/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_MAP_H #define ENGINE_MAP_H #include "kernel.h" class IMap : public IInterface { MACRO_INTERFACE("map", 0) public: virtual void *GetData(int Index) = 0; virtual int GetDataSize(int Index) = 0; virtual void *GetDataSwapped(int Index) = 0; virtual void UnloadData(int Index) = 0; virtual void *GetItem(int Index, int *Type, int *pID) = 0; virtual int GetItemSize(int Index) = 0; virtual void GetType(int Type, int *pStart, int *pNum) = 0; virtual void *FindItem(int Type, int ID) = 0; virtual int NumItems() = 0; }; class IEngineMap : public IMap { MACRO_INTERFACE("enginemap", 0) public: virtual bool Load(const char *pMapName) = 0; virtual bool IsLoaded() = 0; virtual void Unload() = 0; virtual unsigned Crc() = 0; virtual int MapSize() = 0; virtual IOHANDLE File() = 0; }; extern IEngineMap *CreateEngineMap(); #endif