mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-13 11:38:19 +00:00
138 lines
3.4 KiB
C++
138 lines
3.4 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#ifndef GAME_CLIENT_COMPONENTS_HUD_H
|
|
#define GAME_CLIENT_COMPONENTS_HUD_H
|
|
#include <game/client/component.h>
|
|
|
|
struct SScoreInfo
|
|
{
|
|
SScoreInfo()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
m_TextRankContainerIndex = m_TextScoreContainerIndex = m_RoundRectQuadContainerIndex = m_OptionalNameTextContainerIndex = -1;
|
|
m_aScoreText[0] = 0;
|
|
m_aRankText[0] = 0;
|
|
m_aPlayerNameText[0] = 0;
|
|
m_ScoreTextWidth = 0.f;
|
|
m_Initialized = false;
|
|
}
|
|
|
|
int m_TextRankContainerIndex;
|
|
int m_TextScoreContainerIndex;
|
|
float m_ScoreTextWidth;
|
|
char m_aScoreText[16];
|
|
char m_aRankText[16];
|
|
char m_aPlayerNameText[MAX_NAME_LENGTH];
|
|
int m_RoundRectQuadContainerIndex;
|
|
int m_OptionalNameTextContainerIndex;
|
|
|
|
bool m_Initialized;
|
|
};
|
|
|
|
class CHud : public CComponent
|
|
{
|
|
float m_Width, m_Height;
|
|
float m_FrameTimeAvg;
|
|
|
|
int m_HudQuadContainerIndex;
|
|
SScoreInfo m_aScoreInfo[2];
|
|
int m_FPSTextContainerIndex;
|
|
|
|
void RenderCursor();
|
|
|
|
void RenderTextInfo();
|
|
void RenderConnectionWarning();
|
|
void RenderTeambalanceWarning();
|
|
void RenderVoting();
|
|
|
|
void PrepareAmmoHealthAndArmorQuads();
|
|
void RenderAmmoHealthAndArmor(const CNetObj_Character *pCharacter);
|
|
|
|
void PreparePlayerStateQuads();
|
|
void RenderPlayerState(const int ClientID);
|
|
void RenderDummyActions();
|
|
void RenderMovementInformation(const int ClientID);
|
|
|
|
void RenderGameTimer();
|
|
void RenderPauseNotification();
|
|
void RenderSuddenDeath();
|
|
void RenderScoreHud();
|
|
void RenderSpectatorHud();
|
|
void RenderWarmupTimer();
|
|
void RenderLocalTime(float x);
|
|
|
|
static constexpr float MOVEMENT_INFORMATION_LINE_HEIGHT = 8.0f;
|
|
|
|
public:
|
|
CHud();
|
|
virtual int Sizeof() const override { return sizeof(*this); }
|
|
|
|
void ResetHudContainers();
|
|
virtual void OnWindowResize() override;
|
|
virtual void OnReset() override;
|
|
virtual void OnRender() override;
|
|
virtual void OnInit() override;
|
|
|
|
// DDRace
|
|
|
|
virtual void OnMessage(int MsgType, void *pRawMsg) override;
|
|
void RenderNinjaBarPos(float x, const float y, const float width, const float height, float Progress, float Alpha = 1.0f);
|
|
|
|
private:
|
|
void RenderRecord();
|
|
void RenderDDRaceEffects();
|
|
float m_TimeCpDiff;
|
|
float m_ServerRecord;
|
|
float m_aPlayerRecord[NUM_DUMMIES];
|
|
float m_FinishTimeDiff;
|
|
int m_DDRaceTime;
|
|
int m_FinishTimeLastReceivedTick;
|
|
int m_TimeCpLastReceivedTick;
|
|
bool m_ShowFinishTime;
|
|
|
|
inline float GetMovementInformationBoxHeight();
|
|
inline int GetDigitsIndex(int Value, int Max);
|
|
|
|
// Quad Offsets
|
|
int m_aAmmoOffset[NUM_WEAPONS];
|
|
int m_HealthOffset;
|
|
int m_EmptyHealthOffset;
|
|
int m_ArmorOffset;
|
|
int m_EmptyArmorOffset;
|
|
int m_aCursorOffset[NUM_WEAPONS];
|
|
int m_FlagOffset;
|
|
int m_AirjumpOffset;
|
|
int m_AirjumpEmptyOffset;
|
|
int m_WeaponHammerOffset;
|
|
int m_WeaponGunOffset;
|
|
int m_WeaponShotgunOffset;
|
|
int m_WeaponGrenadeOffset;
|
|
int m_WeaponLaserOffset;
|
|
int m_WeaponNinjaOffset;
|
|
int m_EndlessJumpOffset;
|
|
int m_EndlessHookOffset;
|
|
int m_JetpackOffset;
|
|
int m_TeleportGrenadeOffset;
|
|
int m_TeleportGunOffset;
|
|
int m_TeleportLaserOffset;
|
|
int m_SoloOffset;
|
|
int m_CollisionDisabledOffset;
|
|
int m_HookHitDisabledOffset;
|
|
int m_HammerHitDisabledOffset;
|
|
int m_GunHitDisabledOffset;
|
|
int m_ShotgunHitDisabledOffset;
|
|
int m_GrenadeHitDisabledOffset;
|
|
int m_LaserHitDisabledOffset;
|
|
int m_DeepFrozenOffset;
|
|
int m_LiveFrozenOffset;
|
|
int m_DummyHammerOffset;
|
|
int m_DummyCopyOffset;
|
|
int m_PracticeModeOffset;
|
|
};
|
|
|
|
#endif
|