go-teeworlds-protocol/object7/damage.go

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package object7
import (
"reflect"
"slices"
"github.com/teeworlds-go/go-teeworlds-protocol/network7"
"github.com/teeworlds-go/go-teeworlds-protocol/packer"
)
// damage indicicator
// displayed as yellow stars around the tee receiving damage
type Damage struct {
ItemId int
X int
Y int
// affected player receiving damage
ClientId int
Angle int
HealthAmount int
ArmorAmount int
// true if the damage receiver the damage dealer
Self bool
}
func (o *Damage) Id() int {
return o.ItemId
}
func (o *Damage) TypeId() int {
return network7.ObjDamage
}
func (o *Damage) Size() int {
return reflect.TypeOf(Damage{}).NumField() - 1
}
func (o *Damage) Pack() []byte {
return slices.Concat(
packer.PackInt(o.TypeId()),
packer.PackInt(o.Id()),
packer.PackInt(o.X),
packer.PackInt(o.Y),
packer.PackInt(o.ClientId),
packer.PackInt(o.Angle),
packer.PackInt(o.HealthAmount),
packer.PackInt(o.ArmorAmount),
packer.PackBool(o.Self),
)
}
func (o *Damage) Unpack(u *packer.Unpacker) error {
o.X = u.GetInt()
o.Y = u.GetInt()
o.ClientId = u.GetInt()
o.Angle = u.GetInt()
o.HealthAmount = u.GetInt()
o.ArmorAmount = u.GetInt()
o.Self = u.GetInt() != 0
return nil
}