ddnet/src/engine/server/server.cpp

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2010-05-29 07:25:38 +00:00
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
#include <base/system.h>
#include <engine/shared/config.h>
#include <engine/shared/engine.h>
#include <engine/shared/protocol.h>
#include <engine/shared/snapshot.h>
#include <engine/shared/compression.h>
#include <engine/shared/network.h>
#include <engine/shared/config.h>
#include <engine/shared/packer.h>
#include <engine/shared/datafile.h>
#include <engine/shared/demorec.h>
#include <engine/server.h>
#include <engine/map.h>
#include <engine/console.h>
#include <engine/storage.h>
#include <engine/masterserver.h>
#include <engine/config.h>
#include <mastersrv/mastersrv.h>
#include "register.h"
#include "server.h"
#if defined(CONF_FAMILY_WINDOWS)
#define _WIN32_WINNT 0x0500
#define NOGDI
#include <windows.h>
#endif
static const char *StrLtrim(const char *pStr)
{
while(*pStr && *pStr <= 32)
pStr++;
return pStr;
}
static void StrRtrim(char *pStr)
{
int i = str_length(pStr);
while(i >= 0)
{
if(pStr[i] > 32)
break;
pStr[i] = 0;
i--;
}
}
static int StrAllnum(const char *pStr)
{
while(*pStr)
{
if(!(*pStr >= '0' && *pStr <= '9'))
return 0;
pStr++;
}
return 1;
}
CSnapIDPool::CSnapIDPool()
{
Reset();
}
void CSnapIDPool::Reset()
{
for(int i = 0; i < MAX_IDS; i++)
{
m_aIDs[i].m_Next = i+1;
m_aIDs[i].m_State = 0;
}
m_aIDs[MAX_IDS-1].m_Next = -1;
m_FirstFree = 0;
m_FirstTimed = -1;
m_LastTimed = -1;
m_Usage = 0;
m_InUsage = 0;
}
void CSnapIDPool::RemoveFirstTimeout()
{
int NextTimed = m_aIDs[m_FirstTimed].m_Next;
// add it to the free list
m_aIDs[m_FirstTimed].m_Next = m_FirstFree;
m_aIDs[m_FirstTimed].m_State = 0;
m_FirstFree = m_FirstTimed;
// remove it from the timed list
m_FirstTimed = NextTimed;
if(m_FirstTimed == -1)
m_LastTimed = -1;
m_Usage--;
}
int CSnapIDPool::NewID()
{
int64 Now = time_get();
// process timed ids
while(m_FirstTimed != -1 && m_aIDs[m_FirstTimed].m_Timeout < Now)
RemoveFirstTimeout();
int Id = m_FirstFree;
dbg_assert(Id != -1, "id error");
m_FirstFree = m_aIDs[m_FirstFree].m_Next;
m_aIDs[Id].m_State = 1;
m_Usage++;
m_InUsage++;
return Id;
}
void CSnapIDPool::TimeoutIDs()
{
// process timed ids
while(m_FirstTimed != -1)
RemoveFirstTimeout();
}
void CSnapIDPool::FreeID(int Id)
{
dbg_assert(m_aIDs[Id].m_State == 1, "id is not alloced");
m_InUsage--;
m_aIDs[Id].m_State = 2;
m_aIDs[Id].m_Timeout = time_get()+time_freq()*5;
m_aIDs[Id].m_Next = -1;
if(m_LastTimed != -1)
{
m_aIDs[m_LastTimed].m_Next = Id;
m_LastTimed = Id;
}
else
{
m_FirstTimed = Id;
m_LastTimed = Id;
}
}
void CServer::CClient::Reset()
{
// reset input
for(int i = 0; i < 200; i++)
m_aInputs[i].m_GameTick = -1;
m_CurrentInput = 0;
mem_zero(&m_LatestInput, sizeof(m_LatestInput));
m_Snapshots.PurgeAll();
m_LastAckedSnapshot = -1;
m_LastInputTick = -1;
m_SnapRate = CClient::SNAPRATE_INIT;
m_Score = 0;
}
CServer::CServer() : m_DemoRecorder(&m_SnapshotDelta)
{
m_TickSpeed = SERVER_TICK_SPEED;
m_pGameServer = 0;
m_CurrentGameTick = 0;
m_RunServer = 1;
mem_zero(m_aBrowseinfoGametype, sizeof(m_aBrowseinfoGametype));
m_BrowseinfoProgression = -1;
m_pCurrentMapData = 0;
m_CurrentMapSize = 0;
Init();
}
int CServer::TrySetClientName(int ClientID, const char *pName)
{
char aTrimmedName[64];
// trim the name
str_copy(aTrimmedName, StrLtrim(pName), sizeof(aTrimmedName));
StrRtrim(aTrimmedName);
dbg_msg("", "'%s' -> '%s'", pName, aTrimmedName);
pName = aTrimmedName;
// check for empty names
if(!pName[0])
return -1;
// make sure that two clients doesn't have the same name
for(int i = 0; i < MAX_CLIENTS; i++)
if(i != ClientID && m_aClients[i].m_State >= CClient::STATE_READY)
{
if(str_comp(pName, m_aClients[i].m_aName) == 0)
return -1;
}
// set the client name
str_copy(m_aClients[ClientID].m_aName, pName, MAX_NAME_LENGTH);
return 0;
}
void CServer::SetClientName(int ClientID, const char *pName)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
if(!pName)
return;
char aNameTry[MAX_NAME_LENGTH];
str_copy(aNameTry, pName, MAX_NAME_LENGTH);
if(TrySetClientName(ClientID, aNameTry))
{
// auto rename
for(int i = 1;; i++)
{
str_format(aNameTry, MAX_NAME_LENGTH, "(%d)%s", i, pName);
if(TrySetClientName(ClientID, aNameTry) == 0)
break;
}
}
}
void CServer::SetClientScore(int ClientID, int Score)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
m_aClients[ClientID].m_Score = Score;
}
void CServer::SetBrowseInfo(const char *pGameType, int Progression)
{
str_copy(m_aBrowseinfoGametype, pGameType, sizeof(m_aBrowseinfoGametype));
m_BrowseinfoProgression = Progression;
if(m_BrowseinfoProgression > 100)
m_BrowseinfoProgression = 100;
if(m_BrowseinfoProgression < -1)
m_BrowseinfoProgression = -1;
}
void CServer::Kick(int ClientID, const char *pReason)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS)
return;
if(m_aClients[ClientID].m_State != CClient::STATE_EMPTY)
m_NetServer.Drop(ClientID, pReason);
}
/*int CServer::Tick()
{
return m_CurrentGameTick;
}*/
int64 CServer::TickStartTime(int Tick)
{
return m_GameStartTime + (time_freq()*Tick)/SERVER_TICK_SPEED;
}
/*int CServer::TickSpeed()
{
return SERVER_TICK_SPEED;
}*/
int CServer::Init()
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
m_aClients[i].m_State = CClient::STATE_EMPTY;
m_aClients[i].m_aName[0] = 0;
m_aClients[i].m_aClan[0] = 0;
m_aClients[i].m_Snapshots.Init();
}
m_CurrentGameTick = 0;
return 0;
}
int CServer::GetClientInfo(int ClientID, CClientInfo *pInfo)
{
dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
dbg_assert(pInfo != 0, "info can not be null");
if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
{
pInfo->m_pName = m_aClients[ClientID].m_aName;
pInfo->m_Latency = m_aClients[ClientID].m_Latency;
return 1;
}
return 0;
}
void CServer::GetClientIP(int ClientID, char *pIPString, int Size)
{
if(ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CClient::STATE_INGAME)
{
NETADDR Addr = m_NetServer.ClientAddr(ClientID);
str_format(pIPString, Size, "%d.%d.%d.%d", Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]);
}
}
int *CServer::LatestInput(int ClientId, int *size)
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State < CServer::CClient::STATE_READY)
return 0;
return m_aClients[ClientId].m_LatestInput.m_aData;
}
const char *CServer::ClientName(int ClientId)
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State < CServer::CClient::STATE_READY)
return "(invalid client)";
return m_aClients[ClientId].m_aName;
}
bool CServer::ClientIngame(int ClientID)
{
return ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME;
}
int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientId)
{
return SendMsgEx(pMsg, Flags, ClientId, false);
}
int CServer::SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System)
{
CNetChunk Packet;
if(!pMsg)
return -1;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = ClientID;
Packet.m_pData = pMsg->Data();
Packet.m_DataSize = pMsg->Size();
// HACK: modify the message id in the packet and store the system flag
*((unsigned char*)Packet.m_pData) <<= 1;
if(System)
*((unsigned char*)Packet.m_pData) |= 1;
if(Flags&MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags&MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
// write message to demo recorder
if(!(Flags&MSGFLAG_NORECORD))
m_DemoRecorder.RecordMessage(pMsg->Data(), pMsg->Size());
if(!(Flags&MSGFLAG_NOSEND))
{
if(ClientID == -1)
{
// broadcast
int i;
for(i = 0; i < MAX_CLIENTS; i++)
if(m_aClients[i].m_State == CClient::STATE_INGAME)
{
Packet.m_ClientID = i;
m_NetServer.Send(&Packet);
}
}
else
m_NetServer.Send(&Packet);
}
return 0;
}
void CServer::DoSnapshot()
{
GameServer()->OnPreSnap();
// create snapshot for demo recording
if(m_DemoRecorder.IsRecording())
{
char aData[CSnapshot::MAX_SIZE];
int SnapshotSize;
// build snap and possibly add some messages
m_SnapshotBuilder.Init();
GameServer()->OnSnap(-1);
SnapshotSize = m_SnapshotBuilder.Finish(aData);
// write snapshot
m_DemoRecorder.RecordSnapshot(Tick(), aData, SnapshotSize);
}
// create snapshots for all clients
for(int i = 0; i < MAX_CLIENTS; i++)
{
// client must be ingame to recive snapshots
if(m_aClients[i].m_State != CClient::STATE_INGAME)
continue;
// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_RECOVER && (Tick()%50) != 0)
continue;
// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_INIT && (Tick()%10) != 0)
continue;
{
char aData[CSnapshot::MAX_SIZE];
char aDeltaData[CSnapshot::MAX_SIZE];
char aCompData[CSnapshot::MAX_SIZE];
int SnapshotSize;
int Crc;
static CSnapshot EmptySnap;
CSnapshot *pDeltashot = &EmptySnap;
int DeltashotSize;
int DeltaTick = -1;
int DeltaSize;
m_SnapshotBuilder.Init();
GameServer()->OnSnap(i);
// finish snapshot
SnapshotSize = m_SnapshotBuilder.Finish(aData);
Crc = ((CSnapshot*)aData)->Crc();
// remove old snapshos
// keep 3 seconds worth of snapshots
m_aClients[i].m_Snapshots.PurgeUntil(m_CurrentGameTick-SERVER_TICK_SPEED*3);
// save it the snapshot
m_aClients[i].m_Snapshots.Add(m_CurrentGameTick, time_get(), SnapshotSize, aData, 0);
// find snapshot that we can preform delta against
EmptySnap.Clear();
{
DeltashotSize = m_aClients[i].m_Snapshots.Get(m_aClients[i].m_LastAckedSnapshot, 0, &pDeltashot, 0);
if(DeltashotSize >= 0)
DeltaTick = m_aClients[i].m_LastAckedSnapshot;
else
{
// no acked package found, force client to recover rate
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_FULL)
m_aClients[i].m_SnapRate = CClient::SNAPRATE_RECOVER;
}
}
// create delta
DeltaSize = m_SnapshotDelta.CreateDelta(pDeltashot, (CSnapshot*)aData, aDeltaData);
if(DeltaSize)
{
// compress it
int SnapshotSize;
const int MaxSize = MAX_SNAPSHOT_PACKSIZE;
int NumPackets;
SnapshotSize = CVariableInt::Compress(aDeltaData, DeltaSize, aCompData);
NumPackets = (SnapshotSize+MaxSize-1)/MaxSize;
for(int n = 0, Left = SnapshotSize; Left; n++)
{
int Chunk = Left < MaxSize ? Left : MaxSize;
Left -= Chunk;
if(NumPackets == 1)
{
CMsgPacker Msg(NETMSG_SNAPSINGLE);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
}
else
{
CMsgPacker Msg(NETMSG_SNAP);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
Msg.AddInt(NumPackets);
Msg.AddInt(n);
Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
}
}
}
else
{
CMsgPacker Msg(NETMSG_SNAPEMPTY);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
}
}
}
GameServer()->OnPostSnap();
}
int CServer::NewClientCallback(int ClientId, void *pUser)
{
CServer *pThis = (CServer *)pUser;
pThis->m_aClients[ClientId].m_State = CClient::STATE_AUTH;
pThis->m_aClients[ClientId].m_aName[0] = 0;
pThis->m_aClients[ClientId].m_aClan[0] = 0;
pThis->m_aClients[ClientId].m_Authed = 0;
pThis->m_aClients[ClientId].Reset();
return 0;
}
int CServer::DelClientCallback(int ClientId, void *pUser)
{
CServer *pThis = (CServer *)pUser;
// notify the mod about the drop
if(pThis->m_aClients[ClientId].m_State >= CClient::STATE_READY)
pThis->GameServer()->OnClientDrop(ClientId);
pThis->m_aClients[ClientId].m_State = CClient::STATE_EMPTY;
pThis->m_aClients[ClientId].m_aName[0] = 0;
pThis->m_aClients[ClientId].m_aClan[0] = 0;
pThis->m_aClients[ClientId].m_Authed = 0;
pThis->m_aClients[ClientId].m_Snapshots.PurgeAll();
return 0;
}
void CServer::SendMap(int ClientId)
{
CMsgPacker Msg(NETMSG_MAP_CHANGE);
Msg.AddString(g_Config.m_SvMap, 0);
Msg.AddInt(m_CurrentMapCrc);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId, true);
}
void CServer::SendRconLine(int ClientId, const char *pLine)
{
CMsgPacker Msg(NETMSG_RCON_LINE);
Msg.AddString(pLine, 512);
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true);
}
void CServer::SendRconLineAuthed(const char *pLine, void *pUser)
{
CServer *pThis = (CServer *)pUser;
static volatile int ReentryGuard = 0;
int i;
if(ReentryGuard) return;
ReentryGuard++;
for(i = 0; i < MAX_CLIENTS; i++)
{
if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY && pThis->m_aClients[i].m_Authed)
pThis->SendRconLine(i, pLine);
}
ReentryGuard--;
}
void CServer::ProcessClientPacket(CNetChunk *pPacket)
{
int ClientId = pPacket->m_ClientID;
NETADDR Addr;
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
// unpack msgid and system flag
int Msg = Unpacker.GetInt();
int Sys = Msg&1;
Msg >>= 1;
if(Unpacker.Error())
return;
if(m_aClients[ClientId].m_State == CClient::STATE_AUTH)
{
if(Sys && Msg == NETMSG_INFO)
{
char aVersion[64];
const char *pPassword;
str_copy(aVersion, Unpacker.GetString(), 64);
if(str_comp(aVersion, GameServer()->NetVersion()) != 0)
{
// OH FUCK! wrong version, drop him
char aReason[256];
str_format(aReason, sizeof(aReason), "wrong version. server is running '%s' and client '%s'.", GameServer()->NetVersion(), aVersion);
m_NetServer.Drop(ClientId, aReason);
return;
}
str_copy(m_aClients[ClientId].m_aName, Unpacker.GetString(), MAX_NAME_LENGTH);
str_copy(m_aClients[ClientId].m_aClan, Unpacker.GetString(), MAX_CLANNAME_LENGTH);
pPassword = Unpacker.GetString();
if(g_Config.m_Password[0] != 0 && str_comp(g_Config.m_Password, pPassword) != 0)
{
// wrong password
m_NetServer.Drop(ClientId, "wrong password");
return;
}
m_aClients[ClientId].m_State = CClient::STATE_CONNECTING;
SendMap(ClientId);
}
}
else
{
if(Sys)
{
// system message
if(Msg == NETMSG_REQUEST_MAP_DATA)
{
int Chunk = Unpacker.GetInt();
int ChunkSize = 1024-128;
int Offset = Chunk * ChunkSize;
int Last = 0;
// drop faulty map data requests
if(Chunk < 0 || Offset > m_CurrentMapSize)
return;
if(Offset+ChunkSize >= m_CurrentMapSize)
{
ChunkSize = m_CurrentMapSize-Offset;
if(ChunkSize < 0)
ChunkSize = 0;
Last = 1;
}
CMsgPacker Msg(NETMSG_MAP_DATA);
Msg.AddInt(Last);
Msg.AddInt(m_CurrentMapSize);
Msg.AddInt(ChunkSize);
Msg.AddRaw(&m_pCurrentMapData[Offset], ChunkSize);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId, true);
if(g_Config.m_Debug)
dbg_msg("server", "sending chunk %d with size %d", Chunk, ChunkSize);
}
else if(Msg == NETMSG_READY)
{
if(m_aClients[ClientId].m_State == CClient::STATE_CONNECTING)
{
Addr = m_NetServer.ClientAddr(ClientId);
dbg_msg("server", "player is ready. ClientId=%x ip=%d.%d.%d.%d",
ClientId, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]);
m_aClients[ClientId].m_State = CClient::STATE_READY;
GameServer()->OnClientConnected(ClientId);
}
}
else if(Msg == NETMSG_ENTERGAME)
{
if(m_aClients[ClientId].m_State == CClient::STATE_READY)
{
Addr = m_NetServer.ClientAddr(ClientId);
dbg_msg("server", "player has entered the game. ClientId=%x ip=%d.%d.%d.%d",
ClientId, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]);
m_aClients[ClientId].m_State = CClient::STATE_INGAME;
GameServer()->OnClientEnter(ClientId);
}
}
else if(Msg == NETMSG_INPUT)
{
CClient::CInput *pInput;
int64 TagTime;
m_aClients[ClientId].m_LastAckedSnapshot = Unpacker.GetInt();
int IntendedTick = Unpacker.GetInt();
int Size = Unpacker.GetInt();
// check for errors
if(Unpacker.Error() || Size/4 > MAX_INPUT_SIZE)
return;
if(m_aClients[ClientId].m_LastAckedSnapshot > 0)
m_aClients[ClientId].m_SnapRate = CClient::SNAPRATE_FULL;
if(m_aClients[ClientId].m_Snapshots.Get(m_aClients[ClientId].m_LastAckedSnapshot, &TagTime, 0, 0) >= 0)
m_aClients[ClientId].m_Latency = (int)(((time_get()-TagTime)*1000)/time_freq());
// add message to report the input timing
// skip packets that are old
if(IntendedTick > m_aClients[ClientId].m_LastInputTick)
{
int TimeLeft = ((TickStartTime(IntendedTick)-time_get())*1000) / time_freq();
CMsgPacker Msg(NETMSG_INPUTTIMING);
Msg.AddInt(IntendedTick);
Msg.AddInt(TimeLeft);
SendMsgEx(&Msg, 0, ClientId, true);
}
m_aClients[ClientId].m_LastInputTick = IntendedTick;
pInput = &m_aClients[ClientId].m_aInputs[m_aClients[ClientId].m_CurrentInput];
if(IntendedTick <= Tick())
IntendedTick = Tick()+1;
pInput->m_GameTick = IntendedTick;
for(int i = 0; i < Size/4; i++)
pInput->m_aData[i] = Unpacker.GetInt();
mem_copy(m_aClients[ClientId].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int));
m_aClients[ClientId].m_CurrentInput++;
m_aClients[ClientId].m_CurrentInput %= 200;
// call the mod with the fresh input data
if(m_aClients[ClientId].m_State == CClient::STATE_INGAME)
GameServer()->OnClientDirectInput(ClientId, m_aClients[ClientId].m_LatestInput.m_aData);
}
else if(Msg == NETMSG_RCON_CMD)
{
const char *pCmd = Unpacker.GetString();
if(Unpacker.Error() == 0 && m_aClients[ClientId].m_Authed)
{
dbg_msg("server", "ClientId=%d rcon='%s'", ClientId, pCmd);
Console()->ExecuteLine(pCmd);
}
}
else if(Msg == NETMSG_RCON_AUTH)
{
const char *pPw;
Unpacker.GetString(); // login name, not used
pPw = Unpacker.GetString();
if(Unpacker.Error() == 0)
{
if(g_Config.m_SvRconPassword[0] == 0)
{
SendRconLine(ClientId, "No rcon password set on server. Set sv_rcon_password to enable the remote console.");
}
else if(str_comp(pPw, g_Config.m_SvRconPassword) == 0)
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
Msg.AddInt(1);
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true);
m_aClients[ClientId].m_Authed = 1;
SendRconLine(ClientId, "Authentication successful. Remote console access granted.");
dbg_msg("server", "ClientId=%d authed", ClientId);
}
else
{
SendRconLine(ClientId, "Wrong password.");
}
}
}
else if(Msg == NETMSG_PING)
{
CMsgPacker Msg(NETMSG_PING_REPLY);
SendMsgEx(&Msg, 0, ClientId, true);
}
else
{
char aHex[] = "0123456789ABCDEF";
char aBuf[512];
for(int b = 0; b < pPacket->m_DataSize && b < 32; b++)
{
aBuf[b*3] = aHex[((const unsigned char *)pPacket->m_pData)[b]>>4];
aBuf[b*3+1] = aHex[((const unsigned char *)pPacket->m_pData)[b]&0xf];
aBuf[b*3+2] = ' ';
aBuf[b*3+3] = 0;
}
dbg_msg("server", "strange message ClientId=%d msg=%d data_size=%d", ClientId, Msg, pPacket->m_DataSize);
dbg_msg("server", "%s", aBuf);
}
}
else
{
// game message
if(m_aClients[ClientId].m_State >= CClient::STATE_READY)
GameServer()->OnMessage(Msg, &Unpacker, ClientId);
}
}
}
void CServer::SendServerInfo(NETADDR *pAddr, int Token)
{
CNetChunk Packet;
CPacker p;
char aBuf[128];
// count the players
int PlayerCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
PlayerCount++;
}
p.Reset();
if(Token >= 0)
{
// new token based format
p.AddRaw(SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
str_format(aBuf, sizeof(aBuf), "%d", Token);
p.AddString(aBuf, 6);
}
else
{
// old format
p.AddRaw(SERVERBROWSE_OLD_INFO, sizeof(SERVERBROWSE_OLD_INFO));
}
p.AddString(GameServer()->Version(), 32);
p.AddString(g_Config.m_SvName, 64);
p.AddString(g_Config.m_SvMap, 32);
// gametype
p.AddString(m_aBrowseinfoGametype, 16);
// flags
int i = 0;
if(g_Config.m_Password[0]) // password set
i |= SERVER_FLAG_PASSWORD;
str_format(aBuf, sizeof(aBuf), "%d", i);
p.AddString(aBuf, 2);
// progression
str_format(aBuf, sizeof(aBuf), "%d", m_BrowseinfoProgression);
p.AddString(aBuf, 4);
str_format(aBuf, sizeof(aBuf), "%d", PlayerCount); p.AddString(aBuf, 3); // num players
str_format(aBuf, sizeof(aBuf), "%d", m_NetServer.MaxClients()); p.AddString(aBuf, 3); // max players
for(i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
p.AddString(m_aClients[i].m_aName, 48); // player name
str_format(aBuf, sizeof(aBuf), "%d", m_aClients[i].m_Score); p.AddString(aBuf, 6); // player score
}
}
Packet.m_ClientID = -1;
Packet.m_Address = *pAddr;
Packet.m_Flags = NETSENDFLAG_CONNLESS;
Packet.m_DataSize = p.Size();
Packet.m_pData = p.Data();
m_NetServer.Send(&Packet);
}
void CServer::UpdateServerInfo()
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
NETADDR Addr = m_NetServer.ClientAddr(i);
SendServerInfo(&Addr, -1); // SERVERBROWSE_OLD_INFO
}
}
}
int CServer::BanAdd(NETADDR Addr, int Seconds)
{
return m_NetServer.BanAdd(Addr, Seconds);
}
int CServer::BanRemove(NETADDR Addr)
{
return m_NetServer.BanRemove(Addr);
}
void CServer::PumpNetwork()
{
CNetChunk Packet;
m_NetServer.Update();
// process packets
while(m_NetServer.Recv(&Packet))
{
if(Packet.m_ClientID == -1)
{
// stateless
if(!m_Register.RegisterProcessPacket(&Packet))
{
if(Packet.m_DataSize == sizeof(SERVERBROWSE_GETINFO)+1 &&
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
{
SendServerInfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)]);
}
if(Packet.m_DataSize == sizeof(SERVERBROWSE_OLD_GETINFO) &&
mem_comp(Packet.m_pData, SERVERBROWSE_OLD_GETINFO, sizeof(SERVERBROWSE_OLD_GETINFO)) == 0)
{
SendServerInfo(&Packet.m_Address, -1);
}
}
}
else
ProcessClientPacket(&Packet);
}
}
int CServer::LoadMap(const char *pMapName)
{
//DATAFILE *df;
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
/*df = datafile_load(buf);
if(!df)
return 0;*/
if(!m_pMap->Load(aBuf))
return 0;
// stop recording when we change map
m_DemoRecorder.Stop();
// reinit snapshot ids
m_IDPool.TimeoutIDs();
// get the crc of the map
m_CurrentMapCrc = m_pMap->Crc();
dbg_msg("server", "%s crc is %08x", aBuf, m_CurrentMapCrc);
str_copy(m_aCurrentMap, pMapName, sizeof(m_aCurrentMap));
//map_set(df);
// load compelate map into memory for download
{
IOHANDLE File = Storage()->OpenFile(aBuf, IOFLAG_READ);
m_CurrentMapSize = (int)io_length(File);
if(m_pCurrentMapData)
mem_free(m_pCurrentMapData);
m_pCurrentMapData = (unsigned char *)mem_alloc(m_CurrentMapSize, 1);
io_read(File, m_pCurrentMapData, m_CurrentMapSize);
io_close(File);
}
return 1;
}
void CServer::InitEngine(const char *pAppname)
{
m_Engine.Init(pAppname);
}
void CServer::InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterServer)
{
m_Register.Init(pNetServer, pMasterServer);
}
int CServer::Run()
{
m_pGameServer = Kernel()->RequestInterface<IGameServer>();
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pStorage = Kernel()->RequestInterface<IStorage>();
//snap_init_id();
net_init();
//
Console()->RegisterPrintCallback(SendRconLineAuthed, this);
// load map
if(!LoadMap(g_Config.m_SvMap))
{
dbg_msg("server", "failed to load map. mapname='%s'", g_Config.m_SvMap);
return -1;
}
// start server
// TODO: IPv6 support
NETADDR BindAddr;
if(g_Config.m_SvBindaddr[0] && net_host_lookup(g_Config.m_SvBindaddr, &BindAddr, NETTYPE_IPV4) == 0)
{
// sweet!
BindAddr.port = g_Config.m_SvPort;
}
else
{
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.port = g_Config.m_SvPort;
}
if(!m_NetServer.Open(BindAddr, g_Config.m_SvMaxClients, 0))
{
dbg_msg("server", "couldn't open socket. port might already be in use");
return -1;
}
m_NetServer.SetCallbacks(NewClientCallback, DelClientCallback, this);
dbg_msg("server", "server name is '%s'", g_Config.m_SvName);
GameServer()->OnInit();
dbg_msg("server", "version %s", GameServer()->NetVersion());
// start game
{
int64 ReportTime = time_get();
int ReportInterval = 3;
m_Lastheartbeat = 0;
m_GameStartTime = time_get();
if(g_Config.m_Debug)
dbg_msg("server", "baseline memory usage %dk", mem_stats()->allocated/1024);
while(m_RunServer)
{
int64 t = time_get();
int NewTicks = 0;
// load new map TODO: don't poll this
if(str_comp(g_Config.m_SvMap, m_aCurrentMap) != 0 || g_Config.m_SvMapReload)
{
g_Config.m_SvMapReload = 0;
// load map
if(LoadMap(g_Config.m_SvMap))
{
// new map loaded
GameServer()->OnShutdown();
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(m_aClients[c].m_State == CClient::STATE_EMPTY)
continue;
SendMap(c);
m_aClients[c].Reset();
m_aClients[c].m_State = CClient::STATE_CONNECTING;
}
m_GameStartTime = time_get();
m_CurrentGameTick = 0;
Kernel()->ReregisterInterface(GameServer());
GameServer()->OnInit();
}
else
{
dbg_msg("server", "failed to load map. mapname='%s'", g_Config.m_SvMap);
str_copy(g_Config.m_SvMap, m_aCurrentMap, sizeof(g_Config.m_SvMap));
}
}
while(t > TickStartTime(m_CurrentGameTick+1))
{
m_CurrentGameTick++;
NewTicks++;
// apply new input
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(m_aClients[c].m_State == CClient::STATE_EMPTY)
continue;
for(int i = 0; i < 200; i++)
{
if(m_aClients[c].m_aInputs[i].m_GameTick == Tick())
{
if(m_aClients[c].m_State == CClient::STATE_INGAME)
GameServer()->OnClientPredictedInput(c, m_aClients[c].m_aInputs[i].m_aData);
break;
}
}
}
GameServer()->OnTick();
}
// snap game
if(NewTicks)
{
if(g_Config.m_SvHighBandwidth || (m_CurrentGameTick%2) == 0)
DoSnapshot();
}
// master server stuff
m_Register.RegisterUpdate();
PumpNetwork();
if(ReportTime < time_get())
{
if(g_Config.m_Debug)
{
/*
static NETSTATS prev_stats;
NETSTATS stats;
netserver_stats(net, &stats);
perf_next();
if(config.dbg_pref)
perf_dump(&rootscope);
dbg_msg("server", "send=%8d recv=%8d",
(stats.send_bytes - prev_stats.send_bytes)/reportinterval,
(stats.recv_bytes - prev_stats.recv_bytes)/reportinterval);
prev_stats = stats;
*/
}
ReportTime += time_freq()*ReportInterval;
}
// wait for incomming data
net_socket_read_wait(m_NetServer.Socket(), 5);
}
}
// disconnect all clients on shutdown
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
m_NetServer.Drop(i, "server shutdown");
}
GameServer()->OnShutdown();
m_pMap->Unload();
if(m_pCurrentMapData)
mem_free(m_pCurrentMapData);
return 0;
}
void CServer::ConKick(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->Kick(pResult->GetInteger(0), "kicked by console");
}
void CServer::ConBan(IConsole::IResult *pResult, void *pUser)
{
NETADDR Addr;
char aAddrStr[128];
const char *pStr = pResult->GetString(0);
int Minutes = 30;
if(pResult->NumArguments() > 1)
Minutes = pResult->GetInteger(1);
if(net_addr_from_str(&Addr, pStr) == 0)
((CServer *)pUser)->BanAdd(Addr, Minutes*60);
else if(StrAllnum(pStr))
{
int ClientId = str_toint(pStr);
if(ClientId < 0 || ClientId >= MAX_CLIENTS || ((CServer *)pUser)->m_aClients[ClientId].m_State == CClient::STATE_EMPTY)
{
dbg_msg("server", "invalid client id");
return;
}
NETADDR Addr = ((CServer *)pUser)->m_NetServer.ClientAddr(ClientId);
((CServer *)pUser)->BanAdd(Addr, Minutes*60);
}
Addr.port = 0;
net_addr_str(&Addr, aAddrStr, sizeof(aAddrStr));
if(Minutes)
dbg_msg("server", "banned %s for %d minutes", aAddrStr, Minutes);
else
dbg_msg("server", "banned %s for life", aAddrStr);
}
void CServer::ConUnban(IConsole::IResult *pResult, void *pUser)
{
NETADDR Addr;
const char *pStr = pResult->GetString(0);
if(net_addr_from_str(&Addr, pStr) == 0)
((CServer *)pUser)->BanRemove(Addr);
else
dbg_msg("server", "invalid network address");
}
void CServer::ConBans(IConsole::IResult *pResult, void *pUser)
{
unsigned Now = time_timestamp();
char aBuf[1024];
CServer* pServer = (CServer *)pUser;
int Num = pServer->m_NetServer.BanNum();
for(int i = 0; i < Num; i++)
{
CNetServer::CBanInfo Info;
pServer->m_NetServer.BanGet(i, &Info);
NETADDR Addr = Info.m_Addr;
if(Info.m_Expires == -1)
{
str_format(aBuf, sizeof(aBuf), "#%d %d.%d.%d.%d for life", i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]);
}
else
{
unsigned t = Info.m_Expires - Now;
str_format(aBuf, sizeof(aBuf), "#%d %d.%d.%d.%d for %d minutes and %d seconds", i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], t/60, t%60);
}
pServer->Console()->Print(aBuf);
dbg_msg("server", "%s", aBuf);
}
str_format(aBuf, sizeof(aBuf), "%d ban(s)", Num);
pServer->Console()->Print(aBuf);
dbg_msg("server", "%s", aBuf);
}
void CServer::ConStatus(IConsole::IResult *pResult, void *pUser)
{
int i;
NETADDR Addr;
char aBuf[1024];
CServer* pServer = (CServer *)pUser;
for(i = 0; i < MAX_CLIENTS; i++)
{
if(pServer->m_aClients[i].m_State == CClient::STATE_INGAME)
{
Addr = pServer->m_NetServer.ClientAddr(i);
str_format(aBuf, sizeof(aBuf), "id=%d addr=%d.%d.%d.%d:%d name='%s' score=%d",
i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port,
pServer->m_aClients[i].m_aName, pServer->m_aClients[i].m_Score);
pServer->Console()->Print(aBuf);
dbg_msg("server", "%s", aBuf);
}
}
}
void CServer::ConShutdown(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_RunServer = 0;
}
void CServer::ConRecord(IConsole::IResult *pResult, void *pUser)
{
char aFilename[512];
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pResult->GetString(0));
((CServer *)pUser)->m_DemoRecorder.Start(((CServer *)pUser)->Storage(), aFilename, ((CServer *)pUser)->GameServer()->NetVersion(), ((CServer *)pUser)->m_aCurrentMap, ((CServer *)pUser)->m_CurrentMapCrc, "server");
}
void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_DemoRecorder.Stop();
}
void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CServer *)pUserData)->UpdateServerInfo();
}
void CServer::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface<IConsole>();
Console()->Register("kick", "i", CFGFLAG_SERVER, ConKick, this, "");
Console()->Register("ban", "s?i", CFGFLAG_SERVER, ConBan, this, "");
Console()->Register("unban", "s", CFGFLAG_SERVER, ConUnban, this, "");
Console()->Register("bans", "", CFGFLAG_SERVER, ConBans, this, "");
Console()->Register("status", "", CFGFLAG_SERVER, ConStatus, this, "");
Console()->Register("shutdown", "", CFGFLAG_SERVER, ConShutdown, this, "");
Console()->Register("record", "s", CFGFLAG_SERVER, ConRecord, this, "");
Console()->Register("stoprecord", "", CFGFLAG_SERVER, ConStopRecord, this, "");
Console()->Chain("sv_name", ConchainSpecialInfoupdate, this);
Console()->Chain("password", ConchainSpecialInfoupdate, this);
}
int CServer::SnapNewID()
{
return m_IDPool.NewID();
}
void CServer::SnapFreeID(int ID)
{
m_IDPool.FreeID(ID);
}
void *CServer::SnapNewItem(int Type, int Id, int Size)
{
dbg_assert(Type >= 0 && Type <=0xffff, "incorrect type");
dbg_assert(Id >= 0 && Id <=0xffff, "incorrect id");
return m_SnapshotBuilder.NewItem(Type, Id, Size);
}
void CServer::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
static CServer *CreateServer() { return new CServer(); }
int main(int argc, const char **argv) // ignore_convention
{
#if defined(CONF_FAMILY_WINDOWS)
for(int i = 1; i < argc; i++) // ignore_convention
{
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
break;
}
}
#endif
// init the engine
dbg_msg("server", "starting...");
CServer *pServer = CreateServer();
pServer->InitEngine("Teeworlds");
IKernel *pKernel = IKernel::Create();
// create the components
IEngineMap *pEngineMap = CreateEngineMap();
IGameServer *pGameServer = CreateGameServer();
IConsole *pConsole = CreateConsole();
IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
IStorage *pStorage = CreateStorage("Teeworlds", argv[0]); // ignore_convention
IConfig *pConfig = CreateConfig();
pServer->InitRegister(&pServer->m_NetServer, pEngineMasterServer);
{
bool RegisterFail = false;
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pServer); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMap*>(pEngineMap)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap*>(pEngineMap));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pGameServer);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMasterServer*>(pEngineMasterServer)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMasterServer*>(pEngineMasterServer));
if(RegisterFail)
return -1;
}
pConfig->Init();
pEngineMasterServer->Init(pServer->Engine());
pEngineMasterServer->Load();
// register all console commands
pServer->RegisterCommands();
pGameServer->OnConsoleInit();
// execute autoexec file
pConsole->ExecuteFile("autoexec.cfg");
// parse the command line arguments
if(argc > 1) // ignore_convention
pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
// run the server
pServer->Run();
// free
delete pServer;
delete pKernel;
delete pEngineMap;
delete pGameServer;
delete pConsole;
delete pEngineMasterServer;
delete pStorage;
delete pConfig;
return 0;
}