/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #ifndef GAME_MAPRES_COL_H #define GAME_MAPRES_COL_H #include enum { COLFLAG_SOLID=1, COLFLAG_DEATH=2, }; int col_init(); int col_is_solid(int x, int y); int col_get(int x, int y); int col_width(); int col_height(); bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out); #endif