ddnet/src/engine/server/server.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/math.h>
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#include <base/system.h>
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#include <engine/config.h>
#include <engine/console.h>
#include <engine/engine.h>
#include <engine/map.h>
#include <engine/masterserver.h>
#include <engine/server.h>
#include <engine/storage.h>
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#include <engine/shared/compression.h>
#include <engine/shared/config.h>
#include <engine/shared/datafile.h>
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#include <engine/shared/demo.h>
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#include <engine/shared/econ.h>
#include <engine/shared/filecollection.h>
#include <engine/shared/mapchecker.h>
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#include <engine/shared/netban.h>
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#include <engine/shared/network.h>
#include <engine/shared/packer.h>
#include <engine/shared/protocol.h>
#include <engine/shared/snapshot.h>
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#include <mastersrv/mastersrv.h>
#include "register.h"
#include "server.h"
#if defined(CONF_FAMILY_WINDOWS)
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#define _WIN32_WINNT 0x0501
#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
#endif
static const char *StrUTF8Ltrim(const char *pStr)
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{
while(*pStr)
{
const char *pStrOld = pStr;
int Code = str_utf8_decode(&pStr);
// check if unicode is not empty
if(Code > 0x20 && Code != 0xA0 && Code != 0x034F && (Code < 0x2000 || Code > 0x200F) && (Code < 0x2028 || Code > 0x202F) &&
(Code < 0x205F || Code > 0x2064) && (Code < 0x206A || Code > 0x206F) && (Code < 0xFE00 || Code > 0xFE0F) &&
Code != 0xFEFF && (Code < 0xFFF9 || Code > 0xFFFC))
{
return pStrOld;
}
}
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return pStr;
}
static void StrUTF8Rtrim(char *pStr)
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{
const char *p = pStr;
const char *pEnd = 0;
while(*p)
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{
const char *pStrOld = p;
int Code = str_utf8_decode(&p);
// check if unicode is not empty
if(Code > 0x20 && Code != 0xA0 && Code != 0x034F && (Code < 0x2000 || Code > 0x200F) && (Code < 0x2028 || Code > 0x202F) &&
(Code < 0x205F || Code > 0x2064) && (Code < 0x206A || Code > 0x206F) && (Code < 0xFE00 || Code > 0xFE0F) &&
Code != 0xFEFF && (Code < 0xFFF9 || Code > 0xFFFC))
{
pEnd = 0;
}
else if(pEnd == 0)
pEnd = pStrOld;
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}
if(pEnd != 0)
*(const_cast<char *>(pEnd)) = 0;
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}
CSnapIDPool::CSnapIDPool()
{
Reset();
}
void CSnapIDPool::Reset()
{
for(int i = 0; i < MAX_IDS; i++)
{
m_aIDs[i].m_Next = i+1;
m_aIDs[i].m_State = 0;
}
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m_aIDs[MAX_IDS-1].m_Next = -1;
m_FirstFree = 0;
m_FirstTimed = -1;
m_LastTimed = -1;
m_Usage = 0;
m_InUsage = 0;
}
void CSnapIDPool::RemoveFirstTimeout()
{
int NextTimed = m_aIDs[m_FirstTimed].m_Next;
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// add it to the free list
m_aIDs[m_FirstTimed].m_Next = m_FirstFree;
m_aIDs[m_FirstTimed].m_State = 0;
m_FirstFree = m_FirstTimed;
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// remove it from the timed list
m_FirstTimed = NextTimed;
if(m_FirstTimed == -1)
m_LastTimed = -1;
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m_Usage--;
}
int CSnapIDPool::NewID()
{
int64 Now = time_get();
// process timed ids
while(m_FirstTimed != -1 && m_aIDs[m_FirstTimed].m_Timeout < Now)
RemoveFirstTimeout();
int ID = m_FirstFree;
dbg_assert(ID != -1, "id error");
if(ID == -1)
return ID;
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m_FirstFree = m_aIDs[m_FirstFree].m_Next;
m_aIDs[ID].m_State = 1;
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m_Usage++;
m_InUsage++;
return ID;
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}
void CSnapIDPool::TimeoutIDs()
{
// process timed ids
while(m_FirstTimed != -1)
RemoveFirstTimeout();
}
void CSnapIDPool::FreeID(int ID)
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{
if(ID < 0)
return;
dbg_assert(m_aIDs[ID].m_State == 1, "id is not alloced");
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m_InUsage--;
m_aIDs[ID].m_State = 2;
m_aIDs[ID].m_Timeout = time_get()+time_freq()*5;
m_aIDs[ID].m_Next = -1;
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if(m_LastTimed != -1)
{
m_aIDs[m_LastTimed].m_Next = ID;
m_LastTimed = ID;
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}
else
{
m_FirstTimed = ID;
m_LastTimed = ID;
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}
}
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void CServerBan::Init(IConsole *pConsole, IStorage *pStorage, CServer* pServer)
{
CNetBan::Init(pConsole, pStorage);
m_pServer = pServer;
// overwrites base command, todo: improve this
Console()->Register("ban", "s?ir", CFGFLAG_SERVER|CFGFLAG_STORE, ConBanExt, this, "Ban player with ip/client id for x minutes for any reason");
}
template<class T>
int CServerBan::BanExt(T *pBanPool, const typename T::CDataType *pData, int Seconds, const char *pReason)
{
// validate address
if(Server()->m_RconClientID >= 0 && Server()->m_RconClientID < MAX_CLIENTS &&
Server()->m_aClients[Server()->m_RconClientID].m_State != CServer::CClient::STATE_EMPTY)
{
if(NetMatch(pData, Server()->m_NetServer.ClientAddr(Server()->m_RconClientID)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (you can't ban yourself)");
return -1;
}
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(i == Server()->m_RconClientID || Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(Server()->m_aClients[i].m_Authed >= Server()->m_RconAuthLevel && NetMatch(pData, Server()->m_NetServer.ClientAddr(i)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (command denied)");
return -1;
}
}
}
else if(Server()->m_RconClientID == IServer::RCON_CID_VOTE)
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(Server()->m_aClients[i].m_Authed != CServer::AUTHED_NO && NetMatch(pData, Server()->m_NetServer.ClientAddr(i)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (command denied)");
return -1;
}
}
}
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int Result = Ban(pBanPool, pData, Seconds, pReason);
if(Result != 0)
return Result;
// drop banned clients
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typename T::CDataType Data = *pData;
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for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(NetMatch(&Data, Server()->m_NetServer.ClientAddr(i)))
{
CNetHash NetHash(&Data);
char aBuf[256];
MakeBanInfo(pBanPool->Find(&Data, &NetHash), aBuf, sizeof(aBuf), MSGTYPE_PLAYER);
Server()->m_NetServer.Drop(i, aBuf);
}
}
return Result;
}
int CServerBan::BanAddr(const NETADDR *pAddr, int Seconds, const char *pReason)
{
return BanExt(&m_BanAddrPool, pAddr, Seconds, pReason);
}
int CServerBan::BanRange(const CNetRange *pRange, int Seconds, const char *pReason)
{
if(pRange->IsValid())
return BanExt(&m_BanRangePool, pRange, Seconds, pReason);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban failed (invalid range)");
return -1;
}
void CServerBan::ConBanExt(IConsole::IResult *pResult, void *pUser)
{
CServerBan *pThis = static_cast<CServerBan *>(pUser);
const char *pStr = pResult->GetString(0);
int Minutes = pResult->NumArguments()>1 ? clamp(pResult->GetInteger(1), 0, 44640) : 30;
const char *pReason = pResult->NumArguments()>2 ? pResult->GetString(2) : "No reason given";
if(StrAllnum(pStr))
{
int ClientID = str_toint(pStr);
if(ClientID < 0 || ClientID >= MAX_CLIENTS || pThis->Server()->m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (invalid client id)");
else
pThis->BanAddr(pThis->Server()->m_NetServer.ClientAddr(ClientID), Minutes*60, pReason);
}
else
ConBan(pResult, pUser);
}
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void CServer::CClient::Reset()
{
// reset input
for(int i = 0; i < 200; i++)
m_aInputs[i].m_GameTick = -1;
m_CurrentInput = 0;
mem_zero(&m_LatestInput, sizeof(m_LatestInput));
m_Snapshots.PurgeAll();
m_LastAckedSnapshot = -1;
m_LastInputTick = -1;
m_SnapRate = CClient::SNAPRATE_INIT;
m_Score = 0;
}
CServer::CServer() : m_DemoRecorder(&m_SnapshotDelta)
{
m_TickSpeed = SERVER_TICK_SPEED;
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m_pGameServer = 0;
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m_CurrentGameTick = 0;
m_RunServer = 1;
m_pCurrentMapData = 0;
m_CurrentMapSize = 0;
m_MapReload = 0;
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m_RconClientID = IServer::RCON_CID_SERV;
m_RconAuthLevel = AUTHED_ADMIN;
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Init();
}
int CServer::TrySetClientName(int ClientID, const char *pName)
{
char aTrimmedName[64];
// trim the name
str_copy(aTrimmedName, StrUTF8Ltrim(pName), sizeof(aTrimmedName));
StrUTF8Rtrim(aTrimmedName);
// check if new and old name are the same
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if(m_aClients[ClientID].m_aName[0] && str_comp(m_aClients[ClientID].m_aName, aTrimmedName) == 0)
return 0;
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "'%s' -> '%s'", pName, aTrimmedName);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
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pName = aTrimmedName;
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// check for empty names
if(!pName[0])
return -1;
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// make sure that two clients doesn't have the same name
for(int i = 0; i < MAX_CLIENTS; i++)
if(i != ClientID && m_aClients[i].m_State >= CClient::STATE_READY)
{
if(str_comp(pName, m_aClients[i].m_aName) == 0)
return -1;
}
// set the client name
str_copy(m_aClients[ClientID].m_aName, pName, MAX_NAME_LENGTH);
return 0;
}
void CServer::SetClientName(int ClientID, const char *pName)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
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if(!pName)
return;
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char aNameTry[MAX_NAME_LENGTH];
str_copy(aNameTry, pName, MAX_NAME_LENGTH);
if(TrySetClientName(ClientID, aNameTry))
{
// auto rename
for(int i = 1;; i++)
{
str_format(aNameTry, MAX_NAME_LENGTH, "(%d)%s", i, pName);
if(TrySetClientName(ClientID, aNameTry) == 0)
break;
}
}
}
void CServer::SetClientClan(int ClientID, const char *pClan)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY || !pClan)
return;
str_copy(m_aClients[ClientID].m_aClan, pClan, MAX_CLAN_LENGTH);
}
void CServer::SetClientCountry(int ClientID, int Country)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
m_aClients[ClientID].m_Country = Country;
}
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void CServer::SetClientScore(int ClientID, int Score)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
m_aClients[ClientID].m_Score = Score;
}
void CServer::Kick(int ClientID, const char *pReason)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CClient::STATE_EMPTY)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "invalid client id to kick");
return;
}
else if(m_RconClientID == ClientID)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "you can't kick yourself");
return;
}
else if(m_aClients[ClientID].m_Authed > m_RconAuthLevel)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "kick command denied");
return;
}
m_NetServer.Drop(ClientID, pReason);
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}
/*int CServer::Tick()
{
return m_CurrentGameTick;
}*/
int64 CServer::TickStartTime(int Tick)
{
return m_GameStartTime + (time_freq()*Tick)/SERVER_TICK_SPEED;
}
/*int CServer::TickSpeed()
{
return SERVER_TICK_SPEED;
}*/
int CServer::Init()
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
m_aClients[i].m_State = CClient::STATE_EMPTY;
m_aClients[i].m_aName[0] = 0;
m_aClients[i].m_aClan[0] = 0;
m_aClients[i].m_Country = -1;
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m_aClients[i].m_Snapshots.Init();
}
m_CurrentGameTick = 0;
return 0;
}
void CServer::SetRconCID(int ClientID)
{
m_RconClientID = ClientID;
}
bool CServer::IsAuthed(int ClientID)
{
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return m_aClients[ClientID].m_Authed;
}
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int CServer::GetClientInfo(int ClientID, CClientInfo *pInfo)
{
dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
dbg_assert(pInfo != 0, "info can not be null");
if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
{
pInfo->m_pName = m_aClients[ClientID].m_aName;
pInfo->m_Latency = m_aClients[ClientID].m_Latency;
return 1;
}
return 0;
}
void CServer::GetClientAddr(int ClientID, char *pAddrStr, int Size)
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{
if(ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CClient::STATE_INGAME)
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net_addr_str(m_NetServer.ClientAddr(ClientID), pAddrStr, Size, false);
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}
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const char *CServer::ClientName(int ClientID)
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{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
return "(invalid)";
if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientID].m_aName;
else
return "(connecting)";
}
const char *CServer::ClientClan(int ClientID)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
return "";
if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientID].m_aClan;
else
return "";
}
int CServer::ClientCountry(int ClientID)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
return -1;
if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientID].m_Country;
else
return -1;
}
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bool CServer::ClientIngame(int ClientID)
{
return ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME;
}
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int CServer::MaxClients() const
{
return m_NetServer.MaxClients();
}
int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientID)
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{
return SendMsgEx(pMsg, Flags, ClientID, false);
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}
int CServer::SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System)
{
CNetChunk Packet;
if(!pMsg)
return -1;
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mem_zero(&Packet, sizeof(CNetChunk));
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Packet.m_ClientID = ClientID;
Packet.m_pData = pMsg->Data();
Packet.m_DataSize = pMsg->Size();
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// HACK: modify the message id in the packet and store the system flag
*((unsigned char*)Packet.m_pData) <<= 1;
if(System)
*((unsigned char*)Packet.m_pData) |= 1;
if(Flags&MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags&MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
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// write message to demo recorder
if(!(Flags&MSGFLAG_NORECORD))
m_DemoRecorder.RecordMessage(pMsg->Data(), pMsg->Size());
if(!(Flags&MSGFLAG_NOSEND))
{
if(ClientID == -1)
{
// broadcast
int i;
for(i = 0; i < MAX_CLIENTS; i++)
if(m_aClients[i].m_State == CClient::STATE_INGAME)
{
Packet.m_ClientID = i;
m_NetServer.Send(&Packet);
}
}
else
m_NetServer.Send(&Packet);
}
return 0;
}
void CServer::DoSnapshot()
{
GameServer()->OnPreSnap();
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// create snapshot for demo recording
if(m_DemoRecorder.IsRecording())
{
char aData[CSnapshot::MAX_SIZE];
int SnapshotSize;
// build snap and possibly add some messages
m_SnapshotBuilder.Init();
GameServer()->OnSnap(-1);
SnapshotSize = m_SnapshotBuilder.Finish(aData);
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// write snapshot
m_DemoRecorder.RecordSnapshot(Tick(), aData, SnapshotSize);
}
// create snapshots for all clients
for(int i = 0; i < MAX_CLIENTS; i++)
{
// client must be ingame to recive snapshots
if(m_aClients[i].m_State != CClient::STATE_INGAME)
continue;
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// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_RECOVER && (Tick()%50) != 0)
continue;
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// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_INIT && (Tick()%10) != 0)
continue;
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{
char aData[CSnapshot::MAX_SIZE];
CSnapshot *pData = (CSnapshot*)aData; // Fix compiler warning for strict-aliasing
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char aDeltaData[CSnapshot::MAX_SIZE];
char aCompData[CSnapshot::MAX_SIZE];
int SnapshotSize;
int Crc;
static CSnapshot EmptySnap;
CSnapshot *pDeltashot = &EmptySnap;
int DeltashotSize;
int DeltaTick = -1;
int DeltaSize;
m_SnapshotBuilder.Init();
GameServer()->OnSnap(i);
// finish snapshot
SnapshotSize = m_SnapshotBuilder.Finish(pData);
Crc = pData->Crc();
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// remove old snapshos
// keep 3 seconds worth of snapshots
m_aClients[i].m_Snapshots.PurgeUntil(m_CurrentGameTick-SERVER_TICK_SPEED*3);
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// save it the snapshot
m_aClients[i].m_Snapshots.Add(m_CurrentGameTick, time_get(), SnapshotSize, pData, 0);
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// find snapshot that we can preform delta against
EmptySnap.Clear();
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{
DeltashotSize = m_aClients[i].m_Snapshots.Get(m_aClients[i].m_LastAckedSnapshot, 0, &pDeltashot, 0);
if(DeltashotSize >= 0)
DeltaTick = m_aClients[i].m_LastAckedSnapshot;
else
{
// no acked package found, force client to recover rate
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_FULL)
m_aClients[i].m_SnapRate = CClient::SNAPRATE_RECOVER;
}
}
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// create delta
DeltaSize = m_SnapshotDelta.CreateDelta(pDeltashot, pData, aDeltaData);
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if(DeltaSize)
{
// compress it
int SnapshotSize;
const int MaxSize = MAX_SNAPSHOT_PACKSIZE;
int NumPackets;
SnapshotSize = CVariableInt::Compress(aDeltaData, DeltaSize, aCompData);
NumPackets = (SnapshotSize+MaxSize-1)/MaxSize;
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for(int n = 0, Left = SnapshotSize; Left; n++)
{
int Chunk = Left < MaxSize ? Left : MaxSize;
Left -= Chunk;
if(NumPackets == 1)
{
CMsgPacker Msg(NETMSG_SNAPSINGLE);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
}
else
{
CMsgPacker Msg(NETMSG_SNAP);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
Msg.AddInt(NumPackets);
Msg.AddInt(n);
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Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
}
}
}
else
{
CMsgPacker Msg(NETMSG_SNAPEMPTY);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
}
}
}
GameServer()->OnPostSnap();
}
int CServer::NewClientCallback(int ClientID, void *pUser)
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{
CServer *pThis = (CServer *)pUser;
pThis->m_aClients[ClientID].m_State = CClient::STATE_AUTH;
pThis->m_aClients[ClientID].m_aName[0] = 0;
pThis->m_aClients[ClientID].m_aClan[0] = 0;
pThis->m_aClients[ClientID].m_Country = -1;
pThis->m_aClients[ClientID].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientID].m_AuthTries = 0;
pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
pThis->m_aClients[ClientID].Reset();
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return 0;
}
int CServer::DelClientCallback(int ClientID, const char *pReason, void *pUser)
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{
CServer *pThis = (CServer *)pUser;
char aAddrStr[NETADDR_MAXSTRSIZE];
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net_addr_str(pThis->m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "client dropped. cid=%d addr=%s reason='%s'", ClientID, aAddrStr, pReason);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
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// notify the mod about the drop
if(pThis->m_aClients[ClientID].m_State >= CClient::STATE_READY)
pThis->GameServer()->OnClientDrop(ClientID, pReason);
pThis->m_aClients[ClientID].m_State = CClient::STATE_EMPTY;
pThis->m_aClients[ClientID].m_aName[0] = 0;
pThis->m_aClients[ClientID].m_aClan[0] = 0;
pThis->m_aClients[ClientID].m_Country = -1;
pThis->m_aClients[ClientID].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientID].m_AuthTries = 0;
pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
pThis->m_aClients[ClientID].m_Snapshots.PurgeAll();
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return 0;
}
void CServer::SendMap(int ClientID)
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{
CMsgPacker Msg(NETMSG_MAP_CHANGE);
Msg.AddString(GetMapName(), 0);
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Msg.AddInt(m_CurrentMapCrc);
Msg.AddInt(m_CurrentMapSize);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID, true);
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}
void CServer::SendConnectionReady(int ClientID)
{
CMsgPacker Msg(NETMSG_CON_READY);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID, true);
}
void CServer::SendRconLine(int ClientID, const char *pLine)
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{
CMsgPacker Msg(NETMSG_RCON_LINE);
Msg.AddString(pLine, 512);
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
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}
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void CServer::SendRconLineAuthed(const char *pLine, void *pUser)
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{
CServer *pThis = (CServer *)pUser;
static volatile int ReentryGuard = 0;
int i;
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if(ReentryGuard) return;
ReentryGuard++;
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for(i = 0; i < MAX_CLIENTS; i++)
{
if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY && pThis->m_aClients[i].m_Authed >= pThis->m_RconAuthLevel)
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pThis->SendRconLine(i, pLine);
}
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ReentryGuard--;
}
void CServer::SendRconCmdAdd(const IConsole::CCommandInfo *pCommandInfo, int ClientID)
{
CMsgPacker Msg(NETMSG_RCON_CMD_ADD);
Msg.AddString(pCommandInfo->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
Msg.AddString(pCommandInfo->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH);
Msg.AddString(pCommandInfo->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH);
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
}
void CServer::SendRconCmdRem(const IConsole::CCommandInfo *pCommandInfo, int ClientID)
{
CMsgPacker Msg(NETMSG_RCON_CMD_REM);
Msg.AddString(pCommandInfo->m_pName, 256);
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
}
void CServer::UpdateClientRconCommands()
{
int ClientID = Tick() % MAX_CLIENTS;
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if(m_aClients[ClientID].m_State != CClient::STATE_EMPTY && m_aClients[ClientID].m_Authed)
{
int ConsoleAccessLevel = m_aClients[ClientID].m_Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : IConsole::ACCESS_LEVEL_MOD;
for(int i = 0; i < MAX_RCONCMD_SEND && m_aClients[ClientID].m_pRconCmdToSend; ++i)
{
SendRconCmdAdd(m_aClients[ClientID].m_pRconCmdToSend, ClientID);
m_aClients[ClientID].m_pRconCmdToSend = m_aClients[ClientID].m_pRconCmdToSend->NextCommandInfo(ConsoleAccessLevel, CFGFLAG_SERVER);
}
}
}
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void CServer::ProcessClientPacket(CNetChunk *pPacket)
{
int ClientID = pPacket->m_ClientID;
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CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
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// unpack msgid and system flag
int Msg = Unpacker.GetInt();
int Sys = Msg&1;
Msg >>= 1;
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if(Unpacker.Error())
return;
if(Sys)
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{
// system message
if(Msg == NETMSG_INFO)
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{
if(m_aClients[ClientID].m_State == CClient::STATE_AUTH)
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{
const char *pVersion = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(str_comp(pVersion, GameServer()->NetVersion()) != 0)
{
// wrong version
char aReason[256];
str_format(aReason, sizeof(aReason), "Wrong version. Server is running '%s' and client '%s'", GameServer()->NetVersion(), pVersion);
m_NetServer.Drop(ClientID, aReason);
return;
}
const char *pPassword = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(g_Config.m_Password[0] != 0 && str_comp(g_Config.m_Password, pPassword) != 0)
{
// wrong password
m_NetServer.Drop(ClientID, "Wrong password");
return;
}
m_aClients[ClientID].m_State = CClient::STATE_CONNECTING;
SendMap(ClientID);
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}
}
else if(Msg == NETMSG_REQUEST_MAP_DATA)
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{
int Chunk = Unpacker.GetInt();
int ChunkSize = 1024-128;
int Offset = Chunk * ChunkSize;
int Last = 0;
// drop faulty map data requests
if(Chunk < 0 || Offset > m_CurrentMapSize)
return;
if(Offset+ChunkSize >= m_CurrentMapSize)
{
ChunkSize = m_CurrentMapSize-Offset;
if(ChunkSize < 0)
ChunkSize = 0;
Last = 1;
}
CMsgPacker Msg(NETMSG_MAP_DATA);
Msg.AddInt(Last);
Msg.AddInt(m_CurrentMapCrc);
Msg.AddInt(Chunk);
Msg.AddInt(ChunkSize);
Msg.AddRaw(&m_pCurrentMapData[Offset], ChunkSize);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID, true);
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "sending chunk %d with size %d", Chunk, ChunkSize);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
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}
}
else if(Msg == NETMSG_READY)
{
if(m_aClients[ClientID].m_State == CClient::STATE_CONNECTING)
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{
char aAddrStr[NETADDR_MAXSTRSIZE];
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net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "player is ready. ClientID=%x addr=%s", ClientID, aAddrStr);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
m_aClients[ClientID].m_State = CClient::STATE_READY;
GameServer()->OnClientConnected(ClientID);
SendConnectionReady(ClientID);
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}
}
else if(Msg == NETMSG_ENTERGAME)
{
if(m_aClients[ClientID].m_State == CClient::STATE_READY && GameServer()->IsClientReady(ClientID))
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{
char aAddrStr[NETADDR_MAXSTRSIZE];
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net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "player has entered the game. ClientID=%x addr=%s", ClientID, aAddrStr);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
m_aClients[ClientID].m_State = CClient::STATE_INGAME;
GameServer()->OnClientEnter(ClientID);
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}
}
else if(Msg == NETMSG_INPUT)
{
CClient::CInput *pInput;
int64 TagTime;
m_aClients[ClientID].m_LastAckedSnapshot = Unpacker.GetInt();
int IntendedTick = Unpacker.GetInt();
int Size = Unpacker.GetInt();
// check for errors
if(Unpacker.Error() || Size/4 > MAX_INPUT_SIZE)
return;
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if(m_aClients[ClientID].m_LastAckedSnapshot > 0)
m_aClients[ClientID].m_SnapRate = CClient::SNAPRATE_FULL;
if(m_aClients[ClientID].m_Snapshots.Get(m_aClients[ClientID].m_LastAckedSnapshot, &TagTime, 0, 0) >= 0)
m_aClients[ClientID].m_Latency = (int)(((time_get()-TagTime)*1000)/time_freq());
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// add message to report the input timing
// skip packets that are old
if(IntendedTick > m_aClients[ClientID].m_LastInputTick)
{
int TimeLeft = ((TickStartTime(IntendedTick)-time_get())*1000) / time_freq();
CMsgPacker Msg(NETMSG_INPUTTIMING);
Msg.AddInt(IntendedTick);
Msg.AddInt(TimeLeft);
SendMsgEx(&Msg, 0, ClientID, true);
}
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m_aClients[ClientID].m_LastInputTick = IntendedTick;
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pInput = &m_aClients[ClientID].m_aInputs[m_aClients[ClientID].m_CurrentInput];
if(IntendedTick <= Tick())
IntendedTick = Tick()+1;
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pInput->m_GameTick = IntendedTick;
for(int i = 0; i < Size/4; i++)
pInput->m_aData[i] = Unpacker.GetInt();
mem_copy(m_aClients[ClientID].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int));
m_aClients[ClientID].m_CurrentInput++;
m_aClients[ClientID].m_CurrentInput %= 200;
// call the mod with the fresh input data
if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
GameServer()->OnClientDirectInput(ClientID, m_aClients[ClientID].m_LatestInput.m_aData);
}
else if(Msg == NETMSG_RCON_CMD)
{
const char *pCmd = Unpacker.GetString();
if(Unpacker.Error() == 0 && m_aClients[ClientID].m_Authed)
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{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientID=%d rcon='%s'", ClientID, pCmd);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
m_RconClientID = ClientID;
m_RconAuthLevel = m_aClients[ClientID].m_Authed;
Console()->SetAccessLevel(m_aClients[ClientID].m_Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : IConsole::ACCESS_LEVEL_MOD);
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Console()->ExecuteLineFlag(pCmd, CFGFLAG_SERVER);
Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_ADMIN);
m_RconClientID = IServer::RCON_CID_SERV;
m_RconAuthLevel = AUTHED_ADMIN;
}
}
else if(Msg == NETMSG_RCON_AUTH)
{
const char *pPw;
Unpacker.GetString(); // login name, not used
pPw = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
{
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if(g_Config.m_SvRconPassword[0] == 0 && g_Config.m_SvRconModPassword[0] == 0)
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{
SendRconLine(ClientID, "No rcon password set on server. Set sv_rcon_password and/or sv_rcon_mod_password to enable the remote console.");
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}
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else if(g_Config.m_SvRconPassword[0] && str_comp(pPw, g_Config.m_SvRconPassword) == 0)
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{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
Msg.AddInt(1); //authed
Msg.AddInt(1); //cmdlist
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
m_aClients[ClientID].m_Authed = AUTHED_ADMIN;
int SendRconCmds = Unpacker.GetInt();
if(Unpacker.Error() == 0 && SendRconCmds)
m_aClients[ClientID].m_pRconCmdToSend = Console()->FirstCommandInfo(IConsole::ACCESS_LEVEL_ADMIN, CFGFLAG_SERVER);
SendRconLine(ClientID, "Admin authentication successful. Full remote console access granted.");
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientID=%d authed (admin)", ClientID);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
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else if(g_Config.m_SvRconModPassword[0] && str_comp(pPw, g_Config.m_SvRconModPassword) == 0)
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
Msg.AddInt(1); //authed
Msg.AddInt(1); //cmdlist
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
m_aClients[ClientID].m_Authed = AUTHED_MOD;
int SendRconCmds = Unpacker.GetInt();
if(Unpacker.Error() == 0 && SendRconCmds)
m_aClients[ClientID].m_pRconCmdToSend = Console()->FirstCommandInfo(IConsole::ACCESS_LEVEL_MOD, CFGFLAG_SERVER);
SendRconLine(ClientID, "Moderator authentication successful. Limited remote console access granted.");
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientID=%d authed (moderator)", ClientID);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
else if(g_Config.m_SvRconMaxTries)
{
m_aClients[ClientID].m_AuthTries++;
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Wrong password %d/%d.", m_aClients[ClientID].m_AuthTries, g_Config.m_SvRconMaxTries);
SendRconLine(ClientID, aBuf);
if(m_aClients[ClientID].m_AuthTries >= g_Config.m_SvRconMaxTries)
{
if(!g_Config.m_SvRconBantime)
m_NetServer.Drop(ClientID, "Too many remote console authentication tries");
else
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m_ServerBan.BanAddr(m_NetServer.ClientAddr(ClientID), g_Config.m_SvRconBantime*60, "Too many remote console authentication tries");
}
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}
else
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{
SendRconLine(ClientID, "Wrong password.");
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}
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}
}
else if(Msg == NETMSG_PING)
{
CMsgPacker Msg(NETMSG_PING_REPLY);
SendMsgEx(&Msg, 0, ClientID, true);
}
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else
{
if(g_Config.m_Debug)
{
char aHex[] = "0123456789ABCDEF";
char aBuf[512];
for(int b = 0; b < pPacket->m_DataSize && b < 32; b++)
{
aBuf[b*3] = aHex[((const unsigned char *)pPacket->m_pData)[b]>>4];
aBuf[b*3+1] = aHex[((const unsigned char *)pPacket->m_pData)[b]&0xf];
aBuf[b*3+2] = ' ';
aBuf[b*3+3] = 0;
}
char aBufMsg[256];
str_format(aBufMsg, sizeof(aBufMsg), "strange message ClientID=%d msg=%d data_size=%d", ClientID, Msg, pPacket->m_DataSize);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBufMsg);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
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}
}
else
{
// game message
if(m_aClients[ClientID].m_State >= CClient::STATE_READY)
GameServer()->OnMessage(Msg, &Unpacker, ClientID);
}
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}
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void CServer::SendServerInfo(const NETADDR *pAddr, int Token)
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{
CNetChunk Packet;
CPacker p;
char aBuf[128];
// count the players
int PlayerCount = 0, ClientCount = 0;
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for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
if(GameServer()->IsClientPlayer(i))
PlayerCount++;
ClientCount++;
}
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}
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p.Reset();
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p.AddRaw(SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
str_format(aBuf, sizeof(aBuf), "%d", Token);
p.AddString(aBuf, 6);
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p.AddString(GameServer()->Version(), 32);
p.AddString(g_Config.m_SvName, 64);
p.AddString(GetMapName(), 32);
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// gametype
p.AddString(GameServer()->GameType(), 16);
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// flags
int i = 0;
if(g_Config.m_Password[0]) // password set
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i |= SERVER_FLAG_PASSWORD;
str_format(aBuf, sizeof(aBuf), "%d", i);
p.AddString(aBuf, 2);
str_format(aBuf, sizeof(aBuf), "%d", PlayerCount); p.AddString(aBuf, 3); // num players
str_format(aBuf, sizeof(aBuf), "%d", m_NetServer.MaxClients()-g_Config.m_SvSpectatorSlots); p.AddString(aBuf, 3); // max players
str_format(aBuf, sizeof(aBuf), "%d", ClientCount); p.AddString(aBuf, 3); // num clients
str_format(aBuf, sizeof(aBuf), "%d", m_NetServer.MaxClients()); p.AddString(aBuf, 3); // max clients
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for(i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
p.AddString(ClientName(i), MAX_NAME_LENGTH); // client name
p.AddString(ClientClan(i), MAX_CLAN_LENGTH); // client clan
str_format(aBuf, sizeof(aBuf), "%d", m_aClients[i].m_Country); p.AddString(aBuf, 6); // client country
str_format(aBuf, sizeof(aBuf), "%d", m_aClients[i].m_Score); p.AddString(aBuf, 6); // client score
str_format(aBuf, sizeof(aBuf), "%d", GameServer()->IsClientPlayer(i)?1:0); p.AddString(aBuf, 2); // is player?
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}
}
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Packet.m_ClientID = -1;
Packet.m_Address = *pAddr;
Packet.m_Flags = NETSENDFLAG_CONNLESS;
Packet.m_DataSize = p.Size();
Packet.m_pData = p.Data();
m_NetServer.Send(&Packet);
}
void CServer::UpdateServerInfo()
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
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SendServerInfo(m_NetServer.ClientAddr(i), -1);
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}
}
void CServer::PumpNetwork()
{
CNetChunk Packet;
m_NetServer.Update();
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// process packets
while(m_NetServer.Recv(&Packet))
{
if(Packet.m_ClientID == -1)
{
// stateless
if(!m_Register.RegisterProcessPacket(&Packet))
{
if(Packet.m_DataSize == sizeof(SERVERBROWSE_GETINFO)+1 &&
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
{
SendServerInfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)]);
}
}
}
else
ProcessClientPacket(&Packet);
}
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m_ServerBan.Update();
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m_Econ.Update();
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}
char *CServer::GetMapName()
{
// get the name of the map without his path
char *pMapShortName = &g_Config.m_SvMap[0];
for(int i = 0; i < str_length(g_Config.m_SvMap)-1; i++)
{
if(g_Config.m_SvMap[i] == '/' || g_Config.m_SvMap[i] == '\\')
pMapShortName = &g_Config.m_SvMap[i+1];
}
return pMapShortName;
}
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int CServer::LoadMap(const char *pMapName)
{
//DATAFILE *df;
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
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/*df = datafile_load(buf);
if(!df)
return 0;*/
// check for valid standard map
if(!m_MapChecker.ReadAndValidateMap(Storage(), aBuf, IStorage::TYPE_ALL))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "mapchecker", "invalid standard map");
return 0;
}
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if(!m_pMap->Load(aBuf))
return 0;
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// stop recording when we change map
m_DemoRecorder.Stop();
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// reinit snapshot ids
m_IDPool.TimeoutIDs();
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// get the crc of the map
m_CurrentMapCrc = m_pMap->Crc();
char aBufMsg[256];
str_format(aBufMsg, sizeof(aBufMsg), "%s crc is %08x", aBuf, m_CurrentMapCrc);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBufMsg);
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str_copy(m_aCurrentMap, pMapName, sizeof(m_aCurrentMap));
//map_set(df);
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// load complete map into memory for download
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{
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IOHANDLE File = Storage()->OpenFile(aBuf, IOFLAG_READ, IStorage::TYPE_ALL);
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m_CurrentMapSize = (int)io_length(File);
if(m_pCurrentMapData)
mem_free(m_pCurrentMapData);
m_pCurrentMapData = (unsigned char *)mem_alloc(m_CurrentMapSize, 1);
io_read(File, m_pCurrentMapData, m_CurrentMapSize);
io_close(File);
}
return 1;
}
void CServer::InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterServer, IConsole *pConsole)
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{
m_Register.Init(pNetServer, pMasterServer, pConsole);
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}
int CServer::Run()
{
m_pGameServer = Kernel()->RequestInterface<IGameServer>();
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pStorage = Kernel()->RequestInterface<IStorage>();
//
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m_PrintCBIndex = Console()->RegisterPrintCallback(g_Config.m_ConsoleOutputLevel, SendRconLineAuthed, this);
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// load map
if(!LoadMap(g_Config.m_SvMap))
{
dbg_msg("server", "failed to load map. mapname='%s'", g_Config.m_SvMap);
return -1;
}
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// start server
NETADDR BindAddr;
if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0)
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{
// sweet!
BindAddr.port = g_Config.m_SvPort;
}
else
{
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.type = NETTYPE_ALL;
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BindAddr.port = g_Config.m_SvPort;
}
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if(!m_NetServer.Open(BindAddr, &m_ServerBan, g_Config.m_SvMaxClients, g_Config.m_SvMaxClientsPerIP, 0))
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{
dbg_msg("server", "couldn't open socket. port %d might already be in use", g_Config.m_SvPort);
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return -1;
}
m_NetServer.SetCallbacks(NewClientCallback, DelClientCallback, this);
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m_ServerBan.Init(Console(), Storage(), this);
m_Econ.Init(Console(), &m_ServerBan);
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char aBuf[256];
str_format(aBuf, sizeof(aBuf), "server name is '%s'", g_Config.m_SvName);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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GameServer()->OnInit();
str_format(aBuf, sizeof(aBuf), "version %s", GameServer()->NetVersion());
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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// process pending commands
m_pConsole->StoreCommands(false);
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// start game
{
int64 ReportTime = time_get();
int ReportInterval = 3;
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m_Lastheartbeat = 0;
m_GameStartTime = time_get();
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if(g_Config.m_Debug)
{
str_format(aBuf, sizeof(aBuf), "baseline memory usage %dk", mem_stats()->allocated/1024);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
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while(m_RunServer)
{
int64 t = time_get();
int NewTicks = 0;
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// load new map TODO: don't poll this
if(str_comp(g_Config.m_SvMap, m_aCurrentMap) != 0 || m_MapReload)
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{
m_MapReload = 0;
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// load map
if(LoadMap(g_Config.m_SvMap))
{
// new map loaded
GameServer()->OnShutdown();
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for(int c = 0; c < MAX_CLIENTS; c++)
{
if(m_aClients[c].m_State <= CClient::STATE_AUTH)
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continue;
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SendMap(c);
m_aClients[c].Reset();
m_aClients[c].m_State = CClient::STATE_CONNECTING;
}
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m_GameStartTime = time_get();
m_CurrentGameTick = 0;
Kernel()->ReregisterInterface(GameServer());
GameServer()->OnInit();
UpdateServerInfo();
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}
else
{
str_format(aBuf, sizeof(aBuf), "failed to load map. mapname='%s'", g_Config.m_SvMap);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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str_copy(g_Config.m_SvMap, m_aCurrentMap, sizeof(g_Config.m_SvMap));
}
}
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while(t > TickStartTime(m_CurrentGameTick+1))
{
m_CurrentGameTick++;
NewTicks++;
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// apply new input
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(m_aClients[c].m_State == CClient::STATE_EMPTY)
continue;
for(int i = 0; i < 200; i++)
{
if(m_aClients[c].m_aInputs[i].m_GameTick == Tick())
{
if(m_aClients[c].m_State == CClient::STATE_INGAME)
GameServer()->OnClientPredictedInput(c, m_aClients[c].m_aInputs[i].m_aData);
break;
}
}
}
GameServer()->OnTick();
}
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// snap game
if(NewTicks)
{
if(g_Config.m_SvHighBandwidth || (m_CurrentGameTick%2) == 0)
DoSnapshot();
UpdateClientRconCommands();
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}
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// master server stuff
m_Register.RegisterUpdate(m_NetServer.NetType());
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PumpNetwork();
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if(ReportTime < time_get())
{
if(g_Config.m_Debug)
{
/*
static NETSTATS prev_stats;
NETSTATS stats;
netserver_stats(net, &stats);
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perf_next();
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if(config.dbg_pref)
perf_dump(&rootscope);
dbg_msg("server", "send=%8d recv=%8d",
(stats.send_bytes - prev_stats.send_bytes)/reportinterval,
(stats.recv_bytes - prev_stats.recv_bytes)/reportinterval);
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prev_stats = stats;
*/
}
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ReportTime += time_freq()*ReportInterval;
}
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// wait for incomming data
net_socket_read_wait(m_NetServer.Socket(), 5);
}
}
// disconnect all clients on shutdown
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
m_NetServer.Drop(i, "Server shutdown");
m_Econ.Shutdown();
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}
GameServer()->OnShutdown();
m_pMap->Unload();
if(m_pCurrentMapData)
mem_free(m_pCurrentMapData);
return 0;
}
void CServer::ConKick(IConsole::IResult *pResult, void *pUser)
{
if(pResult->NumArguments() > 1)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Kicked (%s)", pResult->GetString(1));
((CServer *)pUser)->Kick(pResult->GetInteger(0), aBuf);
}
else
((CServer *)pUser)->Kick(pResult->GetInteger(0), "Kicked by console");
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}
void CServer::ConStatus(IConsole::IResult *pResult, void *pUser)
{
char aBuf[1024];
char aAddrStr[NETADDR_MAXSTRSIZE];
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CServer* pThis = static_cast<CServer *>(pUser);
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY)
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{
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net_addr_str(pThis->m_NetServer.ClientAddr(i), aAddrStr, sizeof(aAddrStr), true);
if(pThis->m_aClients[i].m_State == CClient::STATE_INGAME)
str_format(aBuf, sizeof(aBuf), "id=%d addr=%s name='%s' score=%d", i, aAddrStr,
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pThis->m_aClients[i].m_aName, pThis->m_aClients[i].m_Score);
else
str_format(aBuf, sizeof(aBuf), "id=%d addr=%s connecting", i, aAddrStr);
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pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf);
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}
}
}
void CServer::ConShutdown(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_RunServer = 0;
}
void CServer::DemoRecorder_HandleAutoStart()
{
if(g_Config.m_SvAutoDemoRecord)
{
m_DemoRecorder.Stop();
char aFilename[128];
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", "auto/autorecord", aDate);
m_DemoRecorder.Start(Storage(), m_pConsole, aFilename, GameServer()->NetVersion(), m_aCurrentMap, m_CurrentMapCrc, "server");
if(g_Config.m_SvAutoDemoMax)
{
// clean up auto recorded demos
CFileCollection AutoDemos;
AutoDemos.Init(Storage(), "demos/server", "autorecord", ".demo", g_Config.m_SvAutoDemoMax);
}
}
}
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bool CServer::DemoRecorder_IsRecording()
{
return m_DemoRecorder.IsRecording();
}
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void CServer::ConRecord(IConsole::IResult *pResult, void *pUser)
{
CServer* pServer = (CServer *)pUser;
char aFilename[128];
if(pResult->NumArguments())
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pResult->GetString(0));
else
{
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/demo_%s.demo", aDate);
}
pServer->m_DemoRecorder.Start(pServer->Storage(), pServer->Console(), aFilename, pServer->GameServer()->NetVersion(), pServer->m_aCurrentMap, pServer->m_CurrentMapCrc, "server");
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}
void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_DemoRecorder.Stop();
}
void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_MapReload = 1;
}
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void CServer::ConLogout(IConsole::IResult *pResult, void *pUser)
{
CServer *pServer = (CServer *)pUser;
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if(pServer->m_RconClientID >= 0 && pServer->m_RconClientID < MAX_CLIENTS &&
pServer->m_aClients[pServer->m_RconClientID].m_State != CServer::CClient::STATE_EMPTY)
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
Msg.AddInt(0); //authed
Msg.AddInt(0); //cmdlist
pServer->SendMsgEx(&Msg, MSGFLAG_VITAL, pServer->m_RconClientID, true);
pServer->m_aClients[pServer->m_RconClientID].m_Authed = AUTHED_NO;
pServer->m_aClients[pServer->m_RconClientID].m_pRconCmdToSend = 0;
pServer->SendRconLine(pServer->m_RconClientID, "Logout successful.");
char aBuf[32];
str_format(aBuf, sizeof(aBuf), "ClientID=%d logged out", pServer->m_RconClientID);
pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
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}
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void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CServer *)pUserData)->UpdateServerInfo();
}
void CServer::ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CServer *)pUserData)->m_NetServer.SetMaxClientsPerIP(pResult->GetInteger(0));
}
void CServer::ConchainModCommandUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
if(pResult->NumArguments() == 2)
{
CServer *pThis = static_cast<CServer *>(pUserData);
const IConsole::CCommandInfo *pInfo = pThis->Console()->GetCommandInfo(pResult->GetString(0), CFGFLAG_SERVER, false);
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int OldAccessLevel = 0;
if(pInfo)
OldAccessLevel = pInfo->GetAccessLevel();
pfnCallback(pResult, pCallbackUserData);
if(pInfo && OldAccessLevel != pInfo->GetAccessLevel())
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(pThis->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY || pThis->m_aClients[i].m_Authed != CServer::AUTHED_MOD ||
(pThis->m_aClients[i].m_pRconCmdToSend && str_comp(pResult->GetString(0), pThis->m_aClients[i].m_pRconCmdToSend->m_pName) >= 0))
continue;
if(OldAccessLevel == IConsole::ACCESS_LEVEL_ADMIN)
pThis->SendRconCmdAdd(pInfo, i);
else
pThis->SendRconCmdRem(pInfo, i);
}
}
}
else
pfnCallback(pResult, pCallbackUserData);
}
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void CServer::ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() == 1)
{
CServer *pThis = static_cast<CServer *>(pUserData);
pThis->Console()->SetPrintOutputLevel(pThis->m_PrintCBIndex, pResult->GetInteger(0));
}
}
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void CServer::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface<IConsole>();
Console()->Register("kick", "i?r", CFGFLAG_SERVER, ConKick, this, "Kick player with specified id for any reason");
Console()->Register("status", "", CFGFLAG_SERVER, ConStatus, this, "List players");
Console()->Register("shutdown", "", CFGFLAG_SERVER, ConShutdown, this, "Shut down");
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Console()->Register("logout", "", CFGFLAG_SERVER, ConLogout, this, "Logout of rcon");
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Console()->Register("record", "?s", CFGFLAG_SERVER|CFGFLAG_STORE, ConRecord, this, "Record to a file");
Console()->Register("stoprecord", "", CFGFLAG_SERVER, ConStopRecord, this, "Stop recording");
Console()->Register("reload", "", CFGFLAG_SERVER, ConMapReload, this, "Reload the map");
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Console()->Chain("sv_name", ConchainSpecialInfoupdate, this);
Console()->Chain("password", ConchainSpecialInfoupdate, this);
Console()->Chain("sv_max_clients_per_ip", ConchainMaxclientsperipUpdate, this);
Console()->Chain("mod_command", ConchainModCommandUpdate, this);
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Console()->Chain("console_output_level", ConchainConsoleOutputLevelUpdate, this);
}
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int CServer::SnapNewID()
{
return m_IDPool.NewID();
}
void CServer::SnapFreeID(int ID)
{
m_IDPool.FreeID(ID);
}
void *CServer::SnapNewItem(int Type, int ID, int Size)
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{
dbg_assert(Type >= 0 && Type <=0xffff, "incorrect type");
dbg_assert(ID >= 0 && ID <=0xffff, "incorrect id");
return ID < 0 ? 0 : m_SnapshotBuilder.NewItem(Type, ID, Size);
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}
void CServer::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
static CServer *CreateServer() { return new CServer(); }
int main(int argc, const char **argv) // ignore_convention
{
#if defined(CONF_FAMILY_WINDOWS)
for(int i = 1; i < argc; i++) // ignore_convention
{
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
break;
}
}
#endif
CServer *pServer = CreateServer();
IKernel *pKernel = IKernel::Create();
// create the components
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IEngine *pEngine = CreateEngine("Teeworlds");
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IEngineMap *pEngineMap = CreateEngineMap();
IGameServer *pGameServer = CreateGameServer();
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IConsole *pConsole = CreateConsole(CFGFLAG_SERVER|CFGFLAG_ECON);
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IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_SERVER, argc, argv); // ignore_convention
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IConfig *pConfig = CreateConfig();
pServer->InitRegister(&pServer->m_NetServer, pEngineMasterServer, pConsole);
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{
bool RegisterFail = false;
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pServer); // register as both
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMap*>(pEngineMap)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap*>(pEngineMap));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pGameServer);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMasterServer*>(pEngineMasterServer)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMasterServer*>(pEngineMasterServer));
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if(RegisterFail)
return -1;
}
pEngine->Init();
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pConfig->Init();
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pEngineMasterServer->Init();
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pEngineMasterServer->Load();
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// register all console commands
pServer->RegisterCommands();
pGameServer->OnConsoleInit();
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// execute autoexec file
pConsole->ExecuteFile("autoexec.cfg");
// parse the command line arguments
if(argc > 1) // ignore_convention
pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
// restore empty config strings to their defaults
pConfig->RestoreStrings();
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pEngine->InitLogfile();
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// run the server
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dbg_msg("server", "starting...");
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pServer->Run();
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// free
delete pServer;
delete pKernel;
delete pEngineMap;
delete pGameServer;
delete pConsole;
delete pEngineMasterServer;
delete pStorage;
delete pConfig;
return 0;
}