ddnet/src/game/server/entities/door.h

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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_SERVER_ENTITIES_DOOR_H
#define GAME_SERVER_ENTITIES_DOOR_H
#include <game/server/entity.h>
class CTrigger;
class CDoor: public CEntity
{
vec2 m_To;
int m_EvalTick;
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void ResetCollision();
int m_Length;
vec2 m_Direction;
public:
void Open(int Tick, bool ActivatedTeam[]);
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void Open(int Team);
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void Close(int Team);
CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length,
int Number);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif // GAME_SERVER_ENTITIES_DOOR_H