_alloc ( m_CurrentMapSize , 1 ) ;
io_read ( File , m_pCurrentMapData , m_CurrentMapSize ) ;
io_close ( File ) ;
}
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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m_aPrevStates [ i ] = m_aClients [ i ] . m_State ;
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return 1 ;
}
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void CServer : : InitRegister ( CNetServer * pNetServer , IEngineMasterServer * pMasterServer , IConsole * pConsole )
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{
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m_Register . Init ( pNetServer , pMasterServer , pConsole ) ;
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}
int CServer : : Run ( )
{
//
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m_PrintCBIndex = Console ( ) - > RegisterPrintCallback ( g_Config . m_ConsoleOutputLevel , SendRconLineAuthed , this ) ;
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// load map
if ( ! LoadMap ( g_Config . m_SvMap ) )
{
dbg_msg ( " server " , " failed to load map. mapname='%s' " , g_Config . m_SvMap ) ;
return - 1 ;
}
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// start server
NETADDR BindAddr ;
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if ( g_Config . m_Bindaddr [ 0 ] & & net_host_lookup ( g_Config . m_Bindaddr , & BindAddr , NETTYPE_ALL ) = = 0 )
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{
// sweet!
BindAddr . port = g_Config . m_SvPort ;
}
else
{
mem_zero ( & BindAddr , sizeof ( BindAddr ) ) ;
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BindAddr . type = NETTYPE_ALL ;
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BindAddr . port = g_Config . m_SvPort ;
}
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if ( ! m_NetServer . Open ( BindAddr , & m_ServerBan , g_Config . m_SvMaxClients , g_Config . m_SvMaxClientsPerIP , 0 ) )
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{
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dbg_msg ( " server " , " couldn't open socket. port %d might already be in use " , g_Config . m_SvPort ) ;
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return - 1 ;
}
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m_NetServer . SetCallbacks ( NewClientCallback , DelClientCallback , this ) ;
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m_Econ . Init ( Console ( ) , & m_ServerBan ) ;
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char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " server name is '%s' " , g_Config . m_SvName ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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GameServer ( ) - > OnInit ( ) ;
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str_format ( aBuf , sizeof ( aBuf ) , " version %s " , GameServer ( ) - > NetVersion ( ) ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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// process pending commands
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m_pConsole - > StoreCommands ( false ) ;
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// start game
{
int64 ReportTime = time_get ( ) ;
int ReportInterval = 3 ;
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m_Lastheartbeat = 0 ;
m_GameStartTime = time_get ( ) ;
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if ( g_Config . m_Debug )
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{
str_format ( aBuf , sizeof ( aBuf ) , " baseline memory usage %dk " , mem_stats ( ) - > allocated / 1024 ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " server " , aBuf ) ;
}
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while ( m_RunServer )
{
int64 t = time_get ( ) ;
int NewTicks = 0 ;
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// load new map TODO: don't poll this
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if ( str_comp ( g_Config . m_SvMap , m_aCurrentMap ) ! = 0 | | m_MapReload )
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{
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m_MapReload = 0 ;
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// load map
if ( LoadMap ( g_Config . m_SvMap ) )
{
// new map loaded
GameServer ( ) - > OnShutdown ( ) ;
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for ( int c = 0 ; c < MAX_CLIENTS ; c + + )
{
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if ( m_aClients [ c ] . m_State < = CClient : : STATE_AUTH )
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continue ;
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SendMap ( c ) ;
m_aClients [ c ] . Reset ( ) ;
m_aClients [ c ] . m_State = CClient : : STATE_CONNECTING ;
}
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m_GameStartTime = time_get ( ) ;
m_CurrentGameTick = 0 ;
Kernel ( ) - > ReregisterInterface ( GameServer ( ) ) ;
GameServer ( ) - > OnInit ( ) ;
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UpdateServerInfo ( ) ;
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}
else
{
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str_format ( aBuf , sizeof ( aBuf ) , " failed to load map. mapname='%s' " , g_Config . m_SvMap ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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str_copy ( g_Config . m_SvMap , m_aCurrentMap , sizeof ( g_Config . m_SvMap ) ) ;
}
}
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while ( t > TickStartTime ( m_CurrentGameTick + 1 ) )
{
m_CurrentGameTick + + ;
NewTicks + + ;
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// apply new input
for ( int c = 0 ; c < MAX_CLIENTS ; c + + )
{
if ( m_aClients [ c ] . m_State = = CClient : : STATE_EMPTY )
continue ;
for ( int i = 0 ; i < 200 ; i + + )
{
if ( m_aClients [ c ] . m_aInputs [ i ] . m_GameTick = = Tick ( ) )
{
if ( m_aClients [ c ] . m_State = = CClient : : STATE_INGAME )
GameServer ( ) - > OnClientPredictedInput ( c , m_aClients [ c ] . m_aInputs [ i ] . m_aData ) ;
break ;
}
}
}
GameServer ( ) - > OnTick ( ) ;
}
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// snap game
if ( NewTicks )
{
if ( g_Config . m_SvHighBandwidth | | ( m_CurrentGameTick % 2 ) = = 0 )
DoSnapshot ( ) ;
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UpdateClientRconCommands ( ) ;
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}
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// master server stuff
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m_Register . RegisterUpdate ( m_NetServer . NetType ( ) ) ;
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PumpNetwork ( ) ;
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if ( ReportTime < time_get ( ) )
{
if ( g_Config . m_Debug )
{
/*
static NETSTATS prev_stats ;
NETSTATS stats ;
netserver_stats ( net , & stats ) ;
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perf_next ( ) ;
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if ( config . dbg_pref )
perf_dump ( & rootscope ) ;
dbg_msg ( " server " , " send=%8d recv=%8d " ,
( stats . send_bytes - prev_stats . send_bytes ) / reportinterval ,
( stats . recv_bytes - prev_stats . recv_bytes ) / reportinterval ) ;
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prev_stats = stats ;
*/
}
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ReportTime + = time_freq ( ) * ReportInterval ;
}
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// wait for incomming data
net_socket_read_wait ( m_NetServer . Socket ( ) , 5 ) ;
}
}
// disconnect all clients on shutdown
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( m_aClients [ i ] . m_State ! = CClient : : STATE_EMPTY )
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m_NetServer . Drop ( i , " Server shutdown " ) ;
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m_Econ . Shutdown ( ) ;
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}
GameServer ( ) - > OnShutdown ( ) ;
m_pMap - > Unload ( ) ;
if ( m_pCurrentMapData )
mem_free ( m_pCurrentMapData ) ;
return 0 ;
}
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void CServer : : ConTestingCommands ( CConsole : : IResult * pResult , void * pUser )
{
char aBuf [ 128 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " Value: %d " , g_Config . m_SvTestingCommands ) ;
( ( CConsole * ) pUser ) - > Print ( CConsole : : OUTPUT_LEVEL_STANDARD , " Console " , aBuf ) ;
}
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void CServer : : ConKick ( IConsole : : IResult * pResult , void * pUser )
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{
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if ( pResult - > NumArguments ( ) > 1 )
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{
char aBuf [ 128 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " Kicked (%s) " , pResult - > GetString ( 1 ) ) ;
( ( CServer * ) pUser ) - > Kick ( pResult - > GetInteger ( 0 ) , aBuf ) ;
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}
else
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( ( CServer * ) pUser ) - > Kick ( pResult - > GetInteger ( 0 ) , " Kicked by console " ) ;
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}
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void CServer : : ConStatus ( IConsole : : IResult * pResult , void * pUser )
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{
char aBuf [ 1024 ] ;
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char aAddrStr [ NETADDR_MAXSTRSIZE ] ;
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CServer * pThis = static_cast < CServer * > ( pUser ) ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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{
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if ( pThis - > m_aClients [ i ] . m_State ! = CClient : : STATE_EMPTY )
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{
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net_addr_str ( pThis - > m_NetServer . ClientAddr ( i ) , aAddrStr , sizeof ( aAddrStr ) , true ) ;
if ( pThis - > m_aClients [ i ] . m_State = = CClient : : STATE_INGAME )
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str_format ( aBuf , sizeof ( aBuf ) , " id=%d addr=%s name='%s' score=%d " , i , aAddrStr ,
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pThis - > m_aClients [ i ] . m_aName , pThis - > m_aClients [ i ] . m_Score ) ;
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else
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str_format ( aBuf , sizeof ( aBuf ) , " id=%d addr=%s connecting " , i , aAddrStr ) ;
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pThis - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " Server " , aBuf ) ;
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}
}
}
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void CServer : : ConShutdown ( IConsole : : IResult * pResult , void * pUser )
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{
( ( CServer * ) pUser ) - > m_RunServer = 0 ;
}
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void CServer : : DemoRecorder_HandleAutoStart ( )
{
if ( g_Config . m_SvAutoDemoRecord )
{
m_DemoRecorder . Stop ( ) ;
char aFilename [ 128 ] ;
char aDate [ 20 ] ;
str_timestamp ( aDate , sizeof ( aDate ) ) ;
str_format ( aFilename , sizeof ( aFilename ) , " demos/%s_%s.demo " , " auto/autorecord " , aDate ) ;
m_DemoRecorder . Start ( Storage ( ) , m_pConsole , aFilename , GameServer ( ) - > NetVersion ( ) , m_aCurrentMap , m_CurrentMapCrc , " server " ) ;
if ( g_Config . m_SvAutoDemoMax )
{
// clean up auto recorded demos
CFileCollection AutoDemos ;
AutoDemos . Init ( Storage ( ) , " demos/server " , " autorecord " , " .demo " , g_Config . m_SvAutoDemoMax ) ;
}
}
}
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bool CServer : : DemoRecorder_IsRecording ( )
{
return m_DemoRecorder . IsRecording ( ) ;
}
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void CServer : : ConRecord ( IConsole : : IResult * pResult , void * pUser )
{
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CServer * pServer = ( CServer * ) pUser ;
char aFilename [ 128 ] ;
if ( pResult - > NumArguments ( ) )
str_format ( aFilename , sizeof ( aFilename ) , " demos/%s.demo " , pResult - > GetString ( 0 ) ) ;
else
{
char aDate [ 20 ] ;
str_timestamp ( aDate , sizeof ( aDate ) ) ;
str_format ( aFilename , sizeof ( aFilename ) , " demos/demo_%s.demo " , aDate ) ;
}
pServer - > m_DemoRecorder . Start ( pServer - > Storage ( ) , pServer - > Console ( ) , aFilename , pServer - > GameServer ( ) - > NetVersion ( ) , pServer - > m_aCurrentMap , pServer - > m_CurrentMapCrc , " server " ) ;
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}
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void CServer : : ConStopRecord ( IConsole : : IResult * pResult , void * pUser )
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{
( ( CServer * ) pUser ) - > m_DemoRecorder . Stop ( ) ;
}
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void CServer : : ConMapReload ( IConsole : : IResult * pResult , void * pUser )
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{
( ( CServer * ) pUser ) - > m_MapReload = 1 ;
}
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void CServer : : ConLogout ( IConsole : : IResult * pResult , void * pUser )
{
CServer * pServer = ( CServer * ) pUser ;
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if ( pServer - > m_RconClientID > = 0 & & pServer - > m_RconClientID < MAX_CLIENTS & &
pServer - > m_aClients [ pServer - > m_RconClientID ] . m_State ! = CServer : : CClient : : STATE_EMPTY )
{
CMsgPacker Msg ( NETMSG_RCON_AUTH_STATUS ) ;
Msg . AddInt ( 0 ) ; //authed
Msg . AddInt ( 0 ) ; //cmdlist
pServer - > SendMsgEx ( & Msg , MSGFLAG_VITAL , pServer - > m_RconClientID , true ) ;
pServer - > m_aClients [ pServer - > m_RconClientID ] . m_Authed = AUTHED_NO ;
pServer - > m_aClients [ pServer - > m_RconClientID ] . m_pRconCmdToSend = 0 ;
pServer - > SendRconLine ( pServer - > m_RconClientID , " Logout successful. " ) ;
char aBuf [ 32 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " ClientID=%d logged out " , pServer - > m_RconClientID ) ;
pServer - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
}
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}
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void CServer : : ConchainSpecialInfoupdate ( IConsole : : IResult * pResult , void * pUserData , IConsole : : FCommandCallback pfnCallback , void * pCallbackUserData )
{
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pfnCallback ( pResult , pCallbackUserData ) ;
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if ( pResult - > NumArguments ( ) )
( ( CServer * ) pUserData ) - > UpdateServerInfo ( ) ;
}
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void CServer : : ConchainMaxclientsperipUpdate ( IConsole : : IResult * pResult , void * pUserData , IConsole : : FCommandCallback pfnCallback , void * pCallbackUserData )
{
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pfnCallback ( pResult , pCallbackUserData ) ;
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if ( pResult - > NumArguments ( ) )
( ( CServer * ) pUserData ) - > m_NetServer . SetMaxClientsPerIP ( pResult - > GetInteger ( 0 ) ) ;
}
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void CServer : : ConchainModCommandUpdate ( IConsole : : IResult * pResult , void * pUserData , IConsole : : FCommandCallback pfnCallback , void * pCallbackUserData )
{
if ( pResult - > NumArguments ( ) = = 2 )
{
CServer * pThis = static_cast < CServer * > ( pUserData ) ;
const IConsole : : CCommandInfo * pInfo = pThis - > Console ( ) - > GetCommandInfo ( pResult - > GetString ( 0 ) , CFGFLAG_SERVER , false ) ;
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int OldAccessLevel = 0 ;
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if ( pInfo )
OldAccessLevel = pInfo - > GetAccessLevel ( ) ;
pfnCallback ( pResult , pCallbackUserData ) ;
if ( pInfo & & OldAccessLevel ! = pInfo - > GetAccessLevel ( ) )
{
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( pThis - > m_aClients [ i ] . m_State = = CServer : : CClient : : STATE_EMPTY | | pThis - > m_aClients [ i ] . m_Authed ! = CServer : : AUTHED_MOD | |
( pThis - > m_aClients [ i ] . m_pRconCmdToSend & & str_comp ( pResult - > GetString ( 0 ) , pThis - > m_aClients [ i ] . m_pRconCmdToSend - > m_pName ) > = 0 ) )
continue ;
if ( OldAccessLevel = = IConsole : : ACCESS_LEVEL_ADMIN )
pThis - > SendRconCmdAdd ( pInfo , i ) ;
else
pThis - > SendRconCmdRem ( pInfo , i ) ;
}
}
}
else
pfnCallback ( pResult , pCallbackUserData ) ;
}
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void CServer : : ConchainConsoleOutputLevelUpdate ( IConsole : : IResult * pResult , void * pUserData , IConsole : : FCommandCallback pfnCallback , void * pCallbackUserData )
{
pfnCallback ( pResult , pCallbackUserData ) ;
if ( pResult - > NumArguments ( ) = = 1 )
{
CServer * pThis = static_cast < CServer * > ( pUserData ) ;
pThis - > Console ( ) - > SetPrintOutputLevel ( pThis - > m_PrintCBIndex , pResult - > GetInteger ( 0 ) ) ;
}
}
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void CServer : : RegisterCommands ( )
{
m_pConsole = Kernel ( ) - > RequestInterface < IConsole > ( ) ;
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m_pGameServer = Kernel ( ) - > RequestInterface < IGameServer > ( ) ;
m_pMap = Kernel ( ) - > RequestInterface < IEngineMap > ( ) ;
m_pStorage = Kernel ( ) - > RequestInterface < IStorage > ( ) ;
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// register console commands
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Console ( ) - > Register ( " kick " , " i?r " , CFGFLAG_SERVER , ConKick , this , " Kick player with specified id for any reason " ) ;
Console ( ) - > Register ( " status " , " " , CFGFLAG_SERVER , ConStatus , this , " List players " ) ;
Console ( ) - > Register ( " shutdown " , " " , CFGFLAG_SERVER , ConShutdown , this , " Shut down " ) ;
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Console ( ) - > Register ( " logout " , " " , CFGFLAG_SERVER , ConLogout , this , " Logout of rcon " ) ;
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2011-07-14 20:07:21 +00:00
Console ( ) - > Register ( " record " , " ?s " , CFGFLAG_SERVER | CFGFLAG_STORE , ConRecord , this , " Record to a file " ) ;
Console ( ) - > Register ( " stoprecord " , " " , CFGFLAG_SERVER , ConStopRecord , this , " Stop recording " ) ;
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Console ( ) - > Register ( " reload " , " " , CFGFLAG_SERVER , ConMapReload , this , " Reload the map " ) ;
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Console ( ) - > Chain ( " sv_name " , ConchainSpecialInfoupdate , this ) ;
Console ( ) - > Chain ( " password " , ConchainSpecialInfoupdate , this ) ;
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Console ( ) - > Chain ( " sv_max_clients_per_ip " , ConchainMaxclientsperipUpdate , this ) ;
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Console ( ) - > Chain ( " mod_command " , ConchainModCommandUpdate , this ) ;
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Console ( ) - > Chain ( " console_output_level " , ConchainConsoleOutputLevelUpdate , this ) ;
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// register console commands in sub parts
m_ServerBan . Init ( Console ( ) , Storage ( ) , this ) ;
m_pGameServer - > OnConsoleInit ( ) ;
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}
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int CServer : : SnapNewID ( )
{
return m_IDPool . NewID ( ) ;
}
void CServer : : SnapFreeID ( int ID )
{
m_IDPool . FreeID ( ID ) ;
}
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void * CServer : : SnapNewItem ( int Type , int ID , int Size )
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{
dbg_assert ( Type > = 0 & & Type < = 0xffff , " incorrect type " ) ;
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dbg_assert ( ID > = 0 & & ID < = 0xffff , " incorrect id " ) ;
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return ID < 0 ? 0 : m_SnapshotBuilder . NewItem ( Type , ID , Size ) ;
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}
void CServer : : SnapSetStaticsize ( int ItemType , int Size )
{
m_SnapshotDelta . SetStaticsize ( ItemType , Size ) ;
}
static CServer * CreateServer ( ) { return new CServer ( ) ; }
int main ( int argc , const char * * argv ) // ignore_convention
{
# if defined(CONF_FAMILY_WINDOWS)
for ( int i = 1 ; i < argc ; i + + ) // ignore_convention
{
if ( str_comp ( " -s " , argv [ i ] ) = = 0 | | str_comp ( " --silent " , argv [ i ] ) = = 0 ) // ignore_convention
{
ShowWindow ( GetConsoleWindow ( ) , SW_HIDE ) ;
break ;
}
}
# endif
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CServer * pServer = CreateServer ( ) ;
IKernel * pKernel = IKernel : : Create ( ) ;
// create the components
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IEngine * pEngine = CreateEngine ( " Teeworlds " ) ;
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IEngineMap * pEngineMap = CreateEngineMap ( ) ;
IGameServer * pGameServer = CreateGameServer ( ) ;
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IConsole * pConsole = CreateConsole ( CFGFLAG_SERVER | CFGFLAG_ECON ) ;
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IEngineMasterServer * pEngineMasterServer = CreateEngineMasterServer ( ) ;
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IStorage * pStorage = CreateStorage ( " Teeworlds " , IStorage : : STORAGETYPE_SERVER , argc , argv ) ; // ignore_convention
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IConfig * pConfig = CreateConfig ( ) ;
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pServer - > InitRegister ( & pServer - > m_NetServer , pEngineMasterServer , pConsole ) ;
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{
bool RegisterFail = false ;
RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( pServer ) ; // register as both
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RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( pEngine ) ;
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RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( static_cast < IEngineMap * > ( pEngineMap ) ) ; // register as both
RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( static_cast < IMap * > ( pEngineMap ) ) ;
RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( pGameServer ) ;
RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( pConsole ) ;
RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( pStorage ) ;
RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( pConfig ) ;
RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( static_cast < IEngineMasterServer * > ( pEngineMasterServer ) ) ; // register as both
RegisterFail = RegisterFail | | ! pKernel - > RegisterInterface ( static_cast < IMasterServer * > ( pEngineMasterServer ) ) ;
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if ( RegisterFail )
return - 1 ;
}
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pEngine - > Init ( ) ;
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pConfig - > Init ( ) ;
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pEngineMasterServer - > Init ( ) ;
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pEngineMasterServer - > Load ( ) ;
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// register all console commands
pServer - > RegisterCommands ( ) ;
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// execute autoexec file
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pConsole - > ExecuteFile ( " autoexec.cfg " ) ;
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// parse the command line arguments
if ( argc > 1 ) // ignore_convention
pConsole - > ParseArguments ( argc - 1 , & argv [ 1 ] ) ; // ignore_convention
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pConsole - > Register ( " sv_test_cmds " , " " , CFGFLAG_SERVER | CFGFLAG_CLIENT , CServer : : ConTestingCommands , pConsole , " Turns testing commands aka cheats on/off " ) ;
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// restore empty config strings to their defaults
pConfig - > RestoreStrings ( ) ;
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pEngine - > InitLogfile ( ) ;
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# if defined(CONF_FAMILY_UNIX)
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FifoConsole * fifoConsole = new FifoConsole ( pConsole ) ;
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# endif
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// run the server
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dbg_msg ( " server " , " starting... " ) ;
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pServer - > Run ( ) ;
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// free
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# if defined(CONF_FAMILY_UNIX)
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delete fifoConsole ;
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# endif
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delete pServer ;
delete pKernel ;
delete pEngineMap ;
delete pGameServer ;
delete pConsole ;
delete pEngineMasterServer ;
delete pStorage ;
delete pConfig ;
return 0 ;
}
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// DDRace
void CServer : : GetClientAddr ( int ClientID , NETADDR * pAddr )
{
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if ( ClientID > = 0 & & ClientID < MAX_CLIENTS & & m_aClients [ ClientID ] . m_State = = CClient : : STATE_INGAME ) {
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* pAddr = * m_NetServer . ClientAddr ( ClientID ) ;
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}
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}
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char * CServer : : GetAnnouncementLine ( char const * pFileName )
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{
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IOHANDLE File = m_pStorage - > OpenFile ( pFileName , IOFLAG_READ , IStorage : : TYPE_ALL ) ;
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if ( File )
{
std : : vector < char * > v ;
char * pLine ;
CLineReader * lr = new CLineReader ( ) ;
lr - > Init ( File ) ;
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while ( ( pLine = lr - > Get ( ) ) )
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if ( str_length ( pLine ) )
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if ( pLine [ 0 ] ! = ' # ' )
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v . push_back ( pLine ) ;
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if ( v . size ( ) = = 1 )
{
m_AnnouncementLastLine = 0 ;
}
else if ( ! g_Config . m_SvAnnouncementRandom )
{
if ( m_AnnouncementLastLine > = v . size ( ) )
m_AnnouncementLastLine % = v . size ( ) ;
}
else
{
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unsigned Rand ;
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do
Rand = rand ( ) % v . size ( ) ;
while ( Rand = = m_AnnouncementLastLine ) ;
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m_AnnouncementLastLine = Rand ;
}
return v [ m_AnnouncementLastLine ] ;
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}
return 0 ;
}
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