ddnet/src/game/client/components/voting.hpp
2008-09-29 11:34:49 +00:00

49 lines
1.2 KiB
C++

#include <game/client/component.hpp>
#include <game/client/ui.hpp>
class VOTING : public COMPONENT
{
/*
void render_goals(float x, float y, float w);
void render_spectators(float x, float y, float w);
void render_scoreboard(float x, float y, float w, int team, const char *title);
static void con_key_scoreboard(void *result, void *user_data);
bool active;
*/
static void con_callvote(void *result, void *user_data);
static void con_vote(void *result, void *user_data);
int64 closetime;
char description[512];
char command[512];
int voted;
void callvote(const char *type, const char *value);
public:
VOTING();
virtual void on_reset();
virtual void on_console_init();
virtual void on_message(int msgtype, void *rawmsg);
virtual void on_render();
void render_bars(RECT bars, bool text);
void callvote_kick(int client_id);
void callvote_map(const char *map);
void vote(int v); // -1 = no, 1 = yes
int seconds_left() { return (closetime - time_get())/time_freq(); }
bool is_voting() { return closetime != 0; }
int taken_choice() const { return voted; }
const char *vote_description() const { return description; }
const char *vote_command() const { return command; }
int yes, no, pass, total;
};