Refactor all state into the Session struct
This commit is contained in:
parent
c568a471d3
commit
9471a65ca3
327
protocol7/connection.go
Normal file
327
protocol7/connection.go
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@ -0,0 +1,327 @@
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package protocol7
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import (
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"bytes"
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"fmt"
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"net"
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"os"
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"slices"
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"github.com/teeworlds-go/huffman"
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"github.com/teeworlds-go/teeworlds/chunk"
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message "github.com/teeworlds-go/teeworlds/messages"
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"github.com/teeworlds-go/teeworlds/packer"
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"github.com/teeworlds-go/teeworlds/packet"
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)
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const (
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MaxClients = 64
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msgCtrlKeepAlive = 0x00
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msgCtrlConnect = 0x01
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msgCtrlAccept = 0x02
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msgCtrlToken = 0x05
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msgCtrlClose = 0x04
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msgSysMapChange = 2
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msgSysConReady = 5
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msgSysSnapSingle = 8
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msgGameSvMotd = 1
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msgGameSvChat = 3
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msgGameReadyToEnter = 8
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msgGameSvClientInfo = 18
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msgGameClStartInfo = 27
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)
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type Player struct {
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Info message.SvClientInfo
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}
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type Connection struct {
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ClientToken [4]byte
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ServerToken [4]byte
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Conn net.Conn
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// The amount of vital chunks received
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Ack int
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// The amount of vital chunks sent
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Sequence int
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// The amount of vital chunks acknowledged by the peer
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PeerAck int
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Players []Player
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}
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func (c *Connection) SendCtrlToken(myToken []byte) {
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header := []byte{0x04, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff}
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ctrlToken := append([]byte{0x05}, myToken...)
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zeros := []byte{512: 0}
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data := slices.Concat(header, ctrlToken, zeros)
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c.Conn.Write(data)
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}
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func (c *Connection) SendCtrlMsg(data []byte) {
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header := packet.PacketHeader{
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Flags: packet.PacketFlags{
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Connless: false,
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Compression: false,
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Resend: false,
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Control: true,
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},
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Ack: c.Ack,
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NumChunks: 0,
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Token: c.ServerToken,
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}
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packet := slices.Concat(header.Pack(), data)
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c.Conn.Write(packet)
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}
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func (c *Connection) SendKeepAlive() {
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c.SendCtrlMsg([]byte{msgCtrlKeepAlive})
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}
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func (c *Connection) SendReady() {
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ready := []byte{0x40, 0x01, 0x02, 0x25}
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c.Sequence++
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c.SendPacket(ready, 1)
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}
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type ChunkArgs struct {
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MsgId int
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System bool
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Flags chunk.ChunkFlags
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Payload []byte
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}
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func (client *Connection) PackChunk(c ChunkArgs) []byte {
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c.MsgId <<= 1
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if c.System {
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c.MsgId |= 1
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}
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client.Sequence++
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msgAndSys := packer.PackInt(c.MsgId)
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chunkHeader := chunk.ChunkHeader{
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Flags: c.Flags,
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Size: len(msgAndSys) + len(c.Payload),
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Seq: client.Sequence,
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}
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data := slices.Concat(
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chunkHeader.Pack(),
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msgAndSys,
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c.Payload,
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)
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fmt.Printf("packed chunk: %x\n", data)
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return data
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}
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func (client *Connection) SendPacket(payload []byte, numChunks int) {
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header := packet.PacketHeader{
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Flags: packet.PacketFlags{
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Connless: false,
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Compression: false,
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Resend: false,
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Control: false,
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},
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Ack: client.Ack,
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NumChunks: numChunks,
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Token: client.ServerToken,
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}
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packet := slices.Concat(header.Pack(), payload)
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client.Conn.Write(packet)
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}
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func (client *Connection) SendInfo() {
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info := []byte{0x40, 0x28, 0x01, 0x03, 0x30, 0x2E, 0x37, 0x20, 0x38, 0x30, 0x32, 0x66,
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0x31, 0x62, 0x65, 0x36, 0x30, 0x61, 0x30, 0x35, 0x36, 0x36, 0x35, 0x66,
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0x00, 0x6D, 0x79, 0x5F, 0x70, 0x61, 0x73, 0x73, 0x77, 0x6F, 0x72, 0x64,
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0x5F, 0x31, 0x32, 0x33, 0x00, 0x85, 0x1C, 0x00}
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client.Sequence++
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client.SendPacket(info, 1)
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}
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func (client *Connection) SendStartInfo() {
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info := message.ClStartInfo{
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Name: "gopher",
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Clan: "",
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Country: 0,
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Body: "greensward",
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Marking: "duodonny",
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Decoration: "",
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Hands: "standard",
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Feet: "standard",
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Eyes: "standard",
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CustomColorBody: false,
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CustomColorMarking: false,
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CustomColorDecoration: false,
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CustomColorHands: false,
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CustomColorFeet: false,
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CustomColorEyes: false,
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ColorBody: 0,
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ColorMarking: 0,
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ColorDecoration: 0,
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ColorHands: 0,
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ColorFeet: 0,
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ColorEyes: 0,
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}
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payload := client.PackChunk(ChunkArgs{
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MsgId: msgGameClStartInfo,
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Flags: chunk.ChunkFlags{
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Vital: true,
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},
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Payload: info.Pack(),
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})
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client.SendPacket(payload, 1)
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}
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func (client *Connection) SendEnterGame() {
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enter := []byte{
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0x40, 0x01, 0x04, 0x27,
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}
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client.SendPacket(enter, 1)
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}
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func byteSliceToString(s []byte) string {
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n := bytes.IndexByte(s, 0)
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if n >= 0 {
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s = s[:n]
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}
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return string(s)
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}
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func (client *Connection) OnSystemMsg(msg int, chunk chunk.Chunk, u *packer.Unpacker) {
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if msg == msgSysMapChange {
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fmt.Println("got map change")
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client.SendReady()
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} else if msg == msgSysConReady {
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fmt.Println("got ready")
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client.SendStartInfo()
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} else if msg == msgSysSnapSingle {
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// tick := u.GetInt()
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// fmt.Printf("got snap single tick=%d\n", tick)
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client.SendKeepAlive()
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} else {
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fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
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}
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}
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func (client *Connection) OnChatMessage(mode int, clientId int, targetId int, message string) {
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name := client.Players[clientId].Info.Name
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fmt.Printf("[chat] <%s> %s\n", name, message)
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}
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func (client *Connection) OnMotd(motd string) {
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fmt.Printf("[motd] %s\n", motd)
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}
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func (client *Connection) OnGameMsg(msg int, chunk chunk.Chunk, u *packer.Unpacker) {
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if msg == msgGameReadyToEnter {
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fmt.Println("got ready to enter")
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client.SendEnterGame()
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} else if msg == msgGameSvMotd {
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motd := u.GetString()
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if motd != "" {
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client.OnMotd(motd)
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}
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} else if msg == msgGameSvChat {
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mode := u.GetInt()
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clientId := u.GetInt()
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targetId := u.GetInt()
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message := u.GetString()
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client.OnChatMessage(mode, clientId, targetId, message)
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} else if msg == msgGameSvClientInfo {
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clientId := packer.UnpackInt(chunk.Data[1:])
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client.Players[clientId].Info.Unpack(u)
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fmt.Printf("got client info id=%d name=%s\n", clientId, client.Players[clientId].Info.Name)
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} else {
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fmt.Printf("unknown game message id=%d data=%x\n", msg, chunk.Data)
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}
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}
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func (client *Connection) OnMessage(chunk chunk.Chunk) {
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// fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
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if chunk.Header.Flags.Vital {
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client.Ack++
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}
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u := packer.Unpacker{}
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u.Reset(chunk.Data)
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msg := u.GetInt()
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sys := msg&1 != 0
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msg >>= 1
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if sys {
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client.OnSystemMsg(msg, chunk, &u)
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} else {
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client.OnGameMsg(msg, chunk, &u)
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}
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}
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func (client *Connection) OnPacketPayload(header []byte, data []byte) {
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chunks := chunk.UnpackChunks(data)
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for _, c := range chunks {
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client.OnMessage(c)
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}
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}
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func (client *Connection) OnPacket(data []byte) {
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header := packet.PacketHeader{}
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headerRaw := data[:7]
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payload := data[7:]
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header.Unpack(headerRaw)
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if header.Flags.Control {
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ctrlMsg := payload[0]
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fmt.Printf("got ctrl msg %d\n", ctrlMsg)
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if ctrlMsg == msgCtrlToken {
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copy(client.ServerToken[:], payload[1:5])
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fmt.Printf("got server token %x\n", client.ServerToken)
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client.SendCtrlMsg(slices.Concat([]byte{msgCtrlConnect}, client.ClientToken[:]))
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} else if ctrlMsg == msgCtrlAccept {
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fmt.Println("got accept")
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client.SendInfo()
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} else if ctrlMsg == msgCtrlClose {
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// TODO: get length from packet header to determine if a reason is set or not
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// len(data) -> is 1400 (maxPacketLen)
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reason := byteSliceToString(payload)
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fmt.Printf("disconnected (%s)\n", reason)
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os.Exit(0)
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} else {
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fmt.Printf("unknown control message: %x\n", data)
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}
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return
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}
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if header.Flags.Compression {
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huff := huffman.Huffman{}
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var err error
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payload, err = huff.Decompress(payload)
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if err != nil {
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fmt.Printf("huffman error: %v\n", err)
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return
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}
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}
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client.OnPacketPayload(headerRaw, payload)
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}
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332
teeworlds.go
332
teeworlds.go
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@ -2,50 +2,20 @@ package main
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import (
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"bufio"
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"bytes"
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"fmt"
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"net"
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"os"
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"slices"
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"time"
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"github.com/teeworlds-go/huffman"
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"github.com/teeworlds-go/teeworlds/chunk"
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message "github.com/teeworlds-go/teeworlds/messages"
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"github.com/teeworlds-go/teeworlds/packer"
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"github.com/teeworlds-go/teeworlds/packet"
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"github.com/teeworlds-go/teeworlds/protocol7"
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)
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const (
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maxPacksize = 1400
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MaxClients = 64
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msgCtrlKeepAlive = 0x00
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msgCtrlConnect = 0x01
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msgCtrlAccept = 0x02
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msgCtrlToken = 0x05
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msgCtrlClose = 0x04
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msgSysMapChange = 2
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msgSysConReady = 5
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msgSysSnapSingle = 8
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msgGameSvMotd = 1
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msgGameSvChat = 3
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msgGameReadyToEnter = 8
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msgGameSvClientInfo = 18
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msgGameClStartInfo = 27
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)
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func ctrlToken(myToken []byte) []byte {
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header := []byte{0x04, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff}
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ctrlToken := append([]byte{0x05}, myToken...)
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zeros := []byte{512: 0}
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data := slices.Concat(header, ctrlToken, zeros)
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return data
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}
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func getConnection() (net.Conn, error) {
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conn, err := net.Dial("udp", "127.0.0.1:8303")
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if err != nil {
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@ -72,290 +42,6 @@ func readNetwork(ch chan<- []byte, conn net.Conn) {
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conn.Close()
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}
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type Player struct {
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info message.SvClientInfo
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}
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type TeeworldsClient struct {
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clientToken [4]byte
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serverToken [4]byte
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conn net.Conn
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// The amount of vital chunks received
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Ack int
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// The amount of vital chunks sent
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Sequence int
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// The amount of vital chunks acknowledged by the peer
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PeerAck int
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Players []Player
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}
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func (client *TeeworldsClient) sendCtrlMsg(data []byte) {
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header := packet.PacketHeader{
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Flags: packet.PacketFlags{
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Connless: false,
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Compression: false,
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Resend: false,
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Control: true,
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},
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Ack: client.Ack,
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NumChunks: 0,
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Token: client.serverToken,
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}
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packet := slices.Concat(header.Pack(), data)
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client.conn.Write(packet)
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}
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func (client *TeeworldsClient) sendKeepAlive() {
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client.sendCtrlMsg([]byte{msgCtrlKeepAlive})
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}
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func (client *TeeworldsClient) sendReady() {
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ready := []byte{0x40, 0x01, 0x02, 0x25}
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client.Sequence++
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client.sendPacket(ready, 1)
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}
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type ChunkArgs struct {
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MsgId int
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System bool
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Flags chunk.ChunkFlags
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Payload []byte
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}
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func (client *TeeworldsClient) packChunk(c ChunkArgs) []byte {
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c.MsgId <<= 1
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if c.System {
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c.MsgId |= 1
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}
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client.Sequence++
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msgAndSys := packer.PackInt(c.MsgId)
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chunkHeader := chunk.ChunkHeader{
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Flags: c.Flags,
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Size: len(msgAndSys) + len(c.Payload),
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Seq: client.Sequence,
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}
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data := slices.Concat(
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chunkHeader.Pack(),
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msgAndSys,
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c.Payload,
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)
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fmt.Printf("packed chunk: %x\n", data)
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return data
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}
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func (client *TeeworldsClient) sendPacket(payload []byte, numChunks int) {
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header := packet.PacketHeader{
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Flags: packet.PacketFlags{
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Connless: false,
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Compression: false,
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Resend: false,
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Control: false,
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},
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Ack: client.Ack,
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NumChunks: numChunks,
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Token: client.serverToken,
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}
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packet := slices.Concat(header.Pack(), payload)
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client.conn.Write(packet)
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}
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func (client *TeeworldsClient) sendInfo() {
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info := []byte{0x40, 0x28, 0x01, 0x03, 0x30, 0x2E, 0x37, 0x20, 0x38, 0x30, 0x32, 0x66,
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0x31, 0x62, 0x65, 0x36, 0x30, 0x61, 0x30, 0x35, 0x36, 0x36, 0x35, 0x66,
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0x00, 0x6D, 0x79, 0x5F, 0x70, 0x61, 0x73, 0x73, 0x77, 0x6F, 0x72, 0x64,
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0x5F, 0x31, 0x32, 0x33, 0x00, 0x85, 0x1C, 0x00}
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client.Sequence++
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client.sendPacket(info, 1)
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}
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func (client *TeeworldsClient) sendStartInfo() {
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info := message.ClStartInfo{
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Name: "gopher",
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Clan: "",
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Country: 0,
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Body: "greensward",
|
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Marking: "duodonny",
|
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Decoration: "",
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Hands: "standard",
|
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Feet: "standard",
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Eyes: "standard",
|
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CustomColorBody: false,
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CustomColorMarking: false,
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CustomColorDecoration: false,
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CustomColorHands: false,
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CustomColorFeet: false,
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CustomColorEyes: false,
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ColorBody: 0,
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ColorMarking: 0,
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ColorDecoration: 0,
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ColorHands: 0,
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ColorFeet: 0,
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ColorEyes: 0,
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}
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payload := client.packChunk(ChunkArgs{
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MsgId: msgGameClStartInfo,
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||||
Flags: chunk.ChunkFlags{
|
||||
Vital: true,
|
||||
},
|
||||
Payload: info.Pack(),
|
||||
})
|
||||
|
||||
client.sendPacket(payload, 1)
|
||||
}
|
||||
|
||||
func (client *TeeworldsClient) sendEnterGame() {
|
||||
enter := []byte{
|
||||
0x40, 0x01, 0x04, 0x27,
|
||||
}
|
||||
|
||||
client.sendPacket(enter, 1)
|
||||
}
|
||||
|
||||
func byteSliceToString(s []byte) string {
|
||||
n := bytes.IndexByte(s, 0)
|
||||
if n >= 0 {
|
||||
s = s[:n]
|
||||
}
|
||||
return string(s)
|
||||
}
|
||||
|
||||
func (client *TeeworldsClient) onSystemMsg(msg int, chunk chunk.Chunk, u *packer.Unpacker) {
|
||||
if msg == msgSysMapChange {
|
||||
fmt.Println("got map change")
|
||||
client.sendReady()
|
||||
} else if msg == msgSysConReady {
|
||||
fmt.Println("got ready")
|
||||
client.sendStartInfo()
|
||||
} else if msg == msgSysSnapSingle {
|
||||
// tick := u.GetInt()
|
||||
// fmt.Printf("got snap single tick=%d\n", tick)
|
||||
client.sendKeepAlive()
|
||||
} else {
|
||||
fmt.Printf("unknown system message id=%d data=%x\n", msg, chunk.Data)
|
||||
}
|
||||
}
|
||||
|
||||
func (client *TeeworldsClient) OnChatMessage(mode int, clientId int, targetId int, message string) {
|
||||
name := client.Players[clientId].info.Name
|
||||
fmt.Printf("[chat] <%s> %s\n", name, message)
|
||||
}
|
||||
|
||||
func (client *TeeworldsClient) OnMotd(motd string) {
|
||||
fmt.Printf("[motd] %s\n", motd)
|
||||
}
|
||||
|
||||
func (client *TeeworldsClient) onGameMsg(msg int, chunk chunk.Chunk, u *packer.Unpacker) {
|
||||
if msg == msgGameReadyToEnter {
|
||||
fmt.Println("got ready to enter")
|
||||
client.sendEnterGame()
|
||||
} else if msg == msgGameSvMotd {
|
||||
motd := u.GetString()
|
||||
if motd != "" {
|
||||
client.OnMotd(motd)
|
||||
}
|
||||
} else if msg == msgGameSvChat {
|
||||
mode := u.GetInt()
|
||||
clientId := u.GetInt()
|
||||
targetId := u.GetInt()
|
||||
message := u.GetString()
|
||||
client.OnChatMessage(mode, clientId, targetId, message)
|
||||
} else if msg == msgGameSvClientInfo {
|
||||
clientId := packer.UnpackInt(chunk.Data[1:])
|
||||
client.Players[clientId].info.Unpack(u)
|
||||
|
||||
fmt.Printf("got client info id=%d name=%s\n", clientId, client.Players[clientId].info.Name)
|
||||
} else {
|
||||
fmt.Printf("unknown game message id=%d data=%x\n", msg, chunk.Data)
|
||||
}
|
||||
}
|
||||
|
||||
func (client *TeeworldsClient) onMessage(chunk chunk.Chunk) {
|
||||
// fmt.Printf("got chunk size=%d data=%v\n", chunk.Header.Size, chunk.Data)
|
||||
|
||||
if chunk.Header.Flags.Vital {
|
||||
client.Ack++
|
||||
}
|
||||
|
||||
u := packer.Unpacker{}
|
||||
u.Reset(chunk.Data)
|
||||
|
||||
msg := u.GetInt()
|
||||
|
||||
sys := msg&1 != 0
|
||||
msg >>= 1
|
||||
|
||||
if sys {
|
||||
client.onSystemMsg(msg, chunk, &u)
|
||||
} else {
|
||||
client.onGameMsg(msg, chunk, &u)
|
||||
}
|
||||
}
|
||||
|
||||
func (client *TeeworldsClient) onPacketPayload(header []byte, data []byte) {
|
||||
chunks := chunk.UnpackChunks(data)
|
||||
|
||||
for _, c := range chunks {
|
||||
client.onMessage(c)
|
||||
}
|
||||
}
|
||||
|
||||
func (client *TeeworldsClient) onPacket(data []byte) {
|
||||
header := packet.PacketHeader{}
|
||||
headerRaw := data[:7]
|
||||
payload := data[7:]
|
||||
header.Unpack(headerRaw)
|
||||
|
||||
if header.Flags.Control {
|
||||
ctrlMsg := payload[0]
|
||||
fmt.Printf("got ctrl msg %d\n", ctrlMsg)
|
||||
if ctrlMsg == msgCtrlToken {
|
||||
copy(client.serverToken[:], payload[1:5])
|
||||
fmt.Printf("got server token %x\n", client.serverToken)
|
||||
client.sendCtrlMsg(slices.Concat([]byte{msgCtrlConnect}, client.clientToken[:]))
|
||||
} else if ctrlMsg == msgCtrlAccept {
|
||||
fmt.Println("got accept")
|
||||
client.sendInfo()
|
||||
} else if ctrlMsg == msgCtrlClose {
|
||||
// TODO: get length from packet header to determine if a reason is set or not
|
||||
// len(data) -> is 1400 (maxPacketLen)
|
||||
|
||||
reason := byteSliceToString(payload)
|
||||
fmt.Printf("disconnected (%s)\n", reason)
|
||||
|
||||
os.Exit(0)
|
||||
} else {
|
||||
fmt.Printf("unknown control message: %x\n", data)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if header.Flags.Compression {
|
||||
huff := huffman.Huffman{}
|
||||
var err error
|
||||
payload, err = huff.Decompress(payload)
|
||||
if err != nil {
|
||||
fmt.Printf("huffman error: %v\n", err)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
client.onPacketPayload(headerRaw, payload)
|
||||
}
|
||||
|
||||
func main() {
|
||||
ch := make(chan []byte, maxPacksize)
|
||||
|
||||
|
@ -365,23 +51,23 @@ func main() {
|
|||
os.Exit(1)
|
||||
}
|
||||
|
||||
client := &TeeworldsClient{
|
||||
clientToken: [4]byte{0x01, 0x02, 0x03, 0x04},
|
||||
serverToken: [4]byte{0xff, 0xff, 0xff, 0xff},
|
||||
conn: conn,
|
||||
client := &protocol7.Connection{
|
||||
ClientToken: [4]byte{0x01, 0x02, 0x03, 0x04},
|
||||
ServerToken: [4]byte{0xff, 0xff, 0xff, 0xff},
|
||||
Conn: conn,
|
||||
Ack: 0,
|
||||
Players: make([]Player, MaxClients),
|
||||
Players: make([]protocol7.Player, MaxClients),
|
||||
}
|
||||
|
||||
go readNetwork(ch, client.conn)
|
||||
go readNetwork(ch, client.Conn)
|
||||
|
||||
conn.Write(ctrlToken(client.clientToken[:]))
|
||||
client.SendCtrlToken([]byte{0xff, 0xff, 0xff, 0xff})
|
||||
|
||||
for {
|
||||
time.Sleep(10_000_000)
|
||||
select {
|
||||
case msg := <-ch:
|
||||
client.onPacket(msg)
|
||||
client.OnPacket(msg)
|
||||
default:
|
||||
// do nothing
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue