lil refactor

This commit is contained in:
ChillerDragon 2024-06-20 11:08:52 +08:00
parent 7cf7cfdb8c
commit ec59c03379
14 changed files with 386 additions and 145 deletions

View file

@ -3,6 +3,7 @@ package messages7
import (
"slices"
"github.com/teeworlds-go/teeworlds/network7"
"github.com/teeworlds-go/teeworlds/packer"
)
@ -30,7 +31,23 @@ type ClStartInfo struct {
ColorEyes int
}
func (info *ClStartInfo) Pack() []byte {
func (info ClStartInfo) MsgId() int {
return network7.MsgGameClStartInfo
}
func (info ClStartInfo) MsgType() network7.MsgType {
return network7.TypeNet
}
func (info ClStartInfo) System() bool {
return false
}
func (info ClStartInfo) Vital() bool {
return true
}
func (info ClStartInfo) Pack() []byte {
return slices.Concat(
packer.PackStr(info.Name),
packer.PackStr(info.Clan),

35
messages7/ctrl_connect.go Normal file
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@ -0,0 +1,35 @@
package messages7
import (
"slices"
"github.com/teeworlds-go/teeworlds/network7"
)
type CtrlConnect struct {
Token [4]byte
}
func (msg CtrlConnect) MsgId() int {
return network7.MsgCtrlConnect
}
func (msg CtrlConnect) MsgType() network7.MsgType {
return network7.TypeControl
}
func (msg CtrlConnect) System() bool {
return false
}
func (msg CtrlConnect) Vital() bool {
return false
}
func (msg CtrlConnect) Pack() []byte {
return slices.Concat(
[]byte{network7.MsgCtrlConnect},
msg.Token[:],
[]byte{512: 0},
)
}

38
messages7/ctrl_token.go Normal file
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@ -0,0 +1,38 @@
package messages7
// this message is shared between client and server
// but this implementation is assuming we are sending from a client
import (
"slices"
"github.com/teeworlds-go/teeworlds/network7"
)
type CtrlToken struct {
Token [4]byte
}
func (msg CtrlToken) MsgId() int {
return network7.MsgCtrlToken
}
func (msg CtrlToken) MsgType() network7.MsgType {
return network7.TypeControl
}
func (msg CtrlToken) System() bool {
return false
}
func (msg CtrlToken) Vital() bool {
return false
}
func (msg CtrlToken) Pack() []byte {
return slices.Concat(
[]byte{network7.MsgCtrlToken},
msg.Token[:],
[]byte{512: 0},
)
}

28
messages7/enter_game.go Normal file
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@ -0,0 +1,28 @@
package messages7
import (
"github.com/teeworlds-go/teeworlds/network7"
)
type EnterGame struct {
}
func (msg EnterGame) MsgId() int {
return network7.MsgSysEnterGame
}
func (msg EnterGame) MsgType() network7.MsgType {
return network7.TypeNet
}
func (msg EnterGame) System() bool {
return true
}
func (msg EnterGame) Vital() bool {
return true
}
func (msg EnterGame) Pack() []byte {
return []byte{}
}

33
messages7/info.go Normal file
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@ -0,0 +1,33 @@
package messages7
import (
"github.com/teeworlds-go/teeworlds/network7"
)
type Info struct {
}
func (msg Info) MsgId() int {
return network7.MsgSysInfo
}
func (info Info) MsgType() network7.MsgType {
return network7.TypeNet
}
func (msg Info) System() bool {
return true
}
func (msg Info) Vital() bool {
return true
}
func (msg Info) Pack() []byte {
return []byte{
0x30, 0x2E, 0x37, 0x20, 0x38, 0x30, 0x32, 0x66,
0x31, 0x62, 0x65, 0x36, 0x30, 0x61, 0x30, 0x35, 0x36, 0x36, 0x35, 0x66,
0x00, 0x6D, 0x79, 0x5F, 0x70, 0x61, 0x73, 0x73, 0x77, 0x6F, 0x72, 0x64,
0x5F, 0x31, 0x32, 0x33, 0x00, 0x85, 0x1C, 0x00,
}
}

11
messages7/net_message.go Normal file
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@ -0,0 +1,11 @@
package messages7
import "github.com/teeworlds-go/teeworlds/network7"
type NetMessage interface {
MsgId() int
MsgType() network7.MsgType
System() bool
Vital() bool
Pack() []byte
}

28
messages7/ready.go Normal file
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@ -0,0 +1,28 @@
package messages7
import (
"github.com/teeworlds-go/teeworlds/network7"
)
type Ready struct {
}
func (msg Ready) MsgId() int {
return network7.MsgSysReady
}
func (msg Ready) MsgType() network7.MsgType {
return network7.TypeNet
}
func (msg Ready) System() bool {
return true
}
func (msg Ready) Vital() bool {
return true
}
func (msg Ready) Pack() []byte {
return []byte{}
}

View file

@ -1,6 +1,9 @@
package messages7
import "github.com/teeworlds-go/teeworlds/packer"
import (
"github.com/teeworlds-go/teeworlds/network7"
"github.com/teeworlds-go/teeworlds/packer"
)
type SvClientInfo struct {
ClientId int
@ -29,6 +32,22 @@ type SvClientInfo struct {
Silent bool
}
func (info *SvClientInfo) MsgId() int {
return network7.MsgGameSvClientInfo
}
func (info *SvClientInfo) MsgType() network7.MsgType {
return network7.TypeNet
}
func (info *SvClientInfo) System() bool {
return false
}
func (info *SvClientInfo) Vital() bool {
return true
}
func (info *SvClientInfo) Unpack(u *packer.Unpacker) {
info.ClientId = u.GetInt()
info.Local = u.GetInt() != 0

View file

@ -3,22 +3,28 @@ package network7
const (
MaxClients = 64
MsgCtrlKeepAlive ControlMsg = 0x00
MsgCtrlConnect ControlMsg = 0x01
MsgCtrlAccept ControlMsg = 0x02
MsgCtrlToken ControlMsg = 0x05
MsgCtrlClose ControlMsg = 0x04
MsgCtrlKeepAlive = 0x00
MsgCtrlConnect = 0x01
MsgCtrlAccept = 0x02
MsgCtrlToken = 0x05
MsgCtrlClose = 0x04
MsgSysMapChange NetMsg = 2
MsgSysConReady NetMsg = 5
MsgSysSnapSingle NetMsg = 8
MsgSysInfo = 1
MsgSysMapChange = 2
MsgSysConReady = 5
MsgSysSnapSingle = 8
MsgSysReady = 18
MsgSysEnterGame = 19
MsgGameSvMotd NetMsg = 1
MsgGameSvChat NetMsg = 3
MsgGameReadyToEnter NetMsg = 8
MsgGameSvClientInfo NetMsg = 18
MsgGameClStartInfo NetMsg = 27
MsgGameSvMotd = 1
MsgGameSvChat = 3
MsgGameReadyToEnter = 8
MsgGameSvClientInfo = 18
MsgGameClStartInfo = 27
TypeControl MsgType = 1
TypeNet MsgType = 2
TypeConnless MsgType = 3
)
type ControlMsg int
type NetMsg int
type MsgType int

View file

@ -2,8 +2,6 @@ package packer
import (
"slices"
"github.com/teeworlds-go/teeworlds/network7"
)
type Unpacker struct {
@ -127,10 +125,6 @@ func PackBool(b bool) []byte {
return []byte{0x00}
}
func PackMsg(msg network7.NetMsg) []byte {
return PackInt(int(msg))
}
func PackInt(num int) []byte {
res := []byte{0x00}
idx := 0

View file

@ -12,7 +12,6 @@ import (
"github.com/teeworlds-go/teeworlds/messages7"
"github.com/teeworlds-go/teeworlds/network7"
"github.com/teeworlds-go/teeworlds/packer"
"github.com/teeworlds-go/teeworlds/packet7"
)
type Player struct {
@ -36,17 +35,38 @@ type Connection struct {
Players []Player
}
func (c *Connection) SendCtrlToken(myToken []byte) {
header := []byte{0x04, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff}
ctrlToken := append([]byte{0x05}, myToken...)
zeros := []byte{512: 0}
data := slices.Concat(header, ctrlToken, zeros)
c.Conn.Write(data)
func (connection *Connection) BuildResponse() *Packet {
return &Packet{
Header: PacketHeader{
Flags: PacketFlags{
Connless: false,
Compression: false,
Resend: false,
Control: false,
},
Ack: connection.Ack,
NumChunks: 0, // will be set in Packet.Pack()
Token: connection.ServerToken,
},
}
}
func (connection *Connection) CtrlToken() *Packet {
response := connection.BuildResponse()
response.Header.Flags.Control = true
response.Messages = append(
response.Messages,
messages7.CtrlToken{
Token: connection.ClientToken,
},
)
return response
}
func (c *Connection) SendCtrlMsg(data []byte) {
header := packet7.PacketHeader{
Flags: packet7.PacketFlags{
header := PacketHeader{
Flags: PacketFlags{
Connless: false,
Compression: false,
Resend: false,
@ -65,75 +85,8 @@ func (c *Connection) SendKeepAlive() {
c.SendCtrlMsg([]byte{byte(network7.MsgCtrlKeepAlive)})
}
func (c *Connection) SendReady() {
ready := []byte{0x40, 0x01, 0x02, 0x25}
c.Sequence++
c.SendPacket(ready, 1)
}
type ChunkArgs struct {
MsgId network7.NetMsg
System bool
Flags chunk7.ChunkFlags
Payload []byte
}
func (client *Connection) PackChunk(c ChunkArgs) []byte {
c.MsgId <<= 1
if c.System {
c.MsgId |= 1
}
client.Sequence++
msgAndSys := packer.PackMsg(c.MsgId)
chunkHeader := chunk7.ChunkHeader{
Flags: c.Flags,
Size: len(msgAndSys) + len(c.Payload),
Seq: client.Sequence,
}
data := slices.Concat(
chunkHeader.Pack(),
msgAndSys,
c.Payload,
)
fmt.Printf("packed chunk: %x\n", data)
return data
}
func (client *Connection) SendPacket(payload []byte, numChunks int) {
header := packet7.PacketHeader{
Flags: packet7.PacketFlags{
Connless: false,
Compression: false,
Resend: false,
Control: false,
},
Ack: client.Ack,
NumChunks: numChunks,
Token: client.ServerToken,
}
packet := slices.Concat(header.Pack(), payload)
client.Conn.Write(packet)
}
func (client *Connection) SendInfo() {
info := []byte{0x40, 0x28, 0x01, 0x03, 0x30, 0x2E, 0x37, 0x20, 0x38, 0x30, 0x32, 0x66,
0x31, 0x62, 0x65, 0x36, 0x30, 0x61, 0x30, 0x35, 0x36, 0x36, 0x35, 0x66,
0x00, 0x6D, 0x79, 0x5F, 0x70, 0x61, 0x73, 0x73, 0x77, 0x6F, 0x72, 0x64,
0x5F, 0x31, 0x32, 0x33, 0x00, 0x85, 0x1C, 0x00}
client.Sequence++
client.SendPacket(info, 1)
}
func (client *Connection) SendStartInfo() {
info := messages7.ClStartInfo{
func (client *Connection) MsgStartInfo() messages7.ClStartInfo {
return messages7.ClStartInfo{
Name: "gopher",
Clan: "",
Country: 0,
@ -156,24 +109,6 @@ func (client *Connection) SendStartInfo() {
ColorFeet: 0,
ColorEyes: 0,
}
payload := client.PackChunk(ChunkArgs{
MsgId: network7.MsgGameClStartInfo,
Flags: chunk7.ChunkFlags{
Vital: true,
},
Payload: info.Pack(),
})
client.SendPacket(payload, 1)
}
func (client *Connection) SendEnterGame() {
enter := []byte{
0x40, 0x01, 0x04, 0x27,
}
client.SendPacket(enter, 1)
}
func byteSliceToString(s []byte) string {
@ -184,17 +119,17 @@ func byteSliceToString(s []byte) string {
return string(s)
}
func (client *Connection) OnSystemMsg(msg network7.NetMsg, chunk chunk7.Chunk, u *packer.Unpacker) {
func (connection *Connection) OnSystemMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, response *Packet) {
if msg == network7.MsgSysMapChange {
fmt.Println("got map change")
client.SendReady()
response.Messages = append(response.Messages, messages7.Ready{})
} else if msg == network7.MsgSysConReady {
fmt.Println("got ready")
client.SendStartInfo()
response.Messages = append(response.Messages, connection.MsgStartInfo())
} else if msg == network7.MsgSysSnapSingle {
// tick := u.GetInt()
// fmt.Printf("got snap single tick=%d\n", tick)
client.SendKeepAlive()
connection.SendKeepAlive()
} else {
fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
}
@ -209,10 +144,10 @@ func (client *Connection) OnMotd(motd string) {
fmt.Printf("[motd] %s\n", motd)
}
func (client *Connection) OnGameMsg(msg network7.NetMsg, chunk chunk7.Chunk, u *packer.Unpacker) {
func (client *Connection) OnGameMsg(msg int, chunk chunk7.Chunk, u *packer.Unpacker, response *Packet) {
if msg == network7.MsgGameReadyToEnter {
fmt.Println("got ready to enter")
client.SendEnterGame()
response.Messages = append(response.Messages, messages7.EnterGame{})
} else if msg == network7.MsgGameSvMotd {
motd := u.GetString()
if motd != "" {
@ -234,7 +169,7 @@ func (client *Connection) OnGameMsg(msg network7.NetMsg, chunk chunk7.Chunk, u *
}
}
func (client *Connection) OnMessage(chunk chunk7.Chunk) {
func (client *Connection) OnMessage(chunk chunk7.Chunk, response *Packet) {
// fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
if chunk.Header.Flags.Vital {
@ -250,36 +185,47 @@ func (client *Connection) OnMessage(chunk chunk7.Chunk) {
msg >>= 1
if sys {
client.OnSystemMsg(network7.NetMsg(msg), chunk, &u)
client.OnSystemMsg(msg, chunk, &u, response)
} else {
client.OnGameMsg(network7.NetMsg(msg), chunk, &u)
client.OnGameMsg(msg, chunk, &u, response)
}
}
func (client *Connection) OnPacketPayload(header []byte, data []byte) {
func (connection *Connection) OnPacketPayload(header []byte, data []byte, response *Packet) (*Packet, error) {
chunks := chunk7.UnpackChunks(data)
for _, c := range chunks {
client.OnMessage(c)
connection.OnMessage(c, response)
}
return response, nil
}
func (client *Connection) OnPacket(data []byte) {
header := packet7.PacketHeader{}
// the response packet might be nil even if there is no error
func (connection *Connection) OnPacket(data []byte) (*Packet, error) {
header := PacketHeader{}
headerRaw := data[:7]
payload := data[7:]
header.Unpack(headerRaw)
response := connection.BuildResponse()
if header.Flags.Control {
ctrlMsg := network7.ControlMsg(payload[0])
ctrlMsg := int(payload[0])
fmt.Printf("got ctrl msg %d\n", ctrlMsg)
if ctrlMsg == network7.MsgCtrlToken {
copy(client.ServerToken[:], payload[1:5])
fmt.Printf("got server token %x\n", client.ServerToken)
client.SendCtrlMsg(slices.Concat([]byte{byte(network7.MsgCtrlConnect)}, client.ClientToken[:]))
copy(connection.ServerToken[:], payload[1:5])
response.Header.Token = connection.ServerToken
fmt.Printf("got server token %x\n", connection.ServerToken)
response.Messages = append(
response.Messages,
messages7.CtrlConnect{
Token: connection.ClientToken,
},
)
} else if ctrlMsg == network7.MsgCtrlAccept {
fmt.Println("got accept")
client.SendInfo()
// TODO: don't hardcode info
response.Messages = append(response.Messages, messages7.Info{})
} else if ctrlMsg == network7.MsgCtrlClose {
// TODO: get length from packet header to determine if a reason is set or not
// len(data) -> is 1400 (maxPacketLen)
@ -291,7 +237,12 @@ func (client *Connection) OnPacket(data []byte) {
} else {
fmt.Printf("unknown control message: %x\n", data)
}
return
if len(response.Messages) == 0 {
return nil, nil
}
return response, nil
}
if header.Flags.Compression {
@ -300,9 +251,10 @@ func (client *Connection) OnPacket(data []byte) {
payload, err = huff.Decompress(payload)
if err != nil {
fmt.Printf("huffman error: %v\n", err)
return
return nil, nil
}
}
client.OnPacketPayload(headerRaw, payload)
response, err := connection.OnPacketPayload(headerRaw, payload, response)
return response, err
}

View file

@ -1,6 +1,13 @@
package packet7
package protocol7
import "slices"
import (
"slices"
"github.com/teeworlds-go/teeworlds/chunk7"
"github.com/teeworlds-go/teeworlds/messages7"
"github.com/teeworlds-go/teeworlds/network7"
"github.com/teeworlds-go/teeworlds/packer"
)
const (
packetFlagControl = 1
@ -26,6 +33,72 @@ type PacketHeader struct {
ResponseToken [4]byte
}
type Packet struct {
Header PacketHeader
Messages []messages7.NetMessage
}
func PackChunk(msg messages7.NetMessage, connection *Connection) []byte {
if msg.MsgType() == network7.TypeControl {
return msg.Pack()
}
msgId := msg.MsgId() << 1
if msg.System() {
msgId |= 1
}
if msg.Vital() {
connection.Sequence++
}
msgAndSys := packer.PackInt(msgId)
payload := msg.Pack()
// TODO: support resend
chunkHeader := chunk7.ChunkHeader{
Flags: chunk7.ChunkFlags{
Vital: msg.Vital(),
},
Size: len(msgAndSys) + len(payload),
Seq: connection.Sequence,
}
data := slices.Concat(
chunkHeader.Pack(),
msgAndSys,
payload,
)
return data
}
func (packet *Packet) Pack(connection *Connection) []byte {
payload := []byte{}
control := false
for _, msg := range packet.Messages {
payload = append(payload, PackChunk(msg, connection)...)
if msg.MsgType() == network7.TypeControl {
control = true
}
}
packet.Header.NumChunks = len(packet.Messages)
if control {
packet.Header.Flags.Connless = false
packet.Header.Flags.Compression = false
packet.Header.Flags.Resend = false
packet.Header.Flags.Control = true
}
return slices.Concat(
packet.Header.Pack(),
payload,
)
}
func (header *PacketHeader) Pack() []byte {
flags := 0
if header.Flags.Control {

View file

@ -1,4 +1,4 @@
package packet7
package protocol7
import (
"reflect"

View file

@ -60,13 +60,20 @@ func main() {
go readNetwork(ch, client.Conn)
client.SendCtrlToken([]byte{0xff, 0xff, 0xff, 0xff})
packet := client.CtrlToken()
conn.Write(packet.Pack(client))
for {
time.Sleep(10_000_000)
select {
case msg := <-ch:
client.OnPacket(msg)
packet, err = client.OnPacket(msg)
if err != nil {
panic(err)
}
if packet != nil {
conn.Write(packet.Pack(client))
}
default:
// do nothing
}