2020-08-26 18:01:32 +00:00
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#version 330
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2017-09-14 00:48:39 +00:00
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layout (location = 0) in vec2 inVertex;
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2017-09-12 18:05:05 +00:00
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in vec4 inVertexColor;
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2017-09-27 10:15:30 +00:00
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uniform mat4x2 Pos;
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2017-09-12 18:05:05 +00:00
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noperspective out vec2 texCoord;
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noperspective out vec4 vertColor;
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void main()
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{
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2017-09-27 10:15:30 +00:00
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gl_Position = vec4(Pos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
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2017-09-12 18:05:05 +00:00
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texCoord = inVertexTexCoord;
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vertColor = inVertexColor;
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2017-11-09 10:31:13 +00:00
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}
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