ddnet/src/game/client
2008-08-31 14:37:35 +00:00
..
components removed the GAMETYPE_ enum 2008-08-31 14:37:35 +00:00
animstate.cpp major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
animstate.hpp major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
clienthooks.cpp clean up the hooks and removed the old gc_hooks.cpp file and renamed to clienthooks.cpp 2008-08-30 21:16:58 +00:00
component.hpp fixed so you can disconnect and reconnet without crashing 2008-08-30 09:16:29 +00:00
gameclient.cpp fixed some crashes and added kill and team console commands 2008-08-31 13:36:30 +00:00
gameclient.hpp fixed some crashes and added kill and team console commands 2008-08-31 13:36:30 +00:00
gc_map_image.cpp continued with clean up 2008-08-17 08:52:24 +00:00
gc_map_image.hpp renamed .h to .hpp in game because they are c++ headers 2008-06-12 12:09:34 +00:00
gc_render.cpp removed gc_client.hpp 2008-08-30 21:09:13 +00:00
gc_render.hpp renamed gc_ui.* to ui.* 2008-08-30 21:31:01 +00:00
gc_render_map.cpp removed gc_client.hpp 2008-08-30 21:09:13 +00:00
lineinput.cpp major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
lineinput.hpp fixed the remote console 2008-08-30 08:01:29 +00:00
ui.cpp renamed gc_ui.* to ui.* 2008-08-30 21:31:01 +00:00
ui.hpp renamed gc_ui.* to ui.* 2008-08-30 21:31:01 +00:00