ddnet/src/engine/client/graphics_threaded.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/detect.h>
#include <base/math.h>
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#include <base/tl/threading.h>
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#if defined(CONF_FAMILY_UNIX)
#include <pthread.h>
#endif
#include <base/system.h>
#include <pnglite.h>
#include <engine/shared/config.h>
#include <engine/graphics.h>
#include <engine/storage.h>
#include <engine/keys.h>
#include <engine/console.h>
#include <math.h> // cosf, sinf, log2f
#include "graphics_threaded.h"
static CVideoMode g_aFakeModes[] = {
{320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8},
{720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8},
{1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8},
{1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8},
{1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8},
{1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8},
{1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8},
{1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8},
{1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8},
{2048,1536,8,8,8},
{320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5},
{720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5},
{1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5},
{1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5},
{1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5},
{1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5},
{1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5},
{1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5},
{1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5},
{2048,1536,5,6,5}
};
void CGraphics_Threaded::FlushVertices(bool KeepVertices)
{
if(m_NumVertices == 0)
return;
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size_t VertSize = sizeof(CCommandBuffer::SVertex);
int NumVerts = m_NumVertices;
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if(!KeepVertices)
m_NumVertices = 0;
CCommandBuffer::SCommand_Render Cmd;
Cmd.m_State = m_State;
if(m_Drawing == DRAWING_QUADS)
{
if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
{
Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_TRIANGLES;
Cmd.m_PrimCount = NumVerts/3;
}
else
{
Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_QUADS;
Cmd.m_PrimCount = NumVerts/4;
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}
}
else if(m_Drawing == DRAWING_LINES)
{
Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_LINES;
Cmd.m_PrimCount = NumVerts/2;
}
else
return;
Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts);
if(Cmd.m_pVertices == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts);
if(Cmd.m_pVertices == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return;
}
}
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
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Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts);
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if(Cmd.m_pVertices == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return;
}
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render command");
return;
}
}
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mem_copy(Cmd.m_pVertices, m_aVertices, VertSize*NumVerts);
}
void CGraphics_Threaded::FlushTextVertices(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float* pOutlineTextColor)
{
if(m_NumVertices == 0)
return;
size_t VertSize = 0;
VertSize = sizeof(CCommandBuffer::SVertex);
int NumVerts = m_NumVertices;
m_NumVertices = 0;
CCommandBuffer::SCommand_RenderTextStream Cmd;
Cmd.m_State = m_State;
Cmd.m_TextureSize = TextureSize;
Cmd.m_TextTextureIndex = TextTextureIndex;
Cmd.m_TextOutlineTextureIndex = TextOutlineTextureIndex;
mem_copy(Cmd.m_aTextOutlineColor, pOutlineTextColor, sizeof(Cmd.m_aTextOutlineColor));
Cmd.m_QuadNum = NumVerts / 4;
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Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts);
if(Cmd.m_pVertices == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts);
if(Cmd.m_pVertices == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return;
}
}
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts);
if(Cmd.m_pVertices == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return;
}
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render command");
return;
}
}
mem_copy(Cmd.m_pVertices, m_aVertices, VertSize*NumVerts);
}
void CGraphics_Threaded::AddVertices(int Count)
{
m_NumVertices += Count;
if((m_NumVertices + Count) >= MAX_VERTICES)
FlushVertices();
}
void CGraphics_Threaded::Rotate(const CCommandBuffer::SPoint &rCenter, CCommandBuffer::SVertex *pPoints, int NumPoints)
{
float c = cosf(m_Rotation);
float s = sinf(m_Rotation);
float x, y;
int i;
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CCommandBuffer::SVertex *pVertices = pPoints;
for(i = 0; i < NumPoints; i++)
{
x = pVertices[i].m_Pos.x - rCenter.x;
y = pVertices[i].m_Pos.y - rCenter.y;
pVertices[i].m_Pos.x = x * c - y * s + rCenter.x;
pVertices[i].m_Pos.y = x * s + y * c + rCenter.y;
}
}
CGraphics_Threaded::CGraphics_Threaded()
{
m_State.m_ScreenTL.x = 0;
m_State.m_ScreenTL.y = 0;
m_State.m_ScreenBR.x = 0;
m_State.m_ScreenBR.y = 0;
m_State.m_ClipEnable = false;
m_State.m_ClipX = 0;
m_State.m_ClipY = 0;
m_State.m_ClipW = 0;
m_State.m_ClipH = 0;
m_State.m_Texture = -1;
m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
m_CurrentCommandBuffer = 0;
m_pCommandBuffer = 0x0;
m_apCommandBuffers[0] = 0x0;
m_apCommandBuffers[1] = 0x0;
m_NumVertices = 0;
m_ScreenWidth = -1;
m_ScreenHeight = -1;
m_Rotation = 0;
m_Drawing = 0;
m_TextureMemoryUsage = 0;
m_RenderEnable = true;
m_DoScreenshot = false;
}
void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h)
{
if(x < 0)
w += x;
if(y < 0)
h += y;
x = clamp(x, 0, ScreenWidth());
y = clamp(y, 0, ScreenHeight());
w = clamp(w, 0, ScreenWidth()-x);
h = clamp(h, 0, ScreenHeight()-y);
m_State.m_ClipEnable = true;
m_State.m_ClipX = x;
m_State.m_ClipY = ScreenHeight()-(y+h);
m_State.m_ClipW = w;
m_State.m_ClipH = h;
}
void CGraphics_Threaded::ClipDisable()
{
m_State.m_ClipEnable = false;
}
void CGraphics_Threaded::BlendNone()
{
m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
}
void CGraphics_Threaded::BlendNormal()
{
m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA;
}
void CGraphics_Threaded::BlendAdditive()
{
m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE;
}
void CGraphics_Threaded::WrapNormal()
{
m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
}
void CGraphics_Threaded::WrapClamp()
{
m_State.m_WrapMode = CCommandBuffer::WRAP_CLAMP;
}
int CGraphics_Threaded::MemoryUsage() const
{
return m_pBackend->MemoryUsage();
}
void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY)
{
m_State.m_ScreenTL.x = TopLeftX;
m_State.m_ScreenTL.y = TopLeftY;
m_State.m_ScreenBR.x = BottomRightX;
m_State.m_ScreenBR.y = BottomRightY;
}
void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY)
{
*pTopLeftX = m_State.m_ScreenTL.x;
*pTopLeftY = m_State.m_ScreenTL.y;
*pBottomRightX = m_State.m_ScreenBR.x;
*pBottomRightY = m_State.m_ScreenBR.y;
}
void CGraphics_Threaded::LinesBegin()
{
dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice");
m_Drawing = DRAWING_LINES;
SetColor(1,1,1,1);
}
void CGraphics_Threaded::LinesEnd()
{
dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin");
FlushVertices();
m_Drawing = 0;
}
void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num)
{
dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin");
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 2*i].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 2*i].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 2*i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 2*i], 0);
m_aVertices[m_NumVertices + 2*i + 1].m_Pos.x = pArray[i].m_X1;
m_aVertices[m_NumVertices + 2*i + 1].m_Pos.y = pArray[i].m_Y1;
m_aVertices[m_NumVertices + 2*i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 2*i + 1], 1);
}
AddVertices(2*Num);
}
int CGraphics_Threaded::UnloadTexture(CTextureHandle Index)
{
if(Index == m_InvalidTexture)
return 0;
if(Index < 0)
return 0;
CCommandBuffer::SCommand_Texture_Destroy Cmd;
Cmd.m_Slot = Index;
m_pCommandBuffer->AddCommand(Cmd);
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m_aTextureIndices[Index] = m_FirstFreeTexture;
m_FirstFreeTexture = Index;
return 0;
}
static int ImageFormatToTexFormat(int Format)
{
if(Format == CImageInfo::FORMAT_RGB) return CCommandBuffer::TEXFORMAT_RGB;
if(Format == CImageInfo::FORMAT_RGBA) return CCommandBuffer::TEXFORMAT_RGBA;
if(Format == CImageInfo::FORMAT_ALPHA) return CCommandBuffer::TEXFORMAT_ALPHA;
return CCommandBuffer::TEXFORMAT_RGBA;
}
static int ImageFormatToPixelSize(int Format)
{
switch(Format)
{
case CImageInfo::FORMAT_RGB: return 3;
case CImageInfo::FORMAT_ALPHA: return 1;
default: return 4;
}
}
int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
{
CCommandBuffer::SCommand_Texture_Update Cmd;
Cmd.m_Slot = TextureID;
Cmd.m_X = x;
Cmd.m_Y = y;
Cmd.m_Width = Width;
Cmd.m_Height = Height;
Cmd.m_Format = ImageFormatToTexFormat(Format);
// calculate memory usage
int MemSize = Width*Height*ImageFormatToPixelSize(Format);
// copy texture data
void *pTmpData = malloc(MemSize);
mem_copy(pTmpData, pData, MemSize);
Cmd.m_pData = pTmpData;
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// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
m_pCommandBuffer->AddCommand(Cmd);
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}
return 0;
}
IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
{
// don't waste memory on texture if we are stress testing
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
return m_InvalidTexture;
#endif
// grab texture
int Tex = m_FirstFreeTexture;
m_FirstFreeTexture = m_aTextureIndices[Tex];
m_aTextureIndices[Tex] = -1;
CCommandBuffer::SCommand_Texture_Create Cmd;
Cmd.m_Slot = Tex;
Cmd.m_Width = Width;
Cmd.m_Height = Height;
Cmd.m_PixelSize = ImageFormatToPixelSize(Format);
Cmd.m_Format = ImageFormatToTexFormat(Format);
Cmd.m_StoreFormat = ImageFormatToTexFormat(StoreFormat);
// flags
Cmd.m_Flags = 0;
if(Flags&IGraphics::TEXLOAD_NOMIPMAPS)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS;
if(g_Config.m_GfxTextureCompression && ((Flags&IGraphics::TEXLOAD_NO_COMPRESSION) == 0))
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_COMPRESSED;
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if(g_Config.m_GfxTextureQuality || Flags&TEXLOAD_NORESAMPLE)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_QUALITY;
// copy texture data
int MemSize = Width*Height*Cmd.m_PixelSize;
void *pTmpData = malloc(MemSize);
mem_copy(pTmpData, pData, MemSize);
Cmd.m_pData = pTmpData;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
m_pCommandBuffer->AddCommand(Cmd);
}
return CreateTextureHandle(Tex);
}
// simple uncompressed RGBA loaders
IGraphics::CTextureHandle CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
{
int l = str_length(pFilename);
int ID;
CImageInfo Img;
if(l < 3)
return CTextureHandle();
if(LoadPNG(&Img, pFilename, StorageType))
{
if(StoreFormat == CImageInfo::FORMAT_AUTO)
StoreFormat = Img.m_Format;
ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags);
free(Img.m_pData);
if(ID != m_InvalidTexture && g_Config.m_Debug)
dbg_msg("graphics/texture", "loaded %s", pFilename);
return CreateTextureHandle(ID);
}
return m_InvalidTexture;
}
int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType)
{
char aCompleteFilename[512];
unsigned char *pBuffer;
png_t Png; // ignore_convention
// open file for reading
png_init(0,0); // ignore_convention
IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename));
if(File)
io_close(File);
else
{
dbg_msg("game/png", "failed to open file. filename='%s'", pFilename);
return 0;
}
int Error = png_open_file(&Png, aCompleteFilename); // ignore_convention
if(Error != PNG_NO_ERROR)
{
dbg_msg("game/png", "failed to open file. filename='%s'", aCompleteFilename);
if(Error != PNG_FILE_ERROR)
png_close_file(&Png); // ignore_convention
return 0;
}
if(Png.depth != 8 || (Png.color_type != PNG_TRUECOLOR && Png.color_type != PNG_TRUECOLOR_ALPHA)) // ignore_convention
{
dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename);
png_close_file(&Png); // ignore_convention
return 0;
}
pBuffer = (unsigned char *)malloc(Png.width * Png.height * Png.bpp); // ignore_convention
png_get_data(&Png, pBuffer); // ignore_convention
png_close_file(&Png); // ignore_convention
pImg->m_Width = Png.width; // ignore_convention
pImg->m_Height = Png.height; // ignore_convention
if(Png.color_type == PNG_TRUECOLOR) // ignore_convention
pImg->m_Format = CImageInfo::FORMAT_RGB;
else if(Png.color_type == PNG_TRUECOLOR_ALPHA) // ignore_convention
pImg->m_Format = CImageInfo::FORMAT_RGBA;
pImg->m_pData = pBuffer;
return 1;
}
void CGraphics_Threaded::KickCommandBuffer()
{
m_pBackend->RunBuffer(m_pCommandBuffer);
// swap buffer
m_CurrentCommandBuffer ^= 1;
m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer];
m_pCommandBuffer->Reset();
}
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void CGraphics_Threaded::ScreenshotDirect()
{
// add swap command
CImageInfo Image;
mem_zero(&Image, sizeof(Image));
CCommandBuffer::SCommand_Screenshot Cmd;
Cmd.m_pImage = &Image;
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m_pCommandBuffer->AddCommand(Cmd);
// kick the buffer and wait for the result
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KickCommandBuffer();
WaitForIdle();
if(Image.m_pData)
{
// find filename
char aWholePath[1024];
png_t Png; // ignore_convention
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IOHANDLE File = m_pStorage->OpenFile(m_aScreenshotName, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath));
if(File)
io_close(File);
// save png
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath);
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
png_open_file_write(&Png, aWholePath); // ignore_convention
png_set_data(&Png, Image.m_Width, Image.m_Height, 8, PNG_TRUECOLOR, (unsigned char *)Image.m_pData); // ignore_convention
png_close_file(&Png); // ignore_convention
free(Image.m_pData);
}
}
void CGraphics_Threaded::TextureSet(CTextureHandle TextureID)
{
dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
m_State.m_Texture = TextureID;
}
void CGraphics_Threaded::Clear(float r, float g, float b)
{
CCommandBuffer::SCommand_Clear Cmd;
Cmd.m_Color.r = r;
Cmd.m_Color.g = g;
Cmd.m_Color.b = b;
Cmd.m_Color.a = 0;
m_pCommandBuffer->AddCommand(Cmd);
}
void CGraphics_Threaded::QuadsBegin()
{
dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice");
m_Drawing = DRAWING_QUADS;
QuadsSetSubset(0, 0, 1, 1);
QuadsSetRotation(0);
SetColor(1, 1, 1, 1);
}
void CGraphics_Threaded::QuadsEnd()
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin");
FlushVertices();
m_Drawing = 0;
}
void CGraphics_Threaded::TextQuadsBegin()
{
QuadsBegin();
}
void CGraphics_Threaded::TextQuadsEnd(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float* pOutlineTextColor)
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->TextQuadsEnd without begin");
FlushTextVertices(TextureSize, TextTextureIndex, TextOutlineTextureIndex, pOutlineTextColor);
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsEndKeepVertices()
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEndKeepVertices without begin");
FlushVertices(true);
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsDrawCurrentVertices(bool KeepVertices)
{
m_Drawing = DRAWING_QUADS;
FlushVertices(KeepVertices);
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsSetRotation(float Angle)
{
m_Rotation = Angle;
}
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inline void clampf(float& Value, float Min, float Max)
{
if(Value > Max) Value = Max;
else if(Value < Min) Value = Min;
}
void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, int Num)
{
dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin");
for(int i = 0; i < Num; ++i)
{
float r = pArray[i].m_R, g = pArray[i].m_G, b = pArray[i].m_B, a = pArray[i].m_A;
clampf(r, 0.f, 1.f);
clampf(g, 0.f, 1.f);
clampf(b, 0.f, 1.f);
clampf(a, 0.f, 1.f);
m_aColor[pArray[i].m_Index].r = (unsigned char)(r*255.f);
m_aColor[pArray[i].m_Index].g = (unsigned char)(g*255.f);
m_aColor[pArray[i].m_Index].b = (unsigned char)(b*255.f);
m_aColor[pArray[i].m_Index].a = (unsigned char)(a*255.f);
}
}
void CGraphics_Threaded::SetColor(float r, float g, float b, float a)
{
clampf(r, 0.f, 1.f);
clampf(g, 0.f, 1.f);
clampf(b, 0.f, 1.f);
clampf(a, 0.f, 1.f);
r *= 255.f;
g *= 255.f;
b *= 255.f;
a *= 255.f;
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for(int i = 0; i < 4; ++i)
{
m_aColor[i].r = (unsigned char)(r);
m_aColor[i].g = (unsigned char)(g);
m_aColor[i].b = (unsigned char)(b);
m_aColor[i].a = (unsigned char)(a);
}
}
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void CGraphics_Threaded::SetColor(ColorRGBA rgb)
{
SetColor(rgb.r, rgb.g, rgb.b, rgb.a);
}
void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a)
{
clampf(r, 0.f, 1.f);
clampf(g, 0.f, 1.f);
clampf(b, 0.f, 1.f);
clampf(a, 0.f, 1.f);
m_aColor[0].r = (unsigned char)(r*255.f);
m_aColor[0].g = (unsigned char)(g*255.f);
m_aColor[0].b = (unsigned char)(b*255.f);
m_aColor[0].a = (unsigned char)(a*255.f);
for(int i = 0; i < m_NumVertices; ++i)
{
SetColor(&m_aVertices[i], 0);
}
}
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void CGraphics_Threaded::ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
2018-04-03 15:40:21 +00:00
if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
{
m_aVertices[QuadOffset * 6].m_Color.r = r;
m_aVertices[QuadOffset * 6].m_Color.g = g;
m_aVertices[QuadOffset * 6].m_Color.b = b;
m_aVertices[QuadOffset * 6].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 1].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 1].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 1].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 1].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 2].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 2].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 2].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 2].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 3].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 3].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 3].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 3].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 4].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 4].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 4].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 4].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 5].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 5].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 5].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 5].m_Color.a = a;
}
else
{
m_aVertices[QuadOffset * 4].m_Color.r = r;
m_aVertices[QuadOffset * 4].m_Color.g = g;
m_aVertices[QuadOffset * 4].m_Color.b = b;
m_aVertices[QuadOffset * 4].m_Color.a = a;
m_aVertices[QuadOffset * 4 + 1].m_Color.r = r;
m_aVertices[QuadOffset * 4 + 1].m_Color.g = g;
m_aVertices[QuadOffset * 4 + 1].m_Color.b = b;
m_aVertices[QuadOffset * 4 + 1].m_Color.a = a;
m_aVertices[QuadOffset * 4 + 2].m_Color.r = r;
m_aVertices[QuadOffset * 4 + 2].m_Color.g = g;
m_aVertices[QuadOffset * 4 + 2].m_Color.b = b;
m_aVertices[QuadOffset * 4 + 2].m_Color.a = a;
m_aVertices[QuadOffset * 4 + 3].m_Color.r = r;
m_aVertices[QuadOffset * 4 + 3].m_Color.g = g;
m_aVertices[QuadOffset * 4 + 3].m_Color.b = b;
m_aVertices[QuadOffset * 4 + 3].m_Color.a = a;
}
}
void CGraphics_Threaded::SetColor(CCommandBuffer::SVertex *pVertex, int ColorIndex)
{
CCommandBuffer::SVertex *pVert = pVertex;
pVert->m_Color.r = m_aColor[ColorIndex].r;
pVert->m_Color.g = m_aColor[ColorIndex].g;
pVert->m_Color.b = m_aColor[ColorIndex].b;
pVert->m_Color.a = m_aColor[ColorIndex].a;
}
void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV)
{
m_aTexture[0].u = TlU; m_aTexture[1].u = BrU;
m_aTexture[0].v = TlV; m_aTexture[1].v = TlV;
m_aTexture[3].u = TlU; m_aTexture[2].u = BrU;
m_aTexture[3].v = BrV; m_aTexture[2].v = BrV;
}
void CGraphics_Threaded::QuadsSetSubsetFree(
float x0, float y0, float x1, float y1,
float x2, float y2, float x3, float y3)
{
m_aTexture[0].u = x0; m_aTexture[0].v = y0;
m_aTexture[1].u = x1; m_aTexture[1].v = y1;
m_aTexture[2].u = x2; m_aTexture[2].v = y2;
m_aTexture[3].u = x3; m_aTexture[3].v = y3;
}
void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num)
{
for(int i = 0; i < Num; ++i)
{
pArray[i].m_X -= pArray[i].m_Width/2;
pArray[i].m_Y -= pArray[i].m_Height/2;
}
QuadsDrawTL(pArray, Num);
}
void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num)
{
CCommandBuffer::SPoint Center;
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawTL without begin");
if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
{
for(int i = 0; i < Num; ++i)
{
// first triangle
m_aVertices[m_NumVertices + 6*i].m_Pos.x = pArray[i].m_X;
m_aVertices[m_NumVertices + 6*i].m_Pos.y = pArray[i].m_Y;
m_aVertices[m_NumVertices + 6*i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 6*i], 0);
m_aVertices[m_NumVertices + 6*i + 1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
m_aVertices[m_NumVertices + 6*i + 1].m_Pos.y = pArray[i].m_Y;
m_aVertices[m_NumVertices + 6*i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 6*i + 1], 1);
m_aVertices[m_NumVertices + 6*i + 2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
m_aVertices[m_NumVertices + 6*i + 2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
m_aVertices[m_NumVertices + 6*i + 2].m_Tex = m_aTexture[2];
SetColor(&m_aVertices[m_NumVertices + 6*i + 2], 2);
// second triangle
m_aVertices[m_NumVertices + 6*i + 3].m_Pos.x = pArray[i].m_X;
m_aVertices[m_NumVertices + 6*i + 3].m_Pos.y = pArray[i].m_Y;
m_aVertices[m_NumVertices + 6*i + 3].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 6*i + 3], 0);
m_aVertices[m_NumVertices + 6*i + 4].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
m_aVertices[m_NumVertices + 6*i + 4].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
m_aVertices[m_NumVertices + 6*i + 4].m_Tex = m_aTexture[2];
SetColor(&m_aVertices[m_NumVertices + 6*i + 4], 2);
m_aVertices[m_NumVertices + 6*i + 5].m_Pos.x = pArray[i].m_X;
m_aVertices[m_NumVertices + 6*i + 5].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
m_aVertices[m_NumVertices + 6*i + 5].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 6*i + 5], 3);
if(m_Rotation != 0)
{
Center.x = pArray[i].m_X + pArray[i].m_Width/2;
Center.y = pArray[i].m_Y + pArray[i].m_Height/2;
Rotate(Center, &m_aVertices[m_NumVertices + 6*i], 6);
}
}
AddVertices(3*2*Num);
}
else
{
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X;
m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y;
m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 4*i], 0);
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y;
m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 4*i + 1], 1);
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[2];
SetColor(&m_aVertices[m_NumVertices + 4*i + 2], 2);
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X;
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 4*i + 3], 3);
if(m_Rotation != 0)
{
Center.x = pArray[i].m_X + pArray[i].m_Width/2;
Center.y = pArray[i].m_Y + pArray[i].m_Height/2;
Rotate(Center, &m_aVertices[m_NumVertices + 4*i], 4);
}
}
AddVertices(4*Num);
}
}
void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawFreeform without begin");
if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
{
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 6*i].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 6*i].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 6*i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 6*i], 0);
m_aVertices[m_NumVertices + 6*i + 1].m_Pos.x = pArray[i].m_X1;
m_aVertices[m_NumVertices + 6*i + 1].m_Pos.y = pArray[i].m_Y1;
m_aVertices[m_NumVertices + 6*i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 6*i + 1], 1);
m_aVertices[m_NumVertices + 6*i + 2].m_Pos.x = pArray[i].m_X3;
m_aVertices[m_NumVertices + 6*i + 2].m_Pos.y = pArray[i].m_Y3;
m_aVertices[m_NumVertices + 6*i + 2].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 6*i + 2], 3);
m_aVertices[m_NumVertices + 6*i + 3].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 6*i + 3].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 6*i + 3].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 6*i + 3], 0);
m_aVertices[m_NumVertices + 6*i + 4].m_Pos.x = pArray[i].m_X3;
m_aVertices[m_NumVertices + 6*i + 4].m_Pos.y = pArray[i].m_Y3;
m_aVertices[m_NumVertices + 6*i + 4].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 6*i + 4], 3);
m_aVertices[m_NumVertices + 6*i + 5].m_Pos.x = pArray[i].m_X2;
m_aVertices[m_NumVertices + 6*i + 5].m_Pos.y = pArray[i].m_Y2;
m_aVertices[m_NumVertices + 6*i + 5].m_Tex = m_aTexture[2];
SetColor(&m_aVertices[m_NumVertices + 6*i + 5], 2);
}
AddVertices(3*2*Num);
}
else
{
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 4*i], 0);
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X1;
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y1;
m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 4*i + 1], 1);
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X3;
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y3;
m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 4*i + 2], 3);
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X2;
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y2;
m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[2];
SetColor(&m_aVertices[m_NumVertices + 4*i + 3], 2);
}
AddVertices(4*Num);
}
}
void CGraphics_Threaded::QuadsText(float x, float y, float Size, const char *pText)
{
float StartX = x;
while(*pText)
{
char c = *pText;
pText++;
if(c == '\n')
{
x = StartX;
y += Size;
}
else
{
QuadsSetSubset(
(c%16)/16.0f,
(c/16)/16.0f,
(c%16)/16.0f+1.0f/16.0f,
(c/16)/16.0f+1.0f/16.0f);
CQuadItem QuadItem(x, y, Size, Size);
QuadsDrawTL(&QuadItem, 1);
x += Size/2;
}
}
}
void CGraphics_Threaded::RenderTileLayer(int BufferContainerIndex, float *pColor, char** pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffet)
2017-09-13 18:33:58 +00:00
{
if(NumIndicesOffet == 0)
return;
2019-04-26 22:11:15 +00:00
//add the VertexArrays and draw
CCommandBuffer::SCommand_RenderTileLayer Cmd;
Cmd.m_State = m_State;
Cmd.m_IndicesDrawNum = NumIndicesOffet;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
float ScreenZoomRatio = ScreenWidth() / (m_State.m_ScreenBR.x - m_State.m_ScreenTL.x);
//the number of pixels we would skip in the fragment shader -- basically the LOD
float LODFactor = (64.f / (32.f * ScreenZoomRatio));
//log2 gives us the amount of halving the texture for mipmapping
int LOD = (int)log2f(LODFactor);
//5 because log2(1024/(2^5)) is 5 -- 2^5 = 32 which would mean 2 pixels per tile index
if(LOD > 5) LOD = 5;
if(LOD < 0) LOD = 0;
Cmd.m_LOD = LOD;
void *Data = m_pCommandBuffer->AllocData((sizeof(char*) + sizeof(unsigned int))*NumIndicesOffet);
if(Data == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
2019-04-26 22:11:15 +00:00
void *Data = m_pCommandBuffer->AllocData((sizeof(char*) + sizeof(unsigned int))*NumIndicesOffet);
if(Data == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return;
}
}
Cmd.m_pIndicesOffsets = (char**)Data;
Cmd.m_pDrawCount = (unsigned int*)(((char*)Data) + (sizeof(char*)*NumIndicesOffet));
2019-04-26 22:11:15 +00:00
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
Data = m_pCommandBuffer->AllocData((sizeof(char*) + sizeof(unsigned int))*NumIndicesOffet);
if(Data == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return;
}
Cmd.m_pIndicesOffsets = (char**)Data;
Cmd.m_pDrawCount = (unsigned int*)(((char*)Data) + (sizeof(char*)*NumIndicesOffet));
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render command");
return;
}
}
2019-04-26 22:11:15 +00:00
mem_copy(Cmd.m_pIndicesOffsets, pOffsets, sizeof(char*)*NumIndicesOffet);
mem_copy(Cmd.m_pDrawCount, IndicedVertexDrawNum, sizeof(unsigned int)*NumIndicesOffet);
2019-04-26 22:11:15 +00:00
//todo max indices group check!!
}
2018-08-02 16:26:12 +00:00
void CGraphics_Threaded::RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum)
2017-09-13 18:33:58 +00:00
{
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if(DrawNum == 0)
return;
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// Draw a border tile a lot of times
CCommandBuffer::SCommand_RenderBorderTile Cmd;
Cmd.m_State = m_State;
Cmd.m_DrawNum = DrawNum;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
float ScreenZoomRatio = ScreenWidth() / (m_State.m_ScreenBR.x - m_State.m_ScreenTL.x);
//the number of pixels we would skip in the fragment shader -- basically the LOD
float LODFactor = (64.f / (32.f * ScreenZoomRatio));
//log2 gives us the amount of halving the texture for mipmapping
int LOD = (int)log2f(LODFactor);
2018-08-02 16:26:12 +00:00
if(LOD > 5)
LOD = 5;
if(LOD < 0)
LOD = 0;
Cmd.m_LOD = LOD;
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Cmd.m_pIndicesOffset = pIndexBufferOffset;
Cmd.m_JumpIndex = JumpIndex;
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Cmd.m_Offset[0] = pOffset[0];
Cmd.m_Offset[1] = pOffset[1];
Cmd.m_Dir[0] = pDir[0];
Cmd.m_Dir[1] = pDir[1];
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render command");
return;
}
}
}
2018-08-02 16:26:12 +00:00
void CGraphics_Threaded::RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum)
2017-09-13 18:33:58 +00:00
{
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if(IndexDrawNum == 0 || RedrawNum == 0)
return;
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// Draw a border tile a lot of times
CCommandBuffer::SCommand_RenderBorderTileLine Cmd;
Cmd.m_State = m_State;
Cmd.m_IndexDrawNum = IndexDrawNum;
Cmd.m_DrawNum = RedrawNum;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
float ScreenZoomRatio = ScreenWidth() / (m_State.m_ScreenBR.x - m_State.m_ScreenTL.x);
//the number of pixels we would skip in the fragment shader -- basically the LOD
float LODFactor = (64.f / (32.f * ScreenZoomRatio));
//log2 gives us the amount of halving the texture for mipmapping
int LOD = (int)log2f(LODFactor);
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if(LOD > 5)
LOD = 5;
if(LOD < 0)
LOD = 0;
Cmd.m_LOD = LOD;
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Cmd.m_pIndicesOffset = pIndexBufferOffset;
Cmd.m_Offset[0] = pOffset[0];
Cmd.m_Offset[1] = pOffset[1];
Cmd.m_Dir[0] = pDir[0];
Cmd.m_Dir[1] = pDir[1];
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render command");
return;
}
}
}
void CGraphics_Threaded::RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo* pQuadInfo, int QuadNum)
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{
if(QuadNum == 0)
return;
//add the VertexArrays and draw
CCommandBuffer::SCommand_RenderQuadLayer Cmd;
Cmd.m_State = m_State;
Cmd.m_QuadNum = QuadNum;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
Cmd.m_pQuadInfo = (SQuadRenderInfo*)AllocCommandBufferData(QuadNum * sizeof(SQuadRenderInfo));
if(Cmd.m_pQuadInfo == 0x0)
return;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pQuadInfo = (SQuadRenderInfo*)m_pCommandBuffer->AllocData(QuadNum * sizeof(SQuadRenderInfo));
if(Cmd.m_pQuadInfo == 0x0)
{
dbg_msg("graphics", "failed to allocate data for the quad info");
return;
}
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if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render quad command");
return;
}
}
mem_copy(Cmd.m_pQuadInfo, pQuadInfo, sizeof(SQuadRenderInfo) * QuadNum);
}
void CGraphics_Threaded::RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float* pTextColor, float* pTextoutlineColor)
{
if(BufferContainerIndex == -1)
return;
CCommandBuffer::SCommand_RenderText Cmd;
Cmd.m_State = m_State;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
Cmd.m_DrawNum = TextQuadNum * 6;
Cmd.m_TextureSize = TextureSize;
Cmd.m_TextTextureIndex = TextureTextIndex;
Cmd.m_TextOutlineTextureIndex = TextureTextOutlineIndex;
mem_copy(Cmd.m_aTextColor, pTextColor, sizeof(Cmd.m_aTextColor));
mem_copy(Cmd.m_aTextOutlineColor, pTextoutlineColor, sizeof(Cmd.m_aTextOutlineColor));
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render text command");
return;
}
}
}
int CGraphics_Threaded::CreateQuadContainer()
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{
int Index = -1;
if(m_FirstFreeQuadContainer == -1)
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{
Index = m_QuadContainers.size();
m_QuadContainers.push_back(SQuadContainer());
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}
else
{
Index = m_FirstFreeQuadContainer;
m_FirstFreeQuadContainer = m_QuadContainers[Index].m_FreeIndex;
m_QuadContainers[Index].m_FreeIndex = Index;
}
return Index;
}
void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex)
{
if(m_UseOpenGL3_3)
{
SQuadContainer& Container = m_QuadContainers[ContainerIndex];
if(Container.m_Quads.size() > 0)
{
if(Container.m_QuadBufferObjectIndex == -1)
{
size_t UploadDataSize = Container.m_Quads.size() * sizeof(SQuadContainer::SQuad);
Container.m_QuadBufferObjectIndex = CreateBufferObject(UploadDataSize, &Container.m_Quads[0]);
}
else
{
size_t UploadDataSize = Container.m_Quads.size() * sizeof(SQuadContainer::SQuad);
RecreateBufferObject(Container.m_QuadBufferObjectIndex, UploadDataSize, &Container.m_Quads[0]);
}
if(Container.m_QuadBufferContainerIndex == -1)
{
SBufferContainerInfo Info;
Info.m_Stride = sizeof(CCommandBuffer::SVertex);
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
SBufferContainerInfo::SAttribute* pAttr = &Info.m_Attributes.back();
pAttr->m_DataTypeCount = 2;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = false;
pAttr->m_pOffset = 0;
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
pAttr = &Info.m_Attributes.back();
pAttr->m_DataTypeCount = 2;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = false;
pAttr->m_pOffset = (void*)(sizeof(float) * 2);
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
pAttr = &Info.m_Attributes.back();
pAttr->m_DataTypeCount = 4;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = true;
pAttr->m_pOffset = (void*)(sizeof(float) * 2 + sizeof(float) * 2);
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
Container.m_QuadBufferContainerIndex = CreateBufferContainer(&Info);
}
}
}
}
void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num)
{
SQuadContainer& Container = m_QuadContainers[ContainerIndex];
if((int)Container.m_Quads.size() > Num + CCommandBuffer::MAX_VERTICES)
return;
for(int i = 0; i < Num; ++i)
{
Container.m_Quads.push_back(SQuadContainer::SQuad());
SQuadContainer::SQuad& Quad = Container.m_Quads.back();
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X;
Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y;
Quad.m_aVertices[0].m_Tex = m_aTexture[0];
SetColor(&Quad.m_aVertices[0], 0);
Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y;
Quad.m_aVertices[1].m_Tex = m_aTexture[1];
SetColor(&Quad.m_aVertices[1], 1);
Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
Quad.m_aVertices[2].m_Tex = m_aTexture[2];
SetColor(&Quad.m_aVertices[2], 2);
Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X;
Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
Quad.m_aVertices[3].m_Tex = m_aTexture[3];
SetColor(&Quad.m_aVertices[3], 3);
if(m_Rotation != 0)
{
CCommandBuffer::SPoint Center;
Center.x = pArray[i].m_X + pArray[i].m_Width / 2;
Center.y = pArray[i].m_Y + pArray[i].m_Height / 2;
Rotate(Center, Quad.m_aVertices, 4);
}
}
QuadContainerUpload(ContainerIndex);
}
void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num)
{
SQuadContainer& Container = m_QuadContainers[ContainerIndex];
if((int)Container.m_Quads.size() > Num + CCommandBuffer::MAX_VERTICES)
return;
for(int i = 0; i < Num; ++i)
{
Container.m_Quads.push_back(SQuadContainer::SQuad());
SQuadContainer::SQuad& Quad = Container.m_Quads.back();
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X0;
Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y0;
Quad.m_aVertices[0].m_Tex = m_aTexture[0];
SetColor(&Quad.m_aVertices[0], 0);
Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X1;
Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y1;
Quad.m_aVertices[1].m_Tex = m_aTexture[1];
SetColor(&Quad.m_aVertices[1], 1);
Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X3;
Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y3;
Quad.m_aVertices[2].m_Tex = m_aTexture[3];
SetColor(&Quad.m_aVertices[2], 3);
Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X2;
Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y2;
Quad.m_aVertices[3].m_Tex = m_aTexture[2];
SetColor(&Quad.m_aVertices[3], 2);
}
QuadContainerUpload(ContainerIndex);
}
void CGraphics_Threaded::QuadContainerReset(int ContainerIndex)
{
SQuadContainer& Container = m_QuadContainers[ContainerIndex];
if(m_UseOpenGL3_3)
{
if(Container.m_QuadBufferContainerIndex != -1)
DeleteBufferContainer(Container.m_QuadBufferContainerIndex, true);
}
Container.m_Quads.clear();
Container.m_QuadBufferContainerIndex = Container.m_QuadBufferObjectIndex = -1;
}
void CGraphics_Threaded::DeleteQuadContainer(int ContainerIndex)
{
QuadContainerReset(ContainerIndex);
// also clear the container index
m_QuadContainers[ContainerIndex].m_FreeIndex = m_FirstFreeQuadContainer;
m_FirstFreeQuadContainer = ContainerIndex;
}
void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadDrawNum)
{
RenderQuadContainer(ContainerIndex, 0, QuadDrawNum);
}
void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum)
{
SQuadContainer& Container = m_QuadContainers[ContainerIndex];
if(QuadDrawNum == -1)
QuadDrawNum = (int)Container.m_Quads.size() - QuadOffset;
if((int)Container.m_Quads.size() < QuadOffset + QuadDrawNum || QuadDrawNum == 0)
return;
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if(m_UseOpenGL3_3)
{
if(Container.m_QuadBufferContainerIndex == -1)
return;
CCommandBuffer::SCommand_RenderQuadContainer Cmd;
Cmd.m_State = m_State;
Cmd.m_DrawNum = (unsigned int)QuadDrawNum * 6;
Cmd.m_pOffset = (void*)(QuadOffset * 6 * sizeof(unsigned int));
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render quad container");
return;
}
}
}
else
{
if(g_Config.m_GfxQuadAsTriangle)
{
for(int i = 0; i < QuadDrawNum; ++i)
{
SQuadContainer::SQuad& Quad = Container.m_Quads[QuadOffset + i];
m_aVertices[i * 6] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 1] = Quad.m_aVertices[1];
m_aVertices[i * 6 + 2] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 3] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 4] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 5] = Quad.m_aVertices[3];
m_NumVertices += 6;
}
}
else
{
mem_copy(m_aVertices, &Container.m_Quads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum);
m_NumVertices += 4 * QuadDrawNum;
}
m_Drawing = DRAWING_QUADS;
FlushVertices(false);
m_Drawing = 0;
}
}
void CGraphics_Threaded::RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX, float ScaleY)
{
SQuadContainer& Container = m_QuadContainers[ContainerIndex];
if((int)Container.m_Quads.size() < QuadOffset + 1)
return;
if(m_UseOpenGL3_3)
{
if(Container.m_QuadBufferContainerIndex == -1)
return;
SQuadContainer::SQuad& Quad = Container.m_Quads[QuadOffset];
CCommandBuffer::SCommand_RenderQuadContainerAsSprite Cmd;
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
MapScreen((ScreenX0 - X) / ScaleX, (ScreenY0 - Y) / ScaleY, (ScreenX1 - X) / ScaleX, (ScreenY1 - Y) / ScaleY);
Cmd.m_State = m_State;
MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
Cmd.m_DrawNum = 1 * 6;
Cmd.m_pOffset = (void*)(QuadOffset * 6 * sizeof(unsigned int));
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f;
Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f;
Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f;
Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f;
Cmd.m_Rotation = m_Rotation;
// rotate before positioning
Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f;
Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render quad container sprite");
return;
}
}
}
else
{
if(g_Config.m_GfxQuadAsTriangle)
{
SQuadContainer::SQuad& Quad = Container.m_Quads[QuadOffset];
m_aVertices[0] = Quad.m_aVertices[0];
m_aVertices[1] = Quad.m_aVertices[1];
m_aVertices[2] = Quad.m_aVertices[2];
m_aVertices[3] = Quad.m_aVertices[0];
m_aVertices[4] = Quad.m_aVertices[2];
m_aVertices[5] = Quad.m_aVertices[3];
for(int i = 0; i < 6; ++i)
{
m_aVertices[i].m_Pos.x *= ScaleX;
m_aVertices[i].m_Pos.y *= ScaleY;
}
SetColor(&m_aVertices[0], 0);
SetColor(&m_aVertices[1], 0);
SetColor(&m_aVertices[2], 0);
SetColor(&m_aVertices[3], 0);
SetColor(&m_aVertices[4], 0);
SetColor(&m_aVertices[5], 0);
if(m_Rotation != 0)
{
CCommandBuffer::SPoint Center;
Center.x = m_aVertices[0].m_Pos.x + (m_aVertices[1].m_Pos.x - m_aVertices[0].m_Pos.x) / 2.f;
Center.y = m_aVertices[0].m_Pos.y + (m_aVertices[2].m_Pos.y - m_aVertices[0].m_Pos.y) / 2.f;
Rotate(Center, &m_aVertices[0], 6);
}
for(int i = 0; i < 6; ++i)
{
m_aVertices[i].m_Pos.x += X;
m_aVertices[i].m_Pos.y += Y;
}
m_NumVertices += 6;
}
else
{
mem_copy(m_aVertices, &Container.m_Quads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * 1);
SetColor(&m_aVertices[0], 0);
SetColor(&m_aVertices[1], 0);
SetColor(&m_aVertices[2], 0);
SetColor(&m_aVertices[3], 0);
for(int i = 0; i < 4; ++i)
{
m_aVertices[i].m_Pos.x *= ScaleX;
m_aVertices[i].m_Pos.y *= ScaleY;
}
if(m_Rotation != 0)
{
CCommandBuffer::SPoint Center;
Center.x = m_aVertices[0].m_Pos.x + (m_aVertices[1].m_Pos.x - m_aVertices[0].m_Pos.x) / 2.f;
Center.y = m_aVertices[0].m_Pos.y + (m_aVertices[2].m_Pos.y - m_aVertices[0].m_Pos.y) / 2.f;
Rotate(Center, &m_aVertices[0], 4);
}
for(int i = 0; i < 4; ++i)
{
m_aVertices[i].m_Pos.x += X;
m_aVertices[i].m_Pos.y += Y;
}
m_NumVertices += 4;
}
m_Drawing = DRAWING_QUADS;
FlushVertices(false);
m_Drawing = 0;
}
}
void CGraphics_Threaded::RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo)
{
SQuadContainer& Container = m_QuadContainers[ContainerIndex];
if(DrawCount == 0)
return;
if(m_UseOpenGL3_3)
{
if(Container.m_QuadBufferContainerIndex == -1)
return;
SQuadContainer::SQuad& Quad = Container.m_Quads[0];
CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple Cmd;
Cmd.m_State = m_State;
Cmd.m_DrawNum = 1 * 6;
Cmd.m_DrawCount = DrawCount;
Cmd.m_pOffset = (void*)(QuadOffset * 6 * sizeof(unsigned int));
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f;
Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f;
Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f;
Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f;
// rotate before positioning
Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f;
Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f;
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
if(Cmd.m_pRenderInfo == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
if(Cmd.m_pRenderInfo == 0x0)
{
dbg_msg("graphics", "failed to allocate data for render info");
return;
}
}
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
if(Cmd.m_pRenderInfo == 0x0)
{
dbg_msg("graphics", "failed to allocate data for render info");
return;
}
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for render quad container sprite");
return;
}
}
mem_copy(Cmd.m_pRenderInfo, pRenderInfo, sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
}
else
{
for(int i = 0; i < DrawCount; ++i)
{
QuadsSetRotation(pRenderInfo[i].m_Rotation);
RenderQuadContainerAsSprite(ContainerIndex, QuadOffset, pRenderInfo[i].m_Pos[0], pRenderInfo[i].m_Pos[1], pRenderInfo[i].m_Scale, pRenderInfo[i].m_Scale);
}
}
}
void* CGraphics_Threaded::AllocCommandBufferData(unsigned AllocSize)
{
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void* pData = m_pCommandBuffer->AllocData(AllocSize);
if(pData == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
pData = m_pCommandBuffer->AllocData(AllocSize);
if(pData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for command buffer");
return NULL;
}
}
return pData;
}
int CGraphics_Threaded::CreateBufferObject(size_t UploadDataSize, void *pUploadData)
{
int Index = -1;
if(m_FirstFreeBufferObjectIndex == -1)
{
Index = m_BufferObjectIndices.size();
m_BufferObjectIndices.push_back(Index);
}
else
{
Index = m_FirstFreeBufferObjectIndex;
m_FirstFreeBufferObjectIndex = m_BufferObjectIndices[Index];
m_BufferObjectIndices[Index] = Index;
}
CCommandBuffer::SCommand_CreateBufferObject Cmd;
Cmd.m_BufferIndex = Index;
Cmd.m_DataSize = UploadDataSize;
if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE)
{
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
if(Cmd.m_pUploadData == NULL)
return -1;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
if(Cmd.m_pUploadData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return -1;
}
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for create buffer object command");
return -1;
}
}
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
}
else {
Cmd.m_pUploadData = NULL;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for create buffer object command");
return -1;
}
}
// update the buffer instead
size_t UploadDataOffset = 0;
while(UploadDataSize > 0) {
size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize);
UpdateBufferObject(Index, UpdateSize, (((char*)pUploadData) + UploadDataOffset), (void*)UploadDataOffset);
UploadDataOffset += UpdateSize;
UploadDataSize -= UpdateSize;
}
}
return Index;
}
void CGraphics_Threaded::RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void* pUploadData)
{
CCommandBuffer::SCommand_RecreateBufferObject Cmd;
Cmd.m_BufferIndex = BufferIndex;
Cmd.m_DataSize = UploadDataSize;
if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE)
{
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
if(Cmd.m_pUploadData == NULL)
return;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
if(Cmd.m_pUploadData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return;
}
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for recreate buffer object command");
return;
}
}
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
}
else {
Cmd.m_pUploadData = NULL;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for update buffer object command");
return;
}
}
// update the buffer instead
size_t UploadDataOffset = 0;
while(UploadDataSize > 0) {
size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize);
UpdateBufferObject(BufferIndex, UpdateSize, (((char*)pUploadData) + UploadDataOffset), (void*)UploadDataOffset);
UploadDataOffset += UpdateSize;
UploadDataSize -= UpdateSize;
}
}
}
void CGraphics_Threaded::UpdateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset)
{
CCommandBuffer::SCommand_UpdateBufferObject Cmd;
Cmd.m_BufferIndex = BufferIndex;
Cmd.m_DataSize = UploadDataSize;
Cmd.m_pOffset = pOffset;
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
if(Cmd.m_pUploadData == NULL)
return;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
if(Cmd.m_pUploadData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return;
}
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for update buffer object command");
return;
}
}
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
}
void CGraphics_Threaded::CopyBufferObject(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize)
{
CCommandBuffer::SCommand_CopyBufferObject Cmd;
Cmd.m_WriteBufferIndex = WriteBufferIndex;
Cmd.m_ReadBufferIndex = ReadBufferIndex;
Cmd.m_pWriteOffset = WriteOffset;
Cmd.m_pReadOffset = ReadOffset;
Cmd.m_CopySize = CopyDataSize;
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// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
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{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for copy buffer object command");
return;
}
}
}
void CGraphics_Threaded::DeleteBufferObject(int BufferIndex)
{
if(BufferIndex == -1)
return;
CCommandBuffer::SCommand_DeleteBufferObject Cmd;
Cmd.m_BufferIndex = BufferIndex;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
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{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for delete buffer object command");
return;
}
}
// also clear the buffer object index
m_BufferObjectIndices[BufferIndex] = m_FirstFreeBufferObjectIndex;
m_FirstFreeBufferObjectIndex = BufferIndex;
}
int CGraphics_Threaded::CreateBufferContainer(SBufferContainerInfo *pContainerInfo)
{
int Index = -1;
if(m_FirstFreeVertexArrayInfo == -1)
{
Index = m_VertexArrayInfo.size();
m_VertexArrayInfo.push_back(SVertexArrayInfo());
}
else
{
Index = m_FirstFreeVertexArrayInfo;
m_FirstFreeVertexArrayInfo = m_VertexArrayInfo[Index].m_FreeIndex;
m_VertexArrayInfo[Index].m_FreeIndex = Index;
}
CCommandBuffer::SCommand_CreateBufferContainer Cmd;
Cmd.m_BufferContainerIndex = Index;
Cmd.m_AttrCount = (int)pContainerInfo->m_Attributes.size();
Cmd.m_Stride = pContainerInfo->m_Stride;
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute*)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_Attributes == NULL)
return -1;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute*)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_Attributes == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return -1;
}
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for create buffer container command");
return -1;
}
}
mem_copy(Cmd.m_Attributes, &pContainerInfo->m_Attributes[0], Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
for(size_t i = 0; i < pContainerInfo->m_Attributes.size(); ++i)
m_VertexArrayInfo[Index].m_AssociatedBufferObjectIndices.push_back(pContainerInfo->m_Attributes[i].m_VertBufferBindingIndex);
return Index;
}
void CGraphics_Threaded::DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO)
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{
if(ContainerIndex == -1)
return;
CCommandBuffer::SCommand_DeleteBufferContainer Cmd;
Cmd.m_BufferContainerIndex = ContainerIndex;
Cmd.m_DestroyAllBO = DestroyAllBO;
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// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for delete buffer container command");
return;
}
}
if(DestroyAllBO)
{
// delete all associated references
for(size_t i = 0; i < m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.size(); ++i)
{
int BufferObjectIndex = m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices[i];
if(BufferObjectIndex != -1)
{
// don't delete double entries
for(size_t n = 0; n < m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.size(); ++n)
{
if(BufferObjectIndex == m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices[n])
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices[n] = -1;
}
// clear the buffer object index
m_BufferObjectIndices[BufferObjectIndex] = m_FirstFreeBufferObjectIndex;
m_FirstFreeBufferObjectIndex = BufferObjectIndex;
}
}
}
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.clear();
// also clear the buffer object index
m_VertexArrayInfo[ContainerIndex].m_FreeIndex = m_FirstFreeVertexArrayInfo;
m_FirstFreeVertexArrayInfo = ContainerIndex;
}
void CGraphics_Threaded::UpdateBufferContainer(int ContainerIndex, SBufferContainerInfo *pContainerInfo)
{
CCommandBuffer::SCommand_UpdateBufferContainer Cmd;
Cmd.m_BufferContainerIndex = ContainerIndex;
Cmd.m_AttrCount = (int)pContainerInfo->m_Attributes.size();
Cmd.m_Stride = pContainerInfo->m_Stride;
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute*)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_Attributes == NULL)
return;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute*)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_Attributes == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return;
}
if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for update buffer container command");
return;
}
}
mem_copy(Cmd.m_Attributes, &pContainerInfo->m_Attributes[0], Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.clear();
for(size_t i = 0; i < pContainerInfo->m_Attributes.size(); ++i)
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.push_back(pContainerInfo->m_Attributes[i].m_VertBufferBindingIndex);
}
void CGraphics_Threaded::IndicesNumRequiredNotify(unsigned int RequiredIndicesCount)
{
CCommandBuffer::SCommand_IndicesRequiredNumNotify Cmd;
Cmd.m_RequiredIndicesNum = RequiredIndicesCount;
// check if we have enough free memory in the commandbuffer
if(!m_pCommandBuffer->AddCommand(Cmd))
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{
// kick command buffer and try again
KickCommandBuffer();
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if(!m_pCommandBuffer->AddCommand(Cmd))
{
dbg_msg("graphics", "failed to allocate memory for indcies required count notify command");
return;
}
}
}
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int CGraphics_Threaded::IssueInit()
{
int Flags = 0;
if(g_Config.m_GfxBorderless) Flags |= IGraphicsBackend::INITFLAG_BORDERLESS;
if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC;
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if(g_Config.m_GfxHighdpi) Flags |= IGraphicsBackend::INITFLAG_HIGHDPI;
#ifndef CONF_VIDEORECORDER
if(g_Config.m_GfxResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
#endif
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int r = m_pBackend->Init("DDNet Client", &g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags, &m_DesktopScreenWidth, &m_DesktopScreenHeight, &m_ScreenWidth, &m_ScreenHeight, m_pStorage);
m_UseOpenGL3_3 = m_pBackend->IsOpenGL3_3();
return r;
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}
int CGraphics_Threaded::InitWindow()
{
if(IssueInit() == 0)
return 0;
// try disabling fsaa
while(g_Config.m_GfxFsaaSamples)
{
g_Config.m_GfxFsaaSamples--;
if(g_Config.m_GfxFsaaSamples)
dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples);
else
dbg_msg("gfx", "disabling FSAA and trying again");
if(IssueInit() == 0)
return 0;
}
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// try using old opengl context
if(g_Config.m_GfxOpenGL3)
{
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g_Config.m_GfxOpenGL3 = 0;
if(IssueInit() == 0)
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{
return 0;
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}
}
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// try lowering the resolution
if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480)
{
dbg_msg("gfx", "setting resolution to 640x480 and trying again");
g_Config.m_GfxScreenWidth = 640;
g_Config.m_GfxScreenHeight = 480;
if(IssueInit() == 0)
return 0;
}
dbg_msg("gfx", "out of ideas. failed to init graphics");
return -1;
}
int CGraphics_Threaded::Init()
{
// fetch pointers
m_pStorage = Kernel()->RequestInterface<IStorage>();
m_pConsole = Kernel()->RequestInterface<IConsole>();
// init textures
m_FirstFreeTexture = 0;
for(int i = 0; i < MAX_TEXTURES-1; i++)
m_aTextureIndices[i] = i+1;
m_aTextureIndices[MAX_TEXTURES-1] = -1;
m_FirstFreeVertexArrayInfo = -1;
m_FirstFreeBufferObjectIndex = -1;
m_FirstFreeQuadContainer = -1;
m_pBackend = CreateGraphicsBackend();
if(InitWindow() != 0)
return -1;
// create command buffers
for(int i = 0; i < NUM_CMDBUFFERS; i++)
m_apCommandBuffers[i] = new CCommandBuffer(CMD_BUFFER_CMD_BUFFER_SIZE, CMD_BUFFER_DATA_BUFFER_SIZE);
m_pCommandBuffer = m_apCommandBuffers[0];
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// create null texture, will get id=0
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static const unsigned char s_aNullTextureData[] = {
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0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
};
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m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,s_aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
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return 0;
}
void CGraphics_Threaded::Shutdown()
{
// shutdown the backend
m_pBackend->Shutdown();
delete m_pBackend;
m_pBackend = 0x0;
// delete the command buffers
for(int i = 0; i < NUM_CMDBUFFERS; i++)
delete m_apCommandBuffers[i];
}
int CGraphics_Threaded::GetNumScreens() const
{
return m_pBackend->GetNumScreens();
}
void CGraphics_Threaded::Minimize()
{
m_pBackend->Minimize();
}
void CGraphics_Threaded::Maximize()
{
// TODO: SDL
m_pBackend->Maximize();
}
bool CGraphics_Threaded::Fullscreen(bool State)
{
return m_pBackend->Fullscreen(State);
}
void CGraphics_Threaded::SetWindowBordered(bool State)
{
m_pBackend->SetWindowBordered(State);
}
bool CGraphics_Threaded::SetWindowScreen(int Index)
{
return m_pBackend->SetWindowScreen(Index);
}
void CGraphics_Threaded::Resize(int w, int h)
{
if(m_ScreenWidth == w && m_ScreenHeight == h)
return;
if(h > 4*w/5)
h = 4*w/5;
if(w > 21*h/9)
w = 21*h/9;
m_ScreenWidth = w;
m_ScreenHeight = h;
CCommandBuffer::SCommand_Resize Cmd;
Cmd.m_Width = w;
Cmd.m_Height = h;
m_pCommandBuffer->AddCommand(Cmd);
// kick the command buffer
KickCommandBuffer();
WaitForIdle();
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for(size_t i = 0; i < m_ResizeListeners.size(); ++i)
m_ResizeListeners[i].m_pFunc(m_ResizeListeners[i].m_pUser);
}
void CGraphics_Threaded::AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser)
{
m_ResizeListeners.push_back(SWindowResizeListener(pFunc, pUser));
}
int CGraphics_Threaded::GetWindowScreen()
{
return m_pBackend->GetWindowScreen();
}
int CGraphics_Threaded::WindowActive()
{
return m_pBackend->WindowActive();
}
int CGraphics_Threaded::WindowOpen()
{
return m_pBackend->WindowOpen();
}
void CGraphics_Threaded::SetWindowGrab(bool Grab)
{
return m_pBackend->SetWindowGrab(Grab);
}
void CGraphics_Threaded::NotifyWindow()
{
return m_pBackend->NotifyWindow();
}
void CGraphics_Threaded::TakeScreenshot(const char *pFilename)
{
// TODO: screenshot support
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename?pFilename:"screenshot", aDate);
m_DoScreenshot = true;
}
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void CGraphics_Threaded::TakeCustomScreenshot(const char *pFilename)
{
str_copy(m_aScreenshotName, pFilename, sizeof(m_aScreenshotName));
m_DoScreenshot = true;
}
void CGraphics_Threaded::Swap()
{
// TODO: screenshot support
if(m_DoScreenshot)
{
if(WindowActive())
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ScreenshotDirect();
m_DoScreenshot = false;
}
// add swap command
CCommandBuffer::SCommand_Swap Cmd;
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Cmd.m_Finish = g_Config.m_GfxFinish;
m_pCommandBuffer->AddCommand(Cmd);
// kick the command buffer
KickCommandBuffer();
}
bool CGraphics_Threaded::SetVSync(bool State)
{
if(!m_pCommandBuffer)
return true;
// add vsnc command
bool RetOk = false;
CCommandBuffer::SCommand_VSync Cmd;
Cmd.m_VSync = State ? 1 : 0;
Cmd.m_pRetOk = &RetOk;
m_pCommandBuffer->AddCommand(Cmd);
// kick the command buffer
KickCommandBuffer();
WaitForIdle();
return RetOk;
}
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// synchronization
void CGraphics_Threaded::InsertSignal(semaphore *pSemaphore)
{
CCommandBuffer::SCommand_Signal Cmd;
Cmd.m_pSemaphore = pSemaphore;
m_pCommandBuffer->AddCommand(Cmd);
}
bool CGraphics_Threaded::IsIdle()
{
return m_pBackend->IsIdle();
}
void CGraphics_Threaded::WaitForIdle()
{
m_pBackend->WaitForIdle();
}
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int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen)
{
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if(g_Config.m_GfxDisplayAllModes)
{
int Count = sizeof(g_aFakeModes)/sizeof(CVideoMode);
mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes));
if(MaxModes < Count)
Count = MaxModes;
return Count;
}
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// add videomodes command
CImageInfo Image;
mem_zero(&Image, sizeof(Image));
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int NumModes = 0;
CCommandBuffer::SCommand_VideoModes Cmd;
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Cmd.m_pModes = pModes;
Cmd.m_MaxModes = MaxModes;
Cmd.m_pNumModes = &NumModes;
Cmd.m_Screen = Screen;
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m_pCommandBuffer->AddCommand(Cmd);
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// kick the buffer and wait for the result and return it
KickCommandBuffer();
WaitForIdle();
return NumModes;
}
extern IEngineGraphics *CreateEngineGraphicsThreaded() { return new CGraphics_Threaded(); }