ddnet/src/game/client/components/voting.hpp

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#include <game/client/component.hpp>
#include <game/client/ui.hpp>
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class VOTING : public COMPONENT
{
/*
void render_goals(float x, float y, float w);
void render_spectators(float x, float y, float w);
void render_scoreboard(float x, float y, float w, int team, const char *title);
static void con_key_scoreboard(void *result, void *user_data);
bool active;
*/
static void con_callvote(void *result, void *user_data);
static void con_vote(void *result, void *user_data);
int64 closetime;
char description[512];
char command[512];
int voted;
void callvote(const char *type, const char *value);
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public:
VOTING();
virtual void on_reset();
virtual void on_console_init();
virtual void on_message(int msgtype, void *rawmsg);
virtual void on_render();
void render_bars(RECT bars, bool text);
void callvote_kick(int client_id);
void callvote_map(const char *map);
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void vote(int v); // -1 = no, 1 = yes
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int seconds_left() { return (closetime - time_get())/time_freq(); }
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bool is_voting() { return closetime != 0; }
int taken_choice() const { return voted; }
const char *vote_description() const { return description; }
const char *vote_command() const { return command; }
int yes, no, pass, total;
};