ddnet/src/game/client/components/menus_browser.cpp

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#include <string.h> // strcmp, strlen, strncpy
#include <stdlib.h> // atoi
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#include <engine/e_client_interface.h>
extern "C" {
#include <engine/client/ec_font.h>
}
#include <game/generated/g_protocol.hpp>
#include <game/generated/gc_data.hpp>
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#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include "menus.hpp"
void MENUS::render_serverbrowser(RECT main_view)
{
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
RECT view;
ui_margin(&main_view, 10.0f, &view);
RECT headers;
RECT filters;
RECT status;
RECT toolbox;
RECT server_details;
RECT server_scoreboard;
//ui_hsplit_t(&view, 20.0f, &status, &view);
ui_hsplit_b(&view, 110.0f, &view, &filters);
// split off a piece for details and scoreboard
ui_vsplit_r(&view, 200.0f, &view, &server_details);
// server list
ui_hsplit_t(&view, 16.0f, &headers, &view);
//ui_hsplit_b(&view, 110.0f, &view, &filters);
ui_hsplit_b(&view, 5.0f, &view, 0);
ui_hsplit_b(&view, 20.0f, &view, &status);
//ui_vsplit_r(&filters, 300.0f, &filters, &toolbox);
//ui_vsplit_r(&filters, 150.0f, &filters, 0);
ui_vsplit_mid(&filters, &filters, &toolbox);
ui_vsplit_r(&filters, 50.0f, &filters, 0);
// split of the scrollbar
ui_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
ui_vsplit_r(&headers, 20.0f, &headers, 0);
struct column
{
int id;
int sort;
const char *caption;
int direction;
float width;
int flags;
RECT rect;
RECT spacer;
};
enum
{
FIXED=1,
SPACER=2,
COL_FLAGS=0,
COL_NAME,
COL_GAMETYPE,
COL_MAP,
COL_PLAYERS,
COL_PING,
COL_PROGRESS,
COL_VERSION,
};
static column cols[] = {
{-1, -1, " ", -1, 10.0f, 0, {0}, {0}},
{COL_FLAGS, -1, " ", -1, 20.0f, 0, {0}, {0}},
{COL_NAME, BROWSESORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}},
{COL_GAMETYPE, BROWSESORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}},
{COL_MAP, BROWSESORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}},
{COL_PLAYERS, BROWSESORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}},
{-1, -1, " ", 1, 10.0f, 0, {0}, {0}},
{COL_PING, BROWSESORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}},
};
int num_cols = sizeof(cols)/sizeof(column);
// do layout
for(int i = 0; i < num_cols; i++)
{
if(cols[i].direction == -1)
{
ui_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers);
if(i+1 < num_cols)
{
//cols[i].flags |= SPACER;
ui_vsplit_l(&headers, 2, &cols[i].spacer, &headers);
}
}
}
for(int i = num_cols-1; i >= 0; i--)
{
if(cols[i].direction == 1)
{
ui_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect);
ui_vsplit_r(&headers, 2, &headers, &cols[i].spacer);
}
}
for(int i = 0; i < num_cols; i++)
{
if(cols[i].direction == 0)
cols[i].rect = headers;
}
// do headers
for(int i = 0; i < num_cols; i++)
{
if(ui_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui_draw_grid_header, 0))
{
if(cols[i].sort != -1)
{
if(config.b_sort == cols[i].sort)
config.b_sort_order ^= 1;
else
config.b_sort_order = 0;
config.b_sort = cols[i].sort;
}
}
}
ui_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0);
RECT scroll;
ui_vsplit_r(&view, 15, &view, &scroll);
int num_servers = client_serverbrowse_sorted_num();
int num = (int)(view.h/cols[0].rect.h);
static int scrollbar = 0;
static float scrollvalue = 0;
//static int selected_index = -1;
ui_hmargin(&scroll, 5.0f, &scroll);
scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
int scrollnum = num_servers-num+10;
if(scrollnum > 0)
{
if(inp_key_presses(KEY_MOUSE_WHEEL_UP))
scrollvalue -= 1.0f/scrollnum;
if(inp_key_presses(KEY_MOUSE_WHEEL_DOWN))
scrollvalue += 1.0f/scrollnum;
if(scrollvalue < 0) scrollvalue = 0;
if(scrollvalue > 1) scrollvalue = 1;
}
else
scrollnum = 0;
// set clipping
ui_clip_enable(&view);
int start = (int)(scrollnum*scrollvalue);
if(start < 0)
start = 0;
RECT original_view = view;
view.y -= scrollvalue*scrollnum*cols[0].rect.h;
int new_selected = -1;
int selected_index = -1;
int num_players = 0;
for (int i = 0; i < num_servers; i++)
{
SERVER_INFO *item = client_serverbrowse_sorted_get(i);
num_players += item->num_players;
}
for (int i = 0; i < num_servers; i++)
{
int item_index = i;
SERVER_INFO *item = client_serverbrowse_sorted_get(item_index);
RECT row;
RECT select_hit_box;
int selected = strcmp(item->address, config.ui_server_address) == 0; //selected_index==item_index;
ui_hsplit_t(&view, 17.0f, &row, &view);
select_hit_box = row;
if(selected)
{
selected_index = i;
RECT r = row;
ui_margin(&r, 1.5f, &r);
ui_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
}
// make sure that only those in view can be selected
if(row.y+row.h > original_view.y)
{
if(select_hit_box.y < original_view.y) // clip the selection
{
select_hit_box.h -= original_view.y-select_hit_box.y;
select_hit_box.y = original_view.y;
}
if(ui_do_button(item, "", selected, &select_hit_box, 0, 0))
{
new_selected = item_index;
}
}
// check if we need to do more
if(row.y > original_view.y+original_view.h)
break;
for(int c = 0; c < num_cols; c++)
{
RECT button;
char temp[64];
button.x = cols[c].rect.x;
button.y = row.y;
button.h = row.h;
button.w = cols[c].rect.w;
//int s = 0;
int id = cols[c].id;
//s = ui_do_button(item, "L", l, &button, ui_draw_browse_icon, 0);
if(id == COL_FLAGS)
{
if(item->flags&1)
ui_draw_browse_icon(0x100, &button);
}
else if(id == COL_NAME)
{
TEXT_CURSOR cursor;
gfx_text_set_cursor(&cursor, button.x, button.y, 12.0f, TEXTFLAG_RENDER);
if(config.b_filter_string[0] && (item->quicksearch_hit&BROWSEQUICK_SERVERNAME))
{
// highlight the parts that matches
const char *s = str_find_nocase(item->name, config.b_filter_string);
if(s)
{
gfx_text_ex(&cursor, item->name, (int)(s-item->name));
gfx_text_color(0.4f,0.4f,1.0f,1);
gfx_text_ex(&cursor, s, strlen(config.b_filter_string));
gfx_text_color(1,1,1,1);
gfx_text_ex(&cursor, s+strlen(config.b_filter_string), -1);
}
else
gfx_text_ex(&cursor, item->name, -1);
}
else
gfx_text_ex(&cursor, item->name, -1);
}
else if(id == COL_MAP)
ui_do_label(&button, item->map, 12.0f, -1);
else if(id == COL_PLAYERS)
{
str_format(temp, sizeof(temp), "%i/%i", item->num_players, item->max_players);
if(config.b_filter_string[0] && (item->quicksearch_hit&BROWSEQUICK_PLAYERNAME))
gfx_text_color(0.4f,0.4f,1.0f,1);
ui_do_label(&button, temp, 12.0f, 1);
gfx_text_color(1,1,1,1);
}
else if(id == COL_PING)
{
str_format(temp, sizeof(temp), "%i", item->latency);
ui_do_label(&button, temp, 12.0f, 1);
}
else if(id == COL_PROGRESS)
{
if(item->progression > 100)
item->progression = 100;
ui_draw_browse_icon(item->progression, &button);
}
else if(id == COL_VERSION)
{
const char *version = item->version;
if(strcmp(version, "0.3 e2d7973c6647a13c") == 0) // TODO: remove me later on
version = "0.3.0";
ui_do_label(&button, version, 12.0f, 1);
}
else if(id == COL_GAMETYPE)
ui_do_label(&button, item->gametype, 12.0f, 0);
}
}
ui_clip_disable();
if(new_selected != -1)
{
// select the new server
SERVER_INFO *item = client_serverbrowse_sorted_get(new_selected);
strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address));
if(inp_mouse_doubleclick())
client_connect(config.ui_server_address);
}
SERVER_INFO *selected_server = client_serverbrowse_sorted_get(selected_index);
RECT server_header;
ui_vsplit_l(&server_details, 10.0f, 0x0, &server_details);
// split off a piece to use for scoreboard
ui_hsplit_t(&server_details, 140.0f, &server_details, &server_scoreboard);
ui_hsplit_b(&server_details, 10.0f, &server_details, 0x0);
// server details
const float font_size = 12.0f;
ui_hsplit_t(&server_details, 20.0f, &server_header, &server_details);
ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f);
ui_draw_rect(&server_details, vec4(0,0,0,0.15f), CORNER_B, 4.0f);
ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header);
ui_do_label(&server_header, "Server Details: ", font_size+2.0f, -1);
ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details);
ui_margin(&server_details, 3.0f, &server_details);
if (selected_server)
{
RECT row;
static const char *labels[] = { "Version:", "Game Type:", "Progression:", "Ping:" };
RECT left_column;
RECT right_column;
ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details);
ui_vsplit_l(&server_details, 80.0f, &left_column, &right_column);
for (int i = 0; i < 4; i++)
{
ui_hsplit_t(&left_column, 15.0f, &row, &left_column);
ui_do_label(&row, labels[i], font_size, -1);
}
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
ui_do_label(&row, selected_server->version, font_size, -1);
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
ui_do_label(&row, selected_server->gametype, font_size, -1);
char temp[16];
if(selected_server->progression < 0)
str_format(temp, sizeof(temp), "N/A");
else
str_format(temp, sizeof(temp), "%d%%", selected_server->progression);
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
ui_do_label(&row, temp, font_size, -1);
str_format(temp, sizeof(temp), "%d", selected_server->latency);
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
ui_do_label(&row, temp, font_size, -1);
}
// server scoreboard
ui_hsplit_b(&server_scoreboard, 10.0f, &server_scoreboard, 0x0);
ui_hsplit_t(&server_scoreboard, 20.0f, &server_header, &server_scoreboard);
ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f);
ui_draw_rect(&server_scoreboard, vec4(0,0,0,0.15f), CORNER_B, 4.0f);
ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header);
ui_do_label(&server_header, "Scoreboard: ", font_size+2.0f, -1);
ui_vsplit_l(&server_scoreboard, 5.0f, 0x0, &server_scoreboard);
ui_margin(&server_scoreboard, 3.0f, &server_scoreboard);
if (selected_server)
{
for (int i = 0; i < selected_server->num_players; i++)
{
RECT row;
char temp[16];
ui_hsplit_t(&server_scoreboard, 16.0f, &row, &server_scoreboard);
str_format(temp, sizeof(temp), "%d", selected_server->players[i].score);
ui_do_label(&row, temp, font_size, -1);
ui_vsplit_l(&row, 25.0f, 0x0, &row);
TEXT_CURSOR cursor;
gfx_text_set_cursor(&cursor, row.x, row.y, 12.0f, TEXTFLAG_RENDER);
const char *name = selected_server->players[i].name;
if(config.b_filter_string[0])
{
// highlight the parts that matches
const char *s = str_find_nocase(name, config.b_filter_string);
if(s)
{
gfx_text_ex(&cursor, name, (int)(s-name));
gfx_text_color(0.4f,0.4f,1,1);
gfx_text_ex(&cursor, s, strlen(config.b_filter_string));
gfx_text_color(1,1,1,1);
gfx_text_ex(&cursor, s+strlen(config.b_filter_string), -1);
}
else
gfx_text_ex(&cursor, name, -1);
}
else
gfx_text_ex(&cursor, name, -1);
/*ui_do_label(&row, selected_server->player_names[i], font_size, -1);*/
}
}
RECT button;
RECT types;
ui_hsplit_t(&filters, 20.0f, &button, &filters);
ui_do_label(&button, "Quick search: ", 14.0f, -1);
ui_vsplit_l(&button, 95.0f, 0, &button);
ui_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string), 14.0f);
ui_vsplit_l(&filters, 180.0f, &filters, &types);
// render filters
ui_hsplit_t(&filters, 20.0f, &button, &filters);
if (ui_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui_draw_checkbox, 0))
config.b_filter_empty ^= 1;
ui_hsplit_t(&filters, 20.0f, &button, &filters);
if (ui_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui_draw_checkbox, 0))
config.b_filter_full ^= 1;
ui_hsplit_t(&filters, 20.0f, &button, &filters);
if (ui_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui_draw_checkbox, 0))
config.b_filter_pw ^= 1;
ui_hsplit_t(&filters, 20.0f, &button, &filters);
if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0))
config.b_filter_compatversion ^= 1;
// game types
/*
ui_hsplit_t(&types, 20.0f, &button, &types);
if (ui_do_button(&config.b_filter_gametype, "DM", config.b_filter_gametype&(1<<GAME_TYPE_DM), &button, ui_draw_checkbox, 0))
config.b_filter_gametype ^= (1<<GAME_TYPE_DM);
ui_hsplit_t(&types, 20.0f, &button, &types);
if (ui_do_button((char *)&config.b_filter_gametype + 1, "TDM", config.b_filter_gametype&(1<<GAME_TYPE_TDM), &button, ui_draw_checkbox, 0))
config.b_filter_gametype ^= (1<<GAME_TYPE_TDM);
ui_hsplit_t(&types, 20.0f, &button, &types);
if (ui_do_button((char *)&config.b_filter_gametype + 2, "CTF", config.b_filter_gametype&(1<<GAME_TYPE_CTF), &button, ui_draw_checkbox, 0))
config.b_filter_gametype ^= (1<<GAME_TYPE_CTF);
*/
// ping
ui_hsplit_t(&types, 2.0f, &button, &types);
ui_hsplit_t(&types, 20.0f, &button, &types);
{
RECT editbox;
ui_vsplit_l(&button, 40.0f, &editbox, &button);
ui_vsplit_l(&button, 5.0f, &button, &button);
char buf[8];
str_format(buf, sizeof(buf), "%d", config.b_filter_ping);
ui_do_edit_box(&config.b_filter_ping, &editbox, buf, sizeof(buf), 14.0f);
config.b_filter_ping = atoi(buf);
ui_do_label(&button, "Maximum ping", 14.0f, -1);
}
// render status
ui_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
ui_vmargin(&status, 50.0f, &status);
char buf[128];
str_format(buf, sizeof(buf), "%d of %d servers, %d players", client_serverbrowse_sorted_num(), client_serverbrowse_num(), num_players);
ui_do_label(&status, buf, 14.0f, -1);
// render toolbox
{
RECT buttons, button;
ui_hsplit_b(&toolbox, 25.0f, &toolbox, &buttons);
ui_vsplit_r(&buttons, 100.0f, &buttons, &button);
ui_vmargin(&button, 2.0f, &button);
static int join_button = 0;
if(ui_do_button(&join_button, "Connect", 0, &button, ui_draw_menu_button, 0))
client_connect(config.ui_server_address);
ui_vsplit_r(&buttons, 20.0f, &buttons, &button);
ui_vsplit_r(&buttons, 100.0f, &buttons, &button);
ui_vmargin(&button, 2.0f, &button);
static int refresh_button = 0;
if(ui_do_button(&refresh_button, "Refresh", 0, &button, ui_draw_menu_button, 0))
{
if(config.ui_page == PAGE_INTERNET)
client_serverbrowse_refresh(0);
else if(config.ui_page == PAGE_LAN)
client_serverbrowse_refresh(1);
}
//ui_vsplit_r(&buttons, 30.0f, &buttons, &button);
ui_vsplit_l(&buttons, 120.0f, &button, &buttons);
static int clear_button = 0;
if(ui_do_button(&clear_button, "Reset Filter", 0, &button, ui_draw_menu_button, 0))
{
config.b_filter_full = 0;
config.b_filter_empty = 0;
config.b_filter_pw = 0;
config.b_filter_ping = 999;
config.b_filter_gametype = 0xf;
config.b_filter_compatversion = 1;
config.b_filter_string[0] = 0;
}
ui_hsplit_t(&toolbox, 20.0f, &button, &toolbox);
ui_do_label(&button, "Host address:", 14.0f, -1);
ui_vsplit_l(&button, 100.0f, 0, &button);
ui_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address), 14.0f);
}
}