clean it up a bit

This commit is contained in:
Magnus Auvinen 2008-09-21 19:09:09 +00:00
parent 46b440d1f3
commit e21b6983ab

View file

@ -38,35 +38,12 @@ void mods_client_direct_input(int client_id, void *input)
{
if(!game.world.paused)
game.players[client_id].on_direct_input((NETOBJ_PLAYER_INPUT *)input);
/*
if(i->fire)
{
msg_pack_start(MSG_EXTRA_PROJECTILE, 0);
msg_pack_end();
server_send_msg(client_id);
}*/
}
void mods_client_predicted_input(int client_id, void *input)
{
if(!game.world.paused)
game.players[client_id].on_predicted_input((NETOBJ_PLAYER_INPUT *)input);
/*
{
on_predicted_input()
if (memcmp(&game.players[client_id].input, input, sizeof(NETOBJ_PLAYER_INPUT)) != 0)
game.players[client_id].last_action = server_tick();
//game.players[client_id].previnput = game.players[client_id].input;
game.players[client_id].input = *(NETOBJ_PLAYER_INPUT*)input;
game.players[client_id].num_inputs++;
if(game.players[client_id].input.target_x == 0 && game.players[client_id].input.target_y == 0)
game.players[client_id].input.target_y = -1;
}*/
}
// Server hooks
@ -399,6 +376,7 @@ void mods_shutdown()
{
delete game.controller;
game.controller = 0;
game.clear();
}
void mods_presnap() {}