ddnet/src/game/client/prediction/gameworld.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_PREDICTION_GAMEWORLD_H
#define GAME_CLIENT_PREDICTION_GAMEWORLD_H
#include <game/gamecore.h>
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#include <game/teamscore.h>
#include <list>
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class CCollision;
class CCharacter;
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class CEntity;
class CGameWorld
{
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friend CCharacter;
public:
enum
{
ENTTYPE_PROJECTILE = 0,
ENTTYPE_LASER,
ENTTYPE_PICKUP,
ENTTYPE_FLAG,
ENTTYPE_CHARACTER,
NUM_ENTTYPES
};
CWorldCore m_Core;
CTeamsCore m_Teams;
CGameWorld();
~CGameWorld();
CEntity *FindFirst(int Type);
CEntity *FindLast(int Type);
int FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type);
Mark parameters as `const` when possible According to cppchecker's `constParameter` error: ``` src\engine\gfx\image_manipulation.cpp:7:58: style: Parameter 'pSrc' can be declared as pointer to const [constParameter] static void Dilate(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest, unsigned char AlphaThreshold = TW_DILATE_ALPHA_THRESHOLD) ^ src\engine\gfx\image_manipulation.cpp:58:67: style: Parameter 'pSrc' can be declared as pointer to const [constParameter] static void CopyColorValues(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest) ^ src\engine\shared\network_conn.cpp:241:42: style: Parameter 'Addr' can be declared as reference to const [constParameter] void CNetConnection::DirectInit(NETADDR &Addr, SECURITY_TOKEN SecurityToken, SECURITY_TOKEN Token, bool Sixup) ^ src\base\system.cpp:4060:71: style: Parameter 'random' can be declared as pointer to const [constParameter] void generate_password(char *buffer, unsigned length, unsigned short *random, unsigned random_length) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:263:38: style: Parameter 'AllocatedMemory' can be declared as reference to const [constParameter] void Free(SMemoryHeapQueueElement &AllocatedMemory) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:1708:47: style: Parameter 'ImgExtent' can be declared as reference to const [constParameter] static size_t ImageMipLevelCount(VkExtent3D &ImgExtent) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:2801:29: style: Parameter 'Image' can be declared as reference to const [constParameter] void ImageBarrier(VkImage &Image, size_t MipMapBase, size_t MipMapCount, size_t LayerBase, size_t LayerCount, VkFormat Format, VkImageLayout OldLayout, VkImageLayout NewLayout) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6495:46: style: Parameter 'ExecBuffer' can be declared as reference to const [constParameter] void Cmd_Clear(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_Clear *pCommand) ^ src\game\client\components\skins.cpp:83:72: style: Parameter 'pImg' can be declared as pointer to const [constParameter] static void CheckMetrics(CSkin::SSkinMetricVariable &Metrics, uint8_t *pImg, int ImgWidth, int ImgX, int ImgY, int CheckWidth, int CheckHeight) ^ src\game\client\prediction\entities\character.h:106:37: style: Parameter 'pNewInput' can be declared as pointer to const [constParameter] void SetInput(CNetObj_PlayerInput *pNewInput) ^ src\game\client\prediction\gameworld.cpp:245:106: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter] CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly) ^ src\game\client\prediction\gameworld.cpp:245:151: style: Parameter 'pThisOnly' can be declared as pointer to const [constParameter] CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly) ^ src\game\client\prediction\gameworld.cpp:283:116: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter] std::list<class CCharacter *> CGameWorld::IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, class CEntity *pNotThis) ^ src\game\client\ui.cpp:522:180: style: Parameter 'pReadCursor' can be declared as pointer to const [constParameter] void CUI::DoLabel(CUIElement::SUIElementRect &RectEl, const CUIRect *pRect, const char *pText, float Size, int Align, const SLabelProperties &LabelProps, int StrLen, CTextCursor *pReadCursor) ^ src\game\client\ui_scrollregion.cpp:23:86: style: Parameter 'pParams' can be declared as pointer to const [constParameter] void CScrollRegion::Begin(CUIRect *pClipRect, vec2 *pOutOffset, CScrollRegionParams *pParams) ^ src\game\server\scoreworker.h:239:29: style: Parameter 'aTimeCp' can be declared as const array [constParameter] void Set(float Time, float aTimeCp[NUM_CHECKPOINTS]) ^ src\game\server\score.cpp:135:80: style: Parameter 'aTimeCp' can be declared as const array [constParameter] void CScore::SaveScore(int ClientID, float Time, const char *pTimestamp, float aTimeCp[NUM_CHECKPOINTS], bool NotEligible) ^ src\game\server\teeinfo.cpp:40:57: style: Parameter 'pUseCustomColors' can be declared as pointer to const [constParameter] CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors) ^ src\game\server\teeinfo.cpp:40:80: style: Parameter 'pSkinPartColors' can be declared as pointer to const [constParameter] CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors) ^ ```
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CCharacter *IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis = nullptr, int CollideWith = -1, const CCharacter *pThisOnly = nullptr);
void InsertEntity(CEntity *pEntity, bool Last = false);
void RemoveEntity(CEntity *pEntity);
void RemoveCharacter(CCharacter *pChar);
void Tick();
// DDRace
void ReleaseHooked(int ClientID);
Mark parameters as `const` when possible According to cppchecker's `constParameter` error: ``` src\engine\gfx\image_manipulation.cpp:7:58: style: Parameter 'pSrc' can be declared as pointer to const [constParameter] static void Dilate(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest, unsigned char AlphaThreshold = TW_DILATE_ALPHA_THRESHOLD) ^ src\engine\gfx\image_manipulation.cpp:58:67: style: Parameter 'pSrc' can be declared as pointer to const [constParameter] static void CopyColorValues(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest) ^ src\engine\shared\network_conn.cpp:241:42: style: Parameter 'Addr' can be declared as reference to const [constParameter] void CNetConnection::DirectInit(NETADDR &Addr, SECURITY_TOKEN SecurityToken, SECURITY_TOKEN Token, bool Sixup) ^ src\base\system.cpp:4060:71: style: Parameter 'random' can be declared as pointer to const [constParameter] void generate_password(char *buffer, unsigned length, unsigned short *random, unsigned random_length) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:263:38: style: Parameter 'AllocatedMemory' can be declared as reference to const [constParameter] void Free(SMemoryHeapQueueElement &AllocatedMemory) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:1708:47: style: Parameter 'ImgExtent' can be declared as reference to const [constParameter] static size_t ImageMipLevelCount(VkExtent3D &ImgExtent) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:2801:29: style: Parameter 'Image' can be declared as reference to const [constParameter] void ImageBarrier(VkImage &Image, size_t MipMapBase, size_t MipMapCount, size_t LayerBase, size_t LayerCount, VkFormat Format, VkImageLayout OldLayout, VkImageLayout NewLayout) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6495:46: style: Parameter 'ExecBuffer' can be declared as reference to const [constParameter] void Cmd_Clear(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_Clear *pCommand) ^ src\game\client\components\skins.cpp:83:72: style: Parameter 'pImg' can be declared as pointer to const [constParameter] static void CheckMetrics(CSkin::SSkinMetricVariable &Metrics, uint8_t *pImg, int ImgWidth, int ImgX, int ImgY, int CheckWidth, int CheckHeight) ^ src\game\client\prediction\entities\character.h:106:37: style: Parameter 'pNewInput' can be declared as pointer to const [constParameter] void SetInput(CNetObj_PlayerInput *pNewInput) ^ src\game\client\prediction\gameworld.cpp:245:106: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter] CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly) ^ src\game\client\prediction\gameworld.cpp:245:151: style: Parameter 'pThisOnly' can be declared as pointer to const [constParameter] CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly) ^ src\game\client\prediction\gameworld.cpp:283:116: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter] std::list<class CCharacter *> CGameWorld::IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, class CEntity *pNotThis) ^ src\game\client\ui.cpp:522:180: style: Parameter 'pReadCursor' can be declared as pointer to const [constParameter] void CUI::DoLabel(CUIElement::SUIElementRect &RectEl, const CUIRect *pRect, const char *pText, float Size, int Align, const SLabelProperties &LabelProps, int StrLen, CTextCursor *pReadCursor) ^ src\game\client\ui_scrollregion.cpp:23:86: style: Parameter 'pParams' can be declared as pointer to const [constParameter] void CScrollRegion::Begin(CUIRect *pClipRect, vec2 *pOutOffset, CScrollRegionParams *pParams) ^ src\game\server\scoreworker.h:239:29: style: Parameter 'aTimeCp' can be declared as const array [constParameter] void Set(float Time, float aTimeCp[NUM_CHECKPOINTS]) ^ src\game\server\score.cpp:135:80: style: Parameter 'aTimeCp' can be declared as const array [constParameter] void CScore::SaveScore(int ClientID, float Time, const char *pTimestamp, float aTimeCp[NUM_CHECKPOINTS], bool NotEligible) ^ src\game\server\teeinfo.cpp:40:57: style: Parameter 'pUseCustomColors' can be declared as pointer to const [constParameter] CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors) ^ src\game\server\teeinfo.cpp:40:80: style: Parameter 'pSkinPartColors' can be declared as pointer to const [constParameter] CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors) ^ ```
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std::list<CCharacter *> IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis = nullptr);
int m_GameTick;
int m_GameTickSpeed;
CCollision *m_pCollision;
// getter for server variables
int GameTick() { return m_GameTick; }
int GameTickSpeed() { return m_GameTickSpeed; }
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CCollision *Collision() { return m_pCollision; }
CTeamsCore *Teams() { return &m_Teams; }
std::vector<SSwitchers> &Switchers() { return m_Core.m_vSwitchers; }
CTuningParams *Tuning();
CEntity *GetEntity(int ID, int EntityType);
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CCharacter *GetCharacterByID(int ID) { return (ID >= 0 && ID < MAX_CLIENTS) ? m_apCharacters[ID] : nullptr; }
// from gamecontext
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void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask);
// for client side prediction
struct
{
bool m_IsDDRace;
bool m_IsVanilla;
bool m_IsFNG;
bool m_InfiniteAmmo;
bool m_PredictTiles;
int m_PredictFreeze;
bool m_PredictWeapons;
bool m_PredictDDRace;
bool m_IsSolo;
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bool m_UseTuneZones;
bool m_BugDDRaceInput;
bool m_NoWeakHookAndBounce;
} m_WorldConfig;
bool m_IsValidCopy;
CGameWorld *m_pParent;
CGameWorld *m_pChild;
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int m_LocalClientID;
bool IsLocalTeam(int OwnerID);
void OnModified();
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void NetObjBegin(CTeamsCore Teams, int LocalClientID);
void NetCharAdd(int ObjID, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, int GameTeam, bool IsLocal);
void NetObjAdd(int ObjID, int ObjType, const void *pObjData, const CNetObj_EntityEx *pDataEx);
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void NetObjEnd();
void CopyWorld(CGameWorld *pFrom);
CEntity *FindMatch(int ObjID, int ObjType, const void *pObjData);
void Clear();
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CTuningParams *m_pTuningList;
CTuningParams *TuningList() { return m_pTuningList; }
CTuningParams *GetTuning(int i) { return &TuningList()[i]; }
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private:
void RemoveEntities();
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CEntity *m_pNextTraverseEntity = nullptr;
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CEntity *m_apFirstEntityTypes[NUM_ENTTYPES];
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CCharacter *m_apCharacters[MAX_CLIENTS];
};
class CCharOrder
{
public:
std::list<int> m_IDs; // reverse of the order in the gameworld, since entities will be inserted in reverse
CCharOrder()
{
for(int i = 0; i < MAX_CLIENTS; i++)
m_IDs.push_back(i);
}
void GiveStrong(int c)
{
if(0 <= c && c < MAX_CLIENTS)
{
m_IDs.remove(c);
m_IDs.push_front(c);
}
}
void GiveWeak(int c)
{
if(0 <= c && c < MAX_CLIENTS)
{
m_IDs.remove(c);
m_IDs.push_back(c);
}
}
bool HasStrongAgainst(int From, int To)
{
for(int i : m_IDs)
{
if(i == To)
return false;
else if(i == From)
return true;
}
return false;
}
};
#endif