ddnet/src/game/collision.hpp

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#ifndef GAME_MAPRES_COL_H
#define GAME_MAPRES_COL_H
#include <base/vmath.hpp>
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enum
{
COLFLAG_SOLID=1,
COLFLAG_DEATH=2,
};
int col_init();
int col_is_solid(int x, int y);
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int col_get(int x, int y);
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int col_width();
int col_height();
bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out);
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#endif