ddnet/src/game/server/hooks.cpp

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <base/math.hpp>
#include <engine/e_config.h>
#include <engine/e_server_interface.h>
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#include <game/version.hpp>
#include <game/collision.hpp>
#include <game/layers.hpp>
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#include <game/gamecore.hpp>
#include "gamecontext.hpp"
#include "gamemodes/dm.hpp"
#include "gamemodes/tdm.hpp"
#include "gamemodes/ctf.hpp"
TUNING_PARAMS tuning;
void send_tuning_params(int cid)
{
msg_pack_start(NETMSGTYPE_SV_TUNEPARAMS, MSGFLAG_VITAL);
int *params = (int *)&tuning;
for(unsigned i = 0; i < sizeof(tuning)/sizeof(int); i++)
msg_pack_int(params[i]);
msg_pack_end();
server_send_msg(cid);
}
int mods_is_tuned()
{
TUNING_PARAMS standard_tuning;
if (memcmp(&standard_tuning, &tuning, sizeof(TUNING_PARAMS)) != 0)
return 1;
else
return 0;
}
// Server hooks
void mods_client_direct_input(int client_id, void *input)
{
if(!game.world.paused)
game.players[client_id]->on_direct_input((NETOBJ_PLAYER_INPUT *)input);
}
void mods_client_predicted_input(int client_id, void *input)
{
if(!game.world.paused)
game.players[client_id]->on_predicted_input((NETOBJ_PLAYER_INPUT *)input);
}
// Server hooks
void mods_tick()
{
game.tick();
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if(config.dbg_dummies)
{
for(int i = 0; i < config.dbg_dummies ; i++)
{
NETOBJ_PLAYER_INPUT input = {0};
input.direction = (i&1)?-1:1;
game.players[MAX_CLIENTS-i-1]->on_predicted_input(&input);
}
}
}
void mods_snap(int client_id)
{
game.snap(client_id);
}
void mods_client_enter(int client_id)
{
//game.world.insert_entity(&game.players[client_id]);
game.players[client_id]->respawn();
dbg_msg("game", "join player='%d:%s'", client_id, server_clientname(client_id));
char buf[512];
str_format(buf, sizeof(buf), "%s entered and joined the %s", server_clientname(client_id), game.controller->get_team_name(game.players[client_id]->team));
game.send_chat(-1, GAMECONTEXT::CHAT_ALL, buf);
dbg_msg("game", "team_join player='%d:%s' team=%d", client_id, server_clientname(client_id), game.players[client_id]->team);
}
void mods_connected(int client_id)
{
game.players[client_id] = new(client_id) PLAYER(client_id);
//game.players[client_id].init(client_id);
//game.players[client_id].client_id = client_id;
// Check which team the player should be on
if(config.sv_tournament_mode)
game.players[client_id]->team = -1;
else
game.players[client_id]->team = game.controller->get_auto_team(client_id);
(void) game.controller->check_team_balance();
// send motd
NETMSG_SV_MOTD msg;
msg.message = config.sv_motd;
msg.pack(MSGFLAG_VITAL);
server_send_msg(client_id);
}
void mods_client_drop(int client_id)
{
game.players[client_id]->on_disconnect();
delete game.players[client_id];
game.players[client_id] = 0;
(void) game.controller->check_team_balance();
}
static bool is_separator(char c) { return c == ';' || c == ' ' || c == ',' || c == '\t'; }
static const char *liststr_find(const char *str, const char *needle)
{
int needle_len = strlen(needle);
while(*str)
{
int wordlen = 0;
while(str[wordlen] && !is_separator(str[wordlen]))
wordlen++;
if(wordlen == needle_len && strncmp(str, needle, needle_len) == 0)
return str;
str += wordlen+1;
}
return 0;
}
void mods_message(int msgtype, int client_id)
{
void *rawmsg = netmsg_secure_unpack(msgtype);
PLAYER *p = game.players[client_id];
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if(!rawmsg)
{
dbg_msg("server", "dropped weird message '%s' (%d), failed on '%s'", netmsg_get_name(msgtype), msgtype, netmsg_failed_on());
return;
}
if(msgtype == NETMSGTYPE_CL_SAY)
{
NETMSG_CL_SAY *msg = (NETMSG_CL_SAY *)rawmsg;
int team = msg->team;
if(team)
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team = p->team;
else
team = GAMECONTEXT::CHAT_ALL;
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if(config.sv_spamprotection && p->last_chat+time_freq() > time_get())
return;
p->last_chat = time_get();
game.send_chat(client_id, team, msg->message);
}
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else if(msgtype == NETMSGTYPE_CL_CALLVOTE)
{
int64 now = time_get();
if(game.vote_closetime)
{
game.send_chat(-1, client_id, "Wait for current vote to end before calling a new one.");
return;
}
int64 timeleft = p->last_votecall + time_freq()*60 - now;
if(timeleft > 0)
{
char chatmsg[512] = {0};
str_format(chatmsg, sizeof(chatmsg), "You must wait %d seconds before making another vote", (timeleft/time_freq())+1);
game.send_chat(-1, client_id, chatmsg);
return;
}
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char chatmsg[512] = {0};
char desc[512] = {0};
char cmd[512] = {0};
NETMSG_CL_CALLVOTE *msg = (NETMSG_CL_CALLVOTE *)rawmsg;
if(str_comp_nocase(msg->type, "map") == 0)
{
if(!config.sv_vote_map)
{
game.send_chat(-1, client_id, "Server does not allow voting on map");
return;
}
if(!liststr_find(config.sv_maplist, msg->value))
{
game.send_chat(-1, client_id, "Map is not in the map list");
return;
}
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str_format(chatmsg, sizeof(chatmsg), "Vote called to change map to '%s'", msg->value);
str_format(desc, sizeof(desc), "Change map to '%s'", msg->value);
str_format(cmd, sizeof(cmd), "sv_map %s", msg->value);
}
else if(str_comp_nocase(msg->type, "kick") == 0)
{
if(!config.sv_vote_kick)
{
game.send_chat(-1, client_id, "Server does not allow voting to kick players");
return;
}
int kick_id = atoi(msg->value);
if(kick_id < 0 || kick_id >= MAX_CLIENTS || !game.players[kick_id])
{
game.send_chat(-1, client_id, "Invalid client id to kick");
return;
}
str_format(chatmsg, sizeof(chatmsg), "Vote called to kick '%s'", server_clientname(kick_id));
str_format(desc, sizeof(desc), "Kick '%s'", server_clientname(kick_id));
str_format(cmd, sizeof(cmd), "kick %d", kick_id);
}
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if(cmd[0])
{
game.send_chat(-1, GAMECONTEXT::CHAT_ALL, chatmsg);
game.start_vote(desc, cmd);
p->vote = 1;
game.vote_creator = client_id;
p->last_votecall = now;
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game.send_vote_status(-1);
}
}
else if(msgtype == NETMSGTYPE_CL_VOTE)
{
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if(!game.vote_closetime)
return;
if(p->vote == 0)
{
NETMSG_CL_VOTE *msg = (NETMSG_CL_VOTE *)rawmsg;
p->vote = msg->vote;
game.send_vote_status(-1);
}
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}
else if (msgtype == NETMSGTYPE_CL_SETTEAM)
{
NETMSG_CL_SETTEAM *msg = (NETMSG_CL_SETTEAM *)rawmsg;
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if(config.sv_spamprotection && p->last_setteam+time_freq()*3 > time_get())
return;
// Switch team on given client and kill/respawn him
if(game.controller->can_join_team(msg->team, client_id))
{
if(game.controller->can_change_team(p, msg->team))
{
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p->last_setteam = time_get();
p->set_team(msg->team);
(void) game.controller->check_team_balance();
}
else
game.send_broadcast("Teams must be balanced, please join other team", client_id);
}
else
{
char buf[128];
str_format(buf, sizeof(buf), "Only %d active players are allowed", config.sv_max_clients-config.sv_spectator_slots);
game.send_broadcast(buf, client_id);
}
}
else if (msgtype == NETMSGTYPE_CL_CHANGEINFO || msgtype == NETMSGTYPE_CL_STARTINFO)
{
NETMSG_CL_CHANGEINFO *msg = (NETMSG_CL_CHANGEINFO *)rawmsg;
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if(config.sv_spamprotection && p->last_changeinfo+time_freq()*5 > time_get())
return;
p->last_changeinfo = time_get();
p->use_custom_color = msg->use_custom_color;
p->color_body = msg->color_body;
p->color_feet = msg->color_feet;
// check for invalid chars
/*
unsigned char *p = (unsigned char *)name;
while (*p)
{
if(*p < 32)
*p = ' ';
p++;
}*/
// copy old name
char oldname[MAX_NAME_LENGTH];
str_copy(oldname, server_clientname(client_id), MAX_NAME_LENGTH);
server_setclientname(client_id, msg->name);
if(msgtype == NETMSGTYPE_CL_CHANGEINFO && strcmp(oldname, server_clientname(client_id)) != 0)
{
char chattext[256];
str_format(chattext, sizeof(chattext), "%s changed name to %s", oldname, server_clientname(client_id));
game.send_chat(-1, GAMECONTEXT::CHAT_ALL, chattext);
}
// set skin
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str_copy(p->skin_name, msg->skin, sizeof(p->skin_name));
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game.controller->on_player_info_change(p);
if(msgtype == NETMSGTYPE_CL_STARTINFO)
{
// send tuning parameters to client
send_tuning_params(client_id);
// send maps to the client
{
NETMSG_SV_MAPLIST m;
m.names = config.sv_maplist;
m.pack(MSGFLAG_VITAL);
server_send_msg(client_id);
}
//
NETMSG_SV_READYTOENTER m;
m.pack(MSGFLAG_VITAL|MSGFLAG_FLUSH);
server_send_msg(client_id);
}
}
else if (msgtype == NETMSGTYPE_CL_EMOTICON)
{
NETMSG_CL_EMOTICON *msg = (NETMSG_CL_EMOTICON *)rawmsg;
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if(config.sv_spamprotection && p->last_emote+time_freq()*5 > time_get())
return;
p->last_emote = time_get();
game.send_emoticon(client_id, msg->emoticon);
}
else if (msgtype == NETMSGTYPE_CL_KILL)
{
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if(p->last_kill+time_freq()*3 > time_get())
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return;
p->last_kill = time_get();
p->respawn_tick = server_tick()+server_tickspeed()*3;
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p->kill_character(); //(client_id, -1);
}
}
static void con_tune_param(void *result, void *user_data)
{
const char *param_name = console_arg_string(result, 0);
float new_value = console_arg_float(result, 1);
if(tuning.set(param_name, new_value))
{
dbg_msg("tuning", "%s changed to %.2f", param_name, new_value);
send_tuning_params(-1);
}
else
console_print("No such tuning parameter");
}
static void con_tune_reset(void *result, void *user_data)
{
TUNING_PARAMS p;
tuning = p;
send_tuning_params(-1);
console_print("tuning reset");
}
static void con_tune_dump(void *result, void *user_data)
{
for(int i = 0; i < tuning.num(); i++)
{
float v;
tuning.get(i, &v);
dbg_msg("tuning", "%s %.2f", tuning.names[i], v);
}
}
static void con_restart(void *result, void *user_data)
{
if(console_arg_num(result))
game.controller->do_warmup(console_arg_int(result, 0));
else
game.controller->startround();
}
static void con_broadcast(void *result, void *user_data)
{
game.send_broadcast(console_arg_string(result, 0), -1);
}
static void con_say(void *result, void *user_data)
{
game.send_chat(-1, GAMECONTEXT::CHAT_ALL, console_arg_string(result, 0));
}
static void con_set_team(void *result, void *user_data)
{
int client_id = clamp(console_arg_int(result, 0), 0, (int)MAX_CLIENTS);
int team = clamp(console_arg_int(result, 1), -1, 1);
dbg_msg("", "%d %d", client_id, team);
if(!game.players[client_id])
return;
game.players[client_id]->set_team(team);
(void) game.controller->check_team_balance();
}
void mods_console_init()
{
MACRO_REGISTER_COMMAND("tune", "si", con_tune_param, 0);
MACRO_REGISTER_COMMAND("tune_reset", "", con_tune_reset, 0);
MACRO_REGISTER_COMMAND("tune_dump", "", con_tune_dump, 0);
MACRO_REGISTER_COMMAND("restart", "?i", con_restart, 0);
MACRO_REGISTER_COMMAND("broadcast", "r", con_broadcast, 0);
MACRO_REGISTER_COMMAND("say", "r", con_say, 0);
MACRO_REGISTER_COMMAND("set_team", "ii", con_set_team, 0);
}
void mods_init()
{
//if(!data) /* only load once */
//data = load_data_from_memory(internal_data);
for(int i = 0; i < NUM_NETOBJTYPES; i++)
snap_set_staticsize(i, netobj_get_size(i));
layers_init();
col_init();
// reset everything here
//world = new GAMEWORLD;
//players = new PLAYER[MAX_CLIENTS];
// select gametype
if(strcmp(config.sv_gametype, "ctf") == 0)
game.controller = new GAMECONTROLLER_CTF;
else if(strcmp(config.sv_gametype, "tdm") == 0)
game.controller = new GAMECONTROLLER_TDM;
else
game.controller = new GAMECONTROLLER_DM;
// setup core world
//for(int i = 0; i < MAX_CLIENTS; i++)
// game.players[i].core.world = &game.world.core;
// create all entities from the game layer
MAPITEM_LAYER_TILEMAP *tmap = layers_game_layer();
TILE *tiles = (TILE *)map_get_data(tmap->data);
/*
num_spawn_points[0] = 0;
num_spawn_points[1] = 0;
num_spawn_points[2] = 0;
*/
for(int y = 0; y < tmap->height; y++)
{
for(int x = 0; x < tmap->width; x++)
{
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int index = tiles[y*tmap->width+x].index;
if(index >= ENTITY_OFFSET)
{
vec2 pos(x*32.0f+16.0f, y*32.0f+16.0f);
game.controller->on_entity(index-ENTITY_OFFSET, pos);
}
}
}
//game.world.insert_entity(game.controller);
if(config.dbg_dummies)
{
for(int i = 0; i < config.dbg_dummies ; i++)
{
mods_connected(MAX_CLIENTS-i-1);
mods_client_enter(MAX_CLIENTS-i-1);
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if(game.controller->is_teamplay())
game.players[MAX_CLIENTS-i-1]->team = i&1;
}
}
}
void mods_shutdown()
{
delete game.controller;
game.controller = 0;
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game.clear();
}
void mods_presnap() {}
void mods_postsnap()
{
game.events.clear();
}
extern "C" const char *mods_net_version() { return GAME_NETVERSION; }
extern "C" const char *mods_version() { return GAME_VERSION; }