ddnet/src/game/client/components/menus_browser.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/config.h>
#include <engine/friends.h>
#include <engine/graphics.h>
#include <engine/keys.h>
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#include <engine/serverbrowser.h>
#include <engine/shared/config.h>
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#include <engine/textrender.h>
#include <engine/updater.h>
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#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
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#include <game/client/components/console.h>
#include <game/client/components/countryflags.h>
#include <game/client/render.h>
#include <game/client/ui.h>
#include <game/localization.h>
#include <game/version.h>
#include "menus.h"
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static const int g_OffsetColFlagLock = 2;
static const int g_OffsetColFav = g_OffsetColFlagLock + 3;
static const int g_OffsetColOff = g_OffsetColFav + 3;
static const int g_OffsetColName = g_OffsetColOff + 3;
static const int g_OffsetColGameType = g_OffsetColName + 3;
static const int g_OffsetColMap = g_OffsetColGameType + 3;
static const int g_OffsetColPlayers = g_OffsetColMap + 3;
static const int g_OffsetColPing = g_OffsetColPlayers + 3;
static const int g_OffsetColVersion = g_OffsetColPing + 3;
Add client-side HTTP server info Summary ======= The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a DoS vector of the game servers for attackers. For the Internet, DDNet and KoG tab, the server list is entirely fetched from the master server, filtering out servers that don't belong into the list. The favorites tab is also supposed to work that way, except for servers that are marked as "also ping this server if it's not in the master server list". The LAN tab continues to broadcast the server info packet to find servers in the LAN. How does it work? ================= The client ships with a list of master server list URLs. On first start, the client checks which of these work and selects the fastest one. Querying the server list is a HTTP GET request on that URL. The response is a JSON document that contains server infos, server addresses as URLs and an approximate location. It can also contain a legacy server list which is a list of bare IP addresses similar to the functionality the old master servers provided via UDP. This allows us to backtrack on the larger update if it won't work out. Lost functionality ================== (also known as user-visible changes) Since the client doesn't ping each server in the list anymore, it has no way of knowing its latency to the servers. This is alleviated a bit by providing an approximate location for each server (continent) so the client only has to know its own location for approximating pings.
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void FormatServerbrowserPing(char *pBuffer, int BufferLength, const CServerInfo *pInfo)
{
if(!pInfo->m_LatencyIsEstimated)
{
str_format(pBuffer, BufferLength, "%d", pInfo->m_Latency);
return;
}
static const char *LOCATION_NAMES[CServerInfo::NUM_LOCS] = {
"", // LOC_UNKNOWN
"AFR", // LOC_AFRICA // Localize("AFR")
"ASI", // LOC_ASIA // Localize("ASI")
"AUS", // LOC_AUSTRALIA // Localize("AUS")
"EUR", // LOC_EUROPE // Localize("EUR")
"NA", // LOC_NORTH_AMERICA // Localize("NA")
"SA", // LOC_SOUTH_AMERICA // Localize("SA")
"CHN", // LOC_CHINA // Localize("CHN")
Add client-side HTTP server info Summary ======= The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a DoS vector of the game servers for attackers. For the Internet, DDNet and KoG tab, the server list is entirely fetched from the master server, filtering out servers that don't belong into the list. The favorites tab is also supposed to work that way, except for servers that are marked as "also ping this server if it's not in the master server list". The LAN tab continues to broadcast the server info packet to find servers in the LAN. How does it work? ================= The client ships with a list of master server list URLs. On first start, the client checks which of these work and selects the fastest one. Querying the server list is a HTTP GET request on that URL. The response is a JSON document that contains server infos, server addresses as URLs and an approximate location. It can also contain a legacy server list which is a list of bare IP addresses similar to the functionality the old master servers provided via UDP. This allows us to backtrack on the larger update if it won't work out. Lost functionality ================== (also known as user-visible changes) Since the client doesn't ping each server in the list anymore, it has no way of knowing its latency to the servers. This is alleviated a bit by providing an approximate location for each server (continent) so the client only has to know its own location for approximating pings.
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};
dbg_assert(0 <= pInfo->m_Location && pInfo->m_Location < CServerInfo::NUM_LOCS, "location out of range");
str_format(pBuffer, BufferLength, "%s", Localize(LOCATION_NAMES[pInfo->m_Location]));
}
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void CMenus::RenderServerbrowserServerList(CUIRect View)
{
CUIRect Headers;
CUIRect Status;
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View.HSplitTop(ms_ListheaderHeight, &Headers, &View);
View.HSplitBottom(70.0f, &View, &Status);
// split of the scrollbar
RenderTools()->DrawUIRect(&Headers, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_T, 5.0f);
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Headers.VSplitRight(20.0f, &Headers, 0);
struct CColumn
{
int m_ID;
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int m_Sort;
CLocConstString m_Caption;
int m_Direction;
float m_Width;
int m_Flags;
CUIRect m_Rect;
CUIRect m_Spacer;
};
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enum
{
FIXED = 1,
SPACER = 2,
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COL_FLAG_LOCK = 0,
COL_FLAG_FAV,
COL_FLAG_OFFICIAL,
COL_NAME,
COL_GAMETYPE,
COL_MAP,
COL_PLAYERS,
COL_PING,
COL_VERSION,
};
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CColumn s_aCols[] = {
{-1, -1, " ", -1, 2.0f, 0, {0}, {0}},
{COL_FLAG_LOCK, -1, " ", -1, 14.0f, 0, {0}, {0}},
{COL_FLAG_FAV, -1, " ", -1, 14.0f, 0, {0}, {0}},
{COL_FLAG_OFFICIAL, -1, " ", -1, 14.0f, 0, {0}, {0}},
{COL_NAME, IServerBrowser::SORT_NAME, "Name", 0, 50.0f, 0, {0}, {0}}, // Localize - these strings are localized within CLocConstString
{COL_GAMETYPE, IServerBrowser::SORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}},
{COL_MAP, IServerBrowser::SORT_MAP, "Map", 1, 120.0f + (Headers.w - 480) / 8, 0, {0}, {0}},
{COL_PLAYERS, IServerBrowser::SORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}},
{-1, -1, " ", 1, 10.0f, 0, {0}, {0}},
{COL_PING, IServerBrowser::SORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}},
};
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// This is just for scripts/update_localization.py to work correctly (all other strings are already Localize()'d somewhere else). Don't remove!
// Localize("Type");
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int NumCols = sizeof(s_aCols) / sizeof(CColumn);
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// do layout
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for(int i = 0; i < NumCols; i++)
{
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if(s_aCols[i].m_Direction == -1)
{
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Headers.VSplitLeft(s_aCols[i].m_Width, &s_aCols[i].m_Rect, &Headers);
if(i + 1 < NumCols)
{
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//Cols[i].flags |= SPACER;
Headers.VSplitLeft(2, &s_aCols[i].m_Spacer, &Headers);
}
}
}
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for(int i = NumCols - 1; i >= 0; i--)
{
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if(s_aCols[i].m_Direction == 1)
{
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Headers.VSplitRight(s_aCols[i].m_Width, &Headers, &s_aCols[i].m_Rect);
Headers.VSplitRight(2, &Headers, &s_aCols[i].m_Spacer);
}
}
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for(int i = 0; i < NumCols; i++)
{
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if(s_aCols[i].m_Direction == 0)
s_aCols[i].m_Rect = Headers;
}
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const bool PlayersOrPing = (g_Config.m_BrSort == IServerBrowser::SORT_NUMPLAYERS || g_Config.m_BrSort == IServerBrowser::SORT_PING);
// do headers
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for(int i = 0; i < NumCols; i++)
{
int Checked = g_Config.m_BrSort == s_aCols[i].m_Sort;
if(PlayersOrPing && g_Config.m_BrSortOrder == 2 && (s_aCols[i].m_Sort == IServerBrowser::SORT_NUMPLAYERS || s_aCols[i].m_Sort == IServerBrowser::SORT_PING))
Checked = 2;
if(DoButton_GridHeader(s_aCols[i].m_Caption, Localize(s_aCols[i].m_Caption), Checked, &s_aCols[i].m_Rect))
{
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if(s_aCols[i].m_Sort != -1)
{
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if(g_Config.m_BrSort == s_aCols[i].m_Sort)
{
if(PlayersOrPing)
g_Config.m_BrSortOrder = (g_Config.m_BrSortOrder + 1) % 3;
else
g_Config.m_BrSortOrder = (g_Config.m_BrSortOrder + 1) % 2;
}
else
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g_Config.m_BrSortOrder = 0;
g_Config.m_BrSort = s_aCols[i].m_Sort;
}
}
}
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RenderTools()->DrawUIRect(&View, ColorRGBA(0, 0, 0, 0.15f), 0, 0);
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CUIRect Scroll;
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View.VSplitRight(10, &View, &Scroll);
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int NumServers = ServerBrowser()->NumSortedServers();
// display important messages in the middle of the screen so no
// users misses it
{
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CUIRect MsgBox = View;
Add client-side HTTP server info Summary ======= The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a DoS vector of the game servers for attackers. For the Internet, DDNet and KoG tab, the server list is entirely fetched from the master server, filtering out servers that don't belong into the list. The favorites tab is also supposed to work that way, except for servers that are marked as "also ping this server if it's not in the master server list". The LAN tab continues to broadcast the server info packet to find servers in the LAN. How does it work? ================= The client ships with a list of master server list URLs. On first start, the client checks which of these work and selects the fastest one. Querying the server list is a HTTP GET request on that URL. The response is a JSON document that contains server infos, server addresses as URLs and an approximate location. It can also contain a legacy server list which is a list of bare IP addresses similar to the functionality the old master servers provided via UDP. This allows us to backtrack on the larger update if it won't work out. Lost functionality ================== (also known as user-visible changes) Since the client doesn't ping each server in the list anymore, it has no way of knowing its latency to the servers. This is alleviated a bit by providing an approximate location for each server (continent) so the client only has to know its own location for approximating pings.
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if(ServerBrowser()->IsGettingServerlist())
UI()->DoLabelScaled(&MsgBox, Localize("Getting server list from master server"), 16.0f, 0);
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else if(!ServerBrowser()->NumServers())
UI()->DoLabelScaled(&MsgBox, Localize("No servers found"), 16.0f, 0);
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else if(ServerBrowser()->NumServers() && !NumServers)
UI()->DoLabelScaled(&MsgBox, Localize("No servers match your filter criteria"), 16.0f, 0);
}
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static int s_ScrollBar = 0;
static float s_ScrollValue = 0;
s_ScrollValue = DoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue);
if(Input()->KeyPress(KEY_TAB) && m_pClient->m_pGameConsole->IsClosed())
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{
if(Input()->KeyIsPressed(KEY_LSHIFT) || Input()->KeyIsPressed(KEY_RSHIFT))
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g_Config.m_UiToolboxPage = (g_Config.m_UiToolboxPage + 3 - 1) % 3;
else
g_Config.m_UiToolboxPage = (g_Config.m_UiToolboxPage + 3 + 1) % 3;
}
if(HandleListInputs(View, s_ScrollValue, 3.0f, &m_ScrollOffset, s_aCols[0].m_Rect.h, m_SelectedIndex, NumServers))
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{
const CServerInfo *pItem = ServerBrowser()->SortedGet(m_SelectedIndex);
str_copy(g_Config.m_UiServerAddress, pItem->m_aAddress, sizeof(g_Config.m_UiServerAddress));
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}
// set clipping
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UI()->ClipEnable(&View);
CUIRect OriginalView = View;
int Num = (int)(View.h / s_aCols[0].m_Rect.h) + 1;
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int ScrollNum = maximum(NumServers - Num + 1, 0);
View.y -= s_ScrollValue * ScrollNum * s_aCols[0].m_Rect.h;
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int NewSelected = -1;
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int DoubleClicked = 0;
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int NumPlayers = 0;
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m_SelectedIndex = -1;
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// reset friend counter
for(int i = 0; i < m_lFriends.size(); m_lFriends[i++].m_NumFound = 0)
;
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for(int i = 0; i < NumServers; i++)
{
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int ItemIndex = i;
const CServerInfo *pItem = ServerBrowser()->SortedGet(ItemIndex);
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NumPlayers += pItem->m_NumFilteredPlayers;
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CUIRect Row;
CUIRect SelectHitBox;
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//initialize
if(pItem->m_pUIElement == NULL)
{
pItem->m_pUIElement = UI()->GetNewUIElement();
}
const int UIRectCount = 2 + (COL_VERSION + 1) * 3;
if(pItem->m_pUIElement->Size() != UIRectCount)
{
UI()->ResetUIElement(*pItem->m_pUIElement);
for(int UIElIndex = 0; UIElIndex < UIRectCount; ++UIElIndex)
{
CUIElement::SUIElementRect AddRect;
pItem->m_pUIElement->Add(AddRect);
}
}
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int Selected = str_comp(pItem->m_aAddress, g_Config.m_UiServerAddress) == 0; //selected_index==ItemIndex;
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View.HSplitTop(ms_ListheaderHeight, &Row, &View);
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SelectHitBox = Row;
if(Selected)
m_SelectedIndex = i;
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// update friend counter
if(pItem->m_FriendState != IFriends::FRIEND_NO)
{
for(int j = 0; j < pItem->m_NumReceivedClients; ++j)
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{
if(pItem->m_aClients[j].m_FriendState != IFriends::FRIEND_NO)
{
unsigned NameHash = str_quickhash(pItem->m_aClients[j].m_aName);
unsigned ClanHash = str_quickhash(pItem->m_aClients[j].m_aClan);
for(int f = 0; f < m_lFriends.size(); ++f)
{
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if(((g_Config.m_ClFriendsIgnoreClan && m_lFriends[f].m_pFriendInfo->m_aName[0]) || (ClanHash == m_lFriends[f].m_pFriendInfo->m_ClanHash && !str_comp(m_lFriends[f].m_pFriendInfo->m_aClan, pItem->m_aClients[j].m_aClan))) &&
(!m_lFriends[f].m_pFriendInfo->m_aName[0] || (NameHash == m_lFriends[f].m_pFriendInfo->m_NameHash && !str_comp(m_lFriends[f].m_pFriendInfo->m_aName, pItem->m_aClients[j].m_aName))))
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{
m_lFriends[f].m_NumFound++;
if(m_lFriends[f].m_pFriendInfo->m_aName[0])
break;
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}
}
}
}
}
// make sure that only those in view can be selected
if(Row.y + Row.h > OriginalView.y && Row.y < OriginalView.y + OriginalView.h)
{
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if(Selected)
{
CUIRect r = Row;
r.Margin(0.5f, &r);
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RenderTools()->DrawUIElRect(*pItem->m_pUIElement->Get(0), &r, ColorRGBA(1, 1, 1, 0.5f), CUI::CORNER_ALL, 4.0f);
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}
// clip the selection
if(SelectHitBox.y < OriginalView.y) // top
{
SelectHitBox.h -= OriginalView.y - SelectHitBox.y;
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SelectHitBox.y = OriginalView.y;
}
else if(SelectHitBox.y + SelectHitBox.h > OriginalView.y + OriginalView.h) // bottom
SelectHitBox.h = OriginalView.y + OriginalView.h - SelectHitBox.y;
if(!Selected && UI()->MouseInside(&SelectHitBox))
{
CUIRect r = Row;
r.Margin(0.5f, &r);
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RenderTools()->DrawUIElRect(*pItem->m_pUIElement->Get(1), &r, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 4.0f);
}
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if(UI()->DoButtonLogic(pItem, "", Selected, &SelectHitBox))
{
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NewSelected = ItemIndex;
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if(NewSelected == m_DoubleClickIndex)
DoubleClicked = 1;
m_DoubleClickIndex = NewSelected;
}
}
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else
{
// reset active item, if not visible
if(UI()->ActiveItem() == pItem)
UI()->SetActiveItem(0);
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// don't render invisible items
continue;
}
for(int c = 0; c < NumCols; c++)
{
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CUIRect Button;
char aTemp[64];
Button.x = s_aCols[c].m_Rect.x;
Button.y = Row.y;
Button.h = Row.h;
Button.w = s_aCols[c].m_Rect.w;
int ID = s_aCols[c].m_ID;
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if(ID == COL_FLAG_LOCK)
{
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if(pItem->m_Flags & SERVER_FLAG_PASSWORD)
DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_LOCK, &Button);
}
else if(ID == COL_FLAG_FAV)
{
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if(pItem->m_Favorite)
DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_HEART, &Button);
}
else if(ID == COL_FLAG_OFFICIAL)
{
if(pItem->m_Official && g_Config.m_UiPage != PAGE_DDNET && g_Config.m_UiPage != PAGE_KOG)
DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_DDNET, &Button);
}
else if(ID == COL_NAME)
{
float FontSize = 12.0f * UI()->Scale();
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if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit & IServerBrowser::QUICK_SERVERNAME))
{
// highlight the parts that matches
const char *pStr = str_find_nocase(pItem->m_aName, g_Config.m_BrFilterString);
if(pStr)
{
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColName + 0), &Button, pItem->m_aName, FontSize, -1, Button.w, 1, true, (int)(pStr - pItem->m_aName));
TextRender()->TextColor(0.4f, 0.4f, 1.0f, 1);
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColName + 1), &Button, pStr, FontSize, -1, Button.w, 1, true, (int)str_length(g_Config.m_BrFilterString), &pItem->m_pUIElement->Get(g_OffsetColName + 0)->m_Cursor);
TextRender()->TextColor(1, 1, 1, 1);
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColName + 2), &Button, pStr + str_length(g_Config.m_BrFilterString), FontSize, -1, Button.w, 1, true, -1, &pItem->m_pUIElement->Get(g_OffsetColName + 1)->m_Cursor);
}
else
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColName), &Button, pItem->m_aName, FontSize, -1, Button.w, 1, true);
}
else
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColName), &Button, pItem->m_aName, FontSize, -1, Button.w, 1, true);
}
else if(ID == COL_MAP)
{
if(g_Config.m_UiPage == PAGE_DDNET)
{
CUIRect Icon;
Button.VMargin(4.0f, &Button);
Button.VSplitLeft(Button.h, &Icon, &Button);
Icon.Margin(2.0f, &Icon);
if(g_Config.m_BrIndicateFinished && pItem->m_HasRank == 1)
DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_RANK, &Icon);
}
float FontSize = 12.0f * UI()->Scale();
if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit & IServerBrowser::QUICK_MAPNAME))
{
// highlight the parts that matches
const char *pStr = str_find_nocase(pItem->m_aMap, g_Config.m_BrFilterString);
if(pStr)
{
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColMap + 0), &Button, pItem->m_aMap, FontSize, -1, Button.w, 1, true, (int)(pStr - pItem->m_aMap));
TextRender()->TextColor(0.4f, 0.4f, 1.0f, 1);
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColMap + 1), &Button, pStr, FontSize, -1, Button.w, 1, true, (int)str_length(g_Config.m_BrFilterString), &pItem->m_pUIElement->Get(g_OffsetColMap + 0)->m_Cursor);
TextRender()->TextColor(1, 1, 1, 1);
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColMap + 2), &Button, pStr + str_length(g_Config.m_BrFilterString), FontSize, -1, Button.w, 1, true, -1, &pItem->m_pUIElement->Get(g_OffsetColMap + 1)->m_Cursor);
}
else
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColMap), &Button, pItem->m_aMap, FontSize, -1, Button.w, 1, true);
}
else
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColMap), &Button, pItem->m_aMap, FontSize, -1, Button.w, 1, true);
}
else if(ID == COL_PLAYERS)
{
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CUIRect Icon;
Button.VMargin(4.0f, &Button);
if(pItem->m_FriendState != IFriends::FRIEND_NO)
{
Button.VSplitLeft(Button.h, &Icon, &Button);
Icon.Margin(2.0f, &Icon);
DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_HEART, &Icon);
}
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str_format(aTemp, sizeof(aTemp), "%i/%i", pItem->m_NumFilteredPlayers, ServerBrowser()->Max(*pItem));
if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit & IServerBrowser::QUICK_PLAYER))
TextRender()->TextColor(0.4f, 0.4f, 1.0f, 1);
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float FontSize = 12.0f * UI()->Scale();
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColPlayers), &Button, aTemp, FontSize, 1, -1, 1, false);
TextRender()->TextColor(1, 1, 1, 1);
}
else if(ID == COL_PING)
{
Add client-side HTTP server info Summary ======= The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a DoS vector of the game servers for attackers. For the Internet, DDNet and KoG tab, the server list is entirely fetched from the master server, filtering out servers that don't belong into the list. The favorites tab is also supposed to work that way, except for servers that are marked as "also ping this server if it's not in the master server list". The LAN tab continues to broadcast the server info packet to find servers in the LAN. How does it work? ================= The client ships with a list of master server list URLs. On first start, the client checks which of these work and selects the fastest one. Querying the server list is a HTTP GET request on that URL. The response is a JSON document that contains server infos, server addresses as URLs and an approximate location. It can also contain a legacy server list which is a list of bare IP addresses similar to the functionality the old master servers provided via UDP. This allows us to backtrack on the larger update if it won't work out. Lost functionality ================== (also known as user-visible changes) Since the client doesn't ping each server in the list anymore, it has no way of knowing its latency to the servers. This is alleviated a bit by providing an approximate location for each server (continent) so the client only has to know its own location for approximating pings.
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FormatServerbrowserPing(aTemp, sizeof(aTemp), pItem);
if(g_Config.m_UiColorizePing)
{
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA((300.0f - clamp(pItem->m_Latency, 0, 300)) / 1000.0f, 1.0f, 0.5f));
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TextRender()->TextColor(rgb);
}
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float FontSize = 12.0f * UI()->Scale();
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColPing), &Button, aTemp, FontSize, 1, -1, 1, false);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
else if(ID == COL_VERSION)
{
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const char *pVersion = pItem->m_aVersion;
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float FontSize = 12.0f * UI()->Scale();
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColVersion), &Button, pVersion, FontSize, 1, -1, 1, false);
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}
else if(ID == COL_GAMETYPE)
{
float FontSize = 12.0f * UI()->Scale();
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if(g_Config.m_UiColorizeGametype)
{
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ColorHSLA hsl = ColorHSLA(1.0f, 1.0f, 1.0f);
if(IsVanilla(pItem))
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hsl = ColorHSLA(0.33f, 1.0f, 0.75f);
else if(IsCatch(pItem))
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hsl = ColorHSLA(0.17f, 1.0f, 0.75f);
else if(IsInsta(pItem))
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hsl = ColorHSLA(0.00f, 1.0f, 0.75f);
else if(IsFNG(pItem))
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hsl = ColorHSLA(0.83f, 1.0f, 0.75f);
else if(IsDDNet(pItem))
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hsl = ColorHSLA(0.58f, 1.0f, 0.75f);
else if(IsDDRace(pItem))
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hsl = ColorHSLA(0.75f, 1.0f, 0.75f);
else if(IsRace(pItem))
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hsl = ColorHSLA(0.46f, 1.0f, 0.75f);
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ColorRGBA rgb = color_cast<ColorRGBA>(hsl);
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TextRender()->TextColor(rgb);
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColGameType), &Button, pItem->m_aGameType, FontSize, -1, Button.w, 1, true);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
else
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UI()->DoLabelStreamed(*pItem->m_pUIElement->Get(g_OffsetColGameType), &Button, pItem->m_aGameType, FontSize, -1, Button.w, 1, true);
}
}
}
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UI()->ClipDisable();
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if(NewSelected != -1)
{
// select the new server
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const CServerInfo *pItem = ServerBrowser()->SortedGet(NewSelected);
str_copy(g_Config.m_UiServerAddress, pItem->m_aAddress, sizeof(g_Config.m_UiServerAddress));
if(Input()->MouseDoubleClick() && DoubleClicked)
{
if(Client()->State() == IClient::STATE_ONLINE && Client()->GetCurrentRaceTime() / 60 >= g_Config.m_ClConfirmDisconnectTime && g_Config.m_ClConfirmDisconnectTime >= 0)
m_Popup = POPUP_DISCONNECT;
else
Client()->Connect(g_Config.m_UiServerAddress);
}
}
//RenderTools()->DrawUIRect(&Status, ms_ColorTabbarActive, CUI::CORNER_B, 5.0f);
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Status.Margin(5.0f, &Status);
CUIRect SearchInfoAndAddr, ServersAndConnect, Status3;
Status.VSplitRight(250.0f, &SearchInfoAndAddr, &ServersAndConnect);
if(SearchInfoAndAddr.w > 350.0f)
SearchInfoAndAddr.VSplitLeft(350.0f, &SearchInfoAndAddr, NULL);
CUIRect SearchAndInfo, ServerAddr, ConnectButtons;
SearchInfoAndAddr.HSplitTop(40.0f, &SearchAndInfo, &ServerAddr);
ServersAndConnect.HSplitTop(35.0f, &Status3, &ConnectButtons);
CUIRect QuickSearch, QuickExclude;
SearchAndInfo.HSplitTop(20.f, &QuickSearch, &QuickExclude);
QuickSearch.Margin(2.f, &QuickSearch);
QuickExclude.Margin(2.f, &QuickExclude);
float SearchExcludeAddrStrMax = 130.0f;
float SearchIconWidth = 0;
float ExcludeIconWidth = 0;
float ExcludeSearchIconMax = 0;
const char *pSearchLabel = "\xEE\xA2\xB6"; // U+0e8b6
const char *pExcludeLabel = "\xEE\x85\x8B"; // U+0e14b
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// render quick search
{
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
UI()->DoLabelScaled(&QuickSearch, pSearchLabel, 16.0f, -1, -1, 0);
SearchIconWidth = TextRender()->TextWidth(0, 16.0f, pSearchLabel, -1, -1.0f);
ExcludeIconWidth = TextRender()->TextWidth(0, 16.0f, pExcludeLabel, -1, -1.0f);
ExcludeSearchIconMax = maximum(SearchIconWidth, ExcludeIconWidth);
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
QuickSearch.VSplitLeft(ExcludeSearchIconMax, 0, &QuickSearch);
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
char aBufSearch[64];
str_format(aBufSearch, sizeof(aBufSearch), "%s:", Localize("Search"));
UI()->DoLabelScaled(&QuickSearch, aBufSearch, 14.0f, -1);
QuickSearch.VSplitLeft(SearchExcludeAddrStrMax, 0, &QuickSearch);
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
static float Offset = 0.0f;
if(Input()->KeyPress(KEY_F) && (Input()->KeyIsPressed(KEY_LCTRL) || Input()->KeyIsPressed(KEY_RCTRL)))
UI()->SetActiveItem(&g_Config.m_BrFilterString);
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static int s_ClearButton = 0;
if(DoClearableEditBox(&g_Config.m_BrFilterString, &s_ClearButton, &QuickSearch, g_Config.m_BrFilterString, sizeof(g_Config.m_BrFilterString), 12.0f, &Offset, false, CUI::CORNER_ALL))
Client()->ServerBrowserUpdate();
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}
// render quick exclude
{
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
UI()->DoLabelScaled(&QuickExclude, pExcludeLabel, 16.0f, -1, -1, 0);
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
QuickExclude.VSplitLeft(ExcludeSearchIconMax, 0, &QuickExclude);
QuickExclude.VSplitLeft(5.0f, 0, &QuickExclude);
char aBufExclude[64];
str_format(aBufExclude, sizeof(aBufExclude), "%s:", Localize("Exclude"));
UI()->DoLabelScaled(&QuickExclude, aBufExclude, 14.0f, -1);
QuickExclude.VSplitLeft(SearchExcludeAddrStrMax, 0, &QuickExclude);
QuickExclude.VSplitLeft(5.0f, 0, &QuickExclude);
static int s_ClearButton = 0;
static float Offset = 0.0f;
if(Input()->KeyPress(KEY_X) && (Input()->KeyIsPressed(KEY_LCTRL) || Input()->KeyIsPressed(KEY_RCTRL)))
UI()->SetActiveItem(&g_Config.m_BrExcludeString);
if(DoClearableEditBox(&g_Config.m_BrExcludeString, &s_ClearButton, &QuickExclude, g_Config.m_BrExcludeString, sizeof(g_Config.m_BrExcludeString), 12.0f, &Offset, false, CUI::CORNER_ALL))
Client()->ServerBrowserUpdate();
}
// render status
char aBufSvr[128];
char aBufPyr[128];
if(ServerBrowser()->NumServers() != 1)
str_format(aBufSvr, sizeof(aBufSvr), Localize("%d of %d servers"), ServerBrowser()->NumSortedServers(), ServerBrowser()->NumServers());
else
str_format(aBufSvr, sizeof(aBufSvr), Localize("%d of %d server"), ServerBrowser()->NumSortedServers(), ServerBrowser()->NumServers());
if(NumPlayers != 1)
str_format(aBufPyr, sizeof(aBufPyr), Localize("%d players"), NumPlayers);
else
str_format(aBufPyr, sizeof(aBufPyr), Localize("%d player"), NumPlayers);
CUIRect SvrsOnline, PlysOnline;
Status3.HSplitTop(20.f, &PlysOnline, &SvrsOnline);
PlysOnline.VSplitRight(TextRender()->TextWidth(0, 12.0f, aBufPyr, -1, -1.0f), 0, &PlysOnline);
UI()->DoLabelScaled(&PlysOnline, aBufPyr, 12.0f, -1);
SvrsOnline.VSplitRight(TextRender()->TextWidth(0, 12.0f, aBufSvr, -1, -1.0f), 0, &SvrsOnline);
UI()->DoLabelScaled(&SvrsOnline, aBufSvr, 12.0f, -1);
// status box
{
CUIRect ButtonRefresh, ButtonConnect, ButtonArea;
ServerAddr.Margin(2.0f, &ServerAddr);
// address info
UI()->DoLabelScaled(&ServerAddr, Localize("Server address:"), 14.0f, -1);
ServerAddr.VSplitLeft(SearchExcludeAddrStrMax + 5.0f + ExcludeSearchIconMax + 5.0f, NULL, &ServerAddr);
static int s_ClearButton = 0;
static float Offset = 0.0f;
DoClearableEditBox(&g_Config.m_UiServerAddress, &s_ClearButton, &ServerAddr, g_Config.m_UiServerAddress, sizeof(g_Config.m_UiServerAddress), 12.0f, &Offset);
// button area
ButtonArea = ConnectButtons;
ButtonArea.VSplitMid(&ButtonRefresh, &ButtonConnect);
ButtonRefresh.HSplitTop(5.0f, NULL, &ButtonRefresh);
ButtonConnect.HSplitTop(5.0f, NULL, &ButtonConnect);
ButtonConnect.VSplitLeft(5.0f, NULL, &ButtonConnect);
static int s_RefreshButton = 0;
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auto Func = [this]() mutable -> const char * {
if(ServerBrowser()->IsRefreshing())
str_format(m_aLocalStringHelper, sizeof(m_aLocalStringHelper), "%s (%d%%)", Localize("Refresh"), ServerBrowser()->LoadingProgression());
else
str_copy(m_aLocalStringHelper, Localize("Refresh"), sizeof(m_aLocalStringHelper));
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return m_aLocalStringHelper;
};
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if(DoButtonMenu(m_RefreshButton, &s_RefreshButton, Func, 0, &ButtonRefresh, true, false, CUI::CORNER_ALL) || Input()->KeyPress(KEY_F5) || (Input()->KeyPress(KEY_R) && (Input()->KeyIsPressed(KEY_LCTRL) || Input()->KeyIsPressed(KEY_RCTRL))))
{
if(g_Config.m_UiPage == PAGE_INTERNET)
ServerBrowser()->Refresh(IServerBrowser::TYPE_INTERNET);
else if(g_Config.m_UiPage == PAGE_LAN)
ServerBrowser()->Refresh(IServerBrowser::TYPE_LAN);
else if(g_Config.m_UiPage == PAGE_FAVORITES)
ServerBrowser()->Refresh(IServerBrowser::TYPE_FAVORITES);
else if(g_Config.m_UiPage == PAGE_DDNET)
{
// start a new server list request
Client()->RequestDDNetInfo();
ServerBrowser()->Refresh(IServerBrowser::TYPE_DDNET);
}
else if(g_Config.m_UiPage == PAGE_KOG)
{
// start a new server list request
Client()->RequestDDNetInfo();
ServerBrowser()->Refresh(IServerBrowser::TYPE_KOG);
}
m_DoubleClickIndex = -1;
}
static int s_JoinButton = 0;
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if(DoButtonMenu(
m_ConnectButton, &s_JoinButton, []() -> const char * { return Localize("Connect"); }, 0, &ButtonConnect, false, false, CUI::CORNER_ALL, 5, 0, vec4(0.7f, 1, 0.7f, 0.1f), vec4(0.7f, 1, 0.7f, 0.2f)) ||
m_EnterPressed)
{
if(Client()->State() == IClient::STATE_ONLINE && Client()->GetCurrentRaceTime() / 60 >= g_Config.m_ClConfirmDisconnectTime && g_Config.m_ClConfirmDisconnectTime >= 0)
m_Popup = POPUP_DISCONNECT;
else
Client()->Connect(g_Config.m_UiServerAddress);
m_EnterPressed = false;
}
}
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}
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void CMenus::RenderServerbrowserFilters(CUIRect View)
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{
CUIRect ServerFilter = View, FilterHeader;
const float FontSize = 12.0f;
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ServerFilter.HSplitBottom(0.0f, &ServerFilter, 0);
// server filter
ServerFilter.HSplitTop(ms_ListheaderHeight, &FilterHeader, &ServerFilter);
RenderTools()->DrawUIRect(&FilterHeader, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_T, 4.0f);
RenderTools()->DrawUIRect(&ServerFilter, ColorRGBA(0, 0, 0, 0.15f), CUI::CORNER_B, 4.0f);
UI()->DoLabelScaled(&FilterHeader, Localize("Server filter"), FontSize + 2.0f, 0);
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CUIRect Button, Button2;
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ServerFilter.VSplitLeft(5.0f, 0, &ServerFilter);
ServerFilter.Margin(3.0f, &ServerFilter);
ServerFilter.VMargin(5.0f, &ServerFilter);
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ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrFilterEmpty, Localize("Has people playing"), g_Config.m_BrFilterEmpty, &Button))
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g_Config.m_BrFilterEmpty ^= 1;
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ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrFilterSpectators, Localize("Count players only"), g_Config.m_BrFilterSpectators, &Button))
g_Config.m_BrFilterSpectators ^= 1;
ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrFilterFull, Localize("Server not full"), g_Config.m_BrFilterFull, &Button))
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g_Config.m_BrFilterFull ^= 1;
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2011-03-23 12:06:35 +00:00
ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrFilterFriends, Localize("Show friends only"), g_Config.m_BrFilterFriends, &Button))
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g_Config.m_BrFilterFriends ^= 1;
ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrFilterPw, Localize("No password"), g_Config.m_BrFilterPw, &Button))
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g_Config.m_BrFilterPw ^= 1;
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ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrFilterCompatversion, Localize("Compatible version"), g_Config.m_BrFilterCompatversion, &Button))
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g_Config.m_BrFilterCompatversion ^= 1;
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ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrFilterGametypeStrict, Localize("Strict gametype filter"), g_Config.m_BrFilterGametypeStrict, &Button))
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g_Config.m_BrFilterGametypeStrict ^= 1;
ServerFilter.HSplitTop(5.0f, 0, &ServerFilter);
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ServerFilter.HSplitTop(19.0f, &Button, &ServerFilter);
UI()->DoLabelScaled(&Button, Localize("Game types:"), FontSize, -1);
Button.VSplitRight(60.0f, 0, &Button);
ServerFilter.HSplitTop(3.0f, 0, &ServerFilter);
static float Offset = 0.0f;
if(DoEditBox(&g_Config.m_BrFilterGametype, &Button, g_Config.m_BrFilterGametype, sizeof(g_Config.m_BrFilterGametype), FontSize, &Offset))
Client()->ServerBrowserUpdate();
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{
ServerFilter.HSplitTop(19.0f, &Button, &ServerFilter);
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CUIRect EditBox;
Button.VSplitRight(60.0f, &Button, &EditBox);
UI()->DoLabelScaled(&Button, Localize("Maximum ping:"), FontSize, -1);
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char aBuf[5] = "";
if(g_Config.m_BrFilterPing != 0)
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str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_BrFilterPing);
static float Offset = 0.0f;
if(DoEditBox(&g_Config.m_BrFilterPing, &EditBox, aBuf, sizeof(aBuf), FontSize, &Offset))
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{
g_Config.m_BrFilterPing = clamp(str_toint(aBuf), 0, 999);
Client()->ServerBrowserUpdate();
}
}
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// server address
ServerFilter.HSplitTop(3.0f, 0, &ServerFilter);
ServerFilter.HSplitTop(19.0f, &Button, &ServerFilter);
UI()->DoLabelScaled(&Button, Localize("Server address:"), FontSize, -1);
Button.VSplitRight(60.0f, 0, &Button);
static float OffsetAddr = 0.0f;
if(DoEditBox(&g_Config.m_BrFilterServerAddress, &Button, g_Config.m_BrFilterServerAddress, sizeof(g_Config.m_BrFilterServerAddress), FontSize, &OffsetAddr))
Client()->ServerBrowserUpdate();
// player country
{
CUIRect Rect;
ServerFilter.HSplitTop(3.0f, 0, &ServerFilter);
ServerFilter.HSplitTop(26.0f, &Button, &ServerFilter);
Button.VSplitRight(60.0f, &Button, &Rect);
Button.HMargin(3.0f, &Button);
if(DoButton_CheckBox(&g_Config.m_BrFilterCountry, Localize("Player country:"), g_Config.m_BrFilterCountry, &Button))
g_Config.m_BrFilterCountry ^= 1;
2011-08-11 08:59:14 +00:00
float OldWidth = Rect.w;
Rect.w = Rect.h * 2;
Rect.x += (OldWidth - Rect.w) / 2.0f;
ColorRGBA Color(1.0f, 1.0f, 1.0f, g_Config.m_BrFilterCountry ? 1.0f : 0.5f);
m_pClient->m_pCountryFlags->Render(g_Config.m_BrFilterCountryIndex, &Color, Rect.x, Rect.y, Rect.w, Rect.h);
if(g_Config.m_BrFilterCountry && UI()->DoButtonLogic(&g_Config.m_BrFilterCountryIndex, "", 0, &Rect))
m_Popup = POPUP_COUNTRY;
}
ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrFilterConnectingPlayers, Localize("Filter connecting players"), g_Config.m_BrFilterConnectingPlayers, &Button))
g_Config.m_BrFilterConnectingPlayers ^= 1;
CUIRect FilterTabs;
ServerFilter.HSplitBottom(23, &ServerFilter, &FilterTabs);
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CUIRect ResetButton;
//ServerFilter.HSplitBottom(5.0f, &ServerFilter, 0);
ServerFilter.HSplitBottom(ms_ButtonHeight - 5.0f, &ServerFilter, &ResetButton);
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// ddnet country filters
if(g_Config.m_UiPage == PAGE_DDNET)
{
ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrIndicateFinished, Localize("Indicate map finish"), g_Config.m_BrIndicateFinished, &Button))
{
g_Config.m_BrIndicateFinished ^= 1;
if(g_Config.m_BrIndicateFinished)
ServerBrowser()->Refresh(ServerBrowser()->GetCurrentType());
}
if(g_Config.m_BrIndicateFinished)
{
ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
if(DoButton_CheckBox(&g_Config.m_BrFilterUnfinishedMap, Localize("Unfinished map"), g_Config.m_BrFilterUnfinishedMap, &Button))
g_Config.m_BrFilterUnfinishedMap ^= 1;
}
else
{
g_Config.m_BrFilterUnfinishedMap = 0;
}
}
if(g_Config.m_UiPage == PAGE_DDNET || g_Config.m_UiPage == PAGE_KOG)
{
int Network = g_Config.m_UiPage == PAGE_DDNET ? IServerBrowser::NETWORK_DDNET : IServerBrowser::NETWORK_KOG;
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// add more space
ServerFilter.HSplitTop(5.0f, 0, &ServerFilter);
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ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
ServerFilter.HSplitTop(120.0f, &ServerFilter, 0);
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RenderTools()->DrawUIRect(&ServerFilter, ms_ColorTabbarActive, CUI::CORNER_B, 10.0f);
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2014-12-14 15:45:18 +00:00
Button.VSplitMid(&Button, &Button2);
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static int s_ActivePage = 0;
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2014-12-14 15:45:18 +00:00
static int s_CountriesButton = 0;
if(DoButton_MenuTab(&s_CountriesButton, Localize("Countries"), s_ActivePage == 0, &Button, CUI::CORNER_TL))
{
s_ActivePage = 0;
}
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static int s_TypesButton = 0;
if(DoButton_MenuTab(&s_TypesButton, Localize("Types"), s_ActivePage == 1, &Button2, CUI::CORNER_TR))
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{
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s_ActivePage = 1;
}
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if(s_ActivePage == 1)
{
char *pFilterExcludeTypes = Network == IServerBrowser::NETWORK_DDNET ? g_Config.m_BrFilterExcludeTypes : g_Config.m_BrFilterExcludeTypesKoG;
int MaxTypes = ServerBrowser()->NumTypes(Network);
int NumTypes = ServerBrowser()->NumTypes(Network);
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int PerLine = 3;
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ServerFilter.HSplitTop(4.0f, 0, &ServerFilter);
ServerFilter.HSplitBottom(4.0f, &ServerFilter, 0);
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const float TypesWidth = 40.0f;
const float TypesHeight = ServerFilter.h / ceil(MaxTypes / (float)PerLine);
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CUIRect TypesRect, Left, Right;
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static int s_aTypeButtons[64];
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while(NumTypes > 0)
{
ServerFilter.HSplitTop(TypesHeight, &TypesRect, &ServerFilter);
TypesRect.VSplitMid(&Left, &Right);
for(int i = 0; i < PerLine && NumTypes > 0; i++, NumTypes--)
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{
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int TypeIndex = MaxTypes - NumTypes;
const char *pName = ServerBrowser()->GetType(Network, TypeIndex);
bool Active = !ServerBrowser()->DDNetFiltered(pFilterExcludeTypes, pName);
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vec2 Pos = vec2(TypesRect.x + TypesRect.w * ((i + 0.5f) / (float)PerLine), TypesRect.y);
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// correct pos
Pos.x -= TypesWidth / 2.0f;
// create button logic
CUIRect Rect;
Rect.x = Pos.x;
Rect.y = Pos.y;
Rect.w = TypesWidth;
Rect.h = TypesHeight;
int Button = UI()->DoButtonLogic(&s_aTypeButtons[TypeIndex], "", 0, &Rect);
if(Button == 1)
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{
// left click to toggle flag filter
if(Active)
ServerBrowser()->DDNetFilterAdd(pFilterExcludeTypes, pName);
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else
ServerBrowser()->DDNetFilterRem(pFilterExcludeTypes, pName);
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ServerBrowser()->Refresh(ServerBrowser()->GetCurrentType());
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}
else if(Button == 2)
{
// right click to exclusively activate one
pFilterExcludeTypes[0] = '\0';
for(int j = 0; j < MaxTypes; ++j)
{
if(j != TypeIndex)
ServerBrowser()->DDNetFilterAdd(pFilterExcludeTypes, ServerBrowser()->GetType(Network, j));
}
ServerBrowser()->Refresh(ServerBrowser()->GetCurrentType());
}
else if(Button == 3)
{
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// middle click to reset (re-enable all)
pFilterExcludeTypes[0] = '\0';
ServerBrowser()->Refresh(ServerBrowser()->GetCurrentType());
}
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, Active ? 1.0f : 0.2f);
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UI()->DoLabelScaled(&Rect, pName, FontSize, 0);
TextRender()->TextColor(1.0, 1.0, 1.0, 1.0f);
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}
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}
}
else
{
char *pFilterExcludeCountries = Network == IServerBrowser::NETWORK_DDNET ? g_Config.m_BrFilterExcludeCountries : g_Config.m_BrFilterExcludeCountriesKoG;
ServerFilter.HSplitTop(15.0f, &ServerFilter, &ServerFilter);
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const float FlagWidth = 40.0f;
const float FlagHeight = 20.0f;
int MaxFlags = ServerBrowser()->NumCountries(Network);
int NumFlags = ServerBrowser()->NumCountries(Network);
int PerLine = MaxFlags > 8 ? 5 : 4;
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CUIRect FlagsRect;
static int s_aFlagButtons[64];
while(NumFlags > 0)
{
ServerFilter.HSplitTop(23.0f, &FlagsRect, &ServerFilter);
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for(int i = 0; i < PerLine && NumFlags > 0; i++, NumFlags--)
{
int CountryIndex = MaxFlags - NumFlags;
const char *pName = ServerBrowser()->GetCountryName(Network, CountryIndex);
bool Active = !ServerBrowser()->DDNetFiltered(pFilterExcludeCountries, pName);
int FlagID = ServerBrowser()->GetCountryFlag(Network, CountryIndex);
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vec2 Pos = vec2(FlagsRect.x + FlagsRect.w * ((i + 0.5f) / (float)PerLine), FlagsRect.y);
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// correct pos
Pos.x -= FlagWidth / 2.0f;
Pos.y -= FlagHeight / 2.0f;
// create button logic
CUIRect Rect;
Rect.x = Pos.x;
Rect.y = Pos.y;
Rect.w = FlagWidth;
Rect.h = FlagHeight;
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int Button = UI()->DoButtonLogic(&s_aFlagButtons[CountryIndex], "", 0, &Rect);
if(Button == 1)
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{
// left click to toggle flag filter
if(Active)
ServerBrowser()->DDNetFilterAdd(pFilterExcludeCountries, pName);
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else
ServerBrowser()->DDNetFilterRem(pFilterExcludeCountries, pName);
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ServerBrowser()->Refresh(ServerBrowser()->GetCurrentType());
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}
else if(Button == 2)
{
// right click to exclusively activate one
pFilterExcludeCountries[0] = '\0';
for(int j = 0; j < MaxFlags; ++j)
{
if(j != CountryIndex)
ServerBrowser()->DDNetFilterAdd(pFilterExcludeCountries, ServerBrowser()->GetCountryName(Network, j));
}
ServerBrowser()->Refresh(ServerBrowser()->GetCurrentType());
}
else if(Button == 3)
{
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// middle click to reset (re-enable all)
pFilterExcludeCountries[0] = '\0';
ServerBrowser()->Refresh(ServerBrowser()->GetCurrentType());
}
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ColorRGBA Color(1.0f, 1.0f, 1.0f, Active ? 1.0f : 0.2f);
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m_pClient->m_pCountryFlags->Render(FlagID, &Color, Pos.x, Pos.y, FlagWidth, FlagHeight);
}
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}
}
}
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static int s_ClearButton = 0;
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if(DoButton_Menu(&s_ClearButton, Localize("Reset filter"), 0, &ResetButton))
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{
g_Config.m_BrFilterString[0] = 0;
g_Config.m_BrExcludeString[0] = 0;
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g_Config.m_BrFilterFull = 0;
g_Config.m_BrFilterEmpty = 0;
g_Config.m_BrFilterSpectators = 0;
g_Config.m_BrFilterFriends = 0;
g_Config.m_BrFilterCountry = 0;
g_Config.m_BrFilterCountryIndex = -1;
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g_Config.m_BrFilterPw = 0;
g_Config.m_BrFilterPing = 999;
g_Config.m_BrFilterGametype[0] = 0;
g_Config.m_BrFilterGametypeStrict = 0;
g_Config.m_BrFilterConnectingPlayers = 1;
g_Config.m_BrFilterUnfinishedMap = 0;
g_Config.m_BrFilterServerAddress[0] = 0;
g_Config.m_BrFilterCompatversion = 0;
g_Config.m_BrFilterExcludeCountries[0] = 0;
g_Config.m_BrFilterExcludeTypes[0] = 0;
if(g_Config.m_UiPage == PAGE_DDNET || g_Config.m_UiPage == PAGE_KOG)
ServerBrowser()->Refresh(ServerBrowser()->GetCurrentType());
else
Client()->ServerBrowserUpdate();
}
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}
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void CMenus::RenderServerbrowserServerDetail(CUIRect View)
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{
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CUIRect ServerDetails = View;
CUIRect ServerScoreBoard, ServerHeader;
const CServerInfo *pSelectedServer = ServerBrowser()->SortedGet(m_SelectedIndex);
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// split off a piece to use for scoreboard
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ServerDetails.HSplitTop(90.0f, &ServerDetails, &ServerScoreBoard);
ServerDetails.HSplitBottom(2.5f, &ServerDetails, 0x0);
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// server details
CTextCursor Cursor;
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const float FontSize = 12.0f;
ServerDetails.HSplitTop(ms_ListheaderHeight, &ServerHeader, &ServerDetails);
RenderTools()->DrawUIRect(&ServerHeader, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_T, 4.0f);
RenderTools()->DrawUIRect(&ServerDetails, ColorRGBA(0, 0, 0, 0.15f), CUI::CORNER_B, 4.0f);
UI()->DoLabelScaled(&ServerHeader, Localize("Server details"), FontSize + 2.0f, 0);
if(pSelectedServer)
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{
ServerDetails.VSplitLeft(5.0f, 0, &ServerDetails);
ServerDetails.Margin(3.0f, &ServerDetails);
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CUIRect Row;
static CLocConstString s_aLabels[] = {
"Version", // Localize - these strings are localized within CLocConstString
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"Game type",
"Ping"};
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CUIRect LeftColumn;
CUIRect RightColumn;
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//
{
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CUIRect Button;
ServerDetails.HSplitBottom(20.0f, &ServerDetails, &Button);
CUIRect ButtonAddFav;
CUIRect ButtonLeakIp;
Button.VSplitMid(&ButtonAddFav, &ButtonLeakIp);
ButtonAddFav.VSplitLeft(5.0f, 0, &ButtonAddFav);
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static int s_AddFavButton = 0;
static int s_LeakIpButton = 0;
if(DoButton_CheckBox(&s_AddFavButton, Localize("Favorite"), pSelectedServer->m_Favorite, &ButtonAddFav))
{
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if(pSelectedServer->m_Favorite)
{
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ServerBrowser()->RemoveFavorite(pSelectedServer->m_NetAddr);
}
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else
{
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ServerBrowser()->AddFavorite(pSelectedServer->m_NetAddr);
if(g_Config.m_UiPage == PAGE_LAN)
{
ServerBrowser()->FavoriteAllowPing(pSelectedServer->m_NetAddr, true);
}
}
}
if(pSelectedServer->m_Favorite)
{
bool IpLeak = ServerBrowser()->IsFavoritePingAllowed(pSelectedServer->m_NetAddr);
if(DoButton_CheckBox(&s_LeakIpButton, Localize("Leak IP"), IpLeak, &ButtonLeakIp))
{
ServerBrowser()->FavoriteAllowPing(pSelectedServer->m_NetAddr, !IpLeak);
}
}
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}
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ServerDetails.VSplitLeft(5.0f, 0x0, &ServerDetails);
ServerDetails.VSplitLeft(80.0f, &LeftColumn, &RightColumn);
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for(auto &Label : s_aLabels)
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{
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LeftColumn.HSplitTop(15.0f, &Row, &LeftColumn);
UI()->DoLabelScaled(&Row, Localize(Label), FontSize, -1);
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}
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RightColumn.HSplitTop(15.0f, &Row, &RightColumn);
TextRender()->SetCursor(&Cursor, Row.x, Row.y + (15.f - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = Row.w;
TextRender()->TextEx(&Cursor, pSelectedServer->m_aVersion, -1);
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RightColumn.HSplitTop(15.0f, &Row, &RightColumn);
TextRender()->SetCursor(&Cursor, Row.x, Row.y + (15.f - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = Row.w;
TextRender()->TextEx(&Cursor, pSelectedServer->m_aGameType, -1);
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char aTemp[16];
Add client-side HTTP server info Summary ======= The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a DoS vector of the game servers for attackers. For the Internet, DDNet and KoG tab, the server list is entirely fetched from the master server, filtering out servers that don't belong into the list. The favorites tab is also supposed to work that way, except for servers that are marked as "also ping this server if it's not in the master server list". The LAN tab continues to broadcast the server info packet to find servers in the LAN. How does it work? ================= The client ships with a list of master server list URLs. On first start, the client checks which of these work and selects the fastest one. Querying the server list is a HTTP GET request on that URL. The response is a JSON document that contains server infos, server addresses as URLs and an approximate location. It can also contain a legacy server list which is a list of bare IP addresses similar to the functionality the old master servers provided via UDP. This allows us to backtrack on the larger update if it won't work out. Lost functionality ================== (also known as user-visible changes) Since the client doesn't ping each server in the list anymore, it has no way of knowing its latency to the servers. This is alleviated a bit by providing an approximate location for each server (continent) so the client only has to know its own location for approximating pings.
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FormatServerbrowserPing(aTemp, sizeof(aTemp), pSelectedServer);
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RightColumn.HSplitTop(15.0f, &Row, &RightColumn);
TextRender()->SetCursor(&Cursor, Row.x, Row.y + (15.f - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = Row.w;
TextRender()->TextEx(&Cursor, aTemp, -1);
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}
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// server scoreboard
ServerScoreBoard.HSplitBottom(23.0f, &ServerScoreBoard, 0x0);
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if(pSelectedServer)
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{
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static int s_VoteList = 0;
static float s_ScrollValue = 0;
UiDoListboxStart(&s_VoteList, &ServerScoreBoard, 26.0f, Localize("Scoreboard"), "", pSelectedServer->m_NumReceivedClients, 1, -1, s_ScrollValue);
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for(int i = 0; i < pSelectedServer->m_NumReceivedClients; i++)
{
CListboxItem Item = UiDoListboxNextItem(&pSelectedServer->m_aClients[i]);
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if(!Item.m_Visible)
continue;
CUIRect Name, Clan, Score, Flag;
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Item.m_Rect.HSplitTop(25.0f, &Name, &Item.m_Rect);
if(UiLogicGetCurrentClickedItem() == i)
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{
if(pSelectedServer->m_aClients[i].m_FriendState == IFriends::FRIEND_PLAYER)
m_pClient->Friends()->RemoveFriend(pSelectedServer->m_aClients[i].m_aName, pSelectedServer->m_aClients[i].m_aClan);
else
m_pClient->Friends()->AddFriend(pSelectedServer->m_aClients[i].m_aName, pSelectedServer->m_aClients[i].m_aClan);
FriendlistOnUpdate();
Client()->ServerBrowserUpdate();
}
ColorRGBA Color = pSelectedServer->m_aClients[i].m_FriendState == IFriends::FRIEND_NO ?
ColorRGBA(1.0f, 1.0f, 1.0f, (i % 2 + 1) * 0.05f) :
ColorRGBA(0.5f, 1.0f, 0.5f, 0.15f + (i % 2 + 1) * 0.05f);
RenderTools()->DrawUIRect(&Name, Color, CUI::CORNER_ALL, 4.0f);
Name.VSplitLeft(5.0f, 0, &Name);
Name.VSplitLeft(34.0f, &Score, &Name);
Name.VSplitRight(34.0f, &Name, &Flag);
Flag.HMargin(4.0f, &Flag);
Name.HSplitTop(12.0f, &Name, &Clan);
// score
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char aTemp[16];
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if(!pSelectedServer->m_aClients[i].m_Player)
str_copy(aTemp, "SPEC", sizeof(aTemp));
else if(IsRace(pSelectedServer) && g_Config.m_ClDDRaceScoreBoard)
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{
if(pSelectedServer->m_aClients[i].m_Score == -9999 || pSelectedServer->m_aClients[i].m_Score == 0)
aTemp[0] = 0;
else
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str_time((int64)abs(pSelectedServer->m_aClients[i].m_Score) * 100, TIME_HOURS, aTemp, sizeof(aTemp));
}
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else
str_format(aTemp, sizeof(aTemp), "%d", pSelectedServer->m_aClients[i].m_Score);
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float ScoreFontSize = 12.0f;
while(ScoreFontSize >= 4.0f && TextRender()->TextWidth(0, ScoreFontSize, aTemp, -1, -1.0f) > Score.w)
ScoreFontSize--;
TextRender()->SetCursor(&Cursor, Score.x, Score.y + (Score.h - ScoreFontSize) / 2.0f, ScoreFontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
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Cursor.m_LineWidth = Score.w;
TextRender()->TextEx(&Cursor, aTemp, -1);
// name
TextRender()->SetCursor(&Cursor, Name.x, Name.y + (Name.h - (FontSize - 2)) / 2.f, FontSize - 2, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = Name.w;
const char *pName = pSelectedServer->m_aClients[i].m_aName;
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if(g_Config.m_BrFilterString[0])
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{
// highlight the parts that matches
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const char *s = str_find_nocase(pName, g_Config.m_BrFilterString);
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if(s)
{
TextRender()->TextEx(&Cursor, pName, (int)(s - pName));
TextRender()->TextColor(0.4f, 0.4f, 1.0f, 1.0f);
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TextRender()->TextEx(&Cursor, s, str_length(g_Config.m_BrFilterString));
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
TextRender()->TextEx(&Cursor, s + str_length(g_Config.m_BrFilterString), -1);
}
else
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TextRender()->TextEx(&Cursor, pName, -1);
}
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else
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TextRender()->TextEx(&Cursor, pName, -1);
// clan
TextRender()->SetCursor(&Cursor, Clan.x, Clan.y + (Clan.h - (FontSize - 2)) / 2.f, FontSize - 2, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = Clan.w;
const char *pClan = pSelectedServer->m_aClients[i].m_aClan;
if(g_Config.m_BrFilterString[0])
{
// highlight the parts that matches
const char *s = str_find_nocase(pClan, g_Config.m_BrFilterString);
if(s)
{
TextRender()->TextEx(&Cursor, pClan, (int)(s - pClan));
TextRender()->TextColor(0.4f, 0.4f, 1.0f, 1.0f);
TextRender()->TextEx(&Cursor, s, str_length(g_Config.m_BrFilterString));
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
TextRender()->TextEx(&Cursor, s + str_length(g_Config.m_BrFilterString), -1);
}
else
TextRender()->TextEx(&Cursor, pClan, -1);
}
else
TextRender()->TextEx(&Cursor, pClan, -1);
// flag
ColorRGBA FColor(1.0f, 1.0f, 1.0f, 0.5f);
m_pClient->m_pCountryFlags->Render(pSelectedServer->m_aClients[i].m_Country, &FColor, Flag.x, Flag.y, Flag.w, Flag.h);
}
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UiDoListboxEnd(&s_ScrollValue, 0);
}
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}
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void CMenus::FriendlistOnUpdate()
{
m_lFriends.clear();
for(int i = 0; i < m_pClient->Friends()->NumFriends(); ++i)
{
CFriendItem Item;
Item.m_pFriendInfo = m_pClient->Friends()->GetFriend(i);
Item.m_NumFound = 0;
m_lFriends.add_unsorted(Item);
}
m_lFriends.sort_range();
}
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void CMenus::RenderServerbrowserFriends(CUIRect View)
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{
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static int s_Inited = 0;
if(!s_Inited)
{
FriendlistOnUpdate();
s_Inited = 1;
}
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CUIRect ServerFriends = View, FilterHeader;
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const float FontSize = 10.0f;
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ServerFriends.HSplitBottom(18.0f, &ServerFriends, NULL);
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// header
ServerFriends.HSplitTop(ms_ListheaderHeight, &FilterHeader, &ServerFriends);
RenderTools()->DrawUIRect(&FilterHeader, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_T, 4.0f);
RenderTools()->DrawUIRect(&ServerFriends, ColorRGBA(0, 0, 0, 0.15f), 0, 4.0f);
UI()->DoLabelScaled(&FilterHeader, Localize("Friends"), FontSize + 4.0f, 0);
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CUIRect Button, List;
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ServerFriends.Margin(3.0f, &ServerFriends);
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ServerFriends.VMargin(3.0f, &ServerFriends);
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ServerFriends.HSplitBottom(100.0f, &List, &ServerFriends);
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// friends list(remove friend)
static float s_ScrollValue = 0;
if(m_FriendlistSelectedIndex >= m_lFriends.size())
m_FriendlistSelectedIndex = m_lFriends.size() - 1;
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UiDoListboxStart(&m_lFriends, &List, 30.0f, "", "", m_lFriends.size(), 1, m_FriendlistSelectedIndex, s_ScrollValue);
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m_lFriends.sort_range();
for(int i = 0; i < m_lFriends.size(); ++i)
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{
CListboxItem Item = UiDoListboxNextItem(&m_lFriends[i], false, false);
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if(Item.m_Visible)
{
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Item.m_Rect.Margin(1.5f, &Item.m_Rect);
CUIRect OnState;
Item.m_Rect.VSplitRight(30.0f, &Item.m_Rect, &OnState);
RenderTools()->DrawUIRect(&Item.m_Rect, ColorRGBA(1.0f, 1.0f, 1.0f, 0.1f), CUI::CORNER_L, 4.0f);
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Item.m_Rect.VMargin(2.5f, &Item.m_Rect);
Item.m_Rect.HSplitTop(12.0f, &Item.m_Rect, &Button);
UI()->DoLabelScaled(&Item.m_Rect, m_lFriends[i].m_pFriendInfo->m_aName, FontSize, -1);
UI()->DoLabelScaled(&Button, m_lFriends[i].m_pFriendInfo->m_aClan, FontSize, -1);
RenderTools()->DrawUIRect(&OnState, m_lFriends[i].m_NumFound ? ColorRGBA(0.0f, 1.0f, 0.0f, 0.25f) : ColorRGBA(1.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_R, 4.0f);
OnState.HMargin((OnState.h - FontSize) / 3, &OnState);
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OnState.VMargin(5.0f, &OnState);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%i", m_lFriends[i].m_NumFound);
UI()->DoLabelScaled(&OnState, aBuf, FontSize + 2, 1);
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}
}
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bool Activated = false;
m_FriendlistSelectedIndex = UiDoListboxEnd(&s_ScrollValue, &Activated);
// activate found server with friend
if(Activated && !m_EnterPressed && m_lFriends[m_FriendlistSelectedIndex].m_NumFound)
{
bool Found = false;
int NumServers = ServerBrowser()->NumSortedServers();
for(int i = 0; i < NumServers && !Found; i++)
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{
int ItemIndex = m_SelectedIndex != -1 ? (m_SelectedIndex + i + 1) % NumServers : i;
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const CServerInfo *pItem = ServerBrowser()->SortedGet(ItemIndex);
if(pItem->m_FriendState != IFriends::FRIEND_NO)
{
for(int j = 0; j < pItem->m_NumReceivedClients && !Found; ++j)
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{
if(pItem->m_aClients[j].m_FriendState != IFriends::FRIEND_NO &&
((g_Config.m_ClFriendsIgnoreClan && m_lFriends[m_FriendlistSelectedIndex].m_pFriendInfo->m_aName[0]) || str_quickhash(pItem->m_aClients[j].m_aClan) == m_lFriends[m_FriendlistSelectedIndex].m_pFriendInfo->m_ClanHash) &&
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(!m_lFriends[m_FriendlistSelectedIndex].m_pFriendInfo->m_aName[0] ||
str_quickhash(pItem->m_aClients[j].m_aName) == m_lFriends[m_FriendlistSelectedIndex].m_pFriendInfo->m_NameHash))
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{
str_copy(g_Config.m_UiServerAddress, pItem->m_aAddress, sizeof(g_Config.m_UiServerAddress));
m_ScrollOffset = ItemIndex;
m_SelectedIndex = ItemIndex;
Found = true;
}
}
}
}
}
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ServerFriends.HSplitTop(2.5f, 0, &ServerFriends);
ServerFriends.HSplitTop(20.0f, &Button, &ServerFriends);
if(m_FriendlistSelectedIndex != -1)
{
static int s_RemoveButton = 0;
if(DoButton_Menu(&s_RemoveButton, Localize("Remove"), 0, &Button))
m_Popup = POPUP_REMOVE_FRIEND;
}
// add friend
if(m_pClient->Friends()->NumFriends() < IFriends::MAX_FRIENDS)
{
ServerFriends.HSplitTop(10.0f, 0, &ServerFriends);
ServerFriends.HSplitTop(19.0f, &Button, &ServerFriends);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name"));
UI()->DoLabelScaled(&Button, aBuf, FontSize + 2, -1);
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Button.VSplitLeft(80.0f, 0, &Button);
static char s_aName[MAX_NAME_LENGTH] = {0};
static float s_OffsetName = 0.0f;
DoEditBox(&s_aName, &Button, s_aName, sizeof(s_aName), FontSize + 2, &s_OffsetName);
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ServerFriends.HSplitTop(3.0f, 0, &ServerFriends);
ServerFriends.HSplitTop(19.0f, &Button, &ServerFriends);
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan"));
UI()->DoLabelScaled(&Button, aBuf, FontSize + 2, -1);
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Button.VSplitLeft(80.0f, 0, &Button);
static char s_aClan[MAX_CLAN_LENGTH] = {0};
static float s_OffsetClan = 0.0f;
DoEditBox(&s_aClan, &Button, s_aClan, sizeof(s_aClan), FontSize + 2, &s_OffsetClan);
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ServerFriends.HSplitTop(3.0f, 0, &ServerFriends);
ServerFriends.HSplitTop(20.0f, &Button, &ServerFriends);
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static int s_AddButton = 0;
if(DoButton_Menu(&s_AddButton, Localize("Add Friend"), 0, &Button))
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{
m_pClient->Friends()->AddFriend(s_aName, s_aClan);
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FriendlistOnUpdate();
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Client()->ServerBrowserUpdate();
}
}
}
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void CMenus::RenderServerbrowser(CUIRect MainView)
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{
/*
+-----------------+ +-------+
| | | |
| | | tool |
| server list | | box |
| | | |
| | | |
+-----------------+ | |
status box tab +-------+
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*/
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CUIRect ServerList, ToolBox;
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// background
RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B, 10.0f);
MainView.Margin(10.0f, &MainView);
// create server list, status box, tab bar and tool box area
MainView.VSplitRight(205.0f, &ServerList, &ToolBox);
ServerList.VSplitRight(5.0f, &ServerList, 0);
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// server list
{
RenderServerbrowserServerList(ServerList);
}
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int ToolboxPage = g_Config.m_UiToolboxPage;
// tool box
{
RenderTools()->DrawUIRect(&ToolBox, ColorRGBA(0.0f, 0.0f, 0.0f, 0.15f), CUI::CORNER_ALL, 4.0f);
if(ToolboxPage == 0)
RenderServerbrowserFilters(ToolBox);
else if(ToolboxPage == 1)
RenderServerbrowserServerDetail(ToolBox);
else if(ToolboxPage == 2)
RenderServerbrowserFriends(ToolBox);
}
// tab bar
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{
CUIRect TabBar;
ToolBox.HSplitBottom(18, &ToolBox, &TabBar);
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CUIRect TabButton0, TabButton1, TabButton2;
float CurTabBarWidth = ToolBox.w;
TabBar.VSplitLeft(0.333f * CurTabBarWidth, &TabButton0, &TabBar);
TabBar.VSplitLeft(0.333f * CurTabBarWidth, &TabButton1, &TabBar);
TabBar.VSplitLeft(0.333f * CurTabBarWidth, &TabButton2, &TabBar);
ColorRGBA Active = ms_ColorTabbarActive;
ColorRGBA InActive = ms_ColorTabbarInactive;
ms_ColorTabbarActive = ColorRGBA(0.0f, 0.0f, 0.0f, 0.3f);
ms_ColorTabbarInactive = ColorRGBA(0.0f, 0.0f, 0.0f, 0.15f);
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static int s_FiltersTab = 0;
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if(DoButton_MenuTab(&s_FiltersTab, Localize("Filter"), ToolboxPage == 0, &TabButton0, CUI::CORNER_BL, NULL, NULL, NULL, NULL, 4.0f))
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ToolboxPage = 0;
static int s_InfoTab = 0;
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if(DoButton_MenuTab(&s_InfoTab, Localize("Info"), ToolboxPage == 1, &TabButton1, 0, NULL, NULL, NULL, NULL, 4.0f))
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ToolboxPage = 1;
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static int s_FriendsTab = 0;
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if(DoButton_MenuTab(&s_FriendsTab, Localize("Friends"), ToolboxPage == 2, &TabButton2, CUI::CORNER_BR, NULL, NULL, NULL, NULL, 4.0f))
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ToolboxPage = 2;
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ms_ColorTabbarActive = Active;
ms_ColorTabbarInactive = InActive;
g_Config.m_UiToolboxPage = ToolboxPage;
}
}
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void CMenus::ConchainFriendlistUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() == 2 && ((CMenus *)pUserData)->Client()->State() == IClient::STATE_OFFLINE)
{
((CMenus *)pUserData)->FriendlistOnUpdate();
((CMenus *)pUserData)->Client()->ServerBrowserUpdate();
}
}
void CMenus::ConchainServerbrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() && g_Config.m_UiPage == PAGE_FAVORITES)
((CMenus *)pUserData)->ServerBrowser()->Refresh(IServerBrowser::TYPE_FAVORITES);
}