ddnet/src/game/client/components/maplayers.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
#include <engine/keys.h>
#include <engine/demo.h>
#include <engine/serverbrowser.h>
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#include <engine/shared/config.h>
#include <engine/storage.h>
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#include <game/layers.h>
#include <game/client/gameclient.h>
#include <game/client/component.h>
#include <game/client/render.h>
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#include <game/client/components/camera.h>
#include <game/client/components/mapimages.h>
#include <game/generated/client_data.h>
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#include "maplayers.h"
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CMapLayers::CMapLayers(int t)
{
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m_Type = t;
m_pLayers = 0;
m_CurrentLocalTick = 0;
m_LastLocalTick = 0;
m_EnvelopeUpdate = false;
}
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void CMapLayers::OnInit()
{
m_pLayers = Layers();
m_pImages = m_pClient->m_pMapimages;
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}
void CMapLayers::EnvelopeUpdate()
{
if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
{
const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
m_CurrentLocalTick = pInfo->m_CurrentTick;
m_LastLocalTick = pInfo->m_CurrentTick;
m_EnvelopeUpdate = true;
}
}
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void CMapLayers::MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup, float Zoom)
{
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float Points[4];
RenderTools()->MapscreenToWorld(CenterX, CenterY, pGroup->m_ParallaxX/100.0f, pGroup->m_ParallaxY/100.0f,
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pGroup->m_OffsetX, pGroup->m_OffsetY, Graphics()->ScreenAspect(), Zoom, Points);
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Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]);
}
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void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
{
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CMapLayers *pThis = (CMapLayers *)pUser;
pChannels[0] = 0;
pChannels[1] = 0;
pChannels[2] = 0;
pChannels[3] = 0;
CEnvPoint *pPoints = 0;
{
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int Start, Num;
pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
if(Num)
pPoints = (CEnvPoint *)pThis->m_pLayers->Map()->GetItem(Start, 0, 0);
}
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int Start, Num;
pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
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if(Env >= Num)
return;
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CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start+Env, 0, 0);
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static float s_Time = 0.0f;
static float s_LastLocalTime = pThis->Client()->LocalTime();
if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
{
const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
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if(!pInfo->m_Paused || pThis->m_EnvelopeUpdate)
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{
if(pThis->m_CurrentLocalTick != pInfo->m_CurrentTick)
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{
pThis->m_LastLocalTick = pThis->m_CurrentLocalTick;
pThis->m_CurrentLocalTick = pInfo->m_CurrentTick;
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}
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s_Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(),
pThis->m_CurrentLocalTick / (float)pThis->Client()->GameTickSpeed(),
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pThis->Client()->IntraGameTick());
}
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pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
}
else
{
if(pThis->m_pClient->m_Snap.m_pGameInfoObj) // && !(pThis->m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
{
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if(pItem->m_Version < 2 || pItem->m_Synchronized)
{
s_Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
(pThis->Client()->GameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
pThis->Client()->IntraGameTick());
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}
else
s_Time += pThis->Client()->LocalTime()-s_LastLocalTime;
}
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pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
s_LastLocalTime = pThis->Client()->LocalTime();
}
}
//fix all alignments in any struct -- e.g. don't align to 8 bytes at 64bit code
#pragma pack(push, 1)
struct STmpTile{
vec2 m_TopLeft;
vec2 m_BottomLeft;
vec2 m_TopRight;
vec2 m_BottomRight;
};
struct STmpTileTexCoord{
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STmpTileTexCoord()
{
m_TexCoordTopLeftRightOrBottom[0] = m_TexCoordTopLeftRightOrBottom[1] = 0;
m_TexCoordBottomLeftRightOrBottom[0] = 0; m_TexCoordBottomLeftRightOrBottom[1] = 1;
m_TexCoordTopRightRightOrBottom[0] = 1; m_TexCoordTopRightRightOrBottom[1] = 0;
m_TexCoordBottomRightRightOrBottom[0] = m_TexCoordBottomRightRightOrBottom[1] = 1;
}
unsigned char m_TexCoordTopLeft[2];
unsigned char m_TexCoordTopLeftRightOrBottom[2];
unsigned char m_TexCoordBottomLeft[2];
unsigned char m_TexCoordBottomLeftRightOrBottom[2];
unsigned char m_TexCoordTopRight[2];
unsigned char m_TexCoordTopRightRightOrBottom[2];
unsigned char m_TexCoordBottomRight[2];
unsigned char m_TexCoordBottomRightRightOrBottom[2];
};
struct STmpTileIndex{
unsigned int m_Indices[6];
};
#pragma pack(pop)
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void FillTmpTileSpeedup(STmpTile* pTmpTile, STmpTileTexCoord* pTmpTex, unsigned char Flags, unsigned char Index, int x, int y, int Scale, CMapItemGroup* pGroup, short AngleRotate)
{
if(pTmpTex)
{
unsigned char x0 = 0;
unsigned char y0 = 0;
unsigned char x1 = 16;
unsigned char y1 = 0;
unsigned char x2 = 16;
unsigned char y2 = 16;
unsigned char x3 = 0;
unsigned char y3 = 16;
unsigned char bx0 = 0;
unsigned char by0 = 0;
unsigned char bx1 = 1;
unsigned char by1 = 0;
unsigned char bx2 = 1;
unsigned char by2 = 1;
unsigned char bx3 = 0;
unsigned char by3 = 1;
pTmpTex->m_TexCoordTopLeft[0] = x0;
pTmpTex->m_TexCoordTopLeft[1] = y0;
pTmpTex->m_TexCoordBottomLeft[0] = x3;
pTmpTex->m_TexCoordBottomLeft[1] = y3;
pTmpTex->m_TexCoordTopRight[0] = x1;
pTmpTex->m_TexCoordTopRight[1] = y1;
pTmpTex->m_TexCoordBottomRight[0] = x2;
pTmpTex->m_TexCoordBottomRight[1] = y2;
pTmpTex->m_TexCoordTopLeftRightOrBottom[0] = bx0;
pTmpTex->m_TexCoordTopLeftRightOrBottom[1] = by0;
pTmpTex->m_TexCoordBottomLeftRightOrBottom[0] = bx3;
pTmpTex->m_TexCoordBottomLeftRightOrBottom[1] = by3;
pTmpTex->m_TexCoordTopRightRightOrBottom[0] = bx1;
pTmpTex->m_TexCoordTopRightRightOrBottom[1] = by1;
pTmpTex->m_TexCoordBottomRightRightOrBottom[0] = bx2;
pTmpTex->m_TexCoordBottomRightRightOrBottom[1] = by2;
}
//same as in rotate from Graphics()
float Angle = (float)AngleRotate*(3.14159265f/180.0f);
float c = cosf(Angle);
float s = sinf(Angle);
float xR, yR;
int i;
int ScaleSmaller = 2;
pTmpTile->m_TopLeft.x = x*Scale + ScaleSmaller;
pTmpTile->m_TopLeft.y = y*Scale + ScaleSmaller;
pTmpTile->m_BottomLeft.x = x*Scale + ScaleSmaller;
pTmpTile->m_BottomLeft.y = y*Scale + Scale - ScaleSmaller;
pTmpTile->m_TopRight.x = x*Scale + Scale - ScaleSmaller;
pTmpTile->m_TopRight.y = y*Scale + ScaleSmaller;
pTmpTile->m_BottomRight.x = x*Scale + Scale - ScaleSmaller;
pTmpTile->m_BottomRight.y = y*Scale + Scale - ScaleSmaller;
float* pTmpTileVertices = (float*)pTmpTile;
vec2 Center;
Center.x = pTmpTile->m_TopLeft.x + (Scale-ScaleSmaller)/2.f;
Center.y = pTmpTile->m_TopLeft.y + (Scale-ScaleSmaller)/2.f;
for(i = 0; i < 4*2; i++)
{
xR = pTmpTileVertices[i*2] - Center.x;
yR = pTmpTileVertices[i*2+1] - Center.y;
pTmpTileVertices[i*2] = xR * c - yR * s + Center.x;
pTmpTileVertices[i*2+1] = xR * s + yR * c + Center.y;
}
}
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void FillTmpTile(STmpTile* pTmpTile, STmpTileTexCoord* pTmpTex, unsigned char Flags, unsigned char Index, int x, int y, int Scale, CMapItemGroup* pGroup)
{
if(pTmpTex)
{
unsigned char tx = Index%16;
unsigned char ty = Index/16;
unsigned char x0 = tx;
unsigned char y0 = ty;
unsigned char x1 = tx+1;
unsigned char y1 = ty;
unsigned char x2 = tx+1;
unsigned char y2 = ty+1;
unsigned char x3 = tx;
unsigned char y3 = ty+1;
unsigned char bx0 = 0;
unsigned char by0 = 0;
unsigned char bx1 = 1;
unsigned char by1 = 0;
unsigned char bx2 = 1;
unsigned char by2 = 1;
unsigned char bx3 = 0;
unsigned char by3 = 1;
if(Flags&TILEFLAG_VFLIP)
{
x0 = x2;
x1 = x3;
x2 = x3;
x3 = x0;
bx0 = bx2;
bx1 = bx3;
bx2 = bx3;
bx3 = bx0;
}
if(Flags&TILEFLAG_HFLIP)
{
y0 = y3;
y2 = y1;
y3 = y1;
y1 = y0;
by0 = by3;
by2 = by1;
by3 = by1;
by1 = by0;
}
if(Flags&TILEFLAG_ROTATE)
{
unsigned char Tmp = x0;
x0 = x3;
x3 = x2;
x2 = x1;
x1 = Tmp;
Tmp = y0;
y0 = y3;
y3 = y2;
y2 = y1;
y1 = Tmp;
Tmp = bx0;
bx0 = bx3;
bx3 = bx2;
bx2 = bx1;
bx1 = Tmp;
Tmp = by0;
by0 = by3;
by3 = by2;
by2 = by1;
by1 = Tmp;
}
pTmpTex->m_TexCoordTopLeft[0] = x0;
pTmpTex->m_TexCoordTopLeft[1] = y0;
pTmpTex->m_TexCoordBottomLeft[0] = x3;
pTmpTex->m_TexCoordBottomLeft[1] = y3;
pTmpTex->m_TexCoordTopRight[0] = x1;
pTmpTex->m_TexCoordTopRight[1] = y1;
pTmpTex->m_TexCoordBottomRight[0] = x2;
pTmpTex->m_TexCoordBottomRight[1] = y2;
pTmpTex->m_TexCoordTopLeftRightOrBottom[0] = bx0;
pTmpTex->m_TexCoordTopLeftRightOrBottom[1] = by0;
pTmpTex->m_TexCoordBottomLeftRightOrBottom[0] = bx3;
pTmpTex->m_TexCoordBottomLeftRightOrBottom[1] = by3;
pTmpTex->m_TexCoordTopRightRightOrBottom[0] = bx1;
pTmpTex->m_TexCoordTopRightRightOrBottom[1] = by1;
pTmpTex->m_TexCoordBottomRightRightOrBottom[0] = bx2;
pTmpTex->m_TexCoordBottomRightRightOrBottom[1] = by2;
}
pTmpTile->m_TopLeft.x = x*Scale;
pTmpTile->m_TopLeft.y = y*Scale;
pTmpTile->m_BottomLeft.x = x*Scale;
pTmpTile->m_BottomLeft.y = y*Scale + Scale;
pTmpTile->m_TopRight.x = x*Scale + Scale;
pTmpTile->m_TopRight.y = y*Scale;
pTmpTile->m_BottomRight.x = x*Scale + Scale;
pTmpTile->m_BottomRight.y = y*Scale + Scale;
}
void CMapLayers::OnMapLoad()
{
if(!Graphics()->IsBufferingEnabled()) return;
//clear everything and destroy all buffers
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if(m_TileLayerVisuals.size() != 0)
{
int s = m_TileLayerVisuals.size();
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for(int i = 0; i < s; ++i)
{
Graphics()->DestroyVisual(m_TileLayerVisuals[i].m_VisualObjectIndex);
}
m_TileLayerVisuals.clear();
}
bool PassedGameLayer = false;
//prepare all visuals for all tile layers
std::vector<STmpTile> tmpTiles;
std::vector<STmpTileTexCoord> tmpTileTexCoords;
std::vector<STmpTileIndex> tmpTileIndices;
std::vector<STmpTileIndex> tmpBorderTopTileIndices;
std::vector<STmpTileIndex> tmpBorderLeftTileIndices;
std::vector<STmpTileIndex> tmpBorderRightTileIndices;
std::vector<STmpTileIndex> tmpBorderBottomTileIndices;
for(int g = 0; g < m_pLayers->NumGroups(); g++)
{
CMapItemGroup *pGroup = m_pLayers->GetGroup(g);
if(!pGroup)
{
dbg_msg("maplayers", "error group was null, group number = %d, total groups = %d", g, m_pLayers->NumGroups());
dbg_msg("maplayers", "this is here to prevent a crash but the source of this is unknown, please report this for it to get fixed");
dbg_msg("maplayers", "we need mapname and crc and the map that caused this if possible, and anymore info you think is relevant");
continue;
}
for(int l = 0; l < pGroup->m_NumLayers; l++)
{
CMapItemLayer *pLayer = m_pLayers->GetLayer(pGroup->m_StartLayer+l);
bool IsFrontLayer = false;
bool IsSwitchLayer = false;
bool IsTeleLayer = false;
bool IsSpeedupLayer = false;
bool IsTuneLayer = false;
bool IsGameLayer = false;
bool IsEntityLayer = false;
if(pLayer == (CMapItemLayer*)m_pLayers->GameLayer())
{
IsGameLayer = true;
IsEntityLayer = true;
PassedGameLayer = true;
}
if (pLayer == (CMapItemLayer*)m_pLayers->FrontLayer())
IsEntityLayer = IsFrontLayer = true;
if (pLayer == (CMapItemLayer*)m_pLayers->SwitchLayer())
IsEntityLayer = IsSwitchLayer = true;
if (pLayer == (CMapItemLayer*)m_pLayers->TeleLayer())
IsEntityLayer = IsTeleLayer = true;
if (pLayer == (CMapItemLayer*)m_pLayers->SpeedupLayer())
IsEntityLayer = IsSpeedupLayer = true;
if (pLayer == (CMapItemLayer*)m_pLayers->TuneLayer())
IsEntityLayer = IsTuneLayer = true;
if(m_Type <= TYPE_BACKGROUND_FORCE)
{
if(PassedGameLayer)
return;
}
if(pLayer->m_Type == LAYERTYPE_TILES)
{
bool DoTextureCoords = false;
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
if(pTMap->m_Image == -1)
{
if(IsEntityLayer)
DoTextureCoords = true;
}
else
DoTextureCoords = true;
int DataIndex = 0;
int TileSize = 0;
int OverlayCount = 0;
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if (IsFrontLayer)
{
DataIndex = pTMap->m_Front;
TileSize = sizeof(CTile);
}
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else if (IsSwitchLayer)
{
DataIndex = pTMap->m_Switch;
TileSize = sizeof(CSwitchTile);
OverlayCount = 2;
}
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else if (IsTeleLayer)
{
DataIndex = pTMap->m_Tele;
TileSize = sizeof(CTeleTile);
OverlayCount = 1;
}
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else if (IsSpeedupLayer)
{
DataIndex = pTMap->m_Speedup;
TileSize = sizeof(CSpeedupTile);
OverlayCount = 2;
}
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else if (IsTuneLayer)
{
DataIndex = pTMap->m_Tune;
TileSize = sizeof(CTuneTile);
}
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else
{
DataIndex = pTMap->m_Data;
TileSize = sizeof(CTile);
}
unsigned int Size = m_pLayers->Map()->GetDataSize(DataIndex);
void* pTiles = (void*)m_pLayers->Map()->GetData(DataIndex);
if (Size >= pTMap->m_Width*pTMap->m_Height*TileSize)
{
int CurOverlay = 0;
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while(CurOverlay < OverlayCount + 1)
{
//we can later just count the tile layers to get the idx in the vector
m_TileLayerVisuals.push_back(STileLayerVisuals());
STileLayerVisuals& Visuals = m_TileLayerVisuals.back();
Visuals.m_IsTextured = DoTextureCoords;
tmpTiles.clear();
tmpTileIndices.clear();
tmpTileTexCoords.clear();
tmpBorderTopTileIndices.clear();
tmpBorderLeftTileIndices.clear();
tmpBorderRightTileIndices.clear();
tmpBorderBottomTileIndices.clear();
//we go in steps of the index buffer groups width and heights
int GroupX = 0;
int GroupY = 0;
int x = 0;
int y = 0;
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while(GroupY * INDEX_BUFFER_GROUP_HEIGHT < pTMap->m_Height)
{
for(y = GroupY * INDEX_BUFFER_GROUP_HEIGHT; y < pTMap->m_Height && y < (GroupY + 1) * INDEX_BUFFER_GROUP_HEIGHT; ++y)
{
for(x = GroupX * INDEX_BUFFER_GROUP_WIDTH; x < pTMap->m_Width && x < (GroupX + 1) * INDEX_BUFFER_GROUP_WIDTH; ++x)
{
unsigned char Index = 0;
unsigned char Flags = 0;
int AngleRotate = -1;
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if(IsEntityLayer)
{
if(IsGameLayer)
{
Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index;
Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
if(!IsValidGameTile(Index)) continue;
}
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if(IsFrontLayer)
{
Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index;
Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
if(!IsValidFrontTile(Index)) continue;
}
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if(IsSwitchLayer)
{
Flags = 0;
Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
if(!IsValidSwitchTile(Index)) continue;
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if(CurOverlay == 0)
{
Flags = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
if(Index == TILE_SWITCHTIMEDOPEN) Index = 8;
}
else if(CurOverlay == 1) Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Number;
else if(CurOverlay == 2) Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Delay;
}
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if(IsTeleLayer)
{
Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
if(!IsValidTeleTile(Index)) continue;
Flags = 0;
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if(CurOverlay == 1)
{
if(Index != TILE_TELECHECKIN && Index != TILE_TELECHECKINEVIL)
Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Number;
else continue;
}
}
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if(IsSpeedupLayer)
{
Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
if(!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0) continue;
Flags = 0;
AngleRotate = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Angle;
if(CurOverlay == 1) Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force;
else if(CurOverlay == 2) Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_MaxSpeed;
}
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if(IsTuneLayer)
{
Index = ((CTuneTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
if(Index != TILE_TUNE1) continue;
Flags = 0;
}
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} else
{
Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index;
Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
}
if(Index)
{
int CurGroupX = x / INDEX_BUFFER_GROUP_WIDTH;
int CurGroupY = y / INDEX_BUFFER_GROUP_HEIGHT;
int GroupIDX = CurGroupX + CurGroupY * (((pTMap->m_Width + INDEX_BUFFER_GROUP_WIDTH - 1) / INDEX_BUFFER_GROUP_WIDTH));
//the amount of tiles times 4 (4 vertices)
int VertHandledCount = (tmpTiles.size()) * 4;
int TilesHandledCount = tmpTiles.size();
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if(GroupIDX + 1 > Visuals.m_IndexBufferGroups.size())
{
size_t vSize = Visuals.m_IndexBufferGroups.size();
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for(int v = 0; v < ((GroupIDX + 1) - vSize); ++v)
{
Visuals.m_IndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(TilesHandledCount*6*sizeof(unsigned int))));
}
}
//the last that was created is our buffergroup
STileLayerVisuals::SIndexBufferGroup& BufferGroup = Visuals.m_IndexBufferGroups[GroupIDX];
++BufferGroup.m_NumTilesToRender;
tmpTiles.push_back(STmpTile());
STmpTile& Tile = tmpTiles.back();
STmpTileTexCoord* pTileTex = NULL;
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if(DoTextureCoords)
{
tmpTileTexCoords.push_back(STmpTileTexCoord());
STmpTileTexCoord& TileTex = tmpTileTexCoords.back();
pTileTex = &TileTex;
}
if(IsSpeedupLayer && CurOverlay == 0) FillTmpTileSpeedup(&Tile, pTileTex, Flags, 0, x, y, 32.f, pGroup, AngleRotate);
else FillTmpTile(&Tile, pTileTex, Flags, Index, x, y, 32.f, pGroup);
tmpTileIndices.push_back(STmpTileIndex());
STmpTileIndex& Indices = tmpTileIndices.back();
Indices.m_Indices[0] = VertHandledCount;
Indices.m_Indices[1] = VertHandledCount + 1;
Indices.m_Indices[2] = VertHandledCount + 2;
Indices.m_Indices[3] = VertHandledCount + 1;
Indices.m_Indices[4] = VertHandledCount + 2;
Indices.m_Indices[5] = VertHandledCount + 3;
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if(x == 0)
{
if(y == 0)
{
Visuals.m_BorderTopLeft.m_ByteOffset = (char*)(TilesHandledCount*6*sizeof(unsigned int));
Visuals.m_BorderTopLeft.m_NumTilesToRender = 1;
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} else if(y == pTMap->m_Height - 1)
{
Visuals.m_BorderBottomLeft.m_ByteOffset = (char*)(TilesHandledCount*6*sizeof(unsigned int));
Visuals.m_BorderBottomLeft.m_NumTilesToRender = 1;
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} else
{
int BorderGroupIDX = (y-1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
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if(BorderGroupIDX >= Visuals.m_LeftBorderIndexBufferGroups.size())
{
int vAdd = (BorderGroupIDX + 1) - Visuals.m_LeftBorderIndexBufferGroups.size();
for(int w = 0; w < vAdd; ++w) Visuals.m_LeftBorderIndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(tmpBorderLeftTileIndices.size()*sizeof(unsigned int) * 6)));
}
++Visuals.m_LeftBorderIndexBufferGroups[BorderGroupIDX].m_NumTilesToRender;
tmpBorderLeftTileIndices.push_back(STmpTileIndex());
STmpTileIndex& Indices = tmpBorderLeftTileIndices.back();
Indices.m_Indices[0] = VertHandledCount;
Indices.m_Indices[1] = VertHandledCount + 1;
Indices.m_Indices[2] = VertHandledCount + 2;
Indices.m_Indices[3] = VertHandledCount + 1;
Indices.m_Indices[4] = VertHandledCount + 2;
Indices.m_Indices[5] = VertHandledCount + 3;
}
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} else if(x == pTMap->m_Width - 1)
{
if(y == 0)
{
Visuals.m_BorderTopRight.m_ByteOffset = (char*)(TilesHandledCount*6*sizeof(unsigned int));
Visuals.m_BorderTopRight.m_NumTilesToRender = 1;
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} else if(y == pTMap->m_Height - 1)
{
Visuals.m_BorderBottomRight.m_ByteOffset = (char*)(TilesHandledCount*6*sizeof(unsigned int));
Visuals.m_BorderBottomRight.m_NumTilesToRender = 1;
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} else
{
int BorderGroupIDX = (y-1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
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if(BorderGroupIDX >= Visuals.m_RightBorderIndexBufferGroups.size())
{
int vAdd = (BorderGroupIDX + 1) - Visuals.m_RightBorderIndexBufferGroups.size();
for(int w = 0; w < vAdd; ++w) Visuals.m_RightBorderIndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(tmpBorderRightTileIndices.size()*sizeof(unsigned int) * 6)));
}
++Visuals.m_RightBorderIndexBufferGroups[BorderGroupIDX].m_NumTilesToRender;
tmpBorderRightTileIndices.push_back(STmpTileIndex());
STmpTileIndex& Indices = tmpBorderRightTileIndices.back();
Indices.m_Indices[0] = VertHandledCount;
Indices.m_Indices[1] = VertHandledCount + 1;
Indices.m_Indices[2] = VertHandledCount + 2;
Indices.m_Indices[3] = VertHandledCount + 1;
Indices.m_Indices[4] = VertHandledCount + 2;
Indices.m_Indices[5] = VertHandledCount + 3;
}
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} else if(y == 0)
{
if(x > 0 && x < pTMap->m_Width - 1)
{
int BorderGroupIDX = (x-1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
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if(BorderGroupIDX >= Visuals.m_TopBorderIndexBufferGroups.size())
{
int vAdd = (BorderGroupIDX + 1) - Visuals.m_TopBorderIndexBufferGroups.size();
for(int w = 0; w < vAdd; ++w) Visuals.m_TopBorderIndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(tmpBorderTopTileIndices.size()*sizeof(unsigned int) * 6)));
}
++Visuals.m_TopBorderIndexBufferGroups[BorderGroupIDX].m_NumTilesToRender;
tmpBorderTopTileIndices.push_back(STmpTileIndex());
STmpTileIndex& Indices = tmpBorderTopTileIndices.back();
Indices.m_Indices[0] = VertHandledCount;
Indices.m_Indices[1] = VertHandledCount + 1;
Indices.m_Indices[2] = VertHandledCount + 2;
Indices.m_Indices[3] = VertHandledCount + 1;
Indices.m_Indices[4] = VertHandledCount + 2;
Indices.m_Indices[5] = VertHandledCount + 3;
}
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} else if(y == pTMap->m_Height - 1)
{
if(x > 0 && x < pTMap->m_Width - 1)
{
int BorderGroupIDX = (x-1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
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if(BorderGroupIDX >= Visuals.m_BottomBorderIndexBufferGroups.size())
{
int vAdd = (BorderGroupIDX + 1) - Visuals.m_BottomBorderIndexBufferGroups.size();
for(int w = 0; w < vAdd; ++w) Visuals.m_BottomBorderIndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(tmpBorderBottomTileIndices.size()*sizeof(unsigned int) * 6)));
}
++Visuals.m_BottomBorderIndexBufferGroups[BorderGroupIDX].m_NumTilesToRender;
tmpBorderBottomTileIndices.push_back(STmpTileIndex());
STmpTileIndex& Indices = tmpBorderBottomTileIndices.back();
Indices.m_Indices[0] = VertHandledCount;
Indices.m_Indices[1] = VertHandledCount + 1;
Indices.m_Indices[2] = VertHandledCount + 2;
Indices.m_Indices[3] = VertHandledCount + 1;
Indices.m_Indices[4] = VertHandledCount + 2;
Indices.m_Indices[5] = VertHandledCount + 3;
}
}
}
//should we even create the skip anymore
//x += pTiles[y*pTMap->m_Width+x].m_Skip;
}
}
++GroupX;
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if(x >= pTMap->m_Width)
{
++GroupY;
GroupX = 0;
}
}
//append one kill tile to the gamelayer
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if(IsGameLayer)
{
int VertHandledCount = (tmpTiles.size()) * 4;
int TilesHandledCount = tmpTiles.size();
tmpTiles.push_back(STmpTile());
STmpTile& Tile = tmpTiles.back();
STmpTileTexCoord* pTileTex = NULL;
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if(DoTextureCoords)
{
tmpTileTexCoords.push_back(STmpTileTexCoord());
STmpTileTexCoord& TileTex = tmpTileTexCoords.back();
pTileTex = &TileTex;
}
FillTmpTile(&Tile, pTileTex, 0, TILE_DEATH, 0, 0, 32.f, pGroup);
tmpTileIndices.push_back(STmpTileIndex());
STmpTileIndex& Indices = tmpTileIndices.back();
Indices.m_Indices[0] = VertHandledCount;
Indices.m_Indices[1] = VertHandledCount + 1;
Indices.m_Indices[2] = VertHandledCount + 2;
Indices.m_Indices[3] = VertHandledCount + 1;
Indices.m_Indices[4] = VertHandledCount + 2;
Indices.m_Indices[5] = VertHandledCount + 3;
Visuals.m_BorderKillTile.m_NumTilesToRender = 1;
Visuals.m_BorderKillTile.m_ByteOffset = (char*)(TilesHandledCount * 6 * sizeof(unsigned int));
}
//check if we missed a buffergroup -- add it
int GroupIDX = (pTMap->m_Width / INDEX_BUFFER_GROUP_WIDTH) + (pTMap->m_Height / INDEX_BUFFER_GROUP_HEIGHT) * (((pTMap->m_Width + INDEX_BUFFER_GROUP_WIDTH - 1) / INDEX_BUFFER_GROUP_WIDTH));
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if(GroupIDX + 1 > Visuals.m_IndexBufferGroups.size())
{
size_t vSize = Visuals.m_IndexBufferGroups.size();
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for(int v = 0; v < ((GroupIDX + 1) - vSize); ++v)
{
Visuals.m_IndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(tmpTiles.size()*6*sizeof(unsigned int))));
}
}
//fix missing border groups and their offsets, after we know the tile num now
int BorderGroupY = (pTMap->m_Height - 1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
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if(BorderGroupY >= Visuals.m_RightBorderIndexBufferGroups.size())
{
int vAdd = (BorderGroupY + 1) - Visuals.m_RightBorderIndexBufferGroups.size();
for(int w = 0; w < vAdd; ++w) Visuals.m_RightBorderIndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(tmpBorderRightTileIndices.size()*sizeof(unsigned int) * 6)));
}
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if(BorderGroupY >= Visuals.m_LeftBorderIndexBufferGroups.size())
{
int vAdd = (BorderGroupY + 1) - Visuals.m_LeftBorderIndexBufferGroups.size();
for(int w = 0; w < vAdd; ++w) Visuals.m_LeftBorderIndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(tmpBorderLeftTileIndices.size()*sizeof(unsigned int) * 6)));
}
int BorderGroupX = (pTMap->m_Width - 1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
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if(BorderGroupX >= Visuals.m_BottomBorderIndexBufferGroups.size())
{
int vAdd = (BorderGroupX + 1) - Visuals.m_BottomBorderIndexBufferGroups.size();
for(int w = 0; w < vAdd; ++w) Visuals.m_BottomBorderIndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(tmpBorderBottomTileIndices.size()*sizeof(unsigned int) * 6)));
}
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if(BorderGroupX >= Visuals.m_TopBorderIndexBufferGroups.size())
{
int vAdd = (BorderGroupX + 1) - Visuals.m_TopBorderIndexBufferGroups.size();
for(int w = 0; w < vAdd; ++w) Visuals.m_TopBorderIndexBufferGroups.push_back(STileLayerVisuals::SIndexBufferGroup((char*)(tmpBorderTopTileIndices.size()*sizeof(unsigned int) * 6)));
}
size_t AdditionalOffset = 0;
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for (int w = 0; w < Visuals.m_TopBorderIndexBufferGroups.size(); ++w)
{
Visuals.m_TopBorderIndexBufferGroups[w].m_ByteOffset += (tmpTiles.size() * 6 * sizeof(unsigned int));
}
AdditionalOffset += (tmpBorderTopTileIndices.size() * sizeof(unsigned int) * 6);
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for (int w = 0; w < Visuals.m_LeftBorderIndexBufferGroups.size(); ++w)
{
Visuals.m_LeftBorderIndexBufferGroups[w].m_ByteOffset += (tmpTiles.size() * 6 * sizeof(unsigned int) + AdditionalOffset);
}
AdditionalOffset += (tmpBorderLeftTileIndices.size() * sizeof(unsigned int) * 6);
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for(int w = 0; w < Visuals.m_RightBorderIndexBufferGroups.size(); ++w)
{
Visuals.m_RightBorderIndexBufferGroups[w].m_ByteOffset += (tmpTiles.size()*6*sizeof(unsigned int) + AdditionalOffset);
}
AdditionalOffset += (tmpBorderRightTileIndices.size()*sizeof(unsigned int) * 6);
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for(int w = 0; w < Visuals.m_BottomBorderIndexBufferGroups.size(); ++w)
{
Visuals.m_BottomBorderIndexBufferGroups[w].m_ByteOffset += (tmpTiles.size()*6*sizeof(unsigned int) + AdditionalOffset);
}
//setup params
float* pTmpTiles = (tmpTiles.size() == 0) ? NULL : (float*)&tmpTiles[0];
unsigned char* pTmpTileTexCoords = (tmpTileTexCoords.size() == 0) ? NULL : (unsigned char*)&tmpTileTexCoords[0];
unsigned int* pTmpTileIndices = (tmpTileIndices.size() == 0) ? NULL : (unsigned int*)&tmpTileIndices[0];
Visuals.m_VisualObjectIndex = Graphics()->CreateVisualObjects(pTmpTiles, pTmpTileTexCoords, tmpTiles.size(), pTmpTileIndices, tmpTileIndices.size() * 6);
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if(Visuals.m_VisualObjectIndex != -1)
{
//upload boarder stuff
unsigned int* pTmpBorderTop = (tmpBorderTopTileIndices.size() == 0 ? NULL : (unsigned int*)&tmpBorderTopTileIndices[0]);
unsigned int* pTmpBorderLeft = (tmpBorderLeftTileIndices.size() == 0 ? NULL : (unsigned int*)&tmpBorderLeftTileIndices[0]);
unsigned int* pTmpBorderRight = (tmpBorderRightTileIndices.size() == 0 ? NULL : (unsigned int*)&tmpBorderRightTileIndices[0]);
unsigned int* pTmpBorderBottom = (tmpBorderBottomTileIndices.size() == 0 ? NULL : (unsigned int*)&tmpBorderBottomTileIndices[0]);
Graphics()->AppendAllIndices(pTmpBorderTop, tmpBorderTopTileIndices.size() * 6, Visuals.m_VisualObjectIndex);
Graphics()->AppendAllIndices(pTmpBorderLeft, tmpBorderLeftTileIndices.size() * 6, Visuals.m_VisualObjectIndex);
Graphics()->AppendAllIndices(pTmpBorderRight, tmpBorderRightTileIndices.size() * 6, Visuals.m_VisualObjectIndex);
Graphics()->AppendAllIndices(pTmpBorderBottom, tmpBorderBottomTileIndices.size() * 6, Visuals.m_VisualObjectIndex);
}
++CurOverlay;
}
}
}
}
}
}
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void CMapLayers::RenderTileLayer(int LayerIndex, vec4* pColor, CMapItemLayerTilemap* pTileLayer, CMapItemGroup* pGroup)
{
STileLayerVisuals& Visuals = m_TileLayerVisuals[LayerIndex];
if (Visuals.m_VisualObjectIndex == -1) return; //no visuals were created
STileLayerVisuals::SIndexBufferGroup* BufferGroup = &Visuals.m_IndexBufferGroups[0];
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
float r=1, g=1, b=1, a=1;
if(pTileLayer->m_ColorEnv >= 0)
{
float aChannels[4];
EnvelopeEval(pTileLayer->m_ColorEnvOffset/1000.0f, pTileLayer->m_ColorEnv, aChannels, this);
r = aChannels[0];
g = aChannels[1];
b = aChannels[2];
a = aChannels[3];
}
int BorderX0, BorderY0, BorderX1, BorderY1;
bool DrawBorder = false;
int Y0 = BorderY0 = (int)(ScreenY0/32)-1;
int X0 = BorderX0 = (int)(ScreenX0/32)-1;
int Y1 = BorderY1 = (int)(ScreenY1/32)+1;
int X1 = BorderX1 = (int)(ScreenX1/32)+1;
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if(X0 < 0)
{
X0 = 0;
DrawBorder = true;
}
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if(Y0 < 0)
{
Y0 = 0;
DrawBorder = true;
}
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if(X1 >= pTileLayer->m_Width)
{
X1 = pTileLayer->m_Width - 1;
DrawBorder = true;
}
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if(Y1 >= pTileLayer->m_Height)
{
Y1 = pTileLayer->m_Height - 1;
DrawBorder = true;
}
bool DrawLayer = true;
if(X1 < 0) DrawLayer = false;
if(Y1 < 0) DrawLayer = false;
if(X0 >= pTileLayer->m_Width) DrawLayer = false;
if(Y0 >= pTileLayer->m_Height) DrawLayer = false;
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if(DrawLayer)
{
//create the indice buffers we want to draw -- reuse them
static std::vector<char*> IndexOffsets;
static std::vector<unsigned int> DrawCounts;
static unsigned long long maxRes = (IndexOffsets.max_size() > DrawCounts.max_size() ? DrawCounts.max_size() : IndexOffsets.max_size());
IndexOffsets.clear();
DrawCounts.clear();
/*static char* IndexOffsets[100000];
static unsigned int DrawCounts[100000];*/
int GroupXStart = X0 / INDEX_BUFFER_GROUP_WIDTH;
int GroupYStart = Y0 / INDEX_BUFFER_GROUP_HEIGHT;
int GroupXEnd = X1 / INDEX_BUFFER_GROUP_WIDTH;
int GroupYEnd = Y1 / INDEX_BUFFER_GROUP_HEIGHT;
unsigned long long Reserve = absolute(GroupYEnd - GroupYStart) + 1;
if(Reserve > maxRes) Reserve = maxRes;
IndexOffsets.reserve(Reserve);
DrawCounts.reserve(Reserve);
int c = 0;
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for(int y = GroupYStart; y <= GroupYEnd; ++y)
{
unsigned int NumTiles = 0;
int x = GroupXStart;
if (x > GroupXEnd) continue;
int GroupIDX = x + y * (((pTileLayer->m_Width + INDEX_BUFFER_GROUP_WIDTH - 1) / INDEX_BUFFER_GROUP_WIDTH));
IndexOffsets.push_back(BufferGroup[GroupIDX].m_ByteOffset);
DrawCounts.push_back(0);
//DrawCounts[c] = 0;
//IndexOffsets[c] = BufferGroup[GroupIDX].m_ByteOffset;
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for(;x <= GroupXEnd; ++x)
{
GroupIDX = x + y * (((pTileLayer->m_Width + INDEX_BUFFER_GROUP_WIDTH - 1) / INDEX_BUFFER_GROUP_WIDTH));
NumTiles += BufferGroup[GroupIDX].m_NumTilesToRender * 6lu;
}
DrawCounts[c++] = NumTiles ;
}
pColor->x *= r;
pColor->y *= g;
pColor->z *= b;
pColor->w *= a;
int DrawCount = IndexOffsets.size();
if(DrawCount != 0) Graphics()->DrawVisualObject(Visuals.m_VisualObjectIndex, (float*)pColor, &IndexOffsets[0], &DrawCounts[0], DrawCount);
}
if(DrawBorder) DrawTileBorder(LayerIndex, pColor, pTileLayer, pGroup, BorderX0, BorderY0, BorderX1, BorderY1);
}
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void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilemap* pTileLayer, CMapItemGroup* pGroup, int BorderX0, int BorderY0, int BorderX1, int BorderY1)
{
STileLayerVisuals& Visuals = m_TileLayerVisuals[LayerIndex];
if(BorderX0 < -300 + pGroup->m_OffsetX/32) BorderX0 = -300 + pGroup->m_OffsetX/32;
if(BorderY0 < -300 + pGroup->m_OffsetY/32) BorderY0 = -300 + pGroup->m_OffsetY/32;
if(BorderX1 >= pTileLayer->m_Width + 300 + pGroup->m_OffsetX/32) BorderX1 = pTileLayer->m_Width + 299 + pGroup->m_OffsetX/32;
if(BorderY1 >= pTileLayer->m_Height + 300 + pGroup->m_OffsetY/32) BorderY1 = pTileLayer->m_Height + 299 + pGroup->m_OffsetY/32;
int Y0 = BorderY0;
int X0 = BorderX0;
int Y1 = BorderY1;
int X1 = BorderX1;
if(X0 < 1) X0 = 1;
if(Y0 < 1) Y0 = 1;
if(X1 >= pTileLayer->m_Width - 1) X1 = pTileLayer->m_Width - 2;
if(Y1 >= pTileLayer->m_Height - 1) Y1 = pTileLayer->m_Height - 2;
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if(BorderX0 < 0)
{
//draw corners on left side
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if(BorderY0 < 0)
{
if (Visuals.m_BorderTopLeft.m_NumTilesToRender != 0)
{
vec2 Offset;
Offset.x = BorderX0 * 32.f;
Offset.y = BorderY0 * 32.f;
vec2 Dir;
Dir.x = 32.f;
Dir.y = 32.f;
int Count = (absolute(BorderX0)+1) * (absolute(BorderY0)+1) - 1;//dont draw the corner again
Graphics()->DrawBorderTile(Visuals.m_VisualObjectIndex, (float*)pColor, Visuals.m_BorderTopLeft.m_ByteOffset, (float*)&Offset, (float*)&Dir, absolute(BorderX0)+1, Count);
}
}
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if(BorderY1 >= pTileLayer->m_Height)
{
if (Visuals.m_BorderBottomLeft.m_NumTilesToRender != 0)
{
vec2 Offset;
Offset.x = BorderX0 * 32.f;
Offset.y = (BorderY1-pTileLayer->m_Height) * 32.f;
vec2 Dir;
Dir.x = 32.f;
Dir.y = -32.f;
int Count = (absolute(BorderX0)+1) * (absolute((BorderY1-pTileLayer->m_Height))+1) - 1;//dont draw the corner again
Graphics()->DrawBorderTile(Visuals.m_VisualObjectIndex, (float*)pColor, Visuals.m_BorderBottomLeft.m_ByteOffset, (float*)&Offset, (float*)&Dir, absolute(BorderX0)+1, Count);
}
}
//draw left border
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if(Y0 < pTileLayer->m_Height - 1 && Y1 > 0)
{
int GroupStartIDX = (Y0-1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
int GroupEndIDX = (Y1-1) / INDEX_BORDER_BUFFER_GROUP_SIZE + 1;
unsigned int DrawNum = 0;
char* pOffset = Visuals.m_LeftBorderIndexBufferGroups[GroupStartIDX].m_ByteOffset;
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for(int i = GroupStartIDX; i < GroupEndIDX; ++i)
{
DrawNum += Visuals.m_LeftBorderIndexBufferGroups[i].m_NumTilesToRender * 6;
}
vec2 Dir;
Dir.x = -32.f;
Dir.y = 0.f;
Graphics()->DrawBorderTileLine(Visuals.m_VisualObjectIndex, (float*)pColor, pOffset, (float*)&Dir, DrawNum, absolute(BorderX0));
}
}
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if(BorderX1 >= pTileLayer->m_Width)
{
//draw corners on right side
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if(BorderY0 < 0)
{
if (Visuals.m_BorderTopRight.m_NumTilesToRender != 0)
{
vec2 Offset;
Offset.x = (BorderX1-pTileLayer->m_Width) * 32.f;
Offset.y = BorderY0 * 32.f;
vec2 Dir;
Dir.x = -32.f;
Dir.y = 32.f;
int Count = (absolute((BorderX1-pTileLayer->m_Width))+1) * (absolute(BorderY0)+1) - 1;//dont draw the corner again
Graphics()->DrawBorderTile(Visuals.m_VisualObjectIndex, (float*)pColor, Visuals.m_BorderTopRight.m_ByteOffset, (float*)&Offset, (float*)&Dir, absolute((BorderX1-pTileLayer->m_Width))+1, Count);
}
}
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if(BorderY1 >= pTileLayer->m_Height)
{
if (Visuals.m_BorderBottomRight.m_NumTilesToRender != 0)
{
vec2 Offset;
Offset.x = (BorderX1-pTileLayer->m_Width) * 32.f;
Offset.y = (BorderY1-pTileLayer->m_Height) * 32.f;
vec2 Dir;
Dir.x = -32.f;
Dir.y = -32.f;
int Count = (absolute((BorderX1-pTileLayer->m_Width))+1) * (absolute((BorderY1-pTileLayer->m_Height))+1) - 1;//dont draw the corner again
Graphics()->DrawBorderTile(Visuals.m_VisualObjectIndex, (float*)pColor, Visuals.m_BorderBottomRight.m_ByteOffset, (float*)&Offset, (float*)&Dir, absolute((BorderX1-pTileLayer->m_Width))+1, Count);
}
}
//draw right border
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if(Y0 < pTileLayer->m_Height - 1 && Y1 > 0)
{
int GroupStartIDX = (Y0-1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
int GroupEndIDX = (Y1-1) / INDEX_BORDER_BUFFER_GROUP_SIZE + 1;
unsigned int DrawNum = 0;
char* pOffset = Visuals.m_RightBorderIndexBufferGroups[GroupStartIDX].m_ByteOffset;
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for(int i = GroupStartIDX; i < GroupEndIDX; ++i)
{
DrawNum += Visuals.m_RightBorderIndexBufferGroups[i].m_NumTilesToRender * 6;
}
vec2 Dir;
Dir.x = 32.f;
Dir.y = 0.f;
Graphics()->DrawBorderTileLine(Visuals.m_VisualObjectIndex, (float*)pColor, pOffset, (float*)&Dir, DrawNum, absolute(BorderX1) - (pTileLayer->m_Width-1));
}
}
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if(BorderY0 < 0)
{
//draw top border
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if(X0 < pTileLayer->m_Width - 1 && X1 > 0)
{
int GroupStartIDX = (X0-1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
int GroupEndIDX = (X1-1) / INDEX_BORDER_BUFFER_GROUP_SIZE + 1;
unsigned int DrawNum = 0;
char* pOffset = Visuals.m_TopBorderIndexBufferGroups[GroupStartIDX].m_ByteOffset;
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for(int i = GroupStartIDX; i < GroupEndIDX; ++i)
{
DrawNum += Visuals.m_TopBorderIndexBufferGroups[i].m_NumTilesToRender * 6;
}
vec2 Dir;
Dir.x = 0.f;
Dir.y = -32.f;
Graphics()->DrawBorderTileLine(Visuals.m_VisualObjectIndex, (float*)pColor, pOffset, (float*)&Dir, DrawNum, absolute(BorderY0));
}
}
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if(BorderY1 >= pTileLayer->m_Height)
{
//draw bottom border
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if(X0 < pTileLayer->m_Width - 1 && X1 > 0)
{
int GroupStartIDX = (X0-1) / INDEX_BORDER_BUFFER_GROUP_SIZE;
int GroupEndIDX = (X1-1) / INDEX_BORDER_BUFFER_GROUP_SIZE + 1;
unsigned int DrawNum = 0;
char* pOffset = Visuals.m_BottomBorderIndexBufferGroups[GroupStartIDX].m_ByteOffset;
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for(int i = GroupStartIDX; i < GroupEndIDX; ++i)
{
DrawNum += Visuals.m_BottomBorderIndexBufferGroups[i].m_NumTilesToRender * 6;
}
vec2 Dir;
Dir.x = 0.f;
Dir.y = 32.f;
Graphics()->DrawBorderTileLine(Visuals.m_VisualObjectIndex, (float*)pColor, pOffset, (float*)&Dir, DrawNum, absolute(BorderY1) - (pTileLayer->m_Height-1));
}
}
}
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void CMapLayers::DrawKillTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilemap* pTileLayer, CMapItemGroup* pGroup)
{
STileLayerVisuals& Visuals = m_TileLayerVisuals[LayerIndex];
if (Visuals.m_VisualObjectIndex == -1) return; //no visuals were created
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
bool DrawBorder = false;
int BorderY0 = (int)(ScreenY0/32)-1;
int BorderX0 = (int)(ScreenX0/32)-1;
int BorderY1 = (int)(ScreenY1/32)+1;
int BorderX1 = (int)(ScreenX1/32)+1;
if(BorderX0 < -201) DrawBorder = true;
if(BorderY0 < -201) DrawBorder = true;
if(BorderX1 >= pTileLayer->m_Width + 201) DrawBorder = true;
if(BorderY1 >= pTileLayer->m_Height + 201) DrawBorder = true;
if(!DrawBorder) return;
if (Visuals.m_BorderKillTile.m_NumTilesToRender == 0) return;
if(BorderX0 < -300) BorderX0 = -300;
if(BorderY0 < -300) BorderY0 = -300;
if(BorderX1 >= pTileLayer->m_Width + 300) BorderX1 = pTileLayer->m_Width + 300;
if(BorderY1 >= pTileLayer->m_Height + 300) BorderY1 = pTileLayer->m_Height + 300;
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if(BorderX0 < -201)
{
vec2 Offset;
Offset.x = BorderX0 * 32.f;
Offset.y = BorderY0 * 32.f;
vec2 Dir;
Dir.x = 32.f;
Dir.y = 32.f;
int Count = (absolute(BorderX0) - 201) * ((absolute(BorderY1))+(absolute(BorderY0)));
Graphics()->DrawBorderTile(Visuals.m_VisualObjectIndex, (float*)pColor, Visuals.m_BorderKillTile.m_ByteOffset, (float*)&Offset, (float*)&Dir, (absolute(BorderX0) - 201), Count);
}
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if(BorderY0 < -201)
{
vec2 Offset;
int OffX0 = (BorderX0 < -201 ? -201 : BorderX0);
int OffX1 = (BorderX1 >= pTileLayer->m_Width + 201 ? pTileLayer->m_Width + 201 : BorderX1);
Offset.x = OffX0 * 32.f;
Offset.y = BorderY0 * 32.f;
vec2 Dir;
Dir.x = 32.f;
Dir.y = 32.f;
int Count = ((absolute(OffX1)) + (absolute(OffX0))) * (absolute(BorderY0)-201);
Graphics()->DrawBorderTile(Visuals.m_VisualObjectIndex, (float*)pColor, Visuals.m_BorderKillTile.m_ByteOffset, (float*)&Offset, (float*)&Dir, ((absolute(OffX1)) + (absolute(OffX0))), Count);
}
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if(BorderX1 >= pTileLayer->m_Width + 201)
{
vec2 Offset;
Offset.x = (pTileLayer->m_Width + 201) * 32.f;
Offset.y = BorderY0 * 32.f;
vec2 Dir;
Dir.x = 32.f;
Dir.y = 32.f;
int Count = ((absolute(BorderX1)) - (pTileLayer->m_Width + 201)) * ((absolute(BorderY1))+(absolute(BorderY0)));
Graphics()->DrawBorderTile(Visuals.m_VisualObjectIndex, (float*)pColor, Visuals.m_BorderKillTile.m_ByteOffset, (float*)&Offset, (float*)&Dir, ((absolute(BorderX1)) - (pTileLayer->m_Width + 201)), Count);
}
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if(BorderY1 >= pTileLayer->m_Height + 201)
{
vec2 Offset;
int OffX0 = (BorderX0 < -201 ? -201 : BorderX0);
int OffX1 = (BorderX1 >= pTileLayer->m_Width + 201 ? pTileLayer->m_Width + 201 : BorderX1);
Offset.x = OffX0 * 32.f;
Offset.y = (pTileLayer->m_Height + 201) * 32.f;
vec2 Dir;
Dir.x = 32.f;
Dir.y = 32.f;
int Count = ((absolute(OffX1)) + (absolute(OffX0))) * ((absolute(BorderY1))-(pTileLayer->m_Height + 200));
Graphics()->DrawBorderTile(Visuals.m_VisualObjectIndex, (float*)pColor, Visuals.m_BorderKillTile.m_ByteOffset, (float*)&Offset, (float*)&Dir, ((absolute(OffX1)) + (absolute(OffX0))), Count);
}
}
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int CMapLayers::TileLayersOfGroup(CMapItemGroup* pGroup)
{
int TileLayerCounter = 0;
bool PassedGameLayer = false;
for(int l = 0; l < pGroup->m_NumLayers; l++)
{
CMapItemLayer *pLayer = m_pLayers->GetLayer(pGroup->m_StartLayer+l);
bool Render = false;
bool IsGameLayer = false;
bool IsFrontLayer = false;
bool IsSwitchLayer = false;
bool IsTeleLayer = false;
bool IsSpeedupLayer = false;
bool IsTuneLayer = false;
bool IsEntityLayer = false;
if(pLayer == (CMapItemLayer*)m_pLayers->GameLayer())
{
IsEntityLayer = IsGameLayer = true;
PassedGameLayer = true;
}
if(pLayer == (CMapItemLayer*)m_pLayers->FrontLayer())
IsEntityLayer = IsFrontLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->SwitchLayer())
IsEntityLayer = IsSwitchLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->TeleLayer())
IsEntityLayer = IsTeleLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->SpeedupLayer())
IsEntityLayer = IsSpeedupLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->TuneLayer())
IsEntityLayer = IsTuneLayer = true;
else if(m_Type <= TYPE_BACKGROUND_FORCE)
{
if(PassedGameLayer)
return TileLayerCounter;
}
if(pLayer->m_Type == LAYERTYPE_TILES)
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
int DataIndex = 0;
int TileSize = 0;
int TileLayerAndOverlayCount = 0;
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if (IsFrontLayer)
{
DataIndex = pTMap->m_Front;
TileSize = sizeof(CTile);
TileLayerAndOverlayCount = 1;
}
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else if (IsSwitchLayer)
{
DataIndex = pTMap->m_Switch;
TileSize = sizeof(CSwitchTile);
TileLayerAndOverlayCount = 3;
}
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else if (IsTeleLayer)
{
DataIndex = pTMap->m_Tele;
TileSize = sizeof(CTeleTile);
TileLayerAndOverlayCount = 2;
}
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else if (IsSpeedupLayer)
{
DataIndex = pTMap->m_Speedup;
TileSize = sizeof(CSpeedupTile);
TileLayerAndOverlayCount = 3;
}
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else if (IsTuneLayer)
{
DataIndex = pTMap->m_Tune;
TileSize = sizeof(CTuneTile);
TileLayerAndOverlayCount = 1;
}
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else
{
DataIndex = pTMap->m_Data;
TileSize = sizeof(CTile);
TileLayerAndOverlayCount = 1;
}
unsigned int Size = m_pLayers->Map()->GetDataSize(DataIndex);
if (Size >= pTMap->m_Width*pTMap->m_Height*TileSize)
{
TileLayerCounter += TileLayerAndOverlayCount;
}
}
}
return TileLayerCounter;
}
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void CMapLayers::OnRender()
{
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if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK)
return;
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CUIRect Screen;
Graphics()->GetScreen(&Screen.x, &Screen.y, &Screen.w, &Screen.h);
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vec2 Center = m_pClient->m_pCamera->m_Center;
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bool PassedGameLayer = false;
int TileLayerCounter = 0;
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for(int g = 0; g < m_pLayers->NumGroups(); g++)
{
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CMapItemGroup *pGroup = m_pLayers->GetGroup(g);
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if(!pGroup)
{
dbg_msg("maplayers", "error group was null, group number = %d, total groups = %d", g, m_pLayers->NumGroups());
dbg_msg("maplayers", "this is here to prevent a crash but the source of this is unknown, please report this for it to get fixed");
dbg_msg("maplayers", "we need mapname and crc and the map that caused this if possible, and anymore info you think is relevant");
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continue;
}
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if(!g_Config.m_GfxNoclip && pGroup->m_Version >= 2 && pGroup->m_UseClipping)
{
// set clipping
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float Points[4];
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MapScreenToGroup(Center.x, Center.y, m_pLayers->GameGroup(), m_pClient->m_pCamera->m_Zoom);
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Graphics()->GetScreen(&Points[0], &Points[1], &Points[2], &Points[3]);
float x0 = (pGroup->m_ClipX - Points[0]) / (Points[2]-Points[0]);
float y0 = (pGroup->m_ClipY - Points[1]) / (Points[3]-Points[1]);
float x1 = ((pGroup->m_ClipX+pGroup->m_ClipW) - Points[0]) / (Points[2]-Points[0]);
float y1 = ((pGroup->m_ClipY+pGroup->m_ClipH) - Points[1]) / (Points[3]-Points[1]);
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if (x1 < 0.0f || x0 > 1.0f || y1 < 0.0f || y0 > 1.0f)
{
//check tile layer count of this group
TileLayerCounter += TileLayersOfGroup(pGroup);
continue;
}
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Graphics()->ClipEnable((int)(x0*Graphics()->ScreenWidth()), (int)(y0*Graphics()->ScreenHeight()),
(int)((x1-x0)*Graphics()->ScreenWidth()), (int)((y1-y0)*Graphics()->ScreenHeight()));
}
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if(!g_Config.m_ClZoomBackgroundLayers && !pGroup->m_ParallaxX && !pGroup->m_ParallaxY)
{
MapScreenToGroup(Center.x, Center.y, pGroup, 1.0);
} else
MapScreenToGroup(Center.x, Center.y, pGroup, m_pClient->m_pCamera->m_Zoom);
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for(int l = 0; l < pGroup->m_NumLayers; l++)
{
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CMapItemLayer *pLayer = m_pLayers->GetLayer(pGroup->m_StartLayer+l);
bool Render = false;
bool IsGameLayer = false;
bool IsFrontLayer = false;
bool IsSwitchLayer = false;
bool IsTeleLayer = false;
bool IsSpeedupLayer = false;
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bool IsTuneLayer = false;
bool IsEntityLayer = false;
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if(pLayer == (CMapItemLayer*)m_pLayers->GameLayer())
{
IsEntityLayer = IsGameLayer = true;
PassedGameLayer = true;
}
if(pLayer == (CMapItemLayer*)m_pLayers->FrontLayer())
IsEntityLayer = IsFrontLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->SwitchLayer())
IsEntityLayer = IsSwitchLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->TeleLayer())
IsEntityLayer = IsTeleLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->SpeedupLayer())
IsEntityLayer = IsSpeedupLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->TuneLayer())
IsEntityLayer = IsTuneLayer = true;
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if(m_Type == -1)
Render = true;
else if(m_Type <= TYPE_BACKGROUND_FORCE)
{
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if(PassedGameLayer)
return;
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Render = true;
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if(m_Type == TYPE_BACKGROUND_FORCE)
{
if(pLayer->m_Type == LAYERTYPE_TILES && !g_Config.m_ClBackgroundShowTilesLayers)
continue;
}
}
else // TYPE_FOREGROUND
{
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if(PassedGameLayer && !IsGameLayer)
Render = true;
}
if(Render && pLayer->m_Type == LAYERTYPE_TILES && Input()->KeyIsPressed(KEY_LCTRL) && Input()->KeyIsPressed(KEY_LSHIFT) && Input()->KeyPress(KEY_KP_0))
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{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
CTile *pTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Data);
CServerInfo CurrentServerInfo;
Client()->GetServerInfo(&CurrentServerInfo);
char aFilename[256];
str_format(aFilename, sizeof(aFilename), "dumps/tilelayer_dump_%s-%d-%d-%dx%d.txt", CurrentServerInfo.m_aMap, g, l, pTMap->m_Width, pTMap->m_Height);
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IOHANDLE File = Storage()->OpenFile(aFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
if(File)
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{
for(int y = 0; y < pTMap->m_Height; y++)
{
for(int x = 0; x < pTMap->m_Width; x++)
io_write(File, &(pTiles[y*pTMap->m_Width + x].m_Index), sizeof(pTiles[y*pTMap->m_Width + x].m_Index));
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io_write_newline(File);
}
io_close(File);
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}
}
if(pLayer->m_Type == LAYERTYPE_TILES)
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
int DataIndex = 0;
int TileSize = 0;
int TileLayerAndOverlayCount = 0;
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if (IsFrontLayer)
{
DataIndex = pTMap->m_Front;
TileSize = sizeof(CTile);
TileLayerAndOverlayCount = 1;
}
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else if (IsSwitchLayer)
{
DataIndex = pTMap->m_Switch;
TileSize = sizeof(CSwitchTile);
TileLayerAndOverlayCount = 3;
}
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else if (IsTeleLayer)
{
DataIndex = pTMap->m_Tele;
TileSize = sizeof(CTeleTile);
TileLayerAndOverlayCount = 2;
}
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else if (IsSpeedupLayer)
{
DataIndex = pTMap->m_Speedup;
TileSize = sizeof(CSpeedupTile);
TileLayerAndOverlayCount = 3;
}
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else if (IsTuneLayer)
{
DataIndex = pTMap->m_Tune;
TileSize = sizeof(CTuneTile);
TileLayerAndOverlayCount = 1;
}
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else
{
DataIndex = pTMap->m_Data;
TileSize = sizeof(CTile);
TileLayerAndOverlayCount = 1;
}
unsigned int Size = m_pLayers->Map()->GetDataSize(DataIndex);
if (Size >= pTMap->m_Width*pTMap->m_Height*TileSize)
{
TileLayerCounter += TileLayerAndOverlayCount;
}
}
// skip rendering if detail layers if not wanted, or is entity layer and we are a background map
if ((pLayer->m_Flags&LAYERFLAG_DETAIL && !g_Config.m_GfxHighDetail && !IsGameLayer) || (m_Type == TYPE_BACKGROUND_FORCE && IsEntityLayer))
continue;
if((Render && g_Config.m_ClOverlayEntities < 100 && !IsGameLayer && !IsFrontLayer && !IsSwitchLayer && !IsTeleLayer && !IsSpeedupLayer && !IsTuneLayer) || (g_Config.m_ClOverlayEntities && IsGameLayer) || (m_Type == TYPE_BACKGROUND_FORCE))
{
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if(pLayer->m_Type == LAYERTYPE_TILES)
{
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CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
if(pTMap->m_Image == -1)
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{
if(!IsGameLayer)
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Graphics()->TextureSet(-1);
else
Graphics()->TextureSet(m_pImages->GetEntities());
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}
else
Graphics()->TextureSet(m_pImages->Get(pTMap->m_Image));
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CTile *pTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Data);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Data);
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTile))
{
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f);
if(IsGameLayer && g_Config.m_ClOverlayEntities)
Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
else if(!IsGameLayer && g_Config.m_ClOverlayEntities && !(m_Type == TYPE_BACKGROUND_FORCE))
Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*(100-g_Config.m_ClOverlayEntities)/100.0f);
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if(!Graphics()->IsBufferingEnabled())
{
Graphics()->BlendNone();
RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE,
EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
Graphics()->BlendNormal();
// draw kill tiles outside the entity clipping rectangle
if(IsGameLayer)
{
// slow blinking to hint that it's not a part of the map
double Seconds = time_get()/(double)time_freq();
vec4 ColorHint = vec4(1.0f, 1.0f, 1.0f, 0.3f + 0.7f*(1.0+sin(2.0f*pi*Seconds/3.f))/2.0f);
RenderTools()->RenderTileRectangle(-201, -201, pTMap->m_Width+402, pTMap->m_Height+402,
0, TILE_DEATH, // display air inside, death outside
32.0f, Color*ColorHint, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT,
EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
}
RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT,
EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
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} else
{
Graphics()->BlendNormal();
// draw kill tiles outside the entity clipping rectangle
if (IsGameLayer)
{
// slow blinking to hint that it's not a part of the map
double Seconds = time_get() / (double)time_freq();
vec4 ColorHint = vec4(1.0f, 1.0f, 1.0f, 0.3f + 0.7f*(1.0 + sin(2.0f*pi*Seconds / 3.f)) / 2.0f);
vec4 ColorKill(Color.x*ColorHint.x,Color.y*ColorHint.y,Color.z*ColorHint.z,Color.w*ColorHint.w);
DrawKillTileBorder(TileLayerCounter-1, &ColorKill, pTMap, pGroup);
}
RenderTileLayer(TileLayerCounter-1, &Color, pTMap, pGroup);
}
}
}
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else if(pLayer->m_Type == LAYERTYPE_QUADS)
{
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CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer;
if(pQLayer->m_Image == -1)
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Graphics()->TextureSet(-1);
else
Graphics()->TextureSet(m_pImages->Get(pQLayer->m_Image));
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CQuad *pQuads = (CQuad *)m_pLayers->Map()->GetDataSwapped(pQLayer->m_Data);
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if(m_Type == TYPE_BACKGROUND_FORCE)
{
if(g_Config.m_ClShowQuads)
{
//Graphics()->BlendNone();
//RenderTools()->ForceRenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_OPAQUE, EnvelopeEval, this, 1.f);
Graphics()->BlendNormal();
RenderTools()->ForceRenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, this, 1.f);
}
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} else
{
//Graphics()->BlendNone();
//RenderTools()->RenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_OPAQUE, EnvelopeEval, this);
Graphics()->BlendNormal();
RenderTools()->RenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, this);
}
}
}
else if(Render && g_Config.m_ClOverlayEntities && IsFrontLayer)
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{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
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CTile *pFrontTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Front);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Front);
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTile))
{
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
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if(!Graphics()->IsBufferingEnabled())
{
Graphics()->BlendNone();
RenderTools()->RenderTilemap(pFrontTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE,
EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
Graphics()->BlendNormal();
RenderTools()->RenderTilemap(pFrontTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT,
EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
} else {
Graphics()->BlendNormal();
RenderTileLayer(TileLayerCounter-1, &Color, pTMap, pGroup);
}
}
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}
else if(Render && g_Config.m_ClOverlayEntities && IsSwitchLayer)
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{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
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CSwitchTile *pSwitchTiles = (CSwitchTile *)m_pLayers->Map()->GetData(pTMap->m_Switch);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Switch);
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CSwitchTile))
{
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
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if(!Graphics()->IsBufferingEnabled())
{
Graphics()->BlendNone();
RenderTools()->RenderSwitchmap(pSwitchTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
Graphics()->BlendNormal();
RenderTools()->RenderSwitchmap(pSwitchTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
RenderTools()->RenderSwitchOverlay(pSwitchTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
} else {
Graphics()->BlendNormal();
RenderTileLayer(TileLayerCounter-3, &Color, pTMap, pGroup);
Graphics()->TextureSet(m_pImages->GetOverlayBottom());
RenderTileLayer(TileLayerCounter-2, &Color, pTMap, pGroup);
Graphics()->TextureSet(m_pImages->GetOverlayTop());
RenderTileLayer(TileLayerCounter-1, &Color, pTMap, pGroup);
}
}
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}
else if(Render && g_Config.m_ClOverlayEntities && IsTeleLayer)
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{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
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CTeleTile *pTeleTiles = (CTeleTile *)m_pLayers->Map()->GetData(pTMap->m_Tele);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tele);
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTeleTile))
{
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
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if(!Graphics()->IsBufferingEnabled())
{
Graphics()->BlendNone();
RenderTools()->RenderTelemap(pTeleTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
Graphics()->BlendNormal();
RenderTools()->RenderTelemap(pTeleTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
RenderTools()->RenderTeleOverlay(pTeleTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
} else {
Graphics()->BlendNormal();
RenderTileLayer(TileLayerCounter-2, &Color, pTMap, pGroup);
Graphics()->TextureSet(m_pImages->GetOverlayCenter());
RenderTileLayer(TileLayerCounter-1, &Color, pTMap, pGroup);
}
}
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}
else if(Render && g_Config.m_ClOverlayEntities && IsSpeedupLayer)
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{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
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CSpeedupTile *pSpeedupTiles = (CSpeedupTile *)m_pLayers->Map()->GetData(pTMap->m_Speedup);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Speedup);
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CSpeedupTile))
{
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
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if(!Graphics()->IsBufferingEnabled())
{
Graphics()->BlendNone();
RenderTools()->RenderSpeedupmap(pSpeedupTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
Graphics()->BlendNormal();
RenderTools()->RenderSpeedupmap(pSpeedupTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
RenderTools()->RenderSpeedupOverlay(pSpeedupTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
} else {
Graphics()->BlendNormal();
// draw arrow
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_Id);
RenderTileLayer(TileLayerCounter-3, &Color, pTMap, pGroup);
Graphics()->TextureSet(m_pImages->GetOverlayBottom());
RenderTileLayer(TileLayerCounter-2, &Color, pTMap, pGroup);
Graphics()->TextureSet(m_pImages->GetOverlayTop());
RenderTileLayer(TileLayerCounter-1, &Color, pTMap, pGroup);
}
}
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}
else if(Render && g_Config.m_ClOverlayEntities && IsTuneLayer)
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
CTuneTile *pTuneTiles = (CTuneTile *)m_pLayers->Map()->GetData(pTMap->m_Tune);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tune);
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTuneTile))
{
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
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if(!Graphics()->IsBufferingEnabled())
{
Graphics()->BlendNone();
RenderTools()->RenderTunemap(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
Graphics()->BlendNormal();
RenderTools()->RenderTunemap(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
//RenderTools()->RenderTuneOverlay(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
} else {
Graphics()->BlendNormal();
RenderTileLayer(TileLayerCounter-1, &Color, pTMap, pGroup);
}
}
}
}
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if(!g_Config.m_GfxNoclip)
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Graphics()->ClipDisable();
}
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if(!g_Config.m_GfxNoclip)
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Graphics()->ClipDisable();
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// reset the screen like it was before
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Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h);
}