2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_SERVER_EVENTHANDLER_H
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#define GAME_SERVER_EVENTHANDLER_H
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//
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class CEventHandler
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{
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static const int MAX_EVENTS = 128;
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static const int MAX_DATASIZE = 128*64;
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int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays
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int m_aOffsets[MAX_EVENTS];
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int m_aSizes[MAX_EVENTS];
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int m_aClientMasks[MAX_EVENTS];
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char m_aData[MAX_DATASIZE];
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class CGameContext *m_pGameServer;
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int m_CurrentOffset;
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int m_NumEvents;
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public:
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CGameContext *GameServer() const { return m_pGameServer; }
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void SetGameServer(CGameContext *pGameServer);
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CEventHandler();
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void *Create(int Type, int Size, int Mask = -1);
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void Clear();
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void Snap(int SnappingClient);
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};
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#endif
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