2010-11-20 10:37:14 +00:00
|
|
|
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
2010-05-29 07:25:38 +00:00
|
|
|
#ifndef GAME_SERVER_GAMECONTROLLER_H
|
|
|
|
#define GAME_SERVER_GAMECONTROLLER_H
|
|
|
|
|
|
|
|
#include <base/vmath.h>
|
2020-06-18 16:29:27 +00:00
|
|
|
#include <engine/map.h>
|
2023-01-26 10:56:48 +00:00
|
|
|
#include <engine/shared/protocol.h>
|
2010-05-29 07:25:38 +00:00
|
|
|
|
2022-12-12 23:03:46 +00:00
|
|
|
#include <vector>
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
/*
|
|
|
|
Class: Game Controller
|
|
|
|
Controls the main game logic. Keeping track of team and player score,
|
|
|
|
winning conditions and specific game logic.
|
|
|
|
*/
|
|
|
|
class IGameController
|
|
|
|
{
|
2018-02-04 15:00:47 +00:00
|
|
|
friend class CSaveTeam; // need access to GameServer() and Server()
|
2015-07-09 00:08:14 +00:00
|
|
|
|
2022-12-12 23:03:46 +00:00
|
|
|
std::vector<vec2> m_avSpawnPoints[3];
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
class CGameContext *m_pGameServer;
|
2021-01-10 12:47:07 +00:00
|
|
|
class CConfig *m_pConfig;
|
2010-05-29 07:25:38 +00:00
|
|
|
class IServer *m_pServer;
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
protected:
|
|
|
|
CGameContext *GameServer() const { return m_pGameServer; }
|
2021-01-10 12:47:07 +00:00
|
|
|
CConfig *Config() { return m_pConfig; }
|
2010-05-29 07:25:38 +00:00
|
|
|
IServer *Server() const { return m_pServer; }
|
|
|
|
|
2021-01-11 21:21:48 +00:00
|
|
|
void DoActivityCheck();
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
struct CSpawnEval
|
|
|
|
{
|
|
|
|
CSpawnEval()
|
|
|
|
{
|
|
|
|
m_Got = false;
|
|
|
|
m_FriendlyTeam = -1;
|
2020-09-26 19:41:58 +00:00
|
|
|
m_Pos = vec2(100, 100);
|
2010-05-29 07:25:38 +00:00
|
|
|
}
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
vec2 m_Pos;
|
|
|
|
bool m_Got;
|
|
|
|
int m_FriendlyTeam;
|
|
|
|
float m_Score;
|
|
|
|
};
|
|
|
|
|
2022-02-05 23:01:47 +00:00
|
|
|
float EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos, int DDTeam);
|
|
|
|
void EvaluateSpawnType(CSpawnEval *pEval, int Type, int DDTeam);
|
2010-05-29 07:25:38 +00:00
|
|
|
|
|
|
|
void ResetGame();
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2020-06-18 16:29:27 +00:00
|
|
|
char m_aMapWish[MAX_MAP_LENGTH];
|
2010-05-29 07:25:38 +00:00
|
|
|
|
|
|
|
int m_RoundStartTick;
|
|
|
|
int m_GameOverTick;
|
|
|
|
int m_SuddenDeath;
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int m_Warmup;
|
|
|
|
int m_RoundCount;
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int m_GameFlags;
|
|
|
|
int m_UnbalancedTick;
|
|
|
|
bool m_ForceBalanced;
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
public:
|
|
|
|
const char *m_pGameType;
|
|
|
|
|
|
|
|
IGameController(class CGameContext *pGameServer);
|
|
|
|
virtual ~IGameController();
|
|
|
|
|
2021-01-12 19:39:58 +00:00
|
|
|
// event
|
2010-05-29 07:25:38 +00:00
|
|
|
/*
|
2021-01-12 19:39:58 +00:00
|
|
|
Function: OnCharacterDeath
|
|
|
|
Called when a CCharacter in the world dies.
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2021-01-12 19:39:58 +00:00
|
|
|
Arguments:
|
|
|
|
victim - The CCharacter that died.
|
|
|
|
killer - The player that killed it.
|
|
|
|
weapon - What weapon that killed it. Can be -1 for undefined
|
|
|
|
weapon when switching team or player suicides.
|
2011-04-13 18:37:12 +00:00
|
|
|
*/
|
2021-01-12 19:39:58 +00:00
|
|
|
virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
|
|
|
|
/*
|
|
|
|
Function: OnCharacterSpawn
|
|
|
|
Called when a CCharacter spawns into the game world.
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2021-01-12 19:39:58 +00:00
|
|
|
Arguments:
|
|
|
|
chr - The CCharacter that was spawned.
|
|
|
|
*/
|
|
|
|
virtual void OnCharacterSpawn(class CCharacter *pChr);
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2021-01-12 22:26:20 +00:00
|
|
|
virtual void HandleCharacterTiles(class CCharacter *pChr, int MapIndex);
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
/*
|
2021-01-12 19:39:58 +00:00
|
|
|
Function: OnEntity
|
2010-05-29 07:25:38 +00:00
|
|
|
Called when the map is loaded to process an entity
|
|
|
|
in the map.
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
Arguments:
|
|
|
|
index - Entity index.
|
|
|
|
pos - Where the entity is located in the world.
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
Returns:
|
|
|
|
bool?
|
|
|
|
*/
|
2022-12-13 20:57:23 +00:00
|
|
|
virtual bool OnEntity(int Index, int x, int y, int Layer, int Flags, bool Initial, int Number = 0);
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2021-01-13 00:59:29 +00:00
|
|
|
virtual void OnPlayerConnect(class CPlayer *pPlayer);
|
2021-01-12 21:59:17 +00:00
|
|
|
virtual void OnPlayerDisconnect(class CPlayer *pPlayer, const char *pReason);
|
2021-01-12 20:03:20 +00:00
|
|
|
|
2022-11-19 11:11:24 +00:00
|
|
|
virtual void OnReset();
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2021-01-12 19:39:58 +00:00
|
|
|
// game
|
|
|
|
void DoWarmup(int Seconds);
|
|
|
|
|
|
|
|
void StartRound();
|
|
|
|
void EndRound();
|
|
|
|
void ChangeMap(const char *pToMap);
|
|
|
|
|
|
|
|
bool IsFriendlyFire(int ClientID1, int ClientID2);
|
|
|
|
|
|
|
|
bool IsForceBalanced();
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
/*
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
*/
|
2021-01-12 19:39:58 +00:00
|
|
|
virtual bool CanBeMovedOnBalance(int ClientID);
|
|
|
|
|
|
|
|
virtual void Tick();
|
2010-05-29 07:25:38 +00:00
|
|
|
|
2021-01-12 19:39:58 +00:00
|
|
|
virtual void Snap(int SnappingClient);
|
|
|
|
|
|
|
|
//spawn
|
2022-02-05 23:01:47 +00:00
|
|
|
virtual bool CanSpawn(int Team, vec2 *pOutPos, int DDTeam);
|
2010-05-29 07:25:38 +00:00
|
|
|
|
2021-01-12 21:59:17 +00:00
|
|
|
virtual void DoTeamChange(class CPlayer *pPlayer, int Team, bool DoChatMsg = true);
|
2010-05-29 07:25:38 +00:00
|
|
|
/*
|
2011-04-13 18:37:12 +00:00
|
|
|
|
|
|
|
*/
|
2010-05-29 07:25:38 +00:00
|
|
|
virtual const char *GetTeamName(int Team);
|
2011-02-12 10:40:36 +00:00
|
|
|
virtual int GetAutoTeam(int NotThisID);
|
|
|
|
virtual bool CanJoinTeam(int Team, int NotThisID);
|
2010-05-29 07:25:38 +00:00
|
|
|
int ClampTeam(int Team);
|
|
|
|
|
2023-01-24 08:27:29 +00:00
|
|
|
virtual CClientMask GetMaskForPlayerWorldEvent(int Asker, int ExceptID = -1);
|
2021-01-12 23:51:28 +00:00
|
|
|
|
2011-04-09 06:41:31 +00:00
|
|
|
// DDRace
|
|
|
|
|
2011-01-29 00:59:50 +00:00
|
|
|
float m_CurrentRecord;
|
2010-05-29 07:25:38 +00:00
|
|
|
};
|
|
|
|
|
2011-02-14 07:43:44 +00:00
|
|
|
#endif
|