ddnet/src/game/client/components/chat.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_CHAT_H
#define GAME_CLIENT_COMPONENTS_CHAT_H
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#include <engine/shared/config.h>
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#include <engine/shared/ringbuffer.h>
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#include <game/client/component.h>
#include <game/client/lineinput.h>
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#include <game/client/skin.h>
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class CChat : public CComponent
{
CLineInput m_Input;
static constexpr float CHAT_WIDTH = 200.0f;
static constexpr float CHAT_HEIGHT_FULL = 200.0f;
static constexpr float CHAT_HEIGHT_MIN = 50.0f;
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enum
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{
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MAX_LINES = 25
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};
struct CLine
{
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int64_t m_Time;
float m_YOffset[2];
int m_ClientID;
int m_TeamNumber;
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bool m_Team;
bool m_Whisper;
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int m_NameColor;
char m_aName[64];
char m_aText[512];
bool m_Friend;
bool m_Highlighted;
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int m_TextContainerIndex;
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int m_QuadContainerIndex;
char m_aSkinName[std::size(g_Config.m_ClPlayerSkin)];
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CSkin::SSkinTextures m_RenderSkin;
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CSkin::SSkinMetrics m_RenderSkinMetrics;
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bool m_CustomColoredSkin;
ColorRGBA m_ColorBody;
ColorRGBA m_ColorFeet;
bool m_HasRenderTee;
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float m_TextYOffset;
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int m_TimesRepeated;
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};
bool m_PrevScoreBoardShowed;
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bool m_PrevShowChat;
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CLine m_aLines[MAX_LINES];
int m_CurrentLine;
// chat
enum
{
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MODE_NONE = 0,
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MODE_ALL,
MODE_TEAM,
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CHAT_SERVER = 0,
CHAT_HIGHLIGHT,
CHAT_CLIENT,
CHAT_NUM,
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};
int m_Mode;
bool m_Show;
bool m_InputUpdate;
int m_ChatStringOffset;
int m_OldChatStringLength;
bool m_CompletionUsed;
int m_CompletionChosen;
char m_aCompletionBuffer[256];
int m_PlaceholderOffset;
int m_PlaceholderLength;
struct CRateablePlayer
{
int ClientID;
int Score;
};
CRateablePlayer m_aPlayerCompletionList[MAX_CLIENTS];
int m_PlayerCompletionListLength;
struct CCommand
{
const char *pName;
const char *pParams;
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bool operator<(const CCommand &Other) const { return str_comp(pName, Other.pName) < 0; }
bool operator<=(const CCommand &Other) const { return str_comp(pName, Other.pName) <= 0; }
bool operator==(const CCommand &Other) const { return str_comp(pName, Other.pName) == 0; }
};
sorted_array<CCommand> m_Commands;
bool m_ReverseTAB;
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struct CHistoryEntry
{
int m_Team;
char m_aText[1];
};
CHistoryEntry *m_pHistoryEntry;
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CStaticRingBuffer<CHistoryEntry, 64 * 1024, CRingBufferBase::FLAG_RECYCLE> m_History;
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int m_PendingChatCounter;
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int64_t m_LastChatSend;
int64_t m_aLastSoundPlayed[CHAT_NUM];
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static void ConSay(IConsole::IResult *pResult, void *pUserData);
static void ConSayTeam(IConsole::IResult *pResult, void *pUserData);
static void ConChat(IConsole::IResult *pResult, void *pUserData);
static void ConShowChat(IConsole::IResult *pResult, void *pUserData);
static void ConEcho(IConsole::IResult *pResult, void *pUserData);
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static void ConchainChatOld(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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bool LineShouldHighlight(const char *pLine, const char *pName);
void StoreSave(const char *pText);
void Reset();
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public:
CChat();
virtual int Sizeof() const override { return sizeof(*this); }
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static constexpr float MESSAGE_PADDING_X = 5.0f;
static constexpr float MESSAGE_TEE_SIZE = 7.0f;
static constexpr float MESSAGE_TEE_PADDING_RIGHT = 0.5f;
static constexpr float FONT_SIZE = 6.0f;
static constexpr float MESSAGE_PADDING_Y = 1.0f;
static constexpr float MESSAGE_ROUNDING = 3.0f;
static_assert(FONT_SIZE + MESSAGE_PADDING_Y >= MESSAGE_ROUNDING * 2.0f, "Corners for background chat are too huge for this combination of font size and message padding.");
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bool IsActive() const { return m_Mode != MODE_NONE; }
void AddLine(int ClientID, int Team, const char *pLine);
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void EnableMode(int Team);
void DisableMode();
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void Say(int Team, const char *pLine);
void SayChat(const char *pLine);
void RegisterCommand(const char *pName, const char *pParams, int flags, const char *pHelp);
void Echo(const char *pString);
virtual void OnWindowResize() override;
virtual void OnConsoleInit() override;
virtual void OnStateChange(int NewState, int OldState) override;
virtual void OnRender() override;
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virtual void RefindSkins();
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virtual void OnPrepareLines();
virtual void OnRelease() override;
virtual void OnMessage(int MsgType, void *pRawMsg) override;
virtual bool OnInput(IInput::CEvent Event) override;
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void RebuildChat();
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};
#endif