ddnet/src/game/editor/ed_popups.cpp

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2008-01-17 23:09:49 +00:00
#include <stdio.h>
#include "ed_editor.hpp"
// popup menu handling
static struct
{
RECT rect;
void *id;
int (*func)(RECT rect);
int is_menu;
void *extra;
} ui_popups[8];
static int ui_num_popups = 0;
void ui_invoke_popup_menu(void *id, int flags, float x, float y, float w, float h, int (*func)(RECT rect), void *extra)
{
dbg_msg("", "invoked");
ui_popups[ui_num_popups].id = id;
ui_popups[ui_num_popups].is_menu = flags;
ui_popups[ui_num_popups].rect.x = x;
ui_popups[ui_num_popups].rect.y = y;
ui_popups[ui_num_popups].rect.w = w;
ui_popups[ui_num_popups].rect.h = h;
ui_popups[ui_num_popups].func = func;
ui_popups[ui_num_popups].extra = extra;
ui_num_popups++;
}
void ui_do_popup_menu()
{
for(int i = 0; i < ui_num_popups; i++)
{
bool inside = ui_mouse_inside(&ui_popups[i].rect);
ui_set_hot_item(&ui_popups[i].id);
if(ui_active_item() == &ui_popups[i].id)
{
if(!ui_mouse_button(0))
{
if(!inside)
ui_num_popups--;
ui_set_active_item(0);
}
}
else if(ui_hot_item() == &ui_popups[i].id)
{
if(ui_mouse_button(0))
ui_set_active_item(&ui_popups[i].id);
}
int corners = CORNER_ALL;
if(ui_popups[i].is_menu)
corners = CORNER_R|CORNER_B;
RECT r = ui_popups[i].rect;
ui_draw_rect(&r, vec4(0.5f,0.5f,0.5f,0.75f), corners, 3.0f);
ui_margin(&r, 1.0f, &r);
ui_draw_rect(&r, vec4(0,0,0,0.75f), corners, 3.0f);
ui_margin(&r, 4.0f, &r);
if(ui_popups[i].func(r))
ui_num_popups--;
if(inp_key_down(KEY_ESC))
ui_num_popups--;
}
}
int popup_group(RECT view)
{
// remove group button
RECT button;
ui_hsplit_b(&view, 12.0f, &view, &button);
static int delete_button = 0;
// don't allow deletion of game group
if(editor.map.game_group != editor.get_selected_group() &&
do_editor_button(&delete_button, "Delete Group", 0, &button, draw_editor_button, 0, "Delete group"))
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{
editor.map.delete_group(editor.selected_group);
return 1;
}
// new tile layer
ui_hsplit_b(&view, 10.0f, &view, &button);
ui_hsplit_b(&view, 12.0f, &view, &button);
static int new_quad_layer_button = 0;
if(do_editor_button(&new_quad_layer_button, "Add Quads Layer", 0, &button, draw_editor_button, 0, "Creates a new quad layer"))
{
LAYER *l = new LAYER_QUADS;
editor.map.groups[editor.selected_group]->add_layer(l);
editor.selected_layer = editor.map.groups[editor.selected_group]->layers.len()-1;
return 1;
}
// new quad layer
ui_hsplit_b(&view, 5.0f, &view, &button);
ui_hsplit_b(&view, 12.0f, &view, &button);
static int new_tile_layer_button = 0;
if(do_editor_button(&new_tile_layer_button, "Add Tile Layer", 0, &button, draw_editor_button, 0, "Creates a new tile layer"))
{
LAYER *l = new LAYER_TILES(50, 50);
editor.map.groups[editor.selected_group]->add_layer(l);
editor.selected_layer = editor.map.groups[editor.selected_group]->layers.len()-1;
return 1;
}
enum
{
PROP_ORDER=0,
PROP_POS_X,
PROP_POS_Y,
PROP_PARA_X,
PROP_PARA_Y,
NUM_PROPS,
};
PROPERTY props[] = {
{"Order", editor.selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1},
{"Pos X", -editor.map.groups[editor.selected_group]->offset_x, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Pos Y", -editor.map.groups[editor.selected_group]->offset_y, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Para X", editor.map.groups[editor.selected_group]->parallax_x, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Para Y", editor.map.groups[editor.selected_group]->parallax_y, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{0},
};
static int ids[NUM_PROPS] = {0};
int new_val = 0;
// cut the properties that isn't needed
if(editor.get_selected_group()->game_group)
props[PROP_POS_X].name = 0;
int prop = editor.do_properties(&view, props, ids, &new_val);
if(prop == PROP_ORDER)
editor.selected_group = editor.map.swap_groups(editor.selected_group, new_val);
// these can not be changed on the game group
if(!editor.get_selected_group()->game_group)
{
if(prop == PROP_PARA_X)
editor.map.groups[editor.selected_group]->parallax_x = new_val;
else if(prop == PROP_PARA_Y)
editor.map.groups[editor.selected_group]->parallax_y = new_val;
else if(prop == PROP_POS_X)
editor.map.groups[editor.selected_group]->offset_x = -new_val;
else if(prop == PROP_POS_Y)
editor.map.groups[editor.selected_group]->offset_y = -new_val;
}
return 0;
}
int popup_layer(RECT view)
{
// remove layer button
RECT button;
ui_hsplit_b(&view, 12.0f, &view, &button);
static int delete_button = 0;
// don't allow deletion of game layer
if(editor.map.game_layer != editor.get_selected_layer(0) &&
do_editor_button(&delete_button, "Delete Layer", 0, &button, draw_editor_button, 0, "Deletes the layer"))
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{
editor.map.groups[editor.selected_group]->delete_layer(editor.selected_layer);
return 1;
}
ui_hsplit_b(&view, 10.0f, &view, 0);
LAYERGROUP *current_group = editor.map.groups[editor.selected_group];
LAYER *current_layer = editor.get_selected_layer(0);
enum
{
PROP_GROUP=0,
PROP_ORDER,
NUM_PROPS,
};
PROPERTY props[] = {
{"Group", editor.selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1},
{"Order", editor.selected_layer, PROPTYPE_INT_STEP, 0, current_group->layers.len()},
{0},
};
static int ids[NUM_PROPS] = {0};
int new_val = 0;
int prop = editor.do_properties(&view, props, ids, &new_val);
if(prop == PROP_ORDER)
editor.selected_layer = current_group->swap_layers(editor.selected_layer, new_val);
else if(prop == PROP_GROUP && current_layer->type != LAYERTYPE_GAME)
{
if(new_val >= 0 && new_val < editor.map.groups.len())
{
current_group->layers.remove(current_layer);
editor.map.groups[new_val]->layers.add(current_layer);
editor.selected_group = new_val;
editor.selected_layer = editor.map.groups[new_val]->layers.len()-1;
}
}
return current_layer->render_properties(&view);
}
int popup_quad(RECT view)
{
QUAD *quad = editor.get_selected_quad();
RECT button;
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// delete button
ui_hsplit_b(&view, 12.0f, &view, &button);
static int delete_button = 0;
if(do_editor_button(&delete_button, "Delete", 0, &button, draw_editor_button, 0, "Deletes the current quad"))
{
LAYER_QUADS *layer = (LAYER_QUADS *)editor.get_selected_layer_type(0, LAYERTYPE_QUADS);
if(layer)
{
layer->quads.removebyindex(editor.selected_quad);
editor.selected_quad--;
}
return 1;
}
// square button
ui_hsplit_b(&view, 10.0f, &view, &button);
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ui_hsplit_b(&view, 12.0f, &view, &button);
static int sq_button = 0;
if(do_editor_button(&sq_button, "Square", 0, &button, draw_editor_button, 0, "Squares the current quad"))
{
int top = quad->points[0].y;
int left = quad->points[0].x;
int bottom = quad->points[0].y;
int right = quad->points[0].x;
for(int k = 1; k < 4; k++)
{
if(quad->points[k].y < top) top = quad->points[k].y;
if(quad->points[k].x < left) left = quad->points[k].x;
if(quad->points[k].y > bottom) bottom = quad->points[k].y;
if(quad->points[k].x > right) right = quad->points[k].x;
}
quad->points[0].x = left; quad->points[0].y = top;
quad->points[1].x = right; quad->points[1].y = top;
quad->points[2].x = left; quad->points[2].y = bottom;
quad->points[3].x = right; quad->points[3].y = bottom;
return 1;
}
enum
{
PROP_POS_ENV=0,
PROP_POS_ENV_OFFSET,
PROP_COLOR_ENV,
PROP_COLOR_ENV_OFFSET,
NUM_PROPS,
};
PROPERTY props[] = {
{"Pos. Env", quad->pos_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()},
{"Pos. TO", quad->pos_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Color Env", quad->color_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()},
{"Color TO", quad->color_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{0},
};
static int ids[NUM_PROPS] = {0};
int new_val = 0;
int prop = editor.do_properties(&view, props, ids, &new_val);
if(prop == PROP_POS_ENV) quad->pos_env = new_val;
if(prop == PROP_POS_ENV_OFFSET) quad->pos_env_offset = new_val;
if(prop == PROP_COLOR_ENV) quad->color_env = new_val;
if(prop == PROP_COLOR_ENV_OFFSET) quad->color_env_offset = new_val;
return 0;
}
int popup_point(RECT view)
{
QUAD *quad = editor.get_selected_quad();
enum
{
PROP_COLOR=0,
NUM_PROPS,
};
int color = 0;
for(int v = 0; v < 4; v++)
{
if(editor.selected_points&(1<<v))
{
color = 0;
color |= quad->colors[v].r<<24;
color |= quad->colors[v].g<<16;
color |= quad->colors[v].b<<8;
color |= quad->colors[v].a;
}
}
PROPERTY props[] = {
{"Color", color, PROPTYPE_COLOR, -1, editor.map.envelopes.len()},
{0},
};
static int ids[NUM_PROPS] = {0};
int new_val = 0;
int prop = editor.do_properties(&view, props, ids, &new_val);
if(prop == PROP_COLOR)
{
for(int v = 0; v < 4; v++)
{
if(editor.selected_points&(1<<v))
{
color = 0;
quad->colors[v].r = (new_val>>24)&0xff;
quad->colors[v].g = (new_val>>16)&0xff;
quad->colors[v].b = (new_val>>8)&0xff;
quad->colors[v].a = new_val&0xff;
}
}
}
return 0;
}
static int select_image_selected = -100;
static int select_image_current = -100;
int popup_select_image(RECT view)
{
RECT buttonbar, imageview;
ui_vsplit_l(&view, 80.0f, &buttonbar, &view);
ui_margin(&view, 10.0f, &imageview);
int show_image = select_image_current;
for(int i = -1; i < editor.map.images.len(); i++)
{
RECT button;
ui_hsplit_t(&buttonbar, 12.0f, &button, &buttonbar);
ui_hsplit_t(&buttonbar, 2.0f, 0, &buttonbar);
if(ui_mouse_inside(&button))
show_image = i;
if(i == -1)
{
if(do_editor_button(&editor.map.images[i], "None", i==select_image_current, &button, draw_editor_button_menuitem, 0, 0))
select_image_selected = -1;
}
else
{
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if(do_editor_button(&editor.map.images[i], editor.map.images[i]->name, i==select_image_current, &button, draw_editor_button_menuitem, 0, 0))
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select_image_selected = i;
}
}
if(show_image >= 0 && show_image < editor.map.images.len())
gfx_texture_set(editor.map.images[show_image]->tex_id);
else
gfx_texture_set(-1);
gfx_quads_begin();
gfx_quads_drawTL(imageview.x, imageview.y, imageview.w, imageview.h);
gfx_quads_end();
return 0;
}
void popup_select_image_invoke(int current, float x, float y)
{
static int select_image_popup_id = 0;
select_image_selected = -100;
select_image_current = current;
ui_invoke_popup_menu(&select_image_popup_id, 0, x, y, 400, 300, popup_select_image);
}
int popup_select_image_result()
{
if(select_image_selected == -100)
return -100;
select_image_current = select_image_selected;
select_image_selected = -100;
return select_image_current;
}