go-teeworlds-protocol/teeworlds7/callbacks.go

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package teeworlds7
import (
"github.com/teeworlds-go/go-teeworlds-protocol/messages7"
"github.com/teeworlds-go/go-teeworlds-protocol/protocol7"
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"github.com/teeworlds-go/go-teeworlds-protocol/snapshot7"
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)
// Processes the incoming packet
// It might print to the console
// It might send a response packet
type DefaultAction func()
// Internal method to call user hooks and register default behavior for a given message
// Example:
//
// userMsgCallback(
//
// client.Callbacks.GameSvMotd,
// &messages7.SvMotd{},
// func() { fmt.Println("default action") },
//
// )
func userMsgCallback[T any](userCallbacks []func(T, DefaultAction), msg T, defaultAction DefaultAction) {
if len(userCallbacks) == 0 {
defaultAction()
return
}
for _, callback := range userCallbacks {
callback(msg, defaultAction)
}
}
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// TODO: this should be a map but the type checker broke me
//
// // key is the network7.MessageId
// UserMsgCallbacks map[int]UserMsgCallback
type UserMsgCallbacks struct {
// return false to drop the packet
PacketIn []func(*protocol7.Packet) bool
// return false to drop the packet
PacketOut []func(*protocol7.Packet) bool
// return false to drop the error (ignore it)
//
// return true to pass the error on and finally throw
InternalError []func(error) bool
MsgUnknown []func(*messages7.Unknown, DefaultAction)
Snapshot []func(*snapshot7.Snapshot, DefaultAction)
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CtrlKeepAlive []func(*messages7.CtrlKeepAlive, DefaultAction)
CtrlConnect []func(*messages7.CtrlConnect, DefaultAction)
CtrlAccept []func(*messages7.CtrlAccept, DefaultAction)
CtrlToken []func(*messages7.CtrlToken, DefaultAction)
CtrlClose []func(*messages7.CtrlClose, DefaultAction)
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SysInfo []func(*messages7.Info, DefaultAction)
SysMapChange []func(*messages7.MapChange, DefaultAction)
SysMapData []func(*messages7.MapData, DefaultAction)
SysServerInfo []func(*messages7.ServerInfo, DefaultAction)
SysConReady []func(*messages7.ConReady, DefaultAction)
SysSnap []func(*messages7.Snap, DefaultAction)
SysSnapEmpty []func(*messages7.SnapEmpty, DefaultAction)
SysSnapSingle []func(*messages7.SnapSingle, DefaultAction)
SysSnapSmall []func(*messages7.SnapSmall, DefaultAction)
SysInputTiming []func(*messages7.InputTiming, DefaultAction)
SysRconAuthOn []func(*messages7.RconAuthOn, DefaultAction)
SysRconAuthOff []func(*messages7.RconAuthOff, DefaultAction)
SysRconLine []func(*messages7.RconLine, DefaultAction)
SysRconCmdAdd []func(*messages7.RconCmdAdd, DefaultAction)
SysRconCmdRem []func(*messages7.RconCmdRem, DefaultAction)
SysAuthChallenge []func(*messages7.AuthChallenge, DefaultAction)
SysAuthResult []func(*messages7.AuthResult, DefaultAction)
SysReady []func(*messages7.Ready, DefaultAction)
SysEnterGame []func(*messages7.EnterGame, DefaultAction)
SysInput []func(*messages7.Input, DefaultAction)
SysRconCmd []func(*messages7.RconCmd, DefaultAction)
SysRconAuth []func(*messages7.RconAuth, DefaultAction)
SysRequestMapData []func(*messages7.RequestMapData, DefaultAction)
SysAuthStart []func(*messages7.AuthStart, DefaultAction)
SysAuthResponse []func(*messages7.AuthResponse, DefaultAction)
SysPing []func(*messages7.Ping, DefaultAction)
SysPingReply []func(*messages7.PingReply, DefaultAction)
SysError []func(*messages7.Error, DefaultAction)
SysMaplistEntryAdd []func(*messages7.MaplistEntryAdd, DefaultAction)
SysMaplistEntryRem []func(*messages7.MaplistEntryRem, DefaultAction)
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GameSvMotd []func(*messages7.SvMotd, DefaultAction)
GameSvBroadcast []func(*messages7.SvBroadcast, DefaultAction)
GameSvChat []func(*messages7.SvChat, DefaultAction)
GameSvTeam []func(*messages7.SvTeam, DefaultAction)
// GameSvKillMsg []func(*messages7.SvKillMsg, DefaultAction)
// GameSvTuneParams []func(*messages7.SvTuneParams, DefaultAction)
// GameSvExtraProjectile []func(*messages7.SvExtraProjectile, DefaultAction)
GameSvReadyToEnter []func(*messages7.SvReadyToEnter, DefaultAction)
// GameWeaponPickup []func(*messages7.SvWeaponPickup, DefaultAction)
// GameEmoticon []func(*messages7.SvEmoticon, DefaultAction)
// GameSvVoteClearoptions []func(*messages7.SvVoteClearoptions, DefaultAction)
// GameSvVoteOptionlistadd []func(*messages7.SvVoteOptionlistadd, DefaultAction)
// GameSvVotePptionadd []func(*messages7.SvVotePptionadd, DefaultAction)
// GameSvVoteOptionremove []func(*messages7.SvVoteOptionremove, DefaultAction)
// GameSvVoteSet []func(*messages7.SvVoteSet, DefaultAction)
// GameSvVoteStatus []func(*messages7.SvVoteStatus, DefaultAction)
// GameSvServerSettings []func(*messages7.SvServerSettings, DefaultAction)
GameSvClientInfo []func(*messages7.SvClientInfo, DefaultAction)
// GameSvGameInfo []func(*messages7.SvGameInfo, DefaultAction)
// GameSvClientDrop []func(*messages7.SvClientDrop, DefaultAction)
// GameSvGameMsg []func(*messages7.SvGameMsg, DefaultAction)
// GameDeClientEnter []func(*messages7.DeClientEnter, DefaultAction)
// GameDeClientLeave []func(*messages7.DeClientLeave, DefaultAction)
// GameClSay []func(*messages7.ClSay, DefaultAction)
// GameClSetTeam []func(*messages7.ClSetTeam, DefaultAction)
// GameClSetSpectatorMode []func(*messages7.ClSetSpectatorMode, DefaultAction)
GameClStartInfo []func(*messages7.ClStartInfo, DefaultAction)
// GameClKill []func(*messages7.ClKill, DefaultAction)
// GameClReadyChange []func(*messages7.ClReadyChange, DefaultAction)
// GameClEmoticon []func(*messages7.ClEmoticon, DefaultAction)
// GameClVote []func(*messages7.ClVote, DefaultAction)
// GameClCallVote []func(*messages7.ClCallVote, DefaultAction)
// GameSvSkinChange []func(*messages7.SvSkinChange, DefaultAction)
// GameClSkinChange []func(*messages7.ClSkinChange, DefaultAction)
// GameSvRaceFinish []func(*messages7.SvRaceFinish, DefaultAction)
// GameSvCheckpoint []func(*messages7.SvCheckpoint, DefaultAction)
// GameSvCommandInfo []func(*messages7.SvCommandInfo, DefaultAction)
// GameSvCommandInfoRemove []func(*messages7.SvCommandInfoRemove, DefaultAction)
// GameClCommand []func(*messages7.ClCommand, DefaultAction)
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}