ddnet/src/game/server/eventhandler.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_SERVER_EVENTHANDLER_H
#define GAME_SERVER_EVENTHANDLER_H
#if !defined(_MSC_VER) || _MSC_VER >= 1600
#include <stdint.h>
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#else
typedef __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
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#endif
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//
class CEventHandler
{
static const int MAX_EVENTS = 128;
static const int MAX_DATASIZE = 128*64;
int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays
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int m_aOffsets[MAX_EVENTS];
int m_aSizes[MAX_EVENTS];
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int64_t m_aClientMasks[MAX_EVENTS];
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char m_aData[MAX_DATASIZE];
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class CGameContext *m_pGameServer;
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int m_CurrentOffset;
int m_NumEvents;
public:
CGameContext *GameServer() const { return m_pGameServer; }
void SetGameServer(CGameContext *pGameServer);
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CEventHandler();
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void *Create(int Type, int Size, int64_t Mask = -1LL);
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void Clear();
void Snap(int SnappingClient);
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void EventToSixup(int *Type, int *Size, const char **Data);
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};
#endif