Use proper chunk parsing instead of magic values
This commit is contained in:
parent
a58425ea56
commit
47163dce87
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@ -6,6 +6,25 @@ import (
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"testing"
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)
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func TestSplitterMotdSettingsReady(t *testing.T) {
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// real map change packet from a vanilla teeworlds 0.7 server
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// dumped with the go client
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payload := []byte{
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0x40, 0x02, 0x02, 0x02, 0x00, 0x40, 0x07, 0x03, 0x22, 0x01, 0x00, 0x01, 0x00, 0x01, 0x08, 0x40, 0x01, 0x04, 0x0b,
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}
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chunks := UnpackChunks(payload)
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{
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got := len(chunks)
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want := 3
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if want != got {
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t.Errorf("got %v, wanted %v", got, want)
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}
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}
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}
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func TestSplitterMapChange(t *testing.T) {
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// real map change packet from a vanilla teeworlds 0.7 server
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// dumped with the go client
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@ -15,10 +34,10 @@ func TestSplitterMapChange(t *testing.T) {
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// }
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payload := []byte {
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0x3a, 0x01, 0x05, 0x62, 0x72, 0x69, 0x64, 0x67, 0x65, 0x5f, 0x70, 0x69, 0x63, 0x6b, 0x75, 0x70, 0x73,
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0x00, 0x91, 0xa7, 0xf2, 0xa0, 0x05, 0x8b, 0x11, 0x08, 0xa8, 0x15, 0xa9, 0x19, 0x38, 0xaf, 0xfd, 0xb6,
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0xcb, 0xf1, 0xdb, 0x5a, 0xfc, 0x73, 0x34, 0xae, 0xa3, 0x68, 0xa7, 0xfa, 0x35, 0x54, 0x37, 0xf9, 0x39,
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0x96, 0xd6, 0x05, 0x25, 0xef, 0x7b, 0x22, 0x40, 0x9d,
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0x40, 0x3a, 0x01, 0x05, 0x62, 0x72, 0x69, 0x64, 0x67, 0x65, 0x5f, 0x70, 0x69, 0x63, 0x6b, 0x75, 0x70,
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0x73, 0x00, 0x91, 0xa7, 0xf2, 0xa0, 0x05, 0x8b, 0x11, 0x08, 0xa8, 0x15, 0xa9, 0x19, 0x38, 0xaf, 0xfd,
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0xb6, 0xcb, 0xf1, 0xdb, 0x5a, 0xfc, 0x73, 0x34, 0xae, 0xa3, 0x68, 0xa7, 0xfa, 0x35, 0x54, 0x37, 0xf9,
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0x39, 0x96, 0xd6, 0x05, 0x25, 0xef, 0x7b, 0x22, 0x40, 0x9d,
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}
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chunks := UnpackChunks(payload)
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100
teeworlds.go
100
teeworlds.go
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@ -10,6 +10,7 @@ import (
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"time"
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"github.com/teeworlds-go/huffman"
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"github.com/teeworlds-go/teeworlds/chunk"
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"github.com/teeworlds-go/teeworlds/packet"
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)
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@ -21,8 +22,11 @@ const (
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msgCtrlToken = 0x05
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msgCtrlClose = 0x04
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msgSysMapChange = 0x05
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msgGameMotd = 0x02
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msgSysMapChange = 2
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msgSysConReady = 5
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msgGameReadyToEnter = 8
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msgGameMotd = 1
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)
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func ctrlToken(myToken []byte) []byte {
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@ -42,10 +46,12 @@ func getConnection() (net.Conn, error) {
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}
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func readNetwork(ch chan<- []byte, conn net.Conn) {
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packet := make([]byte, maxPacksize)
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buf := make([]byte, maxPacksize)
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for {
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_, err := bufio.NewReader(conn).Read(packet)
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len, err := bufio.NewReader(conn).Read(buf)
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packet := make([]byte, len)
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copy(packet[:], buf[:])
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if err == nil {
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ch <- packet
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} else {
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@ -162,15 +168,63 @@ func byteSliceToString(s []byte) string {
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return string(s)
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}
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func (client *TeeworldsClient) onMessage(data []byte) {
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func (client *TeeworldsClient) onSystemMsg(msg int, chunk chunk.Chunk) {
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if msg == msgSysMapChange {
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fmt.Println("got map change")
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client.sendReady()
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} else if msg == msgSysConReady {
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fmt.Println("got ready")
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client.sendStartInfo()
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} else {
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fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
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}
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}
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func (client *TeeworldsClient) onGameMsg(msg int, chunk chunk.Chunk) {
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if msg == msgGameReadyToEnter {
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fmt.Println("got ready to enter")
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client.sendEnterGame()
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} else {
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fmt.Printf("unknown game message id=%d data=%x\n", msg, chunk.Data)
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}
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}
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func (client *TeeworldsClient) onMessage(chunk chunk.Chunk) {
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fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
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// TODO: we need to int unpack this because it can be 2 bytes long
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msg := int(chunk.Data[0])
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sys := msg&1 != 0
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msg >>= 1
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if sys {
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client.onSystemMsg(msg, chunk)
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} else {
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client.onGameMsg(msg, chunk)
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}
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}
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func (client *TeeworldsClient) onPacketPayload(header []byte, data []byte) {
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fmt.Printf("got payload: %x %x\n", header, data)
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chunks := chunk.UnpackChunks(data)
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for _, c := range chunks {
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client.onMessage(c)
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}
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}
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func (client *TeeworldsClient) onPacket(data []byte) {
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header := packet.PacketHeader{}
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header.Unpack(data)
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headerRaw := data[:7]
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payload := data[7:]
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header.Unpack(headerRaw)
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if header.Flags.Control {
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ctrlMsg := data[7]
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ctrlMsg := payload[0]
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fmt.Printf("got ctrl msg %d\n", ctrlMsg)
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if ctrlMsg == msgCtrlToken {
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copy(client.serverToken[:], data[8:12])
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copy(client.serverToken[:], payload[1:5])
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fmt.Printf("got server token %x\n", client.serverToken)
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client.sendCtrlMsg(slices.Concat([]byte{msgCtrlConnect}, client.clientToken[:]))
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} else if ctrlMsg == msgCtrlAccept {
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@ -180,35 +234,29 @@ func (client *TeeworldsClient) onMessage(data []byte) {
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// TODO: get length from packet header to determine if a reason is set or not
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// len(data) -> is 1400 (maxPacketLen)
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reason := byteSliceToString(data[8:])
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reason := byteSliceToString(payload)
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fmt.Printf("disconnected (%s)\n", reason)
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os.Exit(0)
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} else {
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fmt.Printf("unknown control message: %x\n", data)
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}
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} else if header.Flags.Compression {
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payload := data[8:]
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fmt.Printf("got compressed data: %v\n", payload)
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return
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}
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if header.Flags.Compression {
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fmt.Printf("got compressed data: %x\n", payload)
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huff := huffman.Huffman{}
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decompressed, err := huff.Decompress(payload)
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var err error
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payload, err = huff.Decompress(payload)
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if err != nil {
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fmt.Printf("huffman error: %v\n", err)
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return
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}
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fmt.Printf("got decompressed: %v\n", decompressed)
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} else if isMapChange(data) {
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fmt.Println("got map change")
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client.sendReady()
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} else if isConReady(data) {
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fmt.Println("got ready")
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client.sendStartInfo()
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} else if isReadyToEnter(data) {
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fmt.Println("got ready to enter")
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client.sendEnterGame()
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} else {
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fmt.Printf("unknown message: %x\n", data)
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fmt.Printf("got decompressed: %x\n", payload)
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}
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client.onPacketPayload(headerRaw, payload)
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}
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func main() {
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@ -234,7 +282,7 @@ func main() {
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time.Sleep(10_000_000)
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select {
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case msg := <-ch:
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client.onMessage(msg)
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client.onPacket(msg)
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default:
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// do nothing
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}
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