2010-08-11 10:33:37 +00:00
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#ifndef GAME_SERVER_ENTITY_DOOR_H
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#define GAME_SERVER_ENTITY_DOOR_H
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#include <game/server/entity.h>
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class CTrigger;
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class CDoor : public CEntity
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{
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vec2 m_To;
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2010-11-13 13:22:19 +00:00
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int m_EvalTick;
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2010-09-25 16:39:52 +00:00
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void ResetCollision();
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int m_Length;
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vec2 m_Direction;
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2010-09-10 06:55:04 +00:00
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int m_Angle;
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2010-11-05 11:56:44 +00:00
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2010-08-11 10:33:37 +00:00
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public:
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2010-09-01 08:52:59 +00:00
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void Open(int Tick, bool ActivatedTeam[]);
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2010-09-25 16:39:52 +00:00
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void Open(int Team);
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2010-09-01 10:22:15 +00:00
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void Close(int Team);
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2010-11-13 13:22:19 +00:00
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CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, int Number);
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2010-08-11 10:33:37 +00:00
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virtual void Reset();
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virtual void Tick();
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virtual void Snap(int SnappingClient);
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};
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#endif
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