ddnet/src/game/client/components/maplayers.cpp

252 lines
8.4 KiB
C++
Raw Normal View History

2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
2010-05-29 07:25:38 +00:00
#include <engine/graphics.h>
#include <engine/keys.h>
#include <engine/demo.h>
#include <engine/serverbrowser.h>
2010-05-29 07:25:38 +00:00
#include <engine/shared/config.h>
#include <engine/storage.h>
2009-10-27 14:38:53 +00:00
2010-05-29 07:25:38 +00:00
#include <game/layers.h>
#include <game/client/gameclient.h>
#include <game/client/component.h>
#include <game/client/render.h>
2010-05-29 07:25:38 +00:00
#include <game/client/components/camera.h>
#include <game/client/components/mapimages.h>
2009-10-27 14:38:53 +00:00
2010-05-29 07:25:38 +00:00
#include "maplayers.h"
2010-05-29 07:25:38 +00:00
CMapLayers::CMapLayers(int t)
{
2010-05-29 07:25:38 +00:00
m_Type = t;
m_pLayers = 0;
}
2010-05-29 07:25:38 +00:00
void CMapLayers::OnInit()
{
m_pLayers = Layers();
}
2010-05-29 07:25:38 +00:00
2010-10-17 08:43:27 +00:00
void CMapLayers::MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup, float Zoom)
{
2010-05-29 07:25:38 +00:00
float Points[4];
RenderTools()->MapscreenToWorld(CenterX, CenterY, pGroup->m_ParallaxX/100.0f, pGroup->m_ParallaxY/100.0f,
2010-10-17 08:43:27 +00:00
pGroup->m_OffsetX, pGroup->m_OffsetY, Graphics()->ScreenAspect(), Zoom, Points);
2010-05-29 07:25:38 +00:00
Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]);
}
2010-05-29 07:25:38 +00:00
void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
{
2010-05-29 07:25:38 +00:00
CMapLayers *pThis = (CMapLayers *)pUser;
pChannels[0] = 0;
pChannels[1] = 0;
pChannels[2] = 0;
pChannels[3] = 0;
CEnvPoint *pPoints = 0;
{
2010-05-29 07:25:38 +00:00
int Start, Num;
pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
if(Num)
pPoints = (CEnvPoint *)pThis->m_pLayers->Map()->GetItem(Start, 0, 0);
}
2010-05-29 07:25:38 +00:00
int Start, Num;
pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
2010-05-29 07:25:38 +00:00
if(Env >= Num)
return;
2010-05-29 07:25:38 +00:00
CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start+Env, 0, 0);
if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
{
const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
static float Time = 0;
static float LastLocalTime = pThis->Client()->LocalTime();
if(!pInfo->m_Paused)
Time += (pThis->Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed;
pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
LastLocalTime = pThis->Client()->LocalTime();
}
else
pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, pThis->Client()->LocalTime()+TimeOffset, pChannels);
}
2010-05-29 07:25:38 +00:00
void CMapLayers::OnRender()
{
2010-05-29 07:25:38 +00:00
if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK)
return;
2010-05-29 07:25:38 +00:00
CUIRect Screen;
Graphics()->GetScreen(&Screen.x, &Screen.y, &Screen.w, &Screen.h);
2010-05-29 07:25:38 +00:00
vec2 Center = m_pClient->m_pCamera->m_Center;
//float center_x = gameclient.camera->center.x;
//float center_y = gameclient.camera->center.y;
2010-05-29 07:25:38 +00:00
bool PassedGameLayer = false;
2010-05-29 07:25:38 +00:00
for(int g = 0; g < m_pLayers->NumGroups(); g++)
{
2010-05-29 07:25:38 +00:00
CMapItemGroup *pGroup = m_pLayers->GetGroup(g);
2011-02-17 09:24:11 +00:00
if(!pGroup)
{
dbg_msg("MapLayers", "Error:Group was null, Group Number = %d, Total Groups = %d", g, m_pLayers->NumGroups());
dbg_msg("MapLayers", "This is here to prevent a crash but the source of this is unknown, please report this for it to get fixed");
dbg_msg("MapLayers", "we need mapname and crc and the map that caused this if possible, and anymore info you think is relevant");
continue;
}
2010-05-29 07:25:38 +00:00
if(!g_Config.m_GfxNoclip && pGroup->m_Version >= 2 && pGroup->m_UseClipping)
{
// set clipping
2010-05-29 07:25:38 +00:00
float Points[4];
2010-10-17 08:43:27 +00:00
MapScreenToGroup(Center.x, Center.y, m_pLayers->GameGroup(), m_pClient->m_pCamera->m_Zoom);
2010-05-29 07:25:38 +00:00
Graphics()->GetScreen(&Points[0], &Points[1], &Points[2], &Points[3]);
float x0 = (pGroup->m_ClipX - Points[0]) / (Points[2]-Points[0]);
float y0 = (pGroup->m_ClipY - Points[1]) / (Points[3]-Points[1]);
float x1 = ((pGroup->m_ClipX+pGroup->m_ClipW) - Points[0]) / (Points[2]-Points[0]);
float y1 = ((pGroup->m_ClipY+pGroup->m_ClipH) - Points[1]) / (Points[3]-Points[1]);
2009-10-27 14:38:53 +00:00
Graphics()->ClipEnable((int)(x0*Graphics()->ScreenWidth()), (int)(y0*Graphics()->ScreenHeight()),
(int)((x1-x0)*Graphics()->ScreenWidth()), (int)((y1-y0)*Graphics()->ScreenHeight()));
}
2010-10-17 08:43:27 +00:00
MapScreenToGroup(Center.x, Center.y, pGroup, m_pClient->m_pCamera->m_Zoom);
2010-05-29 07:25:38 +00:00
for(int l = 0; l < pGroup->m_NumLayers; l++)
{
2010-05-29 07:25:38 +00:00
CMapItemLayer *pLayer = m_pLayers->GetLayer(pGroup->m_StartLayer+l);
bool Render = false;
bool IsGameLayer = false;
bool IsFrontLayer = false;
bool IsSwitchLayer = false;
bool IsTeleLayer = false;
bool IsSpeedupLayer = false;
2010-05-29 07:25:38 +00:00
if(pLayer == (CMapItemLayer*)m_pLayers->GameLayer())
{
2010-05-29 07:25:38 +00:00
IsGameLayer = true;
PassedGameLayer = 1;
}
if(pLayer == (CMapItemLayer*)m_pLayers->FrontLayer())
IsFrontLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->SwitchLayer())
IsSwitchLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->TeleLayer())
IsTeleLayer = true;
if(pLayer == (CMapItemLayer*)m_pLayers->SpeedupLayer())
IsSpeedupLayer = true;
// skip rendering if detail layers if not wanted
2010-05-29 07:25:38 +00:00
if(pLayer->m_Flags&LAYERFLAG_DETAIL && !g_Config.m_GfxHighDetail && !IsGameLayer)
continue;
2010-05-29 07:25:38 +00:00
if(m_Type == -1)
Render = true;
else if(m_Type == 0)
{
2010-05-29 07:25:38 +00:00
if(PassedGameLayer)
return;
2010-05-29 07:25:38 +00:00
Render = true;
}
else
{
2010-05-29 07:25:38 +00:00
if(PassedGameLayer && !IsGameLayer)
Render = true;
}
if(Render && pLayer->m_Type == LAYERTYPE_TILES && Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyDown(KEY_KP0))
2010-05-29 07:25:38 +00:00
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
CTile *pTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Data);
CServerInfo CurrentServerInfo;
Client()->GetServerInfo(&CurrentServerInfo);
char aFilename[256];
str_format(aFilename, sizeof(aFilename), "dumps/tilelayer_dump_%s-%d-%d-%dx%d.txt", CurrentServerInfo.m_aMap, g, l, pTMap->m_Width, pTMap->m_Height);
2010-10-06 21:07:35 +00:00
IOHANDLE File = Storage()->OpenFile(aFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
if(File)
2010-05-29 07:25:38 +00:00
{
#if defined(CONF_FAMILY_WINDOWS)
static const char Newline[] = "\r\n";
#else
static const char Newline[] = "\n";
#endif
for(int y = 0; y < pTMap->m_Height; y++)
{
for(int x = 0; x < pTMap->m_Width; x++)
io_write(File, &(pTiles[y*pTMap->m_Width + x].m_Index), sizeof(pTiles[y*pTMap->m_Width + x].m_Index));
io_write(File, Newline, sizeof(Newline)-1);
}
io_close(File);
2010-05-29 07:25:38 +00:00
}
}
if((Render && !IsGameLayer && !IsFrontLayer && !IsTeleLayer && !IsSwitchLayer && !IsSpeedupLayer && (!g_Config.m_ClShowEntities || !g_Config.m_ClDDRaceCheats)) || ((g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats) && (IsGameLayer || IsFrontLayer || IsTeleLayer || IsSwitchLayer || IsSpeedupLayer)))
{
//layershot_begin();
2010-05-29 07:25:38 +00:00
if(pLayer->m_Type == LAYERTYPE_TILES)
{
2010-05-29 07:25:38 +00:00
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
if(pTMap->m_Image == -1)
2011-03-16 12:48:16 +00:00
{
if(!g_Config.m_ClShowEntities)
2011-03-16 12:48:16 +00:00
Graphics()->TextureSet(-1);
else
Graphics()->TextureSet(m_pClient->m_pMapimages->GetEntities());
}
else
2010-05-29 07:25:38 +00:00
Graphics()->TextureSet(m_pClient->m_pMapimages->Get(pTMap->m_Image));
2010-05-29 07:25:38 +00:00
CTile *pTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Data);
2009-10-27 14:38:53 +00:00
Graphics()->BlendNone();
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f);
RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
2009-10-27 14:38:53 +00:00
Graphics()->BlendNormal();
RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
}
2010-05-29 07:25:38 +00:00
else if(pLayer->m_Type == LAYERTYPE_QUADS)
{
2010-05-29 07:25:38 +00:00
CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer;
if(pQLayer->m_Image == -1)
2009-10-27 14:38:53 +00:00
Graphics()->TextureSet(-1);
else
2010-05-29 07:25:38 +00:00
Graphics()->TextureSet(m_pClient->m_pMapimages->Get(pQLayer->m_Image));
2010-05-29 07:25:38 +00:00
CQuad *pQuads = (CQuad *)m_pLayers->Map()->GetDataSwapped(pQLayer->m_Data);
2009-10-27 14:38:53 +00:00
Graphics()->BlendNone();
2010-05-29 07:25:38 +00:00
RenderTools()->RenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_OPAQUE, EnvelopeEval, this);
2009-10-27 14:38:53 +00:00
Graphics()->BlendNormal();
2010-05-29 07:25:38 +00:00
RenderTools()->RenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, this);
}
//layershot_end();
}
}
2010-05-29 07:25:38 +00:00
if(!g_Config.m_GfxNoclip)
2009-10-27 14:38:53 +00:00
Graphics()->ClipDisable();
}
2010-05-29 07:25:38 +00:00
if(!g_Config.m_GfxNoclip)
2009-10-27 14:38:53 +00:00
Graphics()->ClipDisable();
2009-01-12 14:43:39 +00:00
// reset the screen like it was before
2010-05-29 07:25:38 +00:00
Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h);
}