ddnet/src/game/editor/ed_popups.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/console.h>
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#include <engine/graphics.h>
#include <engine/input.h>
#include <engine/keys.h>
#include <engine/storage.h>
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#include "ed_editor.h"
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// popup menu handling
static struct
{
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CUIRect m_Rect;
void *m_pId;
int (*m_pfnFunc)(CEditor *pEditor, CUIRect Rect);
int m_IsMenu;
void *m_pExtra;
} s_UiPopups[8];
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static int g_UiNumPopups = 0;
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void CEditor::UiInvokePopupMenu(void *pID, int Flags, float x, float y, float Width, float Height, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra)
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{
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", "invoked");
if(x + Width > UI()->Screen()->w)
x -= Width;
if(y + Height > UI()->Screen()->h)
y -= Height;
s_UiPopups[g_UiNumPopups].m_pId = pID;
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s_UiPopups[g_UiNumPopups].m_IsMenu = Flags;
s_UiPopups[g_UiNumPopups].m_Rect.x = x;
s_UiPopups[g_UiNumPopups].m_Rect.y = y;
s_UiPopups[g_UiNumPopups].m_Rect.w = Width;
s_UiPopups[g_UiNumPopups].m_Rect.h = Height;
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s_UiPopups[g_UiNumPopups].m_pfnFunc = pfnFunc;
s_UiPopups[g_UiNumPopups].m_pExtra = pExtra;
g_UiNumPopups++;
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}
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void CEditor::UiDoPopupMenu()
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{
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for(int i = 0; i < g_UiNumPopups; i++)
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{
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bool Inside = UI()->MouseInside(&s_UiPopups[i].m_Rect);
UI()->SetHotItem(&s_UiPopups[i].m_pId);
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if(UI()->ActiveItem() == &s_UiPopups[i].m_pId)
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{
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if(!UI()->MouseButton(0))
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{
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if(!Inside)
g_UiNumPopups--;
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UI()->SetActiveItem(0);
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}
}
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else if(UI()->HotItem() == &s_UiPopups[i].m_pId)
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{
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if(UI()->MouseButton(0))
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UI()->SetActiveItem(&s_UiPopups[i].m_pId);
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}
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int Corners = CUI::CORNER_ALL;
if(s_UiPopups[i].m_IsMenu)
Corners = CUI::CORNER_R|CUI::CORNER_B;
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CUIRect r = s_UiPopups[i].m_Rect;
RenderTools()->DrawUIRect(&r, vec4(0.5f,0.5f,0.5f,0.75f), Corners, 3.0f);
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r.Margin(1.0f, &r);
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RenderTools()->DrawUIRect(&r, vec4(0,0,0,0.75f), Corners, 3.0f);
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r.Margin(4.0f, &r);
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if(s_UiPopups[i].m_pfnFunc(this, r))
g_UiNumPopups--;
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if(Input()->KeyDown(KEY_ESCAPE))
g_UiNumPopups--;
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}
}
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int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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{
// remove group button
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CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
static int s_DeleteButton = 0;
// don't allow deletion of game group
if(pEditor->m_Map.m_pGameGroup != pEditor->GetSelectedGroup())
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{
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if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete group", 0, &Button, 0, "Delete group"))
{
pEditor->m_Map.DeleteGroup(pEditor->m_SelectedGroup);
pEditor->m_SelectedGroup = max(0, pEditor->m_SelectedGroup-1);
return 1;
}
}
else
{
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if(pEditor->DoButton_Editor(&s_DeleteButton, "Clean-up game tiles", 0, &Button, 0, "Removes game tiles that aren't based on a layer"))
{
// gather all tile layers
array<CLayerTiles*> Layers;
for(int i = 0; i < pEditor->m_Map.m_pGameGroup->m_lLayers.size(); ++i)
{
if(pEditor->m_Map.m_pGameGroup->m_lLayers[i] != pEditor->m_Map.m_pGameLayer && pEditor->m_Map.m_pGameGroup->m_lLayers[i]->m_Type == LAYERTYPE_TILES)
Layers.add(static_cast<CLayerTiles *>(pEditor->m_Map.m_pGameGroup->m_lLayers[i]));
}
// search for unneeded game tiles
CLayerTiles *gl = pEditor->m_Map.m_pGameLayer;
for(int y = 0; y < gl->m_Height; ++y)
for(int x = 0; x < gl->m_Width; ++x)
{
if(gl->m_pTiles[y*gl->m_Width+x].m_Index > static_cast<unsigned char>(TILE_NOHOOK))
continue;
bool Found = false;
for(int i = 0; i < Layers.size(); ++i)
{
if(x < Layers[i]->m_Width && y < Layers[i]->m_Height && Layers[i]->m_pTiles[y*Layers[i]->m_Width+x].m_Index)
{
Found = true;
break;
}
}
if(!Found)
{
gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR;
pEditor->m_Map.m_Modified = true;
}
}
return 1;
}
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}
// new tile layer
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View.HSplitBottom(10.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewQuadLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, "Add quads layer", 0, &Button, 0, "Creates a new quad layer"))
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{
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CLayer *l = new CLayerQuads;
l->m_pEditor = pEditor;
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
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return 1;
}
// new quad layer
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View.HSplitBottom(5.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewTileLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewTileLayerButton, "Add tile layer", 0, &Button, 0, "Creates a new tile layer"))
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{
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CLayer *l = new CLayerTiles(50, 50);
l->m_pEditor = pEditor;
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
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return 1;
}
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enum
{
PROP_ORDER=0,
PROP_POS_X,
PROP_POS_Y,
PROP_PARA_X,
PROP_PARA_Y,
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PROP_USE_CLIPPING,
PROP_CLIP_X,
PROP_CLIP_Y,
PROP_CLIP_W,
PROP_CLIP_H,
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NUM_PROPS,
};
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CProperty aProps[] = {
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{"Order", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1},
{"Pos X", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Pos Y", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Para X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Para Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Use Clipping", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping, PROPTYPE_BOOL, 0, 1},
{"Clip X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Clip Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Clip W", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Clip H", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{0},
};
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static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
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// cut the properties that isn't needed
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if(pEditor->GetSelectedGroup()->m_GameGroup)
aProps[PROP_POS_X].m_pName = 0;
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int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop != -1)
pEditor->m_Map.m_Modified = true;
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if(Prop == PROP_ORDER)
pEditor->m_SelectedGroup = pEditor->m_Map.SwapGroups(pEditor->m_SelectedGroup, NewVal);
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// these can not be changed on the game group
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if(!pEditor->GetSelectedGroup()->m_GameGroup)
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{
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if(Prop == PROP_PARA_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX = NewVal;
else if(Prop == PROP_PARA_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY = NewVal;
else if(Prop == PROP_POS_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX = -NewVal;
else if(Prop == PROP_POS_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY = -NewVal;
else if(Prop == PROP_USE_CLIPPING) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping = NewVal;
else if(Prop == PROP_CLIP_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX = NewVal;
else if(Prop == PROP_CLIP_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY = NewVal;
else if(Prop == PROP_CLIP_W) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW = NewVal;
else if(Prop == PROP_CLIP_H) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH = NewVal;
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}
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return 0;
}
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int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
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{
// remove layer button
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CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
static int s_DeleteButton = 0;
// don't allow deletion of game layer
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if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) &&
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pEditor->DoButton_Editor(&s_DeleteButton, "Delete layer", 0, &Button, 0, "Deletes the layer"))
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{
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pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer);
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return 1;
}
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View.HSplitBottom(10.0f, &View, 0);
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CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup];
CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0);
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enum
{
PROP_GROUP=0,
PROP_ORDER,
PROP_HQ,
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NUM_PROPS,
};
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CProperty aProps[] = {
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{"Group", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1},
{"Order", pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()},
{"Detail", pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1},
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{0},
};
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if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer
{
aProps[0].m_Type = PROPTYPE_NULL;
aProps[2].m_Type = PROPTYPE_NULL;
}
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static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop != -1)
pEditor->m_Map.m_Modified = true;
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if(Prop == PROP_ORDER)
pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal);
else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME)
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{
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if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size())
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{
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pCurrentGroup->m_lLayers.remove(pCurrentLayer);
pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer);
pEditor->m_SelectedGroup = NewVal;
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1;
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}
}
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else if(Prop == PROP_HQ)
{
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pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL;
if(NewVal)
pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL;
}
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return pCurrentLayer->RenderProperties(&View);
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}
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int CEditor::PopupQuad(CEditor *pEditor, CUIRect View)
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{
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CQuad *pQuad = pEditor->GetSelectedQuad();
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CUIRect Button;
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// delete button
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View.HSplitBottom(12.0f, &View, &Button);
static int s_DeleteButton = 0;
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if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete", 0, &Button, 0, "Deletes the current quad"))
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{
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CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS);
if(pLayer)
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{
pEditor->m_Map.m_Modified = true;
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pLayer->m_lQuads.remove_index(pEditor->m_SelectedQuad);
pEditor->m_SelectedQuad--;
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}
return 1;
}
// aspect ratio button
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View.HSplitBottom(10.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS);
if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < pEditor->m_Map.m_lImages.size())
{
static int s_AspectRatioButton = 0;
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if(pEditor->DoButton_Editor(&s_AspectRatioButton, "Aspect ratio", 0, &Button, 0, "Resizes the current Quad based on the aspect ratio of the image"))
{
int Top = pQuad->m_aPoints[0].y;
int Left = pQuad->m_aPoints[0].x;
int Right = pQuad->m_aPoints[0].x;
for(int k = 1; k < 4; k++)
{
if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y;
if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x;
if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x;
}
int Height = (Right-Left)*pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Height/pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Width;
pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top;
pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top;
pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Top+Height;
pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Top+Height;
pEditor->m_Map.m_Modified = true;
return 1;
}
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}
// align button
View.HSplitBottom(6.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_AlignButton = 0;
if(pEditor->DoButton_Editor(&s_AlignButton, "Align", 0, &Button, 0, "Aligns coordinates of the quad points"))
{
for(int k = 1; k < 4; k++)
{
pQuad->m_aPoints[k].x = 1000.0f * (int(pQuad->m_aPoints[k].x) / 1000);
pQuad->m_aPoints[k].y = 1000.0f * (int(pQuad->m_aPoints[k].y) / 1000);
}
pEditor->m_Map.m_Modified = true;
return 1;
}
// square button
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View.HSplitBottom(6.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
static int s_Button = 0;
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if(pEditor->DoButton_Editor(&s_Button, "Square", 0, &Button, 0, "Squares the current quad"))
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{
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int Top = pQuad->m_aPoints[0].y;
int Left = pQuad->m_aPoints[0].x;
int Bottom = pQuad->m_aPoints[0].y;
int Right = pQuad->m_aPoints[0].x;
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for(int k = 1; k < 4; k++)
{
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if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y;
if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x;
if(pQuad->m_aPoints[k].y > Bottom) Bottom = pQuad->m_aPoints[k].y;
if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x;
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}
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pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top;
pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top;
pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Bottom;
pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Bottom;
pEditor->m_Map.m_Modified = true;
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return 1;
}
enum
{
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PROP_POS_X=0,
PROP_POS_Y,
PROP_POS_ENV,
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PROP_POS_ENV_OFFSET,
PROP_COLOR_ENV,
PROP_COLOR_ENV_OFFSET,
NUM_PROPS,
};
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CProperty aProps[] = {
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{"Pos X", pQuad->m_aPoints[4].x/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Pos Y", pQuad->m_aPoints[4].y/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Pos. Env", pQuad->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1},
{"Pos. TO", pQuad->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Color Env", pQuad->m_ColorEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1},
{"Color TO", pQuad->m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{0},
};
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static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop != -1)
pEditor->m_Map.m_Modified = true;
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if(Prop == PROP_POS_X)
{
float Offset = NewVal*1000-pQuad->m_aPoints[4].x;
for(int k = 0; k < 5; ++k)
pQuad->m_aPoints[k].x += Offset;
}
if(Prop == PROP_POS_Y)
{
float Offset = NewVal*1000-pQuad->m_aPoints[4].y;
for(int k = 0; k < 5; ++k)
pQuad->m_aPoints[k].y += Offset;
}
if(Prop == PROP_POS_ENV) pQuad->m_PosEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
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if(Prop == PROP_POS_ENV_OFFSET) pQuad->m_PosEnvOffset = NewVal;
if(Prop == PROP_COLOR_ENV) pQuad->m_ColorEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
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if(Prop == PROP_COLOR_ENV_OFFSET) pQuad->m_ColorEnvOffset = NewVal;
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return 0;
}
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int CEditor::PopupPoint(CEditor *pEditor, CUIRect View)
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{
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CQuad *pQuad = pEditor->GetSelectedQuad();
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enum
{
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PROP_POS_X=0,
PROP_POS_Y,
PROP_COLOR,
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NUM_PROPS,
};
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int Color = 0;
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int x = 0, y = 0;
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for(int v = 0; v < 4; v++)
{
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if(pEditor->m_SelectedPoints&(1<<v))
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{
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Color = 0;
Color |= pQuad->m_aColors[v].r<<24;
Color |= pQuad->m_aColors[v].g<<16;
Color |= pQuad->m_aColors[v].b<<8;
Color |= pQuad->m_aColors[v].a;
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x = pQuad->m_aPoints[v].x/1000;
y = pQuad->m_aPoints[v].y/1000;
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}
}
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CProperty aProps[] = {
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{"Pos X", x, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Pos Y", y, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Color", Color, PROPTYPE_COLOR, -1, pEditor->m_Map.m_lEnvelopes.size()},
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{0},
};
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static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
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int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop != -1)
pEditor->m_Map.m_Modified = true;
if(Prop == PROP_POS_X)
{
for(int v = 0; v < 4; v++)
if(pEditor->m_SelectedPoints&(1<<v))
pQuad->m_aPoints[v].x = NewVal*1000;
}
if(Prop == PROP_POS_Y)
{
for(int v = 0; v < 4; v++)
if(pEditor->m_SelectedPoints&(1<<v))
pQuad->m_aPoints[v].y = NewVal*1000;
}
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if(Prop == PROP_COLOR)
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{
for(int v = 0; v < 4; v++)
{
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if(pEditor->m_SelectedPoints&(1<<v))
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{
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Color = 0;
pQuad->m_aColors[v].r = (NewVal>>24)&0xff;
pQuad->m_aColors[v].g = (NewVal>>16)&0xff;
pQuad->m_aColors[v].b = (NewVal>>8)&0xff;
pQuad->m_aColors[v].a = NewVal&0xff;
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}
}
}
return 0;
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}
int CEditor::PopupNewFolder(CEditor *pEditor, CUIRect View)
{
CUIRect Label, ButtonBar;
// title
View.HSplitTop(10.0f, 0, &View);
View.HSplitTop(30.0f, &Label, &View);
pEditor->UI()->DoLabel(&Label, "Create new folder", 20.0f, 0);
View.HSplitBottom(10.0f, &View, 0);
View.HSplitBottom(20.0f, &View, &ButtonBar);
if(pEditor->m_FileDialogErrString[0] == 0)
{
// interaction box
View.HSplitBottom(40.0f, &View, 0);
View.VMargin(40.0f, &View);
View.HSplitBottom(20.0f, &View, &Label);
static int s_FolderBox = 0;
pEditor->DoEditBox(&s_FolderBox, &Label, pEditor->m_FileDialogNewFolderName, sizeof(pEditor->m_FileDialogNewFolderName), 15.0f);
View.HSplitBottom(20.0f, &View, &Label);
pEditor->UI()->DoLabel(&Label, "Name:", 10.0f, -1);
// button bar
ButtonBar.VSplitLeft(30.0f, 0, &ButtonBar);
ButtonBar.VSplitLeft(110.0f, &Label, &ButtonBar);
static int s_CreateButton = 0;
if(pEditor->DoButton_Editor(&s_CreateButton, "Create", 0, &Label, 0, 0))
{
// create the folder
if(*pEditor->m_FileDialogNewFolderName)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "%s/%s", pEditor->m_pFileDialogPath, pEditor->m_FileDialogNewFolderName);
if(pEditor->Storage()->CreateFolder(aBuf, IStorage::TYPE_SAVE))
{
pEditor->FilelistPopulate(IStorage::TYPE_SAVE);
return 1;
}
else
str_copy(pEditor->m_FileDialogErrString, "Unable to create the folder", sizeof(pEditor->m_FileDialogErrString));
}
}
ButtonBar.VSplitRight(30.0f, &ButtonBar, 0);
ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label);
static int s_AbortButton = 0;
if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0))
return 1;
}
else
{
// error text
View.HSplitTop(30.0f, 0, &View);
View.VMargin(40.0f, &View);
View.HSplitTop(20.0f, &Label, &View);
pEditor->UI()->DoLabel(&Label, "Error:", 10.0f, -1);
View.HSplitTop(20.0f, &Label, &View);
pEditor->UI()->DoLabel(&Label, "Unable to create the folder", 10.0f, -1, View.w);
// button
ButtonBar.VMargin(ButtonBar.w/2.0f-55.0f, &ButtonBar);
static int s_CreateButton = 0;
if(pEditor->DoButton_Editor(&s_CreateButton, "Ok", 0, &ButtonBar, 0, 0))
return 1;
}
return 0;
}
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int CEditor::PopupEvent(CEditor *pEditor, CUIRect View)
{
CUIRect Label, ButtonBar;
// title
View.HSplitTop(10.0f, 0, &View);
View.HSplitTop(30.0f, &Label, &View);
if(pEditor->m_PopupEventType == POPEVENT_EXIT)
pEditor->UI()->DoLabel(&Label, "Exit the editor", 20.0f, 0);
else if(pEditor->m_PopupEventType == POPEVENT_LOAD)
pEditor->UI()->DoLabel(&Label, "Load map", 20.0f, 0);
else if(pEditor->m_PopupEventType == POPEVENT_NEW)
pEditor->UI()->DoLabel(&Label, "New map", 20.0f, 0);
else if(pEditor->m_PopupEventType == POPEVENT_SAVE)
pEditor->UI()->DoLabel(&Label, "Save map", 20.0f, 0);
View.HSplitBottom(10.0f, &View, 0);
View.HSplitBottom(20.0f, &View, &ButtonBar);
// notification text
View.HSplitTop(30.0f, 0, &View);
View.VMargin(40.0f, &View);
View.HSplitTop(20.0f, &Label, &View);
if(pEditor->m_PopupEventType == POPEVENT_EXIT)
pEditor->UI()->DoLabel(&Label, "The map contains unsaved data, you might want to save it before you exit the editor.\nContinue anyway?", 10.0f, -1, Label.w-10.0f);
else if(pEditor->m_PopupEventType == POPEVENT_LOAD)
pEditor->UI()->DoLabel(&Label, "The map contains unsaved data, you might want to save it before you load a new map.\nContinue anyway?", 10.0f, -1, Label.w-10.0f);
else if(pEditor->m_PopupEventType == POPEVENT_NEW)
pEditor->UI()->DoLabel(&Label, "The map contains unsaved data, you might want to save it before you create a new map.\nContinue anyway?", 10.0f, -1, Label.w-10.0f);
else if(pEditor->m_PopupEventType == POPEVENT_SAVE)
pEditor->UI()->DoLabel(&Label, "The file already exists.\nDo you want to overwrite the map?", 10.0f, -1);
// button bar
ButtonBar.VSplitLeft(30.0f, 0, &ButtonBar);
ButtonBar.VSplitLeft(110.0f, &Label, &ButtonBar);
static int s_OkButton = 0;
if(pEditor->DoButton_Editor(&s_OkButton, "Ok", 0, &Label, 0, 0))
{
if(pEditor->m_PopupEventType == POPEVENT_EXIT)
g_Config.m_ClEditor = 0;
else if(pEditor->m_PopupEventType == POPEVENT_LOAD)
pEditor->InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, "Load map", "Load", "maps", "", pEditor->CallbackOpenMap, pEditor);
else if(pEditor->m_PopupEventType == POPEVENT_NEW)
{
pEditor->Reset();
pEditor->m_aFileName[0] = 0;
}
else if(pEditor->m_PopupEventType == POPEVENT_SAVE)
pEditor->CallbackSaveMap(pEditor->m_aFileSaveName, IStorage::TYPE_SAVE, pEditor);
return 1;
}
ButtonBar.VSplitRight(30.0f, &ButtonBar, 0);
ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label);
static int s_AbortButton = 0;
if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0))
return 1;
return 0;
}
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static int g_SelectImageSelected = -100;
static int g_SelectImageCurrent = -100;
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int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View)
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{
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CUIRect ButtonBar, ImageView;
View.VSplitLeft(80.0f, &ButtonBar, &View);
View.Margin(10.0f, &ImageView);
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int ShowImage = g_SelectImageCurrent;
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for(int i = -1; i < pEditor->m_Map.m_lImages.size(); i++)
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{
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CUIRect Button;
ButtonBar.HSplitTop(12.0f, &Button, &ButtonBar);
ButtonBar.HSplitTop(2.0f, 0, &ButtonBar);
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if(pEditor->UI()->MouseInside(&Button))
ShowImage = i;
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if(i == -1)
{
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if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], "None", i==g_SelectImageCurrent, &Button))
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g_SelectImageSelected = -1;
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}
else
{
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if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], pEditor->m_Map.m_lImages[i]->m_aName, i==g_SelectImageCurrent, &Button))
g_SelectImageSelected = i;
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}
}
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if(ShowImage >= 0 && ShowImage < pEditor->m_Map.m_lImages.size())
pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID);
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else
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pEditor->Graphics()->TextureSet(-1);
pEditor->Graphics()->QuadsBegin();
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IGraphics::CQuadItem QuadItem(ImageView.x, ImageView.y, ImageView.w, ImageView.h);
pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
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pEditor->Graphics()->QuadsEnd();
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return 0;
}
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void CEditor::PopupSelectImageInvoke(int Current, float x, float y)
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{
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static int s_SelectImagePopupId = 0;
g_SelectImageSelected = -100;
g_SelectImageCurrent = Current;
UiInvokePopupMenu(&s_SelectImagePopupId, 0, x, y, 400, 300, PopupSelectImage);
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}
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int CEditor::PopupSelectImageResult()
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{
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if(g_SelectImageSelected == -100)
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return -100;
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g_SelectImageCurrent = g_SelectImageSelected;
g_SelectImageSelected = -100;
return g_SelectImageCurrent;
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}
static int s_GametileOpSelected = -1;
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int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View)
{
static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable" };
static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*);
CUIRect Button;
for(unsigned i = 0; i < s_NumButtons; ++i)
{
View.HSplitTop(2.0f, 0, &View);
View.HSplitTop(12.0f, &Button, &View);
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if(pEditor->DoButton_Editor(&s_pButtonNames[i], s_pButtonNames[i], 0, &Button, 0, 0))
s_GametileOpSelected = i;
}
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return 0;
}
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void CEditor::PopupSelectGametileOpInvoke(float x, float y)
{
static int s_SelectGametileOpPopupId = 0;
s_GametileOpSelected = -1;
UiInvokePopupMenu(&s_SelectGametileOpPopupId, 0, x, y, 120.0f, 70.0f, PopupSelectGametileOp);
}
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int CEditor::PopupSelectGameTileOpResult()
{
if(s_GametileOpSelected < 0)
return -1;
int Result = s_GametileOpSelected;
s_GametileOpSelected = -1;
return Result;
}