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cdd19beee4
6437: Make team kills condensed in killfeed r=heinrich5991 a=VoxelDoesCode For those who still have the killfeed on, I wanted to modernize it, by having team kills become one line instead of a bunch! ![image](https://user-images.githubusercontent.com/95713843/226060109-ed74c2f6-1289-4247-81dc-1725428ddf59.png) ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: VoxelDoesCode <dante_n_cedroni@hotmail.com> |
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.. | ||
entities | ||
gamemodes | ||
alloc.h | ||
ddracechat.cpp | ||
ddracecommands.cpp | ||
entity.cpp | ||
entity.h | ||
eventhandler.cpp | ||
eventhandler.h | ||
gamecontext.cpp | ||
gamecontext.h | ||
gamecontroller.cpp | ||
gamecontroller.h | ||
gameworld.cpp | ||
gameworld.h | ||
player.cpp | ||
player.h | ||
save.cpp | ||
save.h | ||
score.cpp | ||
score.h | ||
scoreworker.cpp | ||
scoreworker.h | ||
teams.cpp | ||
teams.h | ||
teehistorian.cpp | ||
teehistorian.h | ||
teeinfo.cpp | ||
teeinfo.h |