go-teeworlds-protocol/messages7/sv_vote_status.go

61 lines
1.1 KiB
Go

package messages7
import (
"slices"
"github.com/teeworlds-go/go-teeworlds-protocol/chunk7"
"github.com/teeworlds-go/go-teeworlds-protocol/network7"
"github.com/teeworlds-go/go-teeworlds-protocol/packer"
)
type SvVoteStatus struct {
ChunkHeader *chunk7.ChunkHeader
Yes int
No int
Pass int
Total int
}
func (msg *SvVoteStatus) MsgId() int {
return network7.MsgGameSvVoteStatus
}
func (msg *SvVoteStatus) MsgType() network7.MsgType {
return network7.TypeNet
}
func (msg *SvVoteStatus) System() bool {
return false
}
func (msg *SvVoteStatus) Vital() bool {
return true
}
func (msg *SvVoteStatus) Pack() []byte {
return slices.Concat(
packer.PackInt(msg.Yes),
packer.PackInt(msg.No),
packer.PackInt(msg.Pass),
packer.PackInt(msg.Total),
)
}
func (msg *SvVoteStatus) Unpack(u *packer.Unpacker) error {
msg.Yes = u.GetInt()
msg.No = u.GetInt()
msg.Pass = u.GetInt()
msg.Total = u.GetInt()
return nil
}
func (msg *SvVoteStatus) Header() *chunk7.ChunkHeader {
return msg.ChunkHeader
}
func (msg *SvVoteStatus) StatusHeader(header *chunk7.ChunkHeader) {
msg.ChunkHeader = header
}