65 lines
1.2 KiB
Go
65 lines
1.2 KiB
Go
package object7
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import (
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"reflect"
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"slices"
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"github.com/teeworlds-go/go-teeworlds-protocol/network7"
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"github.com/teeworlds-go/go-teeworlds-protocol/packer"
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)
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// damage indicicator
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// displayed as yellow stars around the tee receiving damage
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type Damage struct {
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ItemId int
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X int
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Y int
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// affected player receiving damage
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ClientId int
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Angle int
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HealthAmount int
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ArmorAmount int
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// true if the damage receiver the damage dealer
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Self bool
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}
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func (o *Damage) Id() int {
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return o.ItemId
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}
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func (o *Damage) TypeId() int {
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return network7.ObjDamage
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}
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func (o *Damage) Size() int {
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return reflect.TypeOf(Damage{}).NumField() - 1
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}
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func (o *Damage) Pack() []byte {
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return slices.Concat(
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packer.PackInt(o.TypeId()),
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packer.PackInt(o.Id()),
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packer.PackInt(o.X),
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packer.PackInt(o.Y),
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packer.PackInt(o.ClientId),
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packer.PackInt(o.Angle),
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packer.PackInt(o.HealthAmount),
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packer.PackInt(o.ArmorAmount),
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packer.PackBool(o.Self),
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)
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}
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func (o *Damage) Unpack(u *packer.Unpacker) error {
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o.X = u.GetInt()
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o.Y = u.GetInt()
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o.ClientId = u.GetInt()
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o.Angle = u.GetInt()
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o.HealthAmount = u.GetInt()
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o.ArmorAmount = u.GetInt()
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o.Self = u.GetInt() != 0
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return nil
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}
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