go-teeworlds-protocol/teeworlds.go

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package main
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import (
"bufio"
"fmt"
"net"
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"os"
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"time"
"github.com/teeworlds-go/teeworlds/messages7"
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"github.com/teeworlds-go/teeworlds/network7"
"github.com/teeworlds-go/teeworlds/protocol7"
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)
const (
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maxPacksize = 1400
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)
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func getConnection() (net.Conn, error) {
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conn, err := net.Dial("udp", "127.0.0.1:8303")
if err != nil {
fmt.Printf("Some error %v", err)
}
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return conn, err
}
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func readNetwork(ch chan<- []byte, conn net.Conn) {
buf := make([]byte, maxPacksize)
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for {
len, err := bufio.NewReader(conn).Read(buf)
packet := make([]byte, len)
copy(packet[:], buf[:])
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if err == nil {
ch <- packet
} else {
fmt.Printf("Some error %v\n", err)
break
}
}
conn.Close()
}
func main() {
ch := make(chan []byte, maxPacksize)
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conn, err := getConnection()
if err != nil {
fmt.Printf("error connecting %v\n", err)
os.Exit(1)
}
client := &protocol7.Connection{
ClientToken: [4]byte{0x01, 0x02, 0x03, 0x04},
ServerToken: [4]byte{0xff, 0xff, 0xff, 0xff},
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Ack: 0,
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Players: make([]protocol7.Player, network7.MaxClients),
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}
go readNetwork(ch, conn)
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tokenPacket := client.CtrlToken()
conn.Write(tokenPacket.Pack(client))
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for {
time.Sleep(10_000_000)
select {
case msg := <-ch:
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result, err := client.OnPacket(msg)
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if err != nil {
panic(err)
}
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if result.Response != nil {
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// example of inspecting incoming trafic
for i, msg := range result.Packet.Messages {
if msg.MsgId() == network7.MsgGameSvChat {
var chat *messages7.SvChat
var ok bool
if chat, ok = result.Packet.Messages[i].(*messages7.SvChat); ok {
fmt.Printf("got chat msg: %s\n", chat.Message)
// modify chat if this was a proxy
result.Response.Messages[i] = chat
}
}
}
// example of modifying outgoing traffic
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for i, msg := range result.Response.Messages {
if msg.MsgId() == network7.MsgCtrlConnect {
var connect *messages7.CtrlConnect
var ok bool
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if connect, ok = result.Response.Messages[i].(*messages7.CtrlConnect); ok {
connect.Token = [4]byte{0xaa, 0xaa, 0xaa, 0xaa}
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result.Response.Messages[i] = connect
}
}
}
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conn.Write(result.Response.Pack(client))
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}
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default:
// do nothing
}
}
}