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883fb8818c
- Use `nullptr` instead of `0`. - Remove dead code. - Mark functions and pointers as `const` when possible. - Remove unused argument of `CRenderTools::GetRenderTeeAnimScaleAndBaseSize` function. - Copy tee render info when rendering emote wheel instead of modifying global render info. - Fix names of static variables.
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
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#define GAME_CLIENT_COMPONENTS_PLAYERS_H
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#include <game/client/component.h>
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#include <game/client/render.h>
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#include <game/generated/protocol.h>
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class CPlayers : public CComponent
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{
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friend class CGhost;
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CTeeRenderInfo m_RenderInfoSpec;
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CTeeRenderInfo m_aRenderInfo[MAX_CLIENTS];
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void RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha = 1.0f);
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void RenderPlayer(
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const CNetObj_Character *pPrevChar,
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const CNetObj_Character *pPlayerChar,
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const CTeeRenderInfo *pRenderInfo,
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int ClientID,
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float Intra = 0.f);
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void RenderHook(
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const CNetObj_Character *pPrevChar,
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const CNetObj_Character *pPlayerChar,
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const CTeeRenderInfo *pRenderInfo,
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int ClientID,
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float Intra = 0.f);
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void RenderHookCollLine(
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const CNetObj_Character *pPrevChar,
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const CNetObj_Character *pPlayerChar,
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int ClientID,
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float Intra = 0.f);
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float GetPlayerTargetAngle(
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const CNetObj_Character *pPrevChar,
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const CNetObj_Character *pPlayerChar,
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int ClientID,
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float Intra = 0.f);
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bool IsPlayerInfoAvailable(int ClientID) const;
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int m_WeaponEmoteQuadContainerIndex;
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int m_aWeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS];
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public:
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virtual int Sizeof() const override { return sizeof(*this); }
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virtual void OnInit() override;
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virtual void OnRender() override;
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};
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#endif
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