ddnet/src/engine/map.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_MAP_H
#define ENGINE_MAP_H
#include "kernel.h"
class IMap : public IInterface
{
MACRO_INTERFACE("map", 0)
public:
virtual void *GetData(int Index) = 0;
virtual int GetDataSize(int Index) = 0;
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virtual void *GetDataSwapped(int Index) = 0;
virtual void UnloadData(int Index) = 0;
virtual void *GetItem(int Index, int *Type, int *pID) = 0;
virtual int GetItemSize(int Index) = 0;
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virtual void GetType(int Type, int *pStart, int *pNum) = 0;
virtual void *FindItem(int Type, int ID) = 0;
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virtual int NumItems() = 0;
};
class IEngineMap : public IMap
{
MACRO_INTERFACE("enginemap", 0)
public:
virtual bool Load(const char *pMapName) = 0;
virtual bool IsLoaded() = 0;
virtual void Unload() = 0;
virtual unsigned Crc() = 0;
virtual int MapSize() = 0;
virtual IOHANDLE File() = 0;
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};
extern IEngineMap *CreateEngineMap();
#endif