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package teeworlds7
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import (
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"github.com/teeworlds-go/go-teeworlds-protocol/messages7"
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"github.com/teeworlds-go/go-teeworlds-protocol/protocol7"
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"github.com/teeworlds-go/go-teeworlds-protocol/snapshot7"
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)
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// Processes the incoming packet
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// It might print to the console
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// It might send a response packet
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type DefaultAction func()
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// TODO: this should be a map but the type checker broke me
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//
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// // key is the network7.MessageId
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// UserMsgCallbacks map[int]UserMsgCallback
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type UserMsgCallbacks struct {
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PacketIn func(*protocol7.Packet) bool
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PacketOut func(*protocol7.Packet) bool
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MsgUnknown func(*messages7.Unknown, DefaultAction)
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InternalError func(error)
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Snapshot func(*snapshot7.Snapshot, DefaultAction)
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CtrlKeepAlive func(*messages7.CtrlKeepAlive, DefaultAction)
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CtrlConnect func(*messages7.CtrlConnect, DefaultAction)
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CtrlAccept func(*messages7.CtrlAccept, DefaultAction)
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CtrlToken func(*messages7.CtrlToken, DefaultAction)
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CtrlClose func(*messages7.CtrlClose, DefaultAction)
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SysInfo func(*messages7.Info, DefaultAction)
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SysMapChange func(*messages7.MapChange, DefaultAction)
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SysMapData func(*messages7.MapData, DefaultAction)
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SysServerInfo func(*messages7.ServerInfo, DefaultAction)
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SysConReady func(*messages7.ConReady, DefaultAction)
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SysSnap func(*messages7.Snap, DefaultAction)
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SysSnapEmpty func(*messages7.SnapEmpty, DefaultAction)
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SysSnapSingle func(*messages7.SnapSingle, DefaultAction)
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SysSnapSmall func(*messages7.SnapSmall, DefaultAction)
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SysInputTiming func(*messages7.InputTiming, DefaultAction)
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SysRconAuthOn func(*messages7.RconAuthOn, DefaultAction)
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SysRconAuthOff func(*messages7.RconAuthOff, DefaultAction)
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SysRconLine func(*messages7.RconLine, DefaultAction)
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SysRconCmdAdd func(*messages7.RconCmdAdd, DefaultAction)
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SysRconCmdRem func(*messages7.RconCmdRem, DefaultAction)
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SysAuthChallenge func(*messages7.AuthChallenge, DefaultAction)
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SysAuthResult func(*messages7.AuthResult, DefaultAction)
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SysReady func(*messages7.Ready, DefaultAction)
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SysEnterGame func(*messages7.EnterGame, DefaultAction)
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SysInput func(*messages7.Input, DefaultAction)
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SysRconCmd func(*messages7.RconCmd, DefaultAction)
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SysRconAuth func(*messages7.RconAuth, DefaultAction)
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SysRequestMapData func(*messages7.RequestMapData, DefaultAction)
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SysAuthStart func(*messages7.AuthStart, DefaultAction)
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SysAuthResponse func(*messages7.AuthResponse, DefaultAction)
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SysPing func(*messages7.Ping, DefaultAction)
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SysPingReply func(*messages7.PingReply, DefaultAction)
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SysError func(*messages7.Error, DefaultAction)
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SysMaplistEntryAdd func(*messages7.MaplistEntryAdd, DefaultAction)
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SysMaplistEntryRem func(*messages7.MaplistEntryRem, DefaultAction)
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GameSvMotd func(*messages7.SvMotd, DefaultAction)
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GameSvBroadcast func(*messages7.SvBroadcast, DefaultAction)
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GameSvChat func(*messages7.SvChat, DefaultAction)
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GameSvTeam func(*messages7.SvTeam, DefaultAction)
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// GameSvKillMsg func(*messages7.SvKillMsg, DefaultAction)
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// GameSvTuneParams func(*messages7.SvTuneParams, DefaultAction)
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// GameSvExtraProjectile func(*messages7.SvExtraProjectile, DefaultAction)
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GameReadyToEnter func(*messages7.SvReadyToEnter, DefaultAction)
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// GameWeaponPickup func(*messages7.SvWeaponPickup, DefaultAction)
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// GameEmoticon func(*messages7.SvEmoticon, DefaultAction)
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// GameSvVoteClearoptions func(*messages7.SvVoteClearoptions, DefaultAction)
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// GameSvVoteOptionlistadd func(*messages7.SvVoteOptionlistadd, DefaultAction)
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// GameSvVotePptionadd func(*messages7.SvVotePptionadd, DefaultAction)
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// GameSvVoteOptionremove func(*messages7.SvVoteOptionremove, DefaultAction)
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// GameSvVoteSet func(*messages7.SvVoteSet, DefaultAction)
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// GameSvVoteStatus func(*messages7.SvVoteStatus, DefaultAction)
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// GameSvServerSettings func(*messages7.SvServerSettings, DefaultAction)
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GameSvClientInfo func(*messages7.SvClientInfo, DefaultAction)
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// GameSvGameInfo func(*messages7.SvGameInfo, DefaultAction)
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// GameSvClientDrop func(*messages7.SvClientDrop, DefaultAction)
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// GameSvGameMsg func(*messages7.SvGameMsg, DefaultAction)
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// GameDeClientEnter func(*messages7.DeClientEnter, DefaultAction)
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// GameDeClientLeave func(*messages7.DeClientLeave, DefaultAction)
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// GameClSay func(*messages7.ClSay, DefaultAction)
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// GameClSetTeam func(*messages7.ClSetTeam, DefaultAction)
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// GameClSetSpectatorMode func(*messages7.ClSetSpectatorMode, DefaultAction)
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GameClStartInfo func(*messages7.ClStartInfo, DefaultAction)
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// GameClKill func(*messages7.ClKill, DefaultAction)
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// GameClReadyChange func(*messages7.ClReadyChange, DefaultAction)
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// GameClEmoticon func(*messages7.ClEmoticon, DefaultAction)
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// GameClVote func(*messages7.ClVote, DefaultAction)
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// GameClCallVote func(*messages7.ClCallVote, DefaultAction)
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// GameSvSkinChange func(*messages7.SvSkinChange, DefaultAction)
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// GameClSkinChange func(*messages7.ClSkinChange, DefaultAction)
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// GameSvRaceFinish func(*messages7.SvRaceFinish, DefaultAction)
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// GameSvCheckpoint func(*messages7.SvCheckpoint, DefaultAction)
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// GameSvCommandInfo func(*messages7.SvCommandInfo, DefaultAction)
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// GameSvCommandInfoRemove func(*messages7.SvCommandInfoRemove, DefaultAction)
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// GameClCommand func(*messages7.ClCommand, DefaultAction)
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}
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