Expand description
A dead simple ANSI terminal color painting library.
§Usage
Usage is best illustrated via a quick example:
use yansi::{Paint, Color};
println!("Testing, {}, {}, {}!",
Paint::red(1),
Paint::green(2).bold().underline(),
Paint::blue("3").bg(Color::White).italic());
§Paint
The main entry point into this library is the Paint
type. Paint
encapsulates a value of any type that implements the Display
or
Debug
trait. When a Paint
is Display
ed or Debug
ed, the appropriate
ANSI escape characters are emitted before and after the wrapped type’s fmt
implementation.
Paint
can be constructed via a myriad of methods. In addition to these
constructors, you can also use the color.paint()
method
on a given Color
value to construct a Paint
type. Both of these
approaches are shown below:
use yansi::Paint;
use yansi::Color::Red;
println!("I'm {}!", Paint::red("red").bold());
println!("I'm also {}!", Red.paint("red").bold());
§Styling
Modifications to the styling of an item can be made via a number of
chainable methods on Paint
.
use yansi::Paint;
Paint::new("hi").underline().invert().italic().dimmed().bold();
Styling can also be created independently from a Paint
structure via the
Style
structure. This allows common styling to be stored and reused. A
Style
can be applied via the style.paint()
method or the
paint.with_style()
method:
use yansi::{Paint, Color, Style};
// A bold, itatlic style with red foreground.
let alert = Style::new(Color::Red).bold().italic();
// Using `style.paint()`; this is preferred.
println!("Alert! {}", alert.paint("This is serious business!"));
println!("Hi! {}", alert.underline().paint("Super serious!"));
// Using `paint.with_style()`.
println!("Alert! {}", Paint::new("Yet another.").with_style(alert));
§Disabling
Painting can be disabled globally via the Paint::disable()
method. When
painting is disabled, the Display
and Debug
implementations for Paint
will emit the Display
or Debug
of the contained object and nothing else.
Painting can be reenabled via the Paint::enable()
method.
One potential use of this feature is to allow users to control color ouput
via an environment variable. For instance, to disable coloring if the
CLICOLOR
variable is set to 0
, you might write:
use yansi::Paint;
if let Ok(true) = std::env::var("CLICOLOR").map(|v| v == "0") {
Paint::disable();
}
§Masking
Items can be arbitrarily masked. When an item is masked and painting is
disabled, the Display
and Debug
implementations of Paint
write
nothing. This allows you to selectively omit output when painting is
disabled. Values can be masked using the Paint::masked()
constructor
or paint.mask()
and style.mask()
style setters.
One use for this feature is to print certain characters only when painting is enabled. For instance, you might wish to emit the 🎨 emoji when coloring is enabled but not otherwise. This can be accomplished by masking the emoji:
use yansi::Paint;
println!("I like colors!{}", Paint::masked(" 🎨"));
This will print “I like colors! 🎨” when painting is enabled and “I like colors!” when painting is disabled.
§Wrapping
Styling can be set to wrap existing styles using either the
Paint::wrapping()
constructor or the paint.wrap()
and
style.wrap()
style setters. When a style is wrapping, all color
resets written out by the internal item’s Display
or Debug
implementation are set to the styling of the wrapping style itself. In other
words, the “default” style of the wrapped item is modified to be the
wrapping style. This allows for easy wrapping of other colored text. Without
this feature, the console would reset styling to the terminal’s default
style instead of the wrapping style.
One use for this feature is to ensure that styling is consistently set across items that may already be styled, such as when logging.
use yansi::{Paint, Color};
let inner = format!("{} and {}", Paint::red("Stop"), Paint::green("Go"));
println!("Hey! {}", Paint::wrapping(inner).fg(Color::Blue));
This will print ‘Hey!’ unstyled, “Stop” in red, “and” in blue, and “Go” in
green. Without wrapping, “and” would be unstyled as Paint::red()
resets
the style after printing the internal item.
§Windows
Coloring is supported on Windows beginning with the Windows 10 anniversary
update. Since this update, Windows consoles support ANSI escape sequences.
This support, however, must be explicitly enabled. yansi
provides the
Paint::enable_windows_ascii()
method to enable ASCII support on Windows
consoles when available.
use yansi::Paint;
// Enable ASCII escape sequence support on Windows consoles.
Paint::enable_windows_ascii();
You may wish to disable coloring on unsupported Windows consoles to avoid emitting unrecognized ASCII escape sequences:
use yansi::Paint;
if cfg!(windows) && !Paint::enable_windows_ascii() {
Paint::disable();
}
§Why?
Several terminal coloring libraries exist (ansi_term
, colored
,
term_painter
, to name a few), begging the question: why yet another?
Here are a few reasons:
- This library is much simpler: there are three types!
- Unlike
ansi_term
orcolored
, any type implementingDisplay
orDebug
can be stylized, not only strings. - Styling can be enabled and disabled globally, on the fly.
- Arbitrary items can be masked for selective disabling.
- Styling can wrap any arbitrarily styled item.
- Typically only one type needs to be imported:
Paint
. - Zero dependencies. It really is simple.
- The name
yansi
is pretty short.
All that being said, this library borrows API ideas from the three libraries
as well as implementation details from ansi_term
.
Structs§
- A structure encapsulating an item and styling.
- Represents a set of styling options.
Enums§
- An enum representing an ANSI color code.